Editing Bowser's Castle (Mario Kart: Double Dash!!)
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==Course layout== | ==Course layout== | ||
[[File:BowserCastle-Start-MKDD.png|thumb|left|The start of the track with [[Lakitu (Mario Kart referee)|Lakitu]], [[Bowser Jr.]], and [[Bowser]]]] | [[File:BowserCastle-Start-MKDD.png|thumb|left|The start of the track with [[Lakitu (Mario Kart referee)|Lakitu]], [[Bowser Jr.]], and [[Bowser]]]] | ||
The race starts in a quite straight dirt road that leads into the castle, past a drawbridge and into an opening that is shaped like Bowser. The players can then see that the path splits, but it results in two identical paths that also have the same obstacles: Thwomps. Past that, where the path meets again, is a | The race starts in a quite straight dirt road that leads into the castle, past a drawbridge and into an opening that is shaped like Bowser. The players can then see that the path splits, but it results in two identical paths that also have the same obstacles: Thwomps. Past that, where the path meets again, is a 90 degree turn to the left with leads into another straight path with Thwomps. In split screen mode, the Thwomps in this lane are absent. After the Thwomps, there is another turn left that leads into a room with lava on the ground. | ||
In the room with the lava on the floor, the players drive over a [[Kanaami Road|chain link bridge]] with a square in between. In single player, Podoboos will fly out of the lava and try to burn the players. Falling off the chain link bridge results in falling in the lava. After the chain link bridge is a ramp with [[Dash Panel]]s on it. Past the ramp is a long curve that spirals upwards into a nearly complete circle. Succeeding the curve is another circular room, this time with fire balls that orbit a pillar in the center. The players can see portraits of [[Bowser Jr.]] on the walls of this room. | In the room with the lava on the floor, the players drive over a [[Kanaami Road|chain link bridge]] with a square in between. In single player, Podoboos will fly out of the lava and try to burn the players. Falling off the chain link bridge results in falling in the lava. After the chain link bridge is a ramp with [[Dash Panel]]s on it. Past the ramp is a long curve that spirals upwards into a nearly complete circle. Succeeding the curve is another circular room, this time with fire balls that orbit a pillar in the center. The players can see portraits of [[Bowser Jr.]] on the walls of this room. | ||
Past the circular room is a short path that turns to the left in a | Past the circular room is a short path that turns to the left in a 90 degree angle, which also leads to another 90 degree angle turn. It leads outside and the players can see the start of the course on this road. However, if players attempt a shortcut here, the game will consider it as falling off the course and place the racer back on the track. The road has two somewhat steep ramps that are not exactly straight, but they do not slow down the players. Past the ramps is a U-turn that leads to a straight road. The road then curves to the left, then makes a U-turn that leads into another interior. | ||
In this room, there is a giant [[Bowser Statue|Bowser Machine]] that shoots one fireball at a time to the players. Despite that, the road is straight. After that is a turn left and a curve right that leads nearer to the Bowser Machine. The players then make a left turn onto a straightaway that also has the Bowser Machine's fireballs, but they aren't being directly shot at them. There is a ramp that has Dash Panels on it at the end of the section. After the ramp is a curve left leading to the finish line. In a splitscreen race, the statue moves considerably slower than when playing as a single player. | In this room, there is a giant [[Bowser Statue|Bowser Machine]] that shoots one fireball at a time to the players. Despite that, the road is straight. After that is a turn left and a curve right that leads nearer to the Bowser Machine. The players then make a left turn onto a straightaway that also has the Bowser Machine's fireballs, but they aren't being directly shot at them. There is a ramp that has Dash Panels on it at the end of the section. After the ramp is a curve left leading to the finish line. In a splitscreen race, the statue moves considerably slower than when playing as a single player. | ||
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==Trivia== | ==Trivia== | ||
*The hallway after the first left turn in this track actually has three Thwomps loaded in, but only two of them are set to appear in game. The remaining one is always set to be invisible and intangible, and can only be seen in a model viewer.<ref>[https://web.archive.org/web/20230323194725/https://www.suppermariobroth.com/post/712610184234762240/top-in-the-hallway-after-the-first-left-turn-in Article about the Missing Third Thwomp in GCN Bowser's Castle.] ''Supper Mario Broth''. Archived from the [https://www.suppermariobroth.com/post/712610184234762240/top-in-the-hallway-after-the-first-left-turn-in original] on March 23, 2023. Retrieved March 23, 2023</ref> | * The hallway after the first left turn in this track actually has three Thwomps loaded in, but only two of them are set to appear in game. The remaining one is always set to be invisible and intangible, and can only be seen in a model viewer.<ref>[https://web.archive.org/web/20230323194725/https://www.suppermariobroth.com/post/712610184234762240/top-in-the-hallway-after-the-first-left-turn-in Article about the Missing Third Thwomp in GCN Bowser's Castle.] ''Supper Mario Broth''. Archived from the [https://www.suppermariobroth.com/post/712610184234762240/top-in-the-hallway-after-the-first-left-turn-in original] on March 23, 2023. Retrieved March 23, 2023</ref> | ||
==References== | ==References== |