Editing Bowser's Block Battle
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|time=10 seconds per round | |time=10 seconds per round | ||
|track=Battle with Bowser!<br>Bowser's Mad! | |track=Battle with Bowser!<br>Bowser's Mad! | ||
|sample=First phase: | |sample=First phase:[[File:MP9 Battle with Bowser!.oga]] | ||
Second phase:[[File:MP9 Bowser's Mad!.oga]] | |||
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'''Bowser's Block Battle''' is the final boss [[minigame]] featured in ''[[Mario Party 9]]''. This and [[Bowser Jr. Breakdown]] are the only boss minigames played on [[Bowser Station]], and players cannot choose from three other boss minigames. The same happens on [[DK's Jungle Ruins]]. [[Bowser]] | '''Bowser's Block Battle''' is the final boss [[minigame]] featured in ''[[Mario Party 9]]''. This and [[Bowser Jr. Breakdown]] are the only boss minigames played on [[Bowser Station]], and players cannot choose from three other boss minigames. The same happens on [[DK's Jungle Ruins]]. [[Bowser]] will fight as [[Giant Bowser|Super Bowser]] as he increases in size. | ||
==Introduction== | ==Introduction== | ||
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==Gameplay== | ==Gameplay== | ||
The players must attack Bowser by rolling dice marked with their own faces and Bowser | The players must attack Bowser by rolling dice marked with their own faces and Bowser symbols on the remaining sides. These dice are not typical Dice Blocks but objects that players can pick up and throw if they want to change what faces up. After 10 seconds, the rolls are set and dice can no longer be picked up (dice that are held by players when the time limit expires will be thrown automatically, and the rolls will be included). The dice that show the players' faces will be converted into energy balls that players can shoot at Bowser for [[point]]s. Players attack in decreasing order of number of dice with their faces shown, so those with the most dice make the first move, and those with the fewest dice take a turn last. Players with equal numbers of dice with their characters' faces attack together. After every player attacks, if any dice show his symbol, Bowser will attack by spitting a trio of [[fireball]]s once for each die, and anybody hit by a fireball will lose one point. If no dice show his symbol, Bowser will grab the board in disbelief and groan in disappointment. Bowser will then throw a new set of dice onto the stage, and the process will repeat. | ||
When his [[Health Meter|health]] drops below half, Bowser will let out an angry roar before increasing in size again and make the battle more dangerous. After tossing the dice onto the field, the Koopa King will grab the stage and tilt it from side to side to complicate the players' attempts to roll the dice. If he gets any chances to attack, the fireballs will be larger and faster than before, making them more difficult to avoid. He also gains one new attack: After everyone has attacked with their dice, Bowser will roll a large, spike-edged die with images of the six bosses on it. (Fortunately, this die will not crush any players it lands on top of, so players can still make it tumble and change the image it shows.) After it lands, the camera zooms in to show which image is rolled. The die disappears in a puff of smoke, and the players must evade one of six elaborate attacks: | |||
*[[Wiggler]] walks around the arena three times before leaving. | *[[Wiggler]] walks around the arena three times before leaving. | ||
*[[King Bob-omb]] drops into the middle of the arena and makes [[Bob-omb]]s fall out of the sky. | *[[King Bob-omb]] drops into the middle of the arena and makes [[Bob-omb]]s fall out of the sky. | ||
*[[King Boo]] summons | *[[King Boo]] summons groups of [[Boo]]s that spin in gradually expanding circles. The first group spins clockwise or counterclockwise, and the second group spins in the opposite direction. | ||
*[[Blooper]] floats near the front of the arena (where Bowser is) and tosses 10 [[Urchin]]s at the players. | *[[Blooper]] floats near the front of the arena (where Bowser is) and tosses 10 [[Urchin]]s at the players. | ||
*[[Chain Chomp]] drops into the middle of the arena and charges at the players. When it hits a wall, it | *[[Chain Chomp]] drops into the middle of the arena and charges at the players. When it hits a wall, it will change direction. Players must dodge a few charges before Chain Chomp leaves the arena. | ||
*If Bowser rolls his own image on the die, he | *If Bowser rolls his own image on the die, he will launch five waves of fireballs straight ahead. The waves alternate between three and four fireballs, forcing players to weave between them. | ||
Whoever delivers the final attack on Bowser earns an additional three points, and the player with the most points at the end of the minigame wins. | Whoever delivers the final attack on Bowser earns an additional three points, and the player with the most points at the end of the minigame wins. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
MP9 Bowser Block Battle 2.png|After Bowser throws the blocks, players compete to try to get their icons to appear | MP9 Bowser Block Battle 2.png|After Bowser throws the blocks, players will compete to try to get their icons to appear face-up. | ||
MP9 Bowser Block Battle 3.png|If any of the players' icons appear | MP9 Bowser Block Battle 3.png|If any of the players' icons appear face-up, they can attack Bowser. | ||
MP9 Bowser Block Battle 5.png|Attack priority is determined by how many of a certain character icon are | MP9 Bowser Block Battle 4.png|Bowser will attack for each Bowser icon that is face-up. | ||
MP9 Bowser Block Battle 5.png|Attack priority is determined by how many of a certain character icon are face-up. | |||
MP9 Bowser Block Battle 6.png|Bowser | MP9 Bowser Block Battle 6.png|Bowser will enlarge himself after he loses half of his health. | ||
MP9 Bowser Block Battle 7.png|During the second half, Bowser | MP9 Bowser Block Battle 7.png|During the second half, Bowser will throw a block, which has icons for all the main bosses, including himself. | ||
MP9 Bowser Block Battle 8.png|The boss icon that appears | MP9 Bowser Block Battle 8.png|The boss icon that appears face-up will be the boss who will do the attacking. | ||
MP9 Bowser Block Battle 9.png|Chain Chomp attacks. | MP9 Bowser Block Battle 9.png|Chain Chomp attacks. | ||
MP9 Bowser Block Battle 10.png|Bowser will start tilting the arena when it is the players' turn to attack. | |||
MP9 Bowser Block Battle 11.png|Bowser's fireballs will be larger and faster during the second half. | |||
MP9 Bowser Block Battle 12.png|King Bob-omb attacks. | MP9 Bowser Block Battle 12.png|King Bob-omb attacks. | ||
MP9 Bowser Block Battle 13.png|[[Mario]], [[Yoshi]], and [[Wario]] deliver the final attack. | |||
MP9 Bowser Block Battle 14.png|When defeated, Bowser will be sent flying into the black hole. | |||
MP9 Bowser Block Battle 15.png|King Boo attacks. | MP9 Bowser Block Battle 15.png|King Boo attacks. | ||
MP9 Bowser Block Battle 16.png|Blooper attacks. | MP9 Bowser Block Battle 16.png|Blooper attacks. | ||
MP9 Bowser Block Battle 17.png|Wiggler attacks. | MP9 Bowser Block Battle 17.png|Wiggler attacks. | ||
</gallery> | </gallery> | ||
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|SpaM=Block War with Bowser | |SpaM=Block War with Bowser | ||
|Ger=Bowsers Würfelkampf | |Ger=Bowsers Würfelkampf | ||
|GerM=Bowser's Dice | |GerM=Bowser's Dice Struggle | ||
| | |FraA=Bataille de dés de Bowser! | ||
| | |FraAM=Bowser's Dice Battle | ||
| | |FraE=Bowser à pile ou face | ||
| | |FraEM=Heads or Tails Bowser | ||
|Ita=Scontro Finale con Bowser | |Ita=Scontro Finale con Bowser | ||
|ItaM=Final Clash with Bowser | |ItaM=Final Clash with Bowser |