Editing Bowser's Bogus Bingo
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==Gameplay== | ==Gameplay== | ||
To begin the minigame, six bingo cards are shown, each with varying combinations of six enemies from the [[Super Mario (franchise)|''Super Mario'' franchise]]: a [[Boo]], a [[Cheep Cheep]], a [[Bob-omb]], an [[Urchin]], a [[Koopa Troopa]], and a [[Goomba]]. Each member of Team [[Mario]] must pick a bingo card; once they have done so, Bowser is allowed to roll a large [[Dice Block]] with the same enemy pictures as the ones on Team Mario's bingo cards. Whenever an enemy is rolled, all matching pictures on the bingo cards are replaced with a red Bowser [[emblem]] each. If Bowser rolls the same enemy again, nothing happens. If three pictures are matched in a line (horizontal, vertical, or diagonal), affected players show sadness as Bowser laughs; from then on, a pink line begins periodically flashing over the relevant Bowser emblems. If every picture on a player's card is marked, the affected player adopts a devastated expression as their pedestal is blacked out for the rest of the minigame. | To begin the minigame, six bingo cards are shown, each with varying combinations of six enemies from the [[Super Mario (franchise)|''Super Mario'' franchise]]: a [[Boo]], a [[Cheep Cheep]], a [[Bob-omb]], an [[Urchin]], a [[Koopa Troopa]], and a [[Goomba]]. Each member of Team [[Mario]] must pick a bingo card; once they have done so, Bowser is allowed to roll a large [[Dice Block]] with the same enemy pictures as the ones on Team Mario's bingo cards. Whenever an enemy is rolled, all matching pictures on the bingo cards are replaced with a red Bowser [[emblem]] each. If Bowser rolls the same enemy again, nothing happens. If three pictures are matched in a line (horizontal, vertical, or diagonal), affected players show sadness as Bowser laughs; from then on, a pink line begins periodically flashing over the relevant Bowser emblems. If every picture on a player's card is marked, the affected player adopts a devastated expression as their pedestal is blacked out for the rest of the minigame. This process is usually done five times; however, if Bowser would eliminate all Team Mario players due to the number of lines made and the number of [[heart (item)|heart]]s left on each player, or all players' cards are fully marked with Bowser emblems (which is possible if there are fewer Team Mario players remaining), any leftover rolls are discarded. If Bowser runs out of time, he rolls the die automatically, with the side facing up always being the same: He rolls a Boo in the first round, a Bob-omb in the second and fifth rounds, and a Cheep Cheep in the third and fourth rounds.<ref>CMeeCraft Gaming (July 24, 2021). [https://www.youtube.com/watch?v=08dv2wXhPVE&t=233s Is It Possible to Beat Mario Party 10 Bowser Party By Doing Absolutely Nothing Mario Party Challenge]. ''YouTube''. Retrieved November 13, 2021.</ref> | ||
After five rounds of dice-rolling (or after a roll that would eliminate all Team Mario players or result in maximum damage to all Team Mario players), Bowser shoots [[fireball (obstacle)|fireball]]s at the sky; players are hit by one fireball for each complete line of Bowser marks on their bingo cards. The fireballs can hit up to eight times (it is mathematically impossible to be hit by exactly seven) and deal one heart's worth of damage per hit; as such, the maximum number of hearts a player can lose in this minigame is eight. If Bowser fails to make a line on any card, the fireballs scatter around, bypassing all of the Team Mario players, instead of aiming for them | After five rounds of dice-rolling (or after a roll that would eliminate all Team Mario players or result in maximum damage to all Team Mario players), Bowser shoots [[fireball (obstacle)|fireball]]s at the sky; players are hit by one fireball for each complete line of Bowser marks on their bingo cards. The fireballs can hit up to eight times (it is mathematically impossible to be hit by exactly seven) and deal one heart's worth of damage per hit; as such, the maximum number of hearts a player can lose in this minigame is eight. If Bowser fails to make a line on any card, the fireballs scatter around, bypassing all of the Team Mario players, instead of aiming for them. | ||
==Controls== | ==Controls== | ||
===Team Mario=== | ===Team Mario=== | ||
* {{button|wii|Wiimote | *Aim {{button|wii|Wiimote}} – Pick a bingo card | ||
===Bowser=== | ===Bowser=== | ||
* | *Shake {{button|wiiu|GamePad}} – Roll the dice | ||
==In-game text== | ==In-game text== | ||
Line 34: | Line 31: | ||
|JapR=Kuppa no abekobe Bingo | |JapR=Kuppa no abekobe Bingo | ||
|JapM=Bowser's Inverse Bingo | |JapM=Bowser's Inverse Bingo | ||
| | |Fra=Loto destructeur de Bowser | ||
| | |FraM=Bowser's Destructive Lotto | ||
|Spa=Bingo de alta tensión | |Spa=Bingo de alta tensión | ||
|SpaM=High Tension Bingo | |SpaM=High Tension Bingo |