Editing Bowser's Castle (Mario Kart: Double Dash!!)

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This course shares its music with the [[GCN Luigi's Mansion|Luigi's Mansion]] battle course. An arrangement of its theme is used in the stage of the same name in ''[[Dance Dance Revolution: Mario Mix]]''. Additionally, part of the theme is used in the music for [[3DS Bowser's Castle|Bowser's Castle]] in ''[[Mario Kart 7]]''. The original theme can also be heard when using the Bowser [[Kart]] in the [[Nintendo DS]] game ''{{wp|Nintendogs}}''. The mountains in the background resemble the ones in [[Broken Pier]] from ''[[Mario Kart: Super Circuit]]''.
This course shares its music with the [[GCN Luigi's Mansion|Luigi's Mansion]] battle course. An arrangement of its theme is used in the stage of the same name in ''[[Dance Dance Revolution: Mario Mix]]''. Additionally, part of the theme is used in the music for [[3DS Bowser's Castle|Bowser's Castle]] in ''[[Mario Kart 7]]''. The original theme can also be heard when using the Bowser [[Kart]] in the [[Nintendo DS]] game ''{{wp|Nintendogs}}''. The mountains in the background resemble the ones in [[Broken Pier]] from ''[[Mario Kart: Super Circuit]]''.
This course, [[Rainbow Road (Mario Kart: Double Dash!!)|Rainbow Road]], [[Wario Colosseum]], and [[Mushroom City]] are the only four ''Mario Kart: Double Dash!'' race courses that have yet to return in future ''Mario Kart'' games as [[classic course]]s.


==Course layout==
==Course layout==
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Past the circular room is a short path that turns to the left in a 90° angle, which also leads to another 90° angle turn. It leads outside and the players can see the start of the course on this road. However, if players attempt a shortcut here, the game will consider it as falling off the course and place the racer back on the track. The road has two somewhat steep ramps that are not exactly straight, but they do not slow down the players. Past the ramps is a U-turn that leads to a straight road. The road then curves to the left, then makes a U-turn that leads into another interior.
Past the circular room is a short path that turns to the left in a 90° angle, which also leads to another 90° angle turn. It leads outside and the players can see the start of the course on this road. However, if players attempt a shortcut here, the game will consider it as falling off the course and place the racer back on the track. The road has two somewhat steep ramps that are not exactly straight, but they do not slow down the players. Past the ramps is a U-turn that leads to a straight road. The road then curves to the left, then makes a U-turn that leads into another interior.


In this room, there is a giant [[Bowser Statue|Bowser Machine]] that shoots one fireball at a time to the players. Despite that, the road is straight. After that is a turn left and a curve right that leads nearer to the Bowser Machine. The players then make a left turn onto a straightaway that also has the Bowser Machine's fireballs, but they aren't being directly shot at them. There is a ramp that has Dash Panels on it at the end of the section. After the ramp is a curve left leading to the finish line. In a splitscreen race, the statue moves considerably slower than when playing as a single player.
In this room, there is a giant [[Bowser Statue|Bowser Machine]] that shoots one fireball at a time to the players. Despite that, the road is straight. After that is a turn left and a curve right that leads nearer to the Bowser Machine. The players then make a left turn onto a straightaway that also has the Bowser Machine's fireballs, but they aren't being directly shot at them. There is a ramp that has Dash Panels on it at the end of the section. After the ramp is a curve left leading to the finish line.


There is one notable shortcut in this course that does not require the use of a [[Dash Mushroom|Mushroom]]. It is in the room with the Bowser machine. Before the curve that leads the players right, one can notice an opening in a wall, directly where the Bowser Machine belches out fire from. The players can drive over that, but must steer quickly or risk falling into the lava just after making the ramp. The players also have a risk of getting burnt by a fireball just before the jump, making the players also fall into the lava.
There is one notable shortcut in this course that does not require the use of a [[Dash Mushroom|Mushroom]]. It is in the room with the Bowser machine. Before the curve that leads the players right, one can notice an opening in a wall, directly where the Bowser Machine belches out fire from. The players can drive over that, but must steer quickly or risk falling into the lava just after making the ramp. The players also have a risk of getting burnt by a fireball just before the jump, making the players also fall into the lava.
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==Additional names==
==Names in other languages==
===Internal names===
{{internal names
|game1=''[[Mario Kart: Double Dash!!]]''
|name1=<tt>Koopa.arc</tt>
|meaning1=Bowser course
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=クッパキャッスル
|Jap=クッパキャッスル
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==Trivia==
==Trivia==
*The hallway after the first left turn in this track actually has three Thwomps loaded in, but only two of them are set to appear in game. The remaining one is always set to be invisible and intangible, and can only be seen in a model viewer.<ref>[https://web.archive.org/web/20230323194725/https://www.suppermariobroth.com/post/712610184234762240/top-in-the-hallway-after-the-first-left-turn-in Article about the Missing Third Thwomp in GCN Bowser's Castle.] ''Supper Mario Broth''. Archived from the [https://www.suppermariobroth.com/post/712610184234762240/top-in-the-hallway-after-the-first-left-turn-in original] on March 23, 2023. Retrieved March 23, 2023</ref>
*The hallway after the first left turn in this track actually has three Thwomps loaded in, but only two of them are set to appear in game. The remaining one is always set to be invisible and intangible, and can only be seen in a model viewer.<ref>[https://web.archive.org/web/20230323194725/https://www.suppermariobroth.com/post/712610184234762240/top-in-the-hallway-after-the-first-left-turn-in Article about the Missing Third Thwomp in GCN Bowser's Castle.] ''Supper Mario Broth''. Archived from the [https://www.suppermariobroth.com/post/712610184234762240/top-in-the-hallway-after-the-first-left-turn-in original] on March 23, 2023. Retrieved March 23, 2023</ref>
*This course, [[Rainbow Road (Mario Kart: Double Dash!!)|Rainbow Road]], [[Wario Colosseum]], and [[Mushroom City]] are the only four ''Mario Kart: Double Dash!'' race courses that have yet to return in future ''Mario Kart'' games as [[classic course]]s.


==References==
==References==

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