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| ==Gameplay== | | ==Gameplay== |
| The objective of the campaign is to free every island from the black goop that [[Fury Bowser]] is covered in by collecting [[Cat Shine]]s across [[Lake Lapcat]]. However, at slightly varying intervals of several minutes, Fury Bowser emerges from the Fury Sun and begins to rampage. When this occurs, a rainstorm begins throughout the area, [[falling spike (Bowser's Fury)|falling spike]]s fall from the sky, and Fury Bowser attacks the entire lake with large beams of fire and fireballs. All kittens and [[cat (parent)|cat]]s on Lake Lapcat also become corrupted, and attack Mario if he approaches them. Fury Bowser returns to the Fury Sun either after a brief time or if a Cat Shine is collected, as the Cat Shine powers a nearby lighthouse, and the brightness of this light forces Fury Bowser to retreat. | | The objective of the campaign is to free every island from the black goop that [[Fury Bowser]] is covered in by collecting [[Cat Shine]]s across [[Lake Lapcat]]. However, at slightly varying intervals of several minutes, Fury Bowser emerges from the Fury Sun and begins to rampage. When this occurs, a rainstorm begins throughout the area, [[Falling_spike_(Bowser%27s_Fury)|Falling spike]]s fall from the sky, and Fury Bowser attacks the entire lake with large beams of fire and fireballs. All kittens and [[cat (parent)|cat]]s on Lake Lapcat also become [[Disaster Cat|corrupted]], and attack Mario if he approaches them. Fury Bowser returns to the Fury Sun either after a brief time or if a Cat Shine is collected, as the Cat Shine powers a nearby lighthouse, and the brightness of this light forces Fury Bowser to retreat. |
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| [[File:BowsersFury-CatShine-Collected.jpg|thumb|200px|Mario and Bowser Jr. collecting a Cat Shine]] | | [[File:BowsersFury-CatShine-Collected.jpg|thumb|200px|Mario and Bowser Jr. collecting a Cat Shine]] |
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| {|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;" | | {|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;" |
| |+Main controls | | |+Main controls |
| |-style="white;background:red"align=center | | |-style="background:gold"align=center |
| !width=10%|Action | | !width=10%|Action |
| !width=25%|Dual Joy-Con or Pro Controller Controls | | !width=25%|Dual Joy-Con or Pro Controller Controls |
| !width=25%|Single Joy-Con Controls | | !width=25%|Single Joy-Con Controls |
| |- | | |-style="background:gold"align=center |
| !colspan=5 style="background:#FF7733"|Stage controls
| | !colspan=5|Stage controls |
| |- | | |- |
| |Move | | |Move |
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| |{{button|switch|plus}} | | |{{button|switch|plus}} |
| |{{button|switch|minus}} (left Joy-Con); {{button|switch|plus}} (right Joy-Con) | | |{{button|switch|minus}} (left Joy-Con); {{button|switch|plus}} (right Joy-Con) |
| |- | | |-style="background:gold"align=center |
| !colspan=5 style="background:#FF7733"|Menu controls
| | !colspan=5|Menu controls |
| |- | | |- |
| |Select option | | |Select option |
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| {|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;" | | {|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;" |
| |+Action Guide | | |+Action Guide |
| |-style="color:white;background:red"align=center | | |-style="background:gold"align=center |
| !width=10%|Image | | !width=10%|Image |
| !width=20%|Action | | !width=20%|Action |
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| |While touching a wall in midair, press {{button|switch|b}} | | |While touching a wall in midair, press {{button|switch|b}} |
| |While touching a wall in midair, press {{button|switch|jc-bottom}} | | |While touching a wall in midair, press {{button|switch|jc-bottom}} |
| |- | | |-style="background:gold"align=center |
| !colspan=5 style="background:#FF7733"|Exclusive to the [[Super Bell]]
| | !colspan=5|Exclusive to the [[Super Bell]] |
| |- | | |- |
| |[[File:SM3DWBF Action Guide 14.png|x75px]] | | |[[File:SM3DWBF Action Guide 14.png|x75px]] |
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| |While touching a wall in midair, tilt {{button|switch|leftstick}} | | |While touching a wall in midair, tilt {{button|switch|leftstick}} |
| |While touching a wall in midair, tilt {{button|switch|stick}} | | |While touching a wall in midair, tilt {{button|switch|stick}} |
| |- | | |-style="background:gold"align=center |
| !colspan=5 style="background:#FF7733"|Exclusive to the [[Fire Flower]]
| | !colspan=5|Exclusive to the [[Fire Flower]] |
| |- | | |- |
| |[[File:SM3DWBF Action Guide 18.png|x75px]] | | |[[File:SM3DWBF Action Guide 18.png|x75px]] |
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| |{{button|switch|y}} | | |{{button|switch|y}} |
| |{{button|switch|jc-left}} | | |{{button|switch|jc-left}} |
| |- | | |-style="background:gold"align=center |
| !colspan=5 style="background:#FF7733"|Exclusive to the [[Boomerang Flower]]
| | !colspan=5|Exclusive to the [[Boomerang Flower]] |
| |- | | |- |
| |[[File:SM3DWBF Action Guide 19.png|x75px]] | | |[[File:SM3DWBF Action Guide 19.png|x75px]] |
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| |{{button|switch|y}} | | |{{button|switch|y}} |
| |{{button|switch|jc-left}} | | |{{button|switch|jc-left}} |
| |- | | |-style="background:gold"align=center |
| !colspan=5 style="background:#FF7733"|Exclusive to the [[Super Leaf]]
| | !colspan=5|Exclusive to the [[Super Leaf]] |
| |- | | |- |
| |[[File:SM3DWBF Action Guide 20.png|x75px]] | | |[[File:SM3DWBF Action Guide 20.png|x75px]] |
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| <center> | | <center> |
| {|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;" | | {|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;" |
| |-style="color:white;background:red"align=center | | |-style="background:gold"align=center |
| !width=10%|Action | | !width=10%|Action |
| !width=25%|Dual Joy-Con or Pro Controller Controls | | !width=25%|Dual Joy-Con or Pro Controller Controls |
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| |} | | |} |
| </center> | | </center> |
| | |
| | ==Characters== |
| | ===Playable characters=== |
| | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" |
| | |-style="background:gold"align=center |
| | !Character |
| | !Description |
| | |- |
| | |align=center|[[File:SM3DWBF Mario Solo Art.png|150x150px]]<br>'''[[Mario]]''' |
| | |The main playable character in ''Bowser's Fury'', and the only one to return from the playable cast in ''[[Super Mario 3D World]]''. He controls identically to how he does in the main campaign, and can utilize power-ups to traverse [[Lake Lapcat]] and collect [[Cat Shine]]s. |
| | |- |
| | |align=center|[[File:SM3DWBF Bowser Jr Solo Art.png|150x150px]]<br>'''[[Bowser Jr.]]''' |
| | |The deuteragonist of the game, Bowser Jr. reluctantly helps Mario collect Cat Shines in an attempt to save his [[Bowser|father]] from [[Fury Bowser|corruption]]. In single-player, he is an AI-controlled helper; the player can choose to have him help a little, a lot, or not at all. Alternatively, he can be controlled by a second player in two-player mode. |
| | |
| | Unlike Mario, Bowser Jr. cannot use power-ups, but instead can fly freely in his [[Junior Clown Car]], and use his [[magic brush]] to attack enemies or reveal items from special [[graffiti]] spots on walls. Additionally, he can use a [[Ground Pound]] attack to defeat enemies from above, and he produces items the player selects from the item storage. Mario is able to jump on him up to two times after leaving the ground; attempting to do so a third time before touching the ground again will fail, however. |
| | |
| | In single-player, the player can use the cursor (with touch or gyro controls) to send Bowser Jr. to any location on the screen by selecting it. He then swings his paintbrush once he reaches his destination. By doing this, the player can have Bowser Jr. collect items such as [[Cat Shine Shard]]s and coins for them, as he collects these items on contact. Certain locations have a yellow glow while Fury Bowser is active, and Bowser Jr. points at them while they glow; the player can send him to these spots at any time to make him investigate, usually producing a small number of coins. The only item Bowser Jr. cannot interact with that Mario can are Cat Shines, which must be contacted by Mario to register as collected. If Bowser Jr. moves too far away from Mario in single-player, he automatically teleports back to Mario; in multiplayer, the second player can do this manually. |
| | |
| | When all 100 Cat Shines are collected, Bowser Jr. gains a cat form and his Junior Clown Car gains whiskers, although both of these changes are cosmetic. |
| | |} |
| | |
| | ===Supporting cast=== |
| | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" |
| | |-style="background:gold"align=center |
| | !Character |
| | !Description |
| | |- |
| | |align=center|[[File:SM3DWBF Cats Art.png|150x150px]]<br>'''[[Kitten]]s''' |
| | |The residents of [[Lake Lapcat]]. They run away from [[Mario]] unless he is [[Cat Mario]], [[Lucky Cat Mario]], or [[White Cat Mario]]<ref>BeardBear (May 15, 2021). [https://www.youtube.com/watch?v=iBG1roysT5A "Evolution of Invincible Mario (1985 - 2021)"]. ''YouTube''. Retrieved May 28, 2021.</ref> in which case they are affectionate by nuzzling him and following him around. If Mario picks a kitten up, it scratches rapidly in front of him, which can be used to attack enemies. After the main story is completed, kittens can ride on Cat Plessie's back. If a kitten comes into contact with water or [[lava]], then it instantly teleports back to its original location. Except for calico kittens, their colors reference those of the main playable characters in ''Super Mario 3D World''. When [[Fury Bowser]] is active, kittens become [[Fury Cat|corrupted]] and attack Mario. |
| | |- |
| | |align=center|[[File:SM3DW+BF Calico Cat Parent Model.png|150x150px]]<br>'''[[Cat (parent)|Cat]]s''' |
| | |Three mother cats found in each region of Lake Lapcat, who each have missing calico kittens. If Mario brings all of the kittens back to their parent, he is rewarded with a [[Cat Shine]]. Like kittens, cats become corrupted when Fury Bowser attacks. |
| | |- |
| | |align=center|[[File:SM3DWBF Plessie.png|150x150px]]<br>[[File:Catplessie.png|150x150px]]<br>'''[[Plessie]] / [[Cat Mario|Cat]] Plessie''' |
| | |Plessie returns from the ''Super Mario 3D World'' adventure, now with a more prominent role as transportation between the islands of Lake Lapcat. It now has the ability to dive, which allows it to avoid low obstacles or attacks. If it jumps right after resurfacing, it performs a high jump. After collecting the three Giga Bells at the end of the [[Giant Bowser]] battle, Plessie becomes [[Giga Cat Mario|Giga Cat Plessie]], and permanently remains as Cat Plessie after the main story is completed. |
| | |- |
| | |align=center|[[File:SM3DWBF Toad Brigade.png|200x200px]]<br>'''[[Toad Brigade]]''' |
| | |After the main story is completed, [[Toadette]] appears next to a tent on [[Fur Step Island]] and asks Mario and Bowser Jr. to find [[Captain Toad]], [[Hint Toad]], [[Banktoad]], and [[Yellow Toad (Toad Brigade)|Yellow Toad]] around Lake Lapcat, who each give a Cat Shine when found. Each Toad Brigade member then stays at the camp with Toadette. |
| | |- |
| | |align=center|[[File:SM3DWBF Rabbit.png|150x150px]]<br>'''[[Rabbit]]s''' |
| | |Rabbits from the original ''Super Mario 3D World'' return in ''Bowser's Fury''. While not as big as [[Mega Rabbit]]s, they are significantly larger, much faster, and now have the ability to run on water, making them impossible to catch without riding Plessie. Upon touching them, they release a Cat Shine and then disappear. |
| | |- |
| | |align=center|[[File:SM3DW+BF Asset Model Gull.png|150x150px]]<br>'''[[Seagull]]s''' |
| | |The seagulls around Lake Lapcat have cat ears. They fly away if a moving character or object approaches them, or if it begins to rain. |
| | |} |
| | |
| | ==Enemies== |
| | ===New=== |
| | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" |
| | |-style="background:gold"align=center |
| | !Image |
| | !Description |
| | |- |
| | |align=center|[[File:Corruptcat.png|150x150px]]<br>'''[[Disaster Cat]]''' |
| | |All kittens and cats become corrupted when Fury Bowser begins rampaging. They chase Mario upon sight and can damage him upon contact. They can be stunned if Mario or Bowser Jr. attack them, and revert to normal when Fury Bowser stops rampaging. |
| | |- |
| | |align=center|[[File:Furyshadowluigi.png|150x150px]]<br>'''[[Fury Shadow]]s''' |
| | |Dark, goop-covered enemies resembling [[Luigi]] that Mario must chase to get a Cat Shine, much like [[Shadow Mario]] in ''[[Super Mario Sunshine]]''. They must be hit three times to defeat them, and every time they are hit, they transform into a spiky black goop ball and dash away. |
| | |} |
| | |
| | ===Cat variations=== |
| | While ''Bowser's Fury'' does not introduce many new enemies, many of those that come from the ''Super Mario 3D World'' campaign are seen as cat versions of themselves. While they possess cat-like features, such as cat ears, fur, and tails, their behavior is identical to that of their normal counterparts, with the one exception being [[Cat Bullet Bill]]s, which still home in on Mario. As such, Cat [[Goomba]]s in [[Lake Lapcat]] do not have the abilities of [[Cat Goomba]]s from ''Super Mario 3D World'', and instead have their standard brown color. |
| | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" |
| | |-style="background:gold"align=center |
| | !Name |
| | !Location(s) |
| | |- |
| | |align=center|[[File:Bigcatpiranhaplant.png|x125px]]<br>'''{{conjectural|Big Cat [[Big Piranha Plant|Piranha Plant]]s}}''' |
| | |align=left| |
| | *Roiling Roller Isle |
| | |- |
| | |align=center|[[File:SM3DW+BF Cat Biddybuds.png|x50px]]<br>'''Cat [[Biddybud]]s'''<ref>[https://supermario3dworld.nintendo.com/assets/img/bowsers-fury/multiplayer/cat-biddybud-l.png File name of Biddybud artwork on the official website for ''Super Mario 3D World + Bowser's Fury'']; <tt>cat-biddybud-l.png</tt>. Retrieved May 12, 2021. ([https://web.archive.org/web/20210114051455/https://supermario3dworld.nintendo.com/assets/img/bowsers-fury/multiplayer/cat-biddybud-l.png Archived] January 14, 2021, 05:14:55 UTC via Wayback Machine.)</ref> |
| | |align=left| |
| | *Lakeside |
| | *Crisp Climb Castle |
| | *Wasteland |
| | |- |
| | |align=center|[[File:Catstepper.png|x125px]]<br>'''Cat [[Blockstepper]]s'''<ref name=Portal>{{cite|author=Nintendo Co., Ltd.|date=circa Jan. 2025|title=Super Mario 3D World + Bowser's Fury|url=www.nintendo.com/jp/character/mario/en/history/3d_fury_world/index.html|publisher=Mario Portal|accessdate=23 Jan. 2025}}</ref> |
| | |align=left| |
| | *Pounce Bounce Isle |
| | |- |
| | |align=center|[[File:Catbobomb.png|x125px]]<br>'''Cat [[Bob-omb]]s'''<ref name=Portal/> |
| | |align=left| |
| | *Ruins |
| | *Clawswipe Colosseum |
| | *Roiling Roller Isle |
| | |- |
| | |align=center|[[File:Catrangbro.png|x125px]]<br>'''Cat [[Boomerang Bro]]s.<ref name=Portal/> |
| | |align=left| |
| | *Pounce Bounce Isle |
| | |- |
| | |align=center|[[File:Furycatbill.png|x125px]]<br>'''[[Cat Bullet Bill]]s''' |
| | |align=left| |
| | *Pounce Bounce Isle |
| | |- |
| | |align=center|[[File:SM3DW+BF Artwork Bully (Cat).png|x125px]]<br>'''Cat [[Bully|Bullies]]''' |
| | |align=left| |
| | *Fort Flaptrap |
| | |- |
| | |align=center|[[File:Catcheepcheep.png|x125px]]<br>'''Cat [[Cheep Cheep]]s'''<ref name=Portal/> |
| | |align=left| |
| | *Lakeside |
| | *Ruins |
| | |- |
| | |align=center|[[File:Catcoincoffer.png|x125px]]<br>'''Cat [[Coin Coffer]]s'''<ref name=Portal/> |
| | |align=left| |
| | *Fur Step Island |
| | *Fort Flaptrap |
| | *Ruins |
| | *Clawswipe Colosseum |
| | *Crisp Climb Castle |
| | *Wasteland |
| | *Mount Magmeow |
| | |- |
| | |align=center|[[File:SM3DW+BF Artwork Conkdor (Cat).png|x125px]]<br>'''Cat [[Conkdor]]s'''<ref name=Cat>Nintendo of America [@NintendoAmerica] (February 2, 2021). [https://twitter.com/NintendoAmerica/status/1356708999979274240 "Think you can spot an enemy without cat ears in Bowser's Fury? Think again! From Cat Goomba & Cat Piranha Plant to Cat Koopa Troopa and even Cat Conkdor. These enemies are unique to #SuperMario3DWorld + #BowsersFury!"] (Tweet) – via Twitter. Retrieved May 28, 2021. ([https://web.archive.org/web/20210507054331/https://twitter.com/NintendoAmerica/status/1356708999979274240 Archived] May 7, 2021, 05:43:21 UTC via Wayback Machine.</ref> |
| | |align=left| |
| | *Scamper Shores |
| | *Mount Magmeow |
| | |- |
| | |align=center|[[File:Catfirebro.png|x125px]]<br>'''Cat [[Fire Bro]]s.'''<ref name=Portal/> |
| | |align=left| |
| | *Pipe Path Tower |
| | *Mount Magmeow |
| | |- |
| | |align=center|[[File:Catfireplant.png|x125px]]<br>'''Cat [[Fire Piranha Plant]]s'''<ref name=Portal/> |
| | |align=left| |
| | *Scamper Shores |
| | *Ruins |
| | *Roiling Roller Isle |
| | |- |
| | |align=center|[[File:Catflopter.png|x125px]]<br>'''Cat [[Flopter]]s'''<ref name=Portal/> |
| | |align=left| |
| | *Crisp Climb Castle |
| | |- |
| | |align=center|[[File:Cat Fuzzler.png|x125px]]<br>'''Cat [[Fuzzler]]s'''<ref name=Portal/> |
| | |align=left| |
| | *Mount Magmeow |
| | |- |
| | |align=center|[[File:Catfuzzy.png|x125px]]<br>'''Cat [[Fuzzy|Fuzzies]]'''<ref name=Portal/> |
| | |align=left| |
| | *Risky Whisker Island |
| | |- |
| | |align=center|[[File:SM3DW+BF Artwork Goomba (Cat).png|x125px]]<br>'''[[Cat Goomba|Cat Goombas]]'''<ref name=Cat/> |
| | |align=left| |
| | *Lakeside |
| | *Fur Step Island |
| | *Scamper Shores |
| | *Ruins |
| | *Slipskate Slope |
| | *Wasteland |
| | |- |
| | |align=center|[[File:Catgoombatower.png|x125px]]<br>'''{{conjectural|Cat [[Goomba Tower]]s}}''' |
| | |align=left| |
| | *Fur Step Island |
| | *Ruins |
| | *Slipskate Slope |
| | *Wasteland |
| | *Roiling Roller Isle |
| | |- |
| | |align=center|[[File:SM3DWBF Cat Hammer Bro.png|x125px]]<br>'''Cat [[Hammer Bro]]s'''<ref name=Portal/> |
| | |align=left| |
| | *Wasteland |
| | |- |
| | |align=center|[[File:CatSwimRingGoomba.png|x125px]]<br>'''{{conjectural|Cat [[Innertube Goomba]]s}}''' |
| | |align=left| |
| | *Ruins |
| | *Wasteland |
| | |- |
| | |align=center|[[File:SM3DW+BF Artwork Koopa Troopa (Cat).png|x125px]]<br>'''Cat [[Koopa Troopa]]s'''<ref name=Cat/> |
| | |align=left| |
| | *Ruins |
| | *Clawswipe Colosseum |
| | *Trickity Tower |
| | |- |
| | |align=center|[[File:Catmagikoopa.png|x125px]]<br>'''Cat [[Magikoopa]]s''' |
| | |align=left| |
| | *Fort Flaptrap |
| | *Risky Whisker Island |
| | *Roiling Roller Isle |
| | |- |
| | |align=center|[[File:Catparabud.png|x125px]]<br>'''Cat [[Para-Biddybud]]s'''<ref name=Portal/> |
| | |align=left| |
| | *Crisp Climb Tower |
| | *Coin Heaven |
| | *Wasteland |
| | |- |
| | |align=center|[[File:Catcreeper.png|x125px]]<br>'''Cat [[Piranha Creeper]]s'''<ref name=Portal/> |
| | |align=left| |
| | *Scamper Shores |
| | *Mount Magmeow |
| | |- |
| | |align=center|[[File:SM3DW+BF Artwork Piranha Plant (Cat).png|x125px]]<br>'''Cat [[Piranha Plant]]s'''<ref name=Cat/> |
| | |align=left| |
| | *Scamper Shores |
| | *Roiling Roller Isle |
| | |- |
| | |align=center|[[File:SM3DWBF Cat Potted Piranha Plant.png|x125px]]<br>'''Cat [[Potted Piranha Plant]]s'''<ref name=Portal/> |
| | |align=left| |
| | *Risky Whisker Island |
| | |- |
| | |align=center|[[File:Catrammerhead.png|x125px]]<br>'''Cat [[Rammerhead]]s'''<ref name=Portal/> |
| | |align=left| |
| | *Ruins |
| | |- |
| | |align=center|[[File:Cat Ice Skate Goomba.png|x125px]]<br>'''{{conjectural|Cat [[Skating Goomba]]s}}''' |
| | |align=left| |
| | *Slipskate Slope |
| | |- |
| | |align=center|[[File:Catskipsqueak.png|x125px]]<br>'''Cat [[Skipsqueak]]s'''<ref name=Portal/> |
| | |align=left| |
| | *Slipskate Slope |
| | |- |
| | |align=center|[[File:Catsnowpokey.png|x125px]]<br>'''Cat [[Snow Pokey]]s'''<ref name=Portal/> |
| | |align=left| |
| | *Crisp Climb Castle |
| | |- |
| | |align=center|[[File:Catspike.png|x125px]]<br>'''Cat [[Spike]]s'''<ref name=Portal/> |
| | |align=left| |
| | *Wasteland |
| | *Trickity Tower |
| | |- |
| | |align=center|[[File:Catsplounder.png|x125px]]<br>'''Cat [[Splounder]]s'''<ref name=Portal/> |
| | |align=left| |
| | *Wasteland |
| | |- |
| | |align=center|[[File:Catstingby.png|x125px]]<br>'''Cat [[Stingby|Stingbies]]'''<ref name=Portal/> |
| | |align=left| |
| | *Fort Flaptrap |
| | *Slipskate Slope |
| | |} |
| | |
| | ==Bosses== |
| | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" |
| | |-style="background:gold"align=center |
| | !Image |
| | !Description |
| | |- |
| | |align=center|[[File:SM3DWBF Bowser Solo Art.png|200x150px]]<br>'''[[Fury Bowser]]''' |
| | |A gigantic, powerful form of [[Bowser]] accidentally created by [[Bowser Jr.]] by painting him with black [[goop]]. He is referred to as "the beast" by the [[Giga Bell]]s and [[lighthouse (Bowser's Fury)|lighthouses]]. Every few minutes, he emerges from the [[Fury Sun]] and begins rampaging, only taking damage if [[Mario]] collects a [[Cat Shine]]. However, [[Giga Cat Mario]] is able to battle him directly, as they are both at a similar size. Defeating Fury Bowser in direct combat gradually reveals new islands of [[Lake Lapcat]] to explore. Going between Fury Bowser's legs while he is active rewards the player with a [[Super Bell]]. |
| | |- |
| | |align=center|[[File:Catboomboom.png|200x150px]]<br>'''[[Cat Mario|Cat]] [[Boom Boom]]''' |
| | |A miniboss that appears in [[Clawswipe Colosseum]], during the "Clash with Cat Boom Boom" mission. He spins around in a closed battle arena, and retreats into his shell when jumped on. After being jumped on three times, being struck five times by Bowser Jr.'s [[magic brush]] or [[Boomerang Mario]]'s [[Boomerang]]s, or getting hit by 15 [[fireball]]s from [[Fire Mario]], he is defeated, and yields a Cat Shine as a reward. He reappears during the "Final Bout with Cat Boom Boom" mission in the same arena, now with alternating [[Spike Trap]]s in place of the ground, and yields an additional Cat Shine when defeated again. |
| | |- |
| | |align=center|[[File:Catpompom.png|200x150px]]<br>'''Cat [[Pom Pom]]''' |
| | |A miniboss that appears in [[Clawswipe Colosseum]], during the "Cat Pom Pom's Counterattack" mission. She creates clones of herself, then throws shurikens at Mario, who must find and attack the real Pom Pom. After being jumped on three times, being struck five times by Bowser Jr.'s magic brush or Boomerang Mario's Boomerangs, or getting hit by 15 fireballs from Fire Mario, she is defeated, and yields a Cat Shine as a reward. |
| | |- |
| | |align=center|[[File:Catprincebully.png|200x150px]]<br>'''Cat [[Prince Bully]]''' |
| | |A miniboss that appears in [[Mount Magmeow]], during the "Back Off, Cat Prince Bully!" mission. He breathes fire and charges at Mario, who must knock him into one of the [[Clear Pipe]]s surrounding his battle arena to leave him vulnerable to kicks. After being hit three times, he is defeated, and yields a Cat Shine as a reward. |
| | |- |
| | |align=center|[[File:Bowsersfuryfinalboss.png|200x150px]]<br>'''[[Giant Bowser]]''' |
| | |A gigantic form of Bowser that he transforms into after Giga Cat Mario defeats Fury Bowser for the fifth time. He retains the ability to shoot fury blasts, fireballs, and [[Falling_spike_(Bowser%27s_Fury)|Falling spike]]s. Mario must ride [[Plessie]] to damage and break the crystal ball Giant Bowser is protecting, which contains the three Giga Bells in Lake Lapcat. Upon hitting this ball four times, Mario and Plessie break it, collect the three Giga Bells, and defeat Giant Bowser, ending the main story of the campaign. |
| | |} |
|
| |
|
| ==Locations== | | ==Locations== |
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| <sup>*</sup> indicates that a Cat Shine is only available after seeing the credits once. | | <sup>*</sup> indicates that a Cat Shine is only available after seeing the credits once. |
| {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" | | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" |
| |-style="color:white;background:red"align=center | | |-style="background:gold"align=center |
| !Region | | !Region |
| !Islands | | !Islands |
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| |} | | |} |
|
| |
|
| ==Characters== | | ==Items== |
| ===Playable characters=== | | ===Power-ups=== |
| {|class="wikitable" style="width:100%;text-align:center" | | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" |
| |-style="color:white;background:#FF2400" | | |-style="background:gold"align=center |
| !width=12%|Name | | !Image |
| | !Transformation |
| !Description | | !Description |
| | |-style="background:gold"align=center |
| | !colspan=3|New |
| |- | | |- |
| |style="background:#f4a9ae"|[[File:SM3DWBF Mario Solo Art.png|100x100px]]<br>'''[[Mario]]''' | | |align=center|[[File:SM3DWBF Giga Bell Art.png|100px]]<br>'''[[Giga Bell]]''' |
| |align=left style="background:#ffe4e1"|The main playable character in ''Bowser's Fury'', and the only one to return from the playable cast in ''[[Super Mario 3D World]]''. He controls identically to how he does in the main campaign, and can utilize power-ups to traverse [[Lake Lapcat]] and collect [[Cat Shine]]s. | | |align=center|[[File:SM3DWBF Giga Cat Mario Art.png|100px]]<br>'''[[Giga Cat Mario]]''' |
| |-
| | |Three [[Giga Bell]]s (giant versions of [[Super Bell]]s) are present in each region of [[Lake Lapcat]]. They are initially covered in goop, and require a certain amount of [[Cat Shine]]s to uncorrupt them and use them. When used, [[Mario]] transforms into Giga Cat Mario, a giant version of [[Cat Mario]] that resembles a ''{{wp|komainu}}''. This giant form enables him to fight [[Fury Bowser]] directly and also grants immunity to goop. |
| |style="background:#e0de4c"|[[File:SM3DWBF Bowser Jr Solo Art.png|100x100px]]<br>'''[[Bowser Jr.]]'''
| |
| |align=left style="background:#f3f282"|The deuteragonist of the game, Bowser Jr. reluctantly helps Mario collect Cat Shines in an attempt to save his [[Bowser|father]] from [[Fury Bowser|corruption]]. In single-player, he is an AI-controlled helper; the player can choose to have him help a little, a lot, or not at all. Alternatively, he can be controlled by a second player in two-player mode.
| |
|
| |
|
| Unlike Mario, Bowser Jr. cannot use power-ups, but instead can fly freely in his [[Junior Clown Car]], and use his [[magic brush]] to attack enemies or reveal items from special [[graffiti]] spots on walls. Additionally, he can use a [[Ground Pound]] attack to defeat enemies from above, and he produces items the player selects from the item storage. Mario is able to jump on him up to two times after leaving the ground; attempting to do so a third time before touching the ground again will fail, however.
| | When all 100 Cat Shines are collected and [[Giant Bowser]] is then defeated again, the appearance of Cat Mario changes to resemble Giga Cat Mario, though this is merely aesthetic and does not change Cat Mario's abilities. This change does not appear in ''Super Mario 3D World''. |
| | |
| In single-player, the player can use the cursor (with touch or gyro controls) to send Bowser Jr. to any location on the screen by selecting it. He then swings his paintbrush once he reaches his destination. By doing this, the player can have Bowser Jr. collect items such as [[Cat Shine Shard]]s and coins for them, as he collects these items on contact. Certain locations have a yellow glow while Fury Bowser is active, and Bowser Jr. points at them while they glow; the player can send him to these spots at any time to make him investigate, usually producing a small number of coins. The only item Bowser Jr. cannot interact with that Mario can are Cat Shines, which must be contacted by Mario to register as collected. If Bowser Jr. moves too far away from Mario in single-player, he automatically teleports back to Mario; in multiplayer, the second player can do this manually.
| |
| | |
| When all 100 Cat Shines are collected, Bowser Jr. gains a cat form and his Junior Clown Car gains whiskers, although both of these changes are cosmetic.
| |
| |}
| |
| | |
| ===Non-playable characters===
| |
| {|class="wikitable"style="width:100%;text-align:center"
| |
| |-style="color:white;background:red"
| |
| !width=12%|Name
| |
| !Description
| |
| |- | | |- |
| |style="background:white"|[[File:SM3DWBF Cats Art.png|100x100px]]<br>[[Kitten]]s | | |align=center|[[File:SM3DWBF Invincibility Bell Screenshot.png|96px]]<br>'''[[Invincibility Bell]]''' |
| |align=left|The residents of [[Lake Lapcat]]. They run away from [[Mario]] unless he is [[Cat Mario]], [[Lucky Cat Mario]], or [[White Cat Mario]]<ref>BeardBear (May 15, 2021). [https://www.youtube.com/watch?v=iBG1roysT5A "Evolution of Invincible Mario (1985 - 2021)"]. ''YouTube''. Retrieved May 28, 2021.</ref> in which case they are affectionate by nuzzling him and following him around. If Mario picks a kitten up, it scratches rapidly in front of him, which can be used to attack enemies. After the main story is completed, kittens can ride on Cat Plessie's back. If a kitten comes into contact with water or [[lava]], then it instantly teleports back to its original location. Except for calico kittens, their colors reference those of the main playable characters in ''Super Mario 3D World''. When [[Fury Bowser]] is active, kittens become corrupted and attack Mario. | | |align=center|[[File:SM3DWBF White Cat Mario Screenshot.png|100px]]<br>'''[[White Cat Mario]]''' |
| | |align=left|The Invincibility Bell also appears in the ''Bowser's Fury'' campaign, but still can only be accessed by scanning the Cat Mario or Cat Peach [[amiibo]]. It functions identically in both campaigns. |
| | |-style="background:gold"align=center |
| | !colspan=3|Returning |
| |- | | |- |
| |style="background:white"|[[File:SM3DW+BF Calico Cat Parent Model.png|100x100px]]<br>[[Cat (parent)|Cat]]s | | |align=center|N/A |
| |align=left|Three mother cats found in each region of Lake Lapcat, who each have missing calico kittens. If Mario brings all of the kittens back to their parent, he is rewarded with a [[Cat Shine]]. Like kittens, cats become corrupted when Fury Bowser attacks. | | |align=center|[[File:Small Mario Artwork - Super Mario 3D World.png|x150px]]<br>'''[[Small Mario]]''' |
| | |The weakest form of Mario. Small Mario is defeated after taking a single hit and cannot break [[Brick Block]]s. He also lacks his [[Mario Cap|cap]]. |
| | |
| | During battles with Fury Bowser, if Giga Cat Mario takes damage twice, he reverts to Small Mario, although he remains giant. |
| |- | | |- |
| |style="background:white"|[[File:SM3DWBF Plessie.png|100x100px]]<br>[[File:Catplessie.png|100x100px]]<br>[[Plessie]] / Cat Plessie | | |align=center|[[File:Super Mushroom Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Super Mushroom]]''' |
| |align=left|Plessie returns from the ''Super Mario 3D World'' adventure, now with a more prominent role as transportation between the islands of Lake Lapcat. It now has the ability to dive, which allows it to avoid low obstacles or attacks. If it jumps right after resurfacing, it performs a high jump. After collecting the three Giga Bells at the end of the [[Giant Bowser]] battle, Plessie becomes [[Giga Cat Mario|Giga Cat Plessie]], and permanently remains as Cat Plessie after the main story is completed.
| | |align=center|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Super Mario (form)|Super Mario]]''' |
| |- | | |align=left|A red mushroom with white spots that transforms [[Small Mario]] into Super Mario, making him grow in size. This allows him to break Brick Blocks, take a hit from an enemy without immediately being defeated, and find higher-tiered power-ups in blocks. This is the default form of Mario. |
| |style="background:white"|[[File:SM3DWBF Toad Brigade.png|100x100px]]<br>[[Toad Brigade]]
| |
| |align=left|After the main story is completed, [[Toadette]] appears next to a tent on [[Fur Step Island]] and asks Mario and Bowser Jr. to find [[Captain Toad]], [[Hint Toad]], [[Banktoad]], and [[Yellow Toad (Toad Brigade)|Yellow Toad]] around Lake Lapcat, who each give a Cat Shine when found. Each Toad Brigade member then stays at the camp with Toadette. | |
| |-
| |
| |style="background:white"|[[File:SM3DWBF Rabbit.png|100x100px]]<br>[[Rabbit]]s
| |
| |align=left|Rabbits from the original ''Super Mario 3D World'' return in ''Bowser's Fury''. While not as big as [[Mega Rabbit]]s, they are significantly larger, much faster, and now have the ability to run on water, making them impossible to catch without riding Plessie. Upon touching them, they release a Cat Shine and then disappear.
| |
| |}
| |
|
| |
|
| ==Enemies and obstacles==
| | As of the 1.1.0. patch of the game, if Mario collects 100 [[coin]]s before leaving [[Fur Step Island]], only Super Mushrooms are rewarded, rather than any power-up. |
| ===Enemies===
| |
| ''Bowser's Fury'' does not introduce many wholly new enemies, with most of them being cat variants of ones from the ''Super Mario 3D World'' campaign. Despite possessing feline features, their behavior is identical to that of their normal counterparts. For example, the brown Cat Goombas in [[Lake Lapcat]] do not have the abilities of the [[Cat Goomba|orange one]]s from ''Super Mario 3D World''. The only exception to this rule are the Cat Bullet Bills, which retain their ability to home-in on Mario.
| |
| {|class="wikitable sortable" style="width:100%;text-align:center"
| |
| |-style="color:white;background:red"
| |
| !rowspan=2 width=10%|Name
| |
| !rowspan=2 class=unsortable|Description
| |
| !colspan=2 class=unsortable|Appearances
| |
| !rowspan=2 class=unsortable|Spoils
| |
| !rowspan=2|New
| |
| |-style="color:white;background:red"
| |
| !width=8%|First
| |
| !width=8%|Last
| |
| |-
| |
| |data-sort-value=CGoo style="background:white"|[[File:SM3DW+BF Artwork Goomba (Cat).png|100x100px]]<br>[[Goomba|Cat Goomba]]<ref name=tweet>Nintendo of America [@NintendoAmerica] (February 2, 2021). [https://twitter.com/NintendoAmerica/status/1356708999979274240 "Think you can spot an enemy without cat ears in Bowser's Fury? Think again! From Cat Goomba & Cat Piranha Plant to Cat Koopa Troopa and even Cat Conkdor. These enemies are unique to #SuperMario3DWorld + #BowsersFury!"] (Tweet) – via Twitter. Retrieved May 28, 2021. ([https://web.archive.org/web/20210507054331/https://twitter.com/NintendoAmerica/status/1356708999979274240 Archived] May 7, 2021, 05:43:21 UTC via Wayback Machine.</ref><ref name=portal>{{cite|author=Nintendo Co., Ltd.|date=circa Jan. 2025|title=Super Mario 3D World + Bowser's Fury|url=www.nintendo.com/jp/character/mario/en/history/3d_fury_world/index.html|publisher=Mario Portal|accessdate=23 Jan. 2025}}</ref>
| |
| |align=left|Cat Goombas are basic enemies that resemble brown mushrooms with tabby stripes. They attack by attempting to run into the player and can be defeated with any attack. These Cat Goombas are not to be confused with the [[Cat Goomba|orange ones]] from the main ''Super Mario 3D World'' campaign, which have unique means of attack.
| |
| |data-sort-value=100|Lakeside
| |
| |data-sort-value=300|Wasteland
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CGooT style="background:white"|[[File:Catgoombatower.png|100x100px]]<br>[[Goomba Tower|Cat Goomba Tower]]<br>{{conjectural}}
| |
| |align=left|Cat Goomba Towers are stacks of Cat Goombas. They act like normal Cat Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
| |
| |data-sort-value=101|[[Fur Step Island]]
| |
| |data-sort-value=301|[[Roiling Roller Isle]]
| |
| |{{hover|{{icon|SM3DW-Coin}}×1|per Goomba}}
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=Inn style="background:white"|[[File:CatSwimRingGoomba.png|100x100px]]<br>[[Innertube Goomba|Innertube Cat Goomba]]<br>{{conjectural}}
| |
| |align=left|Cat Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
| |
| |data-sort-value=200|Ruins
| |
| |data-sort-value=300|Wasteland
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=Ska style="background:white"|[[File:Cat Ice Skate Goomba.png|100x100px]]<br>[[Skating Goomba|Skating Cat Goomba]]<br>{{conjectural}}
| |
| |align=left|Cat Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
| |
| |colspan=2 data-sort-value=201|[[Slipskate Slope]]
| |
| |{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Skate}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CChe style="background:white"|[[File:Catcheepcheep.png|100x100px]]<br>[[Cheep Cheep|Cat Cheep Cheep]]<ref name=portal/>
| |
| |align=left|Cat Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
| |
| |data-sort-value=100|Lakeside
| |
| |data-sort-value=200|Ruins
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=Fur style="background:white"|[[File:SM3DWBF Fury Shadow Taunt.png|100x100px]][[File:SM3DWBF Fury Shadow Ball.png|100x100px]]<br>[[Fury Shadow]]
| |
| |align=left|Dark, [[goop]]-covered enemies resembling [[Luigi]] that Mario must chase to get a Cat Shine, much like [[Shadow Mario]] in ''[[Super Mario Sunshine]]''. They must be hit three times to defeat them, and every time they are hit, they transform into a spiky black goop ball and dash away.
| |
| |data-sort-value=101|[[Fur Step Island]]
| |
| |data-sort-value=301|[[Risky Whisker Island]]
| |
| |{{icon|BF-Shine}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=Kit style="background:white"|[[File:Corruptcat.png|100x100px]]<br>[[Kitten]]s and [[Cat (parent)|cat]]s
| |
| |align=left|All kittens and cats become corrupted when Fury Bowser begins rampaging. They chase Mario upon sight and can damage him upon contact. They can be stunned if Mario or Bowser Jr. attack them, and revert to normal when Fury Bowser stops rampaging.
| |
| |data-sort-value=101|[[Fur Step Island]]
| |
| |data-sort-value=304|[[Mount Magmeow]]
| |
| |{{icon|cross}}
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CCon style="background:white"|[[File:SM3DW+BF Artwork Conkdor (Cat).png|100x100px]]<br>[[Conkdor|Cat Conkdor]]<ref name=tweet/><ref name=portal/>
| |
| |align=left|Cat Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
| |
| |data-sort-value=102|[[Scamper Shores]]
| |
| |data-sort-value=304|[[Mount Magmeow]]
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CPirP style="background:white"|[[File:SM3DW+BF Artwork Piranha Plant (Cat).png|100x100px]]<br>[[Piranha Plant|Cat Piranha Plant]]<ref name=tweet/><ref name=portal/>
| |
| |align=left|Cat Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
| |
| |data-sort-value=102|[[Scamper Shores]]
| |
| |data-sort-value=301|[[Roiling Roller Isle]]
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CBig style="background:white"|[[File:Bigcatpiranhaplant.png|100x100px]]<br>[[Big Piranha Plant|Cat Big Piranha Plant]]<br>{{conjectural}}
| |
| |align=left|Cat Big Piranha Plants are a larger variant of Cat Piranha Plant. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a ground pound defeats it instantly.
| |
| |colspan=2 data-sort-value=301|[[Roiling Roller Isle]]
| |
| |{{icon|SM3DW-Coin}}×3
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CFirP style="background:white"|[[File:Catfireplant.png|100x100px]]<br>[[Fire Piranha Plant|Cat Fire Piranha Plant]]<ref name=portal/>
| |
| |align=left|Cat Fire Piranha Plants are a variant of Cat Piranha Plant that can shoot fireballs. They can be defeated with most attacks.
| |
| |data-sort-value=102|[[Scamper Shores]]
| |
| |data-sort-value=301|[[Roiling Roller Isle]]
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CPirC style="background:white"|[[File:Catcreeper.png|100x100px]]<br>[[Piranha Creeper|Cat Piranha Creeper]]<ref name=portal/>
| |
| |align=left|Cat Piranha Creepers are Cat Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
| |
| |data-sort-value=102|[[Scamper Shores]]
| |
| |data-sort-value=304|[[Mount Magmeow]]
| |
| |{{icon|SM3DW-Coin}}×3
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CBloc style="background:white"|[[File:Catstepper.png|100x100px]]<br>[[Blockstepper|Cat Blockstepper]]<ref name=portal/>
| |
| |align=left|Cat Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
| |
| |colspan=2 data-sort-value=103|[[Pounce Bounce Isle]]
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CBoom style="background:white"|[[File:Catrangbro.png|100x100px]]<br>[[Boomerang Bro|Cat Boomerang Bro]]<ref name=portal/>
| |
| |align=left|Cat Boomerang Bros are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
| |
| |colspan=2 data-sort-value=103|[[Pounce Bounce Isle]]
| |
| |{{icon|SM3DW-Coin}}×3
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CHa style="background:white"|[[File:SM3DWBF Cat Hammer Bro.png|100x100px]]<br>[[Hammer Bro|Cat Hammer Bro]]<ref name=portal/>
| |
| |align=left|Cat Hammer Bros are Koopa enemies that attack by throwing [[hammer]]s at the player. They can be defeated by most attacks.
| |
| |colspan=2 data-sort-value=300|Wasteland
| |
| |{{icon|SM3DW-Coin}}×3
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CFirB style="background:white"|[[File:Catfirebro.png|100x100px]]<br>[[Fire Bro|Cat Fire Bro]]<ref name=portal/>
| |
| |align=left|Cat Fire Bros are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
| |
| |data-sort-value=302|[[Pipe Path Tower]]
| |
| |data-sort-value=304|[[Mount Magmeow]]
| |
| |{{icon|SM3DW-Coin}}×3
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CMag style="background:white"|[[File:Catmagikoopa.png|100x100px]]<br>[[Magikoopa|Cat Magikoopa]]
| |
| |align=left|Cat Magikoopas are enemies that fire [[spell]]s to damage the player. They can be defeated by most attacks.
| |
| |data-sort-value=104|[[Fort Flaptrap]]
| |
| |data-sort-value=301|[[Roiling Roller Isle]]
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CKo style="background:white"|[[File:SM3DW+BF Artwork Koopa Troopa (Cat).png|100x100px]]<br>[[Koopa Troopa|Cat Koopa Troopa]]<ref name=tweet/><ref name=portal/>
| |
| |align=left|Cat Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Unshelled Koopa Troopa|lose their shell]], which can be carried.
| |
| |data-sort-value=200|Ruins
| |
| |data-sort-value=203|[[Trickity Tower]]
| |
| |{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Shell}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CSpik style="background:white"|[[File:Catspike.png|100x100px]]<br>[[Spike|Cat Spike]]<ref name=portal/>
| |
| |align=left|Cat Spikes are Koopa enemies that throw [[spiked roller]]s. They can be defeated with most attacks.
| |
| |data-sort-value=300|Wasteland
| |
| |data-sort-value=203|[[Trickity Tower]]
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CBule style="background:white"|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Cat Bullet Bill]]
| |
| |align=left|Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player and can be defeated with most attacks.
| |
| |colspan=2 data-sort-value=103|[[Pounce Bounce Isle]]
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |—
| |
| |-
| |
| |data-sort-value=CBuly style="background:white"|[[File:SM3DW+BF Artwork Bully (Cat).png|100x100px]]<br>[[Bully|Cat Bully]]
| |
| |align=left|Cat Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with strong and invincible forms, but they can be pushed off platforms by performing any attack repeatedly.
| |
| |colspan=2 data-sort-value=104|[[Fort Flaptrap]]
| |
| |align=left|None
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CSti style="background:white"|[[File:Catstingby.png|100x100px]]<br>[[Stingby|Cat Stingby]]<ref name=portal/>
| |
| |align=left|Cat Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
| |
| |data-sort-value=104|[[Fort Flaptrap]]
| |
| |data-sort-value=201|[[Slipskate Slope]]
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CCoi style="background:white"|[[File:Catcoincoffer.png|100x100px]]<br>[[Coin Coffer|Cat Coin Coffer]]<ref name=portal/>
| |
| |align=left|Cat Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
| |
| |data-sort-value=104|[[Fort Flaptrap]]
| |
| |data-sort-value=304|[[Mount Magmeow]]
| |
| |{{icon|SM3DW-Coin}}×15
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CRa style="background:white"|[[File:Catrammerhead.png|100x100px]]<br>[[Small Rammerhead|Cat Rammerhead]]<ref name=portal/>
| |
| |align=left|Cat Rammerheads breach across an archipelagic path near the Ruins in predetermined paths. They track Mario's position with their eyes.
| |
| |colspan=2 data-sort-value=200|Ruins
| |
| |{{icon|SM3DW-Coin}}×3
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CSki style="background:white"|[[File:Catskipsqueak.png|100x100px]]<br>[[Skipsqueak|Cat Skipsqueak]]<ref name=portal/>
| |
| |align=left|Cat Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
| |
| |colspan=2 data-sort-value=201|[[Slipskate Slope]]
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CBob style="background:white"|[[File:Catbobomb.png|100x100px]]<br>[[Bob-omb|Cat Bob-omb]]<ref name=portal/>
| |
| |align=left|Cat Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
| |
| |data-sort-value=200|Ruins
| |
| |data-sort-value=301|[[Roiling Roller Isle]]
| |
| |{{icon|SM3DW-Bomb}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CFlo style="background:white"|[[File:Catflopter.png|100x100px]]<br>[[Flopter|Cat Flopter]]<ref name=portal/>
| |
| |align=left|Cat Flopters are insect enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
| |
| |colspan=2 data-sort-value=204|[[Crisp Climb Castle]]
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CBid style="background:white"|[[File:SM3DW+BF Cat Biddybuds.png|100x100px]]<br>[[Biddybud|Cat Biddybud]]<ref name=portal/>
| |
| |align=left|Cat Biddybuds are {{wp|lady beetle}} enemies that walk in a specific pattern. They can be defeated with any attack.
| |
| |data-sort-value=100|Lakeside
| |
| |data-sort-value=300|Wasteland
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CPara-B style="background:white"|[[File:Catparabud.png|100x100px]]<br>[[Para-Biddybud|Cat Para-Biddybud]]<ref name=portal/>
| |
| |align=left|Cat Para-Biddybuds are a variant of Cat Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
| |
| |data-sort-value=204|[[Crisp Climb Castle]]
| |
| |data-sort-value=300|Wasteland
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CSn style="background:white"|[[File:Catsnowpokey.png|100x100px]]<br>[[Snow Pokey|Cat Snow Pokey]]<ref name=portal/>
| |
| |align=left|Cat Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
| |
| |colspan=2 data-sort-value=204|[[Crisp Climb Castle]]
| |
| |{{icon|SM3DW-Snowball}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CSplu style="background:white"|[[File:Catsplounder.png|100x100px]]<br>[[Splounder|Cat Splounder]]<ref name=portal/>
| |
| |align=left|Splounders are catfish enemies. If [[Plessie]] collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
| |
| |colspan=2 data-sort-value=300|Wasteland
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CFuzy style="background:white"|[[File:Catfuzzy.png|100x100px]]<br>[[Fuzzy|Cat Fuzzy]]<ref name=portal/>
| |
| |align=left|Cat Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Potted Cat Piranha Plant]].
| |
| |colspan=2 data-sort-value=301|[[Risky Whisker Island]]
| |
| |{{icon|SM3DW-Coin}}×1
| |
| |{{icon|new}}
| |
| |-
| |
| |data-sort-value=CFuzl style="background:white"|[[File:Cat Fuzzler.png|100x100px]]<br>[[Fuzzler|Cat Fuzzler]]<ref name=portal/>
| |
| |align=left|Cat Fuzzlers are caterpillar enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with Lucky Cat Mario or if they come into contact with water.
| |
| |colspan=2 data-sort-value=304|[[Mount Magmeow]]
| |
| |{{icon|SM3DW-Coin}}×3
| |
| |{{icon|new}}
| |
| |}
| |
|
| |
|
| ===Obstacles===
| | If Giga Cat Mario takes damage once while battling Fury Bowser, he reverts to Super Mario, but keeps his gigantic size. This state is similar to [[Mega Mario]]. |
| {|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse"
| |
| |-style="color:white;background:red"
| |
| !width=10%|Name
| |
| !Description
| |
| !width=10%|First appearance
| |
| !width=10%|Last appearance
| |
| |- | | |- |
| |style="background:white"|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>[[Baddie Box]] | | |align=center|[[File:Super Bell Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Super Bell]]''' |
| |align=left|When Mario is nearby, the [[emblem]] on Baddie Boxes glow red, and they release a [[Bob-omb|Cat Bob-omb]]. Unlike in ''Super Mario 3D World'', only one is produced at a time. | | |align=center|[[File:Cat Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Cat Mario]]''' |
| |colspan=2|[[Roiling Roller Isle]] | | |align=left|A golden bell that transforms Mario into Cat Mario, allowing him to climb walls, [[Dive|pounce]] at enemies, and swipe at enemies near him. This also allows him to attract [[kitten]]s rather than scare them. |
| |- | | |- |
| |style="background:white"|[[File:SM3DWBF Bill Blaster.jpg|100x100px]]<br>[[Bill Blaster]] | | |align=center|[[File:Lucky Bell SM3DW Prima.jpg|x75px]]<br>'''[[Lucky Bell]]''' |
| |align=left|Bill Blasters shoot [[Cat Bullet Bill]]s at Mario. They appear in Pounce Bounce Isle after the island's third Cat Shine becomes available. | | |align=center|[[File:Golden Statue Mario.png|x100px]]<br>'''[[Lucky Cat Mario]]''' |
| |colspan=2|[[Pounce Bounce Isle]] | | |align=left|A bronze bell that transforms Mario into a special variation of Cat Mario with a red collar and a bronze bell resembling the Lucky Bell. This allows him to turn into an invincible golden statue called Lucky Cat Mario when [[Ground Pound]]ing, which is similar to Tanooki Mario's [[Statue Mario|Statue form]]. In this state, he collects coins while falling, and defeats most enemies that cannot otherwise be defeated. |
| |- | | |- |
| |style="background:white"|[[File:SM3DWBF Fire Bar.jpg|100x100px]]<br>[[Fire Bar]] | | |align=center|[[File:Fire Flower Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Fire Flower]]''' |
| |align=left|Bars of rotating [[fireball]]s fixed to ? Blocks or Brick Blocks. | | |align=center|[[File:Fire Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Fire Mario]]''' |
| |colspan=2|[[Mount Magmeow]] | | |align=left|A flower that transforms Mario into Fire Mario. This allows him to throw [[fireball]]s to defeat enemies. |
| |- | | |- |
| |style="background:white"|[[File:SM3DWBF Fury Sun.png|100x100px]]<br>[[Fury Sun]] | | |align=center|[[File:SM3DW Boomerang Flower Artwork.png|x75px]]<br>'''[[Boomerang Flower]]''' |
| |align=left|A gigantic, spiky blob of black goop resembling Bowser's [[Spike Ball (move)|Spike Ball]] form that Fury Bowser rests in when he is not active. It sits in the middle of Lake Lapcat, and slowly rises up and begins to spin to signify that Fury Bowser is about to burst out of it and begin rampaging. | | |align=center|[[File:SM3DW Boomerang Mario Artwork.png|x100px]]<br>'''[[Boomerang Mario]]''' |
| |colspan=2|[[Lake Lapcat]]
| | |align=left|A boomerang-shaped flower that turns Mario into Boomerang Mario, which lets him throw [[boomerang]]s to collect items or defeat enemies. The form strongly resembles [[Boomerang Bro]]s., but the colors of its boomerangs are inverted (red with a white stripe, rather than white with a red stripe). |
| |- | | |- |
| |style="background:white"|[[File:SM3DWBF Spike Ball.jpg|100x100px]]<br>[[Spike ball (seed)|Spike ball]] | | |align=center|[[File:Super Leaf Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Super Leaf]]''' |
| |align=left|Spike balls are found in the [[Clear Pipe]]s of Pipe Path Tower and damage Mario upon contact with them. They can be destroyed by hitting nearby POW Blocks, or by using the [[Fire Flower]], [[Boomerang Flower]], or any form of invincibility. | | |align=center|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Tanooki Mario]]''' |
| |colspan=2|[[Pipe Path Tower]] | | |align=left|A brown leaf that makes Mario become Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail. |
| |- | | |- |
| |style="background:white"|[[File:SM3DWBF Spike Trap.jpg|100x100px]]<br>[[Spike Trap]] | | |align=center|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Invincibility Leaf]]''' |
| |align=left|Platforms that release and retract metal spikes from their holes after a set time. They are only found during the "Final Bout with Cat Boom Boom" mission, where twenty-five of them cover Cat Boom Boom's battle arena and release their spikes in columns. | | |align=center|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[White Tanooki Mario]]''' |
| |colspan=2|[[Clawswipe Colosseum]]
| | |align=left|A white and yellow striped leaf that makes Mario become White Tanooki Mario, which gives him the abilities of Tanooki Mario and permanent invincibility (except to black goop). Due to no [[Assist Block]]s appearing in Bowser's Fury, no Invincibility Leaves can be found naturally in Lake Lapcat. However, if the player scans the [[Cat Mario|Cat]] [[Princess Peach|Peach]] amiibo, an Invincibility Leaf sometimes appears. |
| |- | | |- |
| |style="background:white"|[[File:Catspike.png|100x100px]]<br>[[Spiked roller]] | | |align=center|[[File:Super Star Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Super Star]]''' |
| |align=left|Spiked rollers are spat by [[Spike|Cat Spike]]s and roll down slopes or across floors towards Mario. They can only be destroyed if he is invincible. | | |align=center|[[File:SM3DWBF Invincible Mario.png|x100px]]<br>'''[[Invincible Mario]]''' |
| |Wasteland
| | |align=left|When Mario collects a Super Star, he becomes Invincible Mario, and cannot be defeated by any enemy or object (except black goop). He also runs faster for a short time and defeats most enemies he touches. The only Super Stars found naturally in Lake Lapcat are in [[Coin Heaven]]s and [[Fort Flaptrap]], but additional Super Stars can be produced anywhere by scanning an [[amiibo]] of a ''[[Super Mario (series)|Super Mario]]'' character. |
| |[[Trickity Tower]]
| |
| |} | | |} |
|
| |
|
| ===Bosses=== | | ===Support items=== |
| Bosses are listed in the order that they are first encountered.
| | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" |
| {|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse" | | |-style="background:gold"align=center |
| |-style="color:white;background:red" | | !Image |
| !width=10%|Name | |
| !Description | | !Description |
| !width=19%|Courses
| |
| |- | | |- |
| |style="background:white"|[[File:SM3DWBF Bowser Solo Art.png|100x100px]]<br>[[Fury Bowser]] | | |align=center|[[File:Green Shell Artwork - Super Mario 3D World.png|100px]] [[File:SM3DWBF Mario Shell.png|100px]]<br>'''[[Green Shell]]''' |
| |align=left|A gigantic, powerful form of [[Bowser]] accidentally created by [[Bowser Jr.]] by painting him with black [[goop]]. He is referred to as "the beast" by the [[Giga Bell]]s and [[lighthouse (Bowser's Fury)|lighthouses]]. Every few minutes, he emerges from the [[Fury Sun]] and begins rampaging, only taking damage if [[Mario]] collects a [[Cat Shine]]. However, [[Giga Cat Mario]] is able to battle him directly, as they are both at a similar size. Defeating Fury Bowser in direct combat gradually reveals new islands of [[Lake Lapcat]] to explore. Going between Fury Bowser's legs while he is active rewards the player with a [[Super Bell]]. | | |align=left|Shells originally from [[Cat Mario|Cat]] [[Koopa Troopa]]s. If Mario crouches while holding one, he will [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell also changes color to match Mario’s theme color. |
| |[[Lake Lapcat]]
| |
| |- | | |- |
| |style="background:white"|[[File:Catboomboom.png|100x100px]]<br>[[Boom Boom|Cat Boom Boom]] | | |align=center|[[File:Ice Skate SM3DW artwork.png|100px]] [[File:SM3DWBF Mario Ice Skate.png|100px]]<br>'''[[Ice Skate]]''' |
| |align=left|A boss that appears in Clawswipe Colosseum, during the "Clash with Cat Boom Boom" mission. He spins around in a closed battle arena, and retreats into his shell when jumped on. After being jumped on three times, being struck five times by Bowser Jr.'s [[magic brush]] or [[Boomerang Mario]]'s [[Boomerang]]s, or getting hit by 15 [[fireball]]s from [[Fire Mario]], he is defeated, and yields a Cat Shine as a reward. He reappears during the "Final Bout with Cat Boom Boom" mission in the same arena, now with alternating [[Spike Trap]]s in place of the ground, and yields an additional Cat Shine when defeated again. | | |align=left|Items based on [[Goomba's Shoe]]s. After defeating the Goomba riding it, Mario can ride the Ice Skate found at the beginning of [[Slipskate Slope]]. He can also immediately ride other Ice Skates found throughout the island by coming into contact with them. While riding an Ice Skate, Mario moves faster and can defeat most enemies by coming into contact with them, but at the expense of poor movement control and the inability to stop until collding with a wall. |
| |[[Clawswipe Colosseum]]
| |
| |- | | |- |
| |style="background:white"|[[File:Catpompom.png|100x100px]]<br>[[Pom Pom|Cat Pom Pom]] | | |align=center|[[File:SM3DWBF Cat Potted Piranha Plant.png|100px]] [[File:SM3DWBF Mario Piranha Plant.png|100px]]<br>'''[[Potted Piranha Plant|Cat Piranha Plant]]''' |
| |align=left|A boss that appears in Clawswipe Colosseum, during the "Cat Pom Pom's Counterattack" mission. She creates clones of herself, then throws shurikens at Mario, who must find and attack the real Pom Pom. After being jumped on three times, being struck five times by Bowser Jr.'s magic brush or Boomerang Mario's Boomerangs, or getting hit by 15 fireballs from Fire Mario, she is defeated, and yields a Cat Shine as a reward. | | |align=left|Cat versions of potted [[Piranha Plant]]s that Mario can hold. When Mario approaches them, they will attempt to damage him by biting him, but will be unable to if he is far enough from them. Mario can hold it, and when doing so, they eat any enemies they come in contact with. |
| |[[Clawswipe Colosseum]]
| |
| |- | | |- |
| |style="background:white"|[[File:Catprincebully.png|100x100px]]<br>[[Prince Bully|Cat Prince Bully]] | | |align=center|[[File:Propeller Box Artwork - Super Mario 3D World.png|100px]] [[File:Propeller Box Mario - Super Mario 3D Land.png|100px]]<br>'''[[Propeller Box]]''' |
| |align=left|A boss that appears in Mount Magmeow, during the "Back Off, Cat Prince Bully!" mission. He breathes fire and charges at Mario, who must knock him into one of the [[Clear Pipe]]s surrounding his battle arena to leave him vulnerable to kicks. After being hit three times, he is defeated, and yields a Cat Shine as a reward. | | |align=left|Some [[? Block]]s turn into Propeller Boxes when hit, which can be worn by Mario and allow him to fly for a short time. |
| |[[Mount Magmeow]]
| |
| |- | | |- |
| |style="background:white"|[[File:Bowsersfuryfinalboss.png|100x100px]]<br>[[Giant Bowser]] | | |align=center|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100px]] [[File:SM3DWBF Mario Coin Box.jpg|100px]]<br>'''[[Coin Box]]''' |
| |align=left|A gigantic form of Bowser that he transforms into after Giga Cat Mario defeats Fury Bowser for the fifth time. He retains the ability to shoot fury blasts, fireballs, and [[falling spike (Bowser's Fury)|falling spike]]s. Mario must ride [[Plessie]] to damage and break the crystal ball Giant Bowser is protecting, which contains the three Giga Bells in Lake Lapcat. Upon hitting this ball four times, Mario and Plessie break it, collect the three Giga Bells, and defeat Giant Bowser, ending the main story of the campaign. | | |align=left|If a [[? Block]] on top of a [[Falling_spike_(Bowser%27s_Fury)|Falling spike]] contains [[coin]]s, Mario can hit it several times to turn it into a Coin Box. Jumping into it allows Mario to gain up to 100 coins while running until it disappears or he takes damage. |
| |[[Lake Lapcat]]
| |
| |} | | |} |
|
| |
|
| ==Items and objects== | | ===Collectibles=== |
| ===Items===
| | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" |
| These are collectibles, pickups, and health-restoring objects.
| | |-style="background:gold"align=center |
| {|class="wikitable" style="width:100%;text-align:center" | | !Image |
| |-style="color:white;background:red" | |
| !width=12%|Name | |
| !Description | | !Description |
| | |-style="background:gold;"align=center |
| | !colspan=2|'''New''' |
| |- | | |- |
| |style="background:white"|[[File:Catshinecloseup.png|100x100px]]<br>[[Cat Shine]] | | |align=center|[[File:Catshinecloseup.png|x75px]]<br>'''[[Cat Shine]]''' |
| |align=left|A sun-shaped object with a cat's face on it, which functions similarly to [[Power Star]]s, [[Shine Sprite]]s, and [[Power Moon]]s. They are used to uncorrupt the [[Lighthouse (Bowser's Fury)|lighthouses]] and [[Giga Bell]]s found across Lake Lapcat, and can send [[Fury Bowser]] back into slumber if he is active.
| | |A sun-shaped object with a cat's face on it, which functions similarly to [[Power Star]]s, [[Shine Sprite]]s, and [[Power Moon]]s. They are used to uncorrupt the [[Lighthouse (Bowser's Fury)|lighthouses]] and [[Giga Bell]]s found across Lake Lapcat, and can send [[Fury Bowser]] back into slumber if he is active. |
| |-
| |
| |style="background:white"|[[File:Catmedal.png|100x100px]]<br>[[Cat Shine Shard]]
| |
| |align=left|A piece of a Cat Shine shaped like a cat's head. On each of the twelve major islands, five of them must be collected to make a Cat Shine appear.
| |
| |-
| |
| |style="background:white"|[[File:SM3DWBF Model Plessie Medal.png|100x100px]]<br>[[Plessie Medal]]
| |
| |align=left|Medals with [[Plessie]]'s face on them. They are found across the waters of Lake Lapcat. If they are collected, they start timed challenges that, when completed, make a Cat Shine appear.
| |
| |-
| |
| |style="background:white"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]
| |
| |align=left|Collecting 100 coins grants the player a random power-up, unless they have not yet left [[Fur Step Island]] for the first time, in which case it always grants a Super Mushroom instead. Prior to the 1.1.0 update of the game, a random power-up would always be generated upon collecting 100 coins, even during this section.
| |
| |-
| |
| |style="background:white"|[[File:Coin Stack Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin pile]]
| |
| |align=left|Coin piles give the player several coins at once. Three of them are found near each [[Giga Bell]].
| |
| |- | | |- |
| |style="background:white"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]] | | |align=center|[[File:Catmedal.png|x75px]]<br>'''[[Cat Shine Shard]]''' |
| |align=left|Coins generated from [[P Switch]]es, four of which are found during four different missions titled "Blue Coin Bustle". After one set of them is collected, another set appears, and once all sets are collected, a Cat Shine appears. | | |A piece of a Cat Shine shaped like a cat's head. On each of the twelve major islands, five of them must be collected to make a Cat Shine appear. |
| |- | | |- |
| |style="background:white"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]] | | |align=center|[[File:Plessiemedal.png|x75px]]<br>'''[[Plessie Medal]]''' |
| |align=left|If a [[? Block]] on top of a [[falling spike (Bowser's Fury)|falling spike]] contains [[coin]]s, Mario can hit it several times to turn it into a Coin Box. Jumping into it allows Mario to gain up to 100 coins while running until it disappears or he takes damage.
| | |Medals with [[Plessie]]'s face on them. They are found across the waters of Lake Lapcat. If they are collected, they start timed challenges that, when completed, make a Cat Shine appear. |
| |-
| | |-style="background:gold;"align=center |
| |style="background:white"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]
| | !colspan=3|'''Returning''' |
| |align=left|Some [[? Block]]s turn into Propeller Boxes when hit, which can be worn by Mario and allow him to fly for a short time.
| |
| |-
| |
| |style="background:white"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]
| |
| |align=left|Baseballs can be thrown to defeat enemies. Some [[kitten]]s can be seen playing with them. | |
| |-
| |
| |style="background:white"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]
| |
| |align=left|Inactive Cat [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
| |
| |-
| |
| |style="background:white"|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[File:Kick Bomb Bowser's Fury.png|100x100px]]<br>[[Kick Bomb]]
| |
| |align=left|Bombs that bounce parabolically before exploding on contact with a solid object. They appear in [[Risky Whisker Island]], where they are featured in the "Hurry! Hop behind the Wall!" mission to obtain a Cat Shine. Giant versions are summoned by Fury Bowser in later battles against him, and damage Mario upon contact.
| |
| |- | |
| |style="background:white"|[[File:Snowball SM3DW.png|100x100px]]<br>[[Snowball]]
| |
| |align=left|Snowballs can be thrown to defeat enemies.
| |
| |- | | |- |
| |style="background:white"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shell]] | | |align=center|[[File:Blue Coin SM3DW Prima.jpg|x75px]]<br>'''[[Blue Coin]]''' |
| |align=left|Shells originally from [[Cat Mario|Cat]] [[Koopa Troopa]]s. If Mario crouches while holding one, he will [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell also changes color to match Mario’s theme color. | | |Coins generated from [[P Switch]]es, four of which are found during four different missions titled "Blue Coin Bustle". After one set of them is collected, another set appears, and once all sets are collected, a Cat Shine appears. |
| |- | | |- |
| |style="background:white"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]] | | |align=center|[[File:Coin Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Coin]]''' |
| |align=left|Golden Cat Koopa Troopa shells that give coins when they move, similar to [[? Box]]es. After moving for a short time, they break. | | |Collecting 100 coins grants the player a random power-up, unless they have not yet left [[Fur Step Island]] for the first time, in which case it always grants a Super Mushroom instead. Prior to the 1.1.0 update of the game, a random power-up would always be generated upon collecting 100 coins, even during this section. |
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| |style="background:white"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]] | | |align=center|[[File:Coin Stack Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Coin pile]]''' |
| |align=left|Items based on [[Goomba's Shoe]]s. After defeating the Goomba riding it, Mario can ride the Ice Skate found at the beginning of [[Slipskate Slope]]. He can also immediately ride other Ice Skates found throughout the island by coming into contact with them. While riding an Ice Skate, Mario moves faster and can defeat most enemies by coming into contact with them, but at the expense of poor movement control and the inability to stop until collding with a wall. | | |Coin piles give the player several coins at once. Three of them are found near each [[Giga Bell]]. |
| |- | | |- |
| |style="background:white"|[[File:SM3DWBF Cat Potted Piranha Plant.png|100x100px]]<br>[[Potted Piranha Plant|Potted Cat Piranha Plant]]<ref name=portal/> | | |align=center|[[File:Coin Ring SM3DW Prima.jpg|x75px]]<br>'''[[Coin ring|Gold Ring]]''' |
| |align=left|Cat versions of potted [[Piranha Plant]]s that Mario can hold. When Mario approaches them, they will attempt to damage him by biting him, but will be unable to if he is far enough from them. Mario can hold it, and when doing so, they eat any enemies they come in contact with. | | |Gold Rings give the player three coins when passed through. They are mostly found in areas where riding Plessie is required. |
| |} | | |} |
|
| |
|
| ===Power-ups=== | | ==Objects== |
| Items that transform Mario's appearance and give him unique abilities.
| | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:1px;width:100%;"align=center |
| {|class="wikitable" style="width:100%;text-align:center" | |
| |-style="color:white;background:red"
| |
| !width=12%|Power-up
| |
| !width=15%|Form
| |
| !Description
| |
| |- | | |- |
| |style="background:white"|N/A | | !style="background:gold"align=center|Image |
| |style="background:white"|[[File:Small Mario Artwork - Super Mario 3D World.png|x150px]]<br>[[Small Mario]] | | !style="background:gold"align=center|Description |
| |The weakest form of Mario. Small Mario is defeated after taking a single hit and cannot break [[Brick Block]]s. He also lacks his [[Mario Cap|cap]]. | | |-style="background:gold;"align=center |
| | | !colspan=2|'''Trigger objects''' |
| During battles with Fury Bowser, if Giga Cat Mario takes damage twice, he reverts to Small Mario, although he remains giant.
| |
| |- | | |- |
| |style="background:white"|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Mushroom]] | | |align=center|[[File:SM3DWBF Cat Basket.jpg|x150px]]<br>'''[[Cage]]''' |
| |style="background:white"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>[[Super Mario (form)|Mario]]
| | |Cages that protect [[Cat Shine]]s. Five of these are found on different islands, and can only be opened using the key hidden somewhere on that island. Opening the cage allows Mario to obtain its Cat Shine and complete its respective mission. |
| |align=left|A red mushroom with white spots that transforms [[Small Mario]] into Super Mario, making him grow in size. This allows him to break Brick Blocks, take a hit from an enemy without immediately being defeated, and find higher-tiered power-ups in blocks. This is the default form of Mario. | |
| | |
| As of the 1.1.0. patch of the game, if Mario collects 100 [[coin]]s before leaving [[Fur Step Island]], only Super Mushrooms are rewarded, rather than any power-up.
| |
| | |
| If Giga Cat Mario takes damage once while battling Fury Bowser, he reverts to Super Mario, but keeps his gigantic size. This state is similar to [[Mega Mario]].
| |
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| |style="background:white"|[[File:Super Bell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Bell]] | | |align=center|[[File:Cat Wheel SM3DW Prima.jpg|x100px]]<br>'''[[Cat Wheel]]''' |
| |style="background:white"|[[File:Cat Mario Artwork - Super Mario 3D World.png|x100px]]<br>[[Cat Mario]] | | |Wheels that spin when clawed by [[Cat Mario]], similarly to [[Tail Wheel]]s. They allow [[Mario]] to reach Cat Shines that are too high up for him to [[jump]] to. |
| |align=left|A golden bell that transforms Mario into Cat Mario, allowing him to climb walls, [[Dive|pounce]] at enemies, and swipe at enemies near him. This also allows him to attract [[kitten]]s rather than scare them.
| |
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| |style="background:white"|[[File:Super Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Leaf]] | | |align=center|[[File:Bowserfurygpswitch.png|x100px]]<br>'''[[Ground-Pound Switch]]''' |
| |style="background:white"|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|x100px]]<br>[[Tanooki Mario]] | | |Switches that must be [[Ground Pound]]ed by Mario to activate. When activated, they temporarily reveal a path leading to a Cat Shine, which must be collected before the time limit (usually 20 seconds) expires. They may also create a battle arena surrounding them, where Mario and [[Bowser Jr.]] must defeat every enemy for a Cat Shine. |
| |align=left|A brown leaf that makes Mario become Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
| |
| |- | | |- |
| |style="background:white"|[[File:Fire Flower Artwork - Super Mario 3D World.png|100x100px]]<br>[[Fire Flower]] | | |align=center|[[File:SM3DW Jump Panel.jpg|x100px]]<br>'''[[Jump Panel]]''' |
| |style="background:white"|[[File:Fire Mario Artwork - Super Mario 3D World.png|x100px]]<br>[[Fire Mario]]
| | |Panels that allow Mario to [[jump]] higher than normal. Their red counterparts launch Mario much higher. |
| |align=left|A flower that transforms Mario into Fire Mario. This allows him to throw [[fireball]]s to defeat enemies. | |
| |- | | |- |
| |style="background:white"|[[File:SM3DW Boomerang Flower Artwork.png|100x100px]]<br>[[Boomerang Flower]] | | |align=center|[[File:Bowserfurykey.png|x100px]]<br>'''[[Key]]''' |
| |style="background:white"|[[File:SM3DW Boomerang Mario Artwork.png|x100px]]<br>[[Boomerang Mario]]
| | |Keys that have cat ears and can be carried by Mario and used to open the locks on caged Cat Shines. |
| |align=left|A boomerang-shaped flower that turns Mario into Boomerang Mario, which lets him throw [[boomerang]]s to collect items or defeat enemies. The form strongly resembles [[Boomerang Bro]]s., but the colors of its boomerangs are inverted (red with a white stripe, rather than white with a red stripe). | |
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| |style="background:white"|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]] | | |align=center|[[File:SM3DWBF Mega Question Block.png|100px]]<br>'''[[Mega ? Block]]''' |
| |style="background:white"|[[File:SM3DWBF Invincible Mario.png|x100px]]<br>[[Invincible Mario]]
| | |Giant versions of ? Blocks that temporarily release giant Empty Blocks when hit, allowing Mario to cross an area with an incomplete path or go up high, much like [[! Block]]s in ''[[Super Mario Maker 2]]''. |
| |align=left|When Mario collects a Super Star, he becomes Invincible Mario, and cannot be defeated by any enemy or object (except black goop). He also runs faster for a short time and defeats most enemies he touches. The only Super Stars found naturally in Lake Lapcat are in [[Coin Heaven]]s and [[Fort Flaptrap]], but additional Super Stars can be produced anywhere by scanning an [[amiibo]] of a ''[[Super Mario (series)|Super Mario]]'' character. | |
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| |style="background:white"|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Invincibility Leaf]] | | |align=center|[[File:P Switch SM3DW Prima.jpg|x75px]]<br>'''[[P Switch]]''' |
| |style="background:white"|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|x100px]]<br>[[White Tanooki Mario]] | | |Switches that, when pressed, generate [[Blue Coin]]s for a limited time. Unlike in ''Super Mario 3D World'', the switch can be re-pressed to retry the challenge if not all Blue Coins are collected before time runs out. |
| |align=left|A white and yellow striped leaf that makes Mario become White Tanooki Mario, which gives him the abilities of Tanooki Mario and permanent invincibility (except to black goop). Due to no [[Assist Block]]s appearing in Bowser's Fury, no Invincibility Leaves can be found naturally in Lake Lapcat. However, if the player scans the [[Cat Mario|Cat]] [[Princess Peach|Peach]] amiibo, an Invincibility Leaf sometimes appears.
| |
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| |style="background:white"|[[File:Lucky Bell SM3DW Prima.jpg|100x100px]]<br>[[Lucky Bell]] | | |align=center|[[File:Redjumppanel.png|x150px]]<br>'''[[Super Jump Panel]]''' |
| |style="background:white"|[[File:Golden Statue Mario.png|x100px]]<br>[[Lucky Cat Mario]]
| | |Giant, red versions of Jump Panels. They launch Mario much higher than their orange counterparts. |
| |align=left|A bronze bell that transforms Mario into a special variation of Cat Mario with a red collar and a bronze bell resembling the Lucky Bell. This allows him to turn into an invincible golden statue called Lucky Cat Mario when [[Ground Pound]]ing, which is similar to Tanooki Mario's [[Statue Mario|Statue form]]. In this state, he collects coins while falling, and defeats most enemies that cannot otherwise be defeated. | |
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| |style="background:white"|[[File:SM3DWBF Invincibility Bell Screenshot.png|100x100px]]<br>[[Invincibility Bell]] | | |align=center|[[File:SM3DWBF Plessie Ring.png|x150px]]<br>'''[[Timer Gate]]''' |
| |style="background:white"|[[File:SM3DWBF White Cat Mario Screenshot.png|100px]]<br>[[White Cat Mario]] | | |Large rings with [[Plessie]]'s face on them that, when passed through while riding Plessie, start timed swimming challenges with a Cat Shine at the end of an obstacle course. |
| |align=left|The Invincibility Bell also appears in the ''Bowser's Fury'' campaign, but still can only be accessed by scanning the Cat Mario or Cat Peach [[amiibo]]. It functions identically in both campaigns. | | |-style="background:gold"align=center |
| | !colspan=2|'''Blocks and platforms''' |
| |- | | |- |
| |style="background:white"|[[File:SM3DWBF Giga Bell Art.png|100x100px]]<br>[[Giga Bell]] | | |align=center|[[File:Question Block Artwork - Super Mario 3D World.png|x75px]]<br>[[File:Long Question Block Artwork - Super Mario 3D World.png|100px]]<br>'''[[? Block]]''' |
| |style="background:white"|[[File:SM3DWBF Giga Cat Mario Art.png|100px]]<br>[[Giga Cat Mario]]
| | |Blocks that contain power-ups or [[coin]]s, which are released when they are hit, attacked, or Ground Pounded. There are two kinds of ? Blocks: those that are cube-shaped and those that are box-shaped. Plessie destroys them upon ramming into them. |
| |align=left|Three [[Giga Bell]]s (giant versions of [[Super Bell]]s) are present in each region of [[Lake Lapcat]]. They are initially covered in goop, and require a certain amount of [[Cat Shine]]s to uncorrupt them and use them. When used, [[Mario]] transforms into Giga Cat Mario, a giant version of [[Cat Mario]] that resembles a ''{{wp|komainu}}''. This giant form enables him to fight [[Fury Bowser]] directly and also grants immunity to goop.
| |
| | |
| When all 100 Cat Shines are collected and [[Giant Bowser]] is then defeated again, the appearance of Cat Mario changes to resemble Giga Cat Mario, though this is merely aesthetic and does not change Cat Mario's abilities. This change does not appear in ''Super Mario 3D World''.
| |
| |} | |
| | |
| ===Objects===
| |
| Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
| |
| {|class="wikitable"style="width:100%;text-align:center"
| |
| |-style="color:white;background:red"
| |
| !width=12%|Name
| |
| !Description
| |
| |- | | |- |
| !colspan=2 style="background:#FF7733"|Trigger objects
| | |align=center|[[File:Baddie Box SM3DW Prima.jpg|x100px]]<br>'''[[Baddie Box]]''' |
| | |When Mario is nearby, the [[Bowser]] [[emblem]] on Baddie Boxes glow red, and they release a [[Cat Mario|Cat]] [[Bob-omb]]. Unlike in ''Super Mario 3D World'', only one is produced at a time. |
| |- | | |- |
| |style="background:white"|[[File:SM3DWBF Mega Question Block.png|100x100px]]<br>[[? Block tower]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=76}}</ref> | | |align=center|[[File:Brick Block Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Brick Block]]''' |
| |align=left|Giant versions of ? Blocks that temporarily release giant Empty Blocks when hit, allowing Mario to cross an area with an incomplete path or go up high. | | |Blocks that Mario can destroy if he is not [[Small Mario]]. They are usually empty, but sometimes contain items. |
| |- | | |- |
| |style="background:white"|[[File:SM3DWBF Model Cat Basket.png|100x100px]]<br>[[Cage]] | | |align=center|[[File:SM3DW Chain Link.jpg|x75px]]<br>'''[[Chain-Link]]''' |
| |align=left|Cages that protect [[Cat Shine]]s. Five of these are found on different islands, and can only be opened using the key hidden somewhere on that island. Opening the cage allows Mario to obtain its Cat Shine and complete its respective mission. | | |Moving fence-like walls that Cat Mario can climb. They appear in [[Scamper Shores]]. |
| |- | | |- |
| |style="background:white"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]] | | |align=center|[[File:SM3DWBF Cloud Lift.jpg|x100px]]<br>'''[[Cloud Lift]]''' |
| |align=left|Wheels that spin when clawed by [[Cat Mario]], similarly to [[Tail Wheel]]s. They allow [[Mario]] to reach Cat Shines that are too high up for him to [[jump]] to. | | |Cloud-like [[lift]]s that Mario can jump through, found in high places. Some are invisible, and can only be seen if Mario walks on or Ground Pounds them. |
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| |style="background:white"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[Coin ring|Gold Ring]] | | |align=center|[[File:Crate SM3DW Prima.jpg|x100px]]<br>'''[[Crate]]''' |
| |align=left|Gold Rings give the player three coins when passed through. They are mostly found in areas where riding Plessie is required. | | |Wooden boxes that act as obstacles, which can be broken by being attacked. Some of them contain coins or power-ups. |
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| |style="background:white"|[[File:Bowserfurygpswitch.png|100x100px]]<br>[[Ground-Pound Switch]] | | |align=center|[[File:Dash Panel SM3DW Prima.jpg|x100px]]<br>'''[[Dash Panel]]''' |
| |align=left|Switches that must be [[Ground Pound]]ed by Mario to activate. When activated, they temporarily reveal a path leading to a Cat Shine, which must be collected before the time limit (usually 20 seconds) expires. They may also create a battle arena surrounding them, where Mario and [[Bowser Jr.]] must defeat every enemy for a Cat Shine. | | |Panels that allow Mario to briefly run faster, and also run on water for a brief period of time. Platforms with Dash Panels rise from the water when [[Fury Bowser]] begins rampaging. |
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| |style="background:white"|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]] | | |align=center|[[File:SM3DWBF Disaster Spike.jpg|x100px]]<br><br>[[File:SM3DWBF Gold Disaster Spike.jpg|x100px]]<br>'''[[Falling_spike_(Bowser%27s_Fury)|Falling spike]]''' |
| |align=left|Panels that allow Mario to [[jump]] higher than normal. Their red counterparts launch Mario much higher. | | |Large platforms created by Fury Bowser during his rampages and plunged into either the ground or walls. Various objects such as [[Mushroom Trampoline]]s may be on them, and they can sometimes help Mario traverse the area more quickly. They vanish when Fury Bowser stops rampaging. Giant versions of Falling spikes are created during the fight with Fury Bowser. [[Giga Cat Mario]] can pick these up and use them to damage Fury Bowser, while [[Giant Bowser]] launches them as attacks. The golden variations, which resemble [[Moon Rock]]s, produce several coins when broken. |
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| |style="background:white"|[[File:SM3DWBF Model Key.png|100x100px]]<br>[[Key]] | | |align=center|[[File:Donut Block SM3DW Prima.jpg|x100px]]<br>'''[[Donut Block]]''' |
| |align=left|Keys that have cat ears. They can be carried by Mario and used to open the locks on caged Cat Shines. | | |Platforms that, when stepped on, change from orange to red, slowly fall, and disappear. |
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| |style="background:white"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]] | | |align=center|[[File:Used Block Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Empty Block]]''' |
| |align=left|Switches that, when pressed, generate [[Blue Coin]]s for a limited time. Unlike in ''Super Mario 3D World'', the switch can be re-pressed to retry the challenge if not all Blue Coins are collected before time runs out. | | |? Blocks after releasing power-ups or coins. If Mario leaves an area with Empty Blocks and returns, they become ? Blocks again. |
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| |style="background:white"|[[File:Redjumppanel.png|100x100px]]<br>[[Super Jump Panel]] | | |align=center|[[File:Bowserblockfury.png|x150px]]<br>'''[[Fury Block]]''' |
| |align=left|Giant, red versions of Jump Panels. They launch Mario much higher than their orange counterparts. | | |Blocks with Bowser's emblem on them. Found in groups on each island, they can only be broken by Fury Bowser's fury blasts. Once broken, they may reveal a Cat Shine or other object, and do not reappear. |
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| |style="background:white"|[[File:SM3DWBF Model Plessie Ring.png|100x100px]]<br>[[Timer Gate]] | | |align=center|[[File:SMM2 Hidden Block SM3DW icon.png|x75px]]<br>'''[[Hidden Block]]''' |
| |align=left|Large rings with [[Plessie]]'s face on them that, when passed through while riding Plessie, start timed swimming challenges with a Cat Shine at the end of an obstacle course. | | |Invisible ? Blocks that briefly become visible (but colorless) if Mario ground-pounds next to them. |
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| !colspan=2 style="background:#FF7733"|Blocks and platforms
| | |align=center|[[File:Mushroom Trampoline SM3DW Prima.jpg|x100px]]<br>'''[[Mushroom Trampoline]]''' |
| | |Trampolines that instantly propel Mario high up in the air upon contact, similarly to Jump Panels. They are only found on top of Falling spikes. |
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| |style="background:white"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]] | | |align=center|[[File:POW Block Artwork - Super Mario 3D World.png|x75px]]<br>'''[[POW Block]]''' |
| |align=left|Blocks that contain power-ups or [[coin]]s, which are released when they are hit, attacked, or Ground Pounded. There are two kinds of ? Blocks: those that are cube-shaped and those that are box-shaped. Plessie destroys them upon ramming into them.
| | |Blocks that create a red shockwave when hit that destroys any nearby enemies and most items. |
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| |style="background:white"|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]] | | |align=center|[[File:Red-Blue Panel SM3DW Prima.jpg|x100px]]<br>'''[[Red-Blue Panel]]''' |
| |align=left|Blocks that Mario can destroy if he is not [[Small Mario]]. They are usually empty, but sometimes contain items. | | |Panels that change position whenever Mario jumps. |
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| |style="background:white"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]] | | |align=center|[[File:Rock Block SM3DW Prima.jpg|x100px]]<br>'''[[Rock Block]]''' |
| |align=left|Moving fence-like walls that Cat Mario can climb. They appear in [[Scamper Shores]]. | | |Big versions of [[Gray Block]]s that can only be destroyed by [[Cat Bullet Bill|Cat]] [[Bullet Bill]]s, [[bomb]]s, or Green Shells. |
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| |style="background:white"|[[File:SM3DWBF Cloud Lift.jpg|100x100px]]<br>[[Cloud Lift]] | | |align=center|[[File:Roulette Block SM3DW Prima.jpg|x75px]]<br>'''[[Roulette Block]]''' |
| |align=left|Cloud-like [[lift]]s that Mario can jump through, found in high places. Some are invisible, and can only be seen if Mario walks on or Ground Pounds them. | | |Blocks that constantly scroll through items and release the last one that appeared prior to the block being hit. |
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| |style="background:white"|[[File:Crate CTTT.png|100x100px]]<br>[[Crate]] | | |align=center|[[File:SM3DWBF Spike Trap.jpg|x100px]]<br>'''[[Spike Trap]]''' |
| |align=left|Wooden boxes that act as obstacles, which can be broken by being attacked. Some of them contain coins or power-ups. | | |Platforms that release and retract metal spikes from their holes after a set time. They are only found during the "Final Bout with Cat [[Boom Boom]]" mission, where twenty-five of them cover Cat Boom Boom's battle arena and release their spikes in columns. |
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| |style="background:white"|[[File:DashPanel CTTT.png|100x100px]]<br>[[Dash Panel]] | | |align=center|[[File:SM3DW Switch Block.jpg|x75px]]<br>'''[[Switch Block]]''' |
| |align=left|Panels that allow Mario to briefly run faster, and also run on water for a brief period of time. Platforms with Dash Panels rise from the water when [[Fury Bowser]] begins rampaging. | | |Blocks that change the direction of Switchboards, or reveal new paths for them to take. |
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| |style="background:white"|[[File:DonutBlock CTTT.png|100x100px]]<br>[[Donut Block]] | | |align=center|[[File:Switchboard SM3DW Prima.jpg|x100px]]<br>'''[[Switchboard]]''' |
| |align=left|Platforms that, when stepped on, change from orange to red, slowly fall, and disappear.
| | |Platforms that move along rails in a different direction depending on the arrow Mario is standing on. |
| |- | | |- |
| |style="background:white"|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block]] | | |align=center|[[File:SM3DWBF Turning Floor.png|x100px]]<br>'''[[Turning Floor]]''' |
| |align=left|? Blocks after releasing power-ups or coins. If Mario leaves an area with Empty Blocks and returns, they become ? Blocks again. | | |Rotating cylindrical floors that appear in the tunnels of [[Slipskate Slope]], and rotate in different directions to attempt to make Mario fall off or run into a wall of spikes. |
| |- | | |- |
| |style="background:white"|[[File:SM3DWBF Disaster Spike.jpg|100x100px]][[File:SM3DWBF Gold Disaster Spike.jpg|100x100px]]<br>[[Falling spike (Bowser's Fury)|Falling spike]] | | |-style="background:gold"align=center |
| |align=left|Large platforms created by Fury Bowser during his rampages and plunged into either the ground or walls. Various objects such as [[Mushroom Trampoline]]s may be on them, and they can sometimes help Mario traverse the area more quickly. They vanish when Fury Bowser stops rampaging. Giant versions of falling spikes are created during the fight with Fury Bowser. [[Giga Cat Mario]] can pick these up and use them to damage Fury Bowser, while [[Giant Bowser]] launches them as attacks. The golden variations, which resemble [[Moon Rock]]s, produce several coins when broken.
| | !colspan=2|'''Throwable and kickable objects''' |
| |- | | |- |
| |style="background:white"|[[File:SM3DWBF Model Fury Block Red.png|100x100px]]<br>[[Fury Block]] | | |align=center|[[File:Baseball Artwork - Super Mario 3D World.png|x65px]]<br>'''[[Baseball (object)|Baseball]]''' |
| |align=left|Blocks with Bowser's emblem on them. Found in groups on each island, they can only be broken by Fury Bowser's fury blasts. Once broken, they may reveal a Cat Shine or other object, and do not reappear. | | |align=left|Baseballs can be thrown to defeat enemies. Some [[kitten]]s can be seen playing with them. |
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| |style="background:white"|[[File:SMM2 Hidden Block SM3DW icon.png|100x100px]]<br>[[Hidden Block]] | | |align=center|[[File:Bomb SM3DW Prima.jpg|x75px]]<br>'''[[Bomb]]''' |
| |align=left|Invisible ? Blocks that briefly become visible (but colorless) if Mario ground-pounds next to them. | | |align=left|Inactive Cat [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects. |
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| |style="background:white"|[[File:Mushroom Trampoline SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]] | | |align=center|[[File:Gold Shell SM3DW Prima.jpg|x75px]]<br>'''[[Gold Shell]]''' |
| |align=left|Trampolines that instantly propel Mario high up in the air upon contact, similarly to Jump Panels. They are only found on top of falling spikes. | | |align=left|Golden Cat [[Koopa Troopa]] shells that give coins when they move, similar to [[? Box]]es. After moving for a short time, they break. |
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| |style="background:white"|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]] | | |align=center|[[File:Kick Bomb SM3DW Prima.jpg|x75px]]<br>[[File:Kick Bomb Bowser's Fury.png|x75px]]<br>'''[[Kick Bomb]]''' |
| |align=left|Panels that change position whenever Mario jumps. | | |align=left|Bombs that bounce parabolically before exploding on contact with a solid object. They appear in [[Risky Whisker Island]], where they are featured in the "Hurry! Hop behind the Wall!" mission to obtain a Cat Shine. Giant versions are summoned by Fury Bowser in later battles against him, and damage Mario upon contact. |
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| |style="background:white"|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]] | | |align=center|[[File:Snowball SM3DW.png|x75px]]<br>'''[[Snowball]]''' |
| |align=left|Blocks that create a red shockwave when hit that destroys any nearby enemies and most items. | | |align=left|Snowballs can be thrown to defeat enemies. |
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| |style="background:white"|[[File:RockBlock CTTT.png|100x100px]]<br>[[Rock Block]] | | |-style="background:gold"align=center |
| |align=left|Big Blocks that can only be destroyed by [[Cat Bullet Bill|Cat]] [[Bullet Bill]]s, [[bomb]]s, or Green Shells.
| | !colspan=2|'''Transportation objects''' |
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| |style="background:white"|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]] | | |align=center|[[File:Clear Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Clear Pipe]]''' |
| |align=left|Blocks that constantly scroll through items and release the last one that appeared prior to the block being hit. | | |align=left|Transparent Warp Pipes that Mario can enter to move quickly from place to place. |
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| |style="background:white"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block]] | | |align=center|[[File:SM3DW Clear Pipe Cannon.jpg|x70px]]<br>'''[[Clear Pipe Cannon]]''' |
| |align=left|Blocks that change the direction of Switchboards, or reveal new paths for them to take. | | |Clear Pipes with a cannon attached to them that shoot Mario to another area. Some are seen hiding in Fury Blocks. |
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| |style="background:white"|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]] | | |align=center|[[File:Cloud Cannon SM3DW Prima.jpg|x70px]]<br>'''[[Cloud Cannon]]''' |
| |align=left|Platforms that move along rails in a different direction depending on the arrow Mario is standing on. | | |align=left|Clouds that grow cannons on their heads when entered that automatically shoot Mario to a [[Coin Heaven]]. |
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| |style="background:white"|[[File:SM3DWBF Turning Floor.png|100x100px]]<br>[[Turning Floor]] | | |align=center|[[File:Warp Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Warp Pipe]]''' |
| |align=left|Rotating cylindrical floors that appear in the tunnels of [[Slipskate Slope]], and rotate in different directions to attempt to make Mario fall off or run into a wall of spikes. | | |align=left|When entered, Warp Pipes teleport Mario to another area. Golden versions appear when Bowser Jr. paints graffiti of them, which take Mario to a coin-filled bonus room. |
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| !colspan=2 style="background:#FF7733"|Transportation objects
| | !colspan=2|'''Other objects''' |
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| |style="background:white"|[[File:Clear Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
| |
| |align=left|Transparent Warp Pipes that Mario can enter to move quickly from place to place.
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| |style="background:white"|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]] | | |align=center|[[File:SM3DWBF Cat Arrow Sign.png|x100px]]<br>'''[[Arrow Sign]]''' |
| |align=left|Clear Pipes with a cannon attached to them that shoot Mario to another area. Some are seen hiding in Fury Blocks. | | |Signs with arrows that guide Mario throughout the different islands, usually pointing towards the end of an obstacle course, where a Cat Shine may await. |
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| |style="background:white"|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]] | | |align=center|[[File:SM3DWBF Bill Blaster.jpg|x100px]]<br>'''[[Bill Blaster]]''' |
| |align=left|Clouds that grow cannons on their heads when entered that automatically shoot Mario to a [[Coin Heaven]]. | | |Bill Blasters shoot Cat Bullet Bills at Mario. They appear in [[Pounce Bounce Isle]] after the island's third Cat Shine becomes available. |
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| |style="background:white"|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe]] | | |align=center|[[File:SM3DWBF Bubble.jpg|x100px]]<br>'''[[Bubble]]''' |
| |align=left|When entered, Warp Pipes teleport Mario to another area. Golden versions appear when Bowser Jr. paints graffiti of them, which take Mario to a coin-filled bonus room. | | |Bubbles encasing [[Super Bell]]s can be found in areas above the water in [[Lake Lapcat]]. |
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| !colspan=2 style="background:#FF7733"|Other objects
| | |align=center|[[File:SM3DWBF Fire Bar.jpg|x125px]]<br>'''[[Fire Bar]]''' |
| | |Bars of rotating [[fireball]]s fixed to ? Blocks or Brick Blocks that are found in [[Mount Magmeow]]. |
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| |style="background:white"|[[File:SM3DWBF Cat Arrow Sign.png|100x100px]]<br>[[Arrow Sign]] | | |align=center|[[File:Furyspring.png|x125px]]<br><br>[[File:Catmarioflag.png|x100px]]<br>'''[[Fling Pole]]''' |
| |align=left|Signs with arrows that guide Mario throughout the different islands, usually pointing towards the end of an obstacle course, where a Cat Shine may await. | | |Poles that Mario can climb and handstand atop, before aiming and bouncing off a long distance. If he lands on ground after this bounce, then he automatically begins [[dash]]ing. After all five of the Cat Shines on an island are collected, one of these appears atop that island's lighthouse, complete with a golden flag resembling a [[Goal Pole]] flag. |
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| |style="background:white"|[[File:SM3DWBF Bubble.jpg|100x100px]]<br>[[Bubble]] | | |align=center|[[File:SM3DWBF Fury Sun.png|x150px]]<br>'''[[Fury Sun]]''' |
| |align=left|Bubbles encasing [[Super Bell]]s can be found in areas above the water in [[Lake Lapcat]]. | | |A gigantic, spiky blob of black goop resembling Bowser's [[Spike Ball (move)|Spike Ball]] form that Fury Bowser rests in when he is not active. It sits in the middle of [[Lake Lapcat]], and slowly rises up and begins to spin to signify that Fury Bowser is about to burst out of it and begin rampaging. |
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| |style="background:white"|[[File:Furyspring.png|100x100px]]<br>[[File:Catmarioflag.png|100x100px]]<br>[[Fling Pole]] | | |align=center|[[File:SM3DWBF Graffiti Spot.png|x100px]]<br>'''[[Goop#Super Mario 3D World + Bowser's Fury|Graffiti]]''' |
| |align=left|Poles that Mario can climb and handstand atop, before aiming and bouncing off a long distance. If he lands on ground after this bounce, then he automatically begins [[dash]]ing. After all five of the Cat Shines on an island are collected, one of these appears atop that island's lighthouse, complete with a golden flag resembling a [[Goal Pole]] flag. | | |Spots on walls or floors where Bowser Jr. can use his [[magic brush]] to create art, denoted by ? marks. The finished art can have various effects, but usually produces a power-up to be added to the [[item storage]]. |
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| |style="background:white"|[[File:SM3DWBF Graffiti Spot.png|100x100px]]<br>[[Graffiti]] | | |align=center|[[File:SM3DWBF Lighthouse Activated.png|x150px]]<br>'''[[Lighthouse (Bowser's Fury)|Lighthouse]]''' |
| |align=left|Spots on walls or floors where Bowser Jr. can use his [[magic brush]] to create art, denoted by ? marks. The finished art can have various effects, but usually produces a power-up to be added to the [[item storage]]. | | |Tall towers found on each of the twelve major islands, typically at the end of an obstacle course. When a Cat Shine is collected on an island, it activates or powers the nearby lighthouse. The power of the light it emits can force Fury Bowser to retreat from a rampage. |
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| |style="background:white"|[[File:SM3DWBF Lighthouse Activated.png|100x100px]]<br>[[Lighthouse (Bowser's Fury)|Lighthouse]] | | |align=center|[[File:SM3DWBF Spike Ball.jpg|x75px]]<br>'''[[Spike ball (seed)|Spike ball]]''' |
| |align=left|Tall towers found on each of the twelve major islands, typically at the end of an obstacle course. When a Cat Shine is collected on an island, it activates or powers the nearby lighthouse. The power of the light it emits can force Fury Bowser to retreat from a rampage. | | |Spike balls are found in the Clear Pipes of [[Pipe Path Tower]] and damage Mario upon contact with them. They can be destroyed by hitting nearby POW Blocks, or by using the [[Fire Flower]], [[Boomerang Flower]], or any form of invincibility. |
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| |style="background:white"|[[File:SM3DW+BF Asset Model Gull.png|100x100px]]<br>[[Seagull]]s | | |align=center|[[File:Catspike.png|x100px]]<br>'''[[Spiked roller]]''' |
| |align=left|The gulls around Lake Lapcat have cat ears. They fly away if a moving character or object approaches them, or if it begins to rain. | | |Spiked rollers are generated from Cat [[Spike]]s' mouths and roll down slopes or across floors towards Mario. They can only be destroyed if he is invincible. |
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| |style="background:white"|[[File:SM3DWBF Cat Tree.png|100x100px]][[File:SM3DWBF Tree Bell.jpg|100x100px]]<br>[[Tree]] | | |align=center|[[File:SM3DWBF Cat Tree.png|x125px]]<br><br>[[File:SM3DWBF Tree Bell.jpg|x125px]]<br>'''[[Tree]]''' |
| |align=left|Trees with cat ears appear throughout Lake Lapcat, and may produce coins or power-ups if Mario handstands on their tops. Three [[Super Bell]]-shaped trees also appear near the Ruins Giga Bell, and produce exclusively Super Bells if Mario climbs to their tops.
| | |Trees with cat ears appear throughout Lake Lapcat, and may produce coins or power-ups if Mario handstands on their tops. Three [[Super Bell]]-shaped trees also appear near the Ruins Giga Bell, and produce exclusively Super Bells if Mario climbs to their tops. |
| |} | | |} |
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| *''[[Captain Toad: Treasure Tracker]]'': [[Toadette]] appears here, using her appearance from this game. | | *''[[Captain Toad: Treasure Tracker]]'': [[Toadette]] appears here, using her appearance from this game. |
| <!--Do not include Paper Mario: Color Splash here, as that is not an intentional reference and very likely coincidental.--> | | <!--Do not include Paper Mario: Color Splash here, as that is not an intentional reference and very likely coincidental.--> |
| *''[[Super Mario Odyssey]]'': The structure of ''Bowser's Fury'' greatly resembles that of this game. Snapshot Mode and the map feature return from this game, and characters can [[Ground Pound]] through upright pipes and roll into sideways pipes to enter them faster, with the resulting sped-up warp noise being reused from this game. Saving and loading games work the same way as in this game. Mario's animation when he collects a Cat Shine resembles the animation when he collects a non-story-related [[Power Moon]] in this game. Rolling in midair is similar to the [[dive]]. When Mario is defeated in the ''Bowser's Fury'' campaign, he loses coins similar to in this game (albeit instead of losing 10 coins, he loses 50 coins). Mario's voice clips for when he falls into different kingdoms are reused for when he is transported through a portal to [[Lake Lapcat]] in this game's opening cutscene. After this cutscene, the way the player must press the jump button to gain control of Mario is similar to scenes when entering the [[Cap Kingdom|Cap]], [[Lost Kingdom|Lost]], and [[Ruined Kingdom]]s for the first time. | | *''[[Super Mario Odyssey]]'': The structure of ''Bowser's Fury'' greatly resembles that of this game. Snapshot Mode and the map feature return from this game, and characters can [[Ground Pound]] through upright pipes and roll into sideways pipes to enter them faster, with the resulting sped-up warp noise being reused from this game. Saving and loading games work the same way as in this game. Mario's animation when he collects a Cat Shine resembles the animation when he collects a non-story-related [[Power Moon]] in this game. Rolling in midair is similar to the [[dive]]. When Mario is defeated in the ''Bowser's Fury'' campaign, he loses coins similar to in this game (albeit instead of losing 10 coins, they lose 50 coins). Mario's voice clips for when he falls into different kingdoms are reused for when he is transported through a portal to [[Lake Lapcat]] in this game's opening cutscene. After this cutscene, the way the player must press the jump button to gain control of Mario is similar to scenes when entering the [[Cap Kingdom|Cap]], [[Lost Kingdom|Lost]], and [[Ruined Kingdom]]s for the first time. |
| *''[[Super Mario Maker 2]]'': Some of Toadette's voice clips are reused from this game. | | *''[[Super Mario Maker 2]]'': Some of Toadette's voice clips are reused from this game. |
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