Editing Bowser's Roulette Rage
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|appears_in=''[[Mario Party 10]]'' | |appears_in=''[[Mario Party 10]]'' | ||
|type=Bowser minigame | |type=Bowser minigame | ||
|track=Bowser's Punishment 4 | |track=Bowser's Punishment 4 | ||
|sample=[[File:MP10 Bowser's Punishment 4.oga]] | |sample=[[File:MP10 Bowser's Punishment 4.oga]] | ||
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==Gameplay== | ==Gameplay== | ||
The minigame consists of three rounds. At the beginning of a round, Bowser (controlled by {{button|wiiu|GamePad}}) grabs the wheel and places three Bowser [[emblem]]s on the outside rim; he can put them on separate panels or put multiple marks on the same panel. Once all three emblems are placed, Bowser spins the wheel. Team Mario's objective is to avoid being in the marked sections when Bowser stops the roulette. A moment after the roulette stops, fences rise up between the panels, and a bomb falls onto each panel with a Bowser mark. Each bomb deals three [[Heart (item)|heart]]s of damage to Team Mario's players, so the maximum damage per round is nine (if all three Bowser marks are on the same panel). As with all other Bowser Party minigames, depleting all of Team Mario's hearts causes Bowser to automatically win the minigame. If any member of Team Mario survives, the minigame ends and play continues as normal. | The minigame consists of three rounds. At the beginning of a round, Bowser (controlled by {{button|wiiu|GamePad}}) grabs the wheel and places three Bowser [[emblem]]s on the outside rim; he can put them on separate panels or put multiple marks on the same panel. Once all three emblems are placed, Bowser spins the wheel. Team Mario's objective is to avoid being in the marked sections when Bowser stops the roulette. A moment after the roulette stops, fences rise up between the panels, and a bomb falls onto each panel with a Bowser mark. Each bomb deals three [[Heart (item)|heart]]s of damage to Team Mario's players, so the maximum damage per round is nine (if all three Bowser marks are on the same panel and twenty-seven if all three Bowser marks are on the same panel in all three rounds.). As with all other Bowser Party minigames, depleting all of Team Mario's hearts causes Bowser to automatically win the minigame. If any member of Team Mario survives, the minigame ends and play continues as normal. | ||
This minigame appears in [[Mario Party 10#amiibo Party|amiibo Party]] only if Bowser is one of the players. Each team player has five hearts in this mode, and as with all other Bowser minigames, Bowser has to eliminate all of the other players' hearts to win. If even one heart remains, Bowser loses and everyone else wins. | This minigame appears in [[Mario Party 10#amiibo Party|amiibo Party]] only if Bowser is one of the players. Each team player has five hearts in this mode, and as with all other Bowser minigames, Bowser has to eliminate all of the other players' hearts to win. If even one heart remains, Bowser loses and everyone else wins. | ||
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|JapR=Kuppa no bakudan rūretto | |JapR=Kuppa no bakudan rūretto | ||
|JapM=Bowser's Bomb Roulette | |JapM=Bowser's Bomb Roulette | ||
| | |Fra=Roulette explosive de Bowser | ||
| | |FraM=Bowser's Explosive Roulette | ||
|Spa=Ruleta explosiva | |Spa=Ruleta explosiva | ||
|SpaM=Explosive Roulette | |SpaM=Explosive Roulette |