Editing Boulder Canyon
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{{ | {{more images|Both N64 & DS versions}} | ||
{{ | {{DKRBox | ||
|image=[[File:DKR-BoulderCanyon.png|250px]] | |image=[[File:DKR-BoulderCanyon.png|250px]] | ||
|location=[[Dragon Forest]] | |location=[[Dragon Forest]] | ||
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|beat_tt=2:02.35 | |beat_tt=2:02.35 | ||
|notes=Most of the stage takes place on water. | |notes=Most of the stage takes place on water. | ||
|before=[[Greenwood Village|<<]] | |before=[[Greenwood Village|<<]] | ||
|after=[[Haunted Woods|>>]] | |after=[[Haunted Woods|>>]] | ||
}} | }} | ||
'''Boulder Canyon''' is the third course of the [[Dragon Forest]] area of [[Timber Island]] | '''Boulder Canyon''' is the third course of the [[Dragon Forest]] area of [[Timber Island]] and the eighteenth course overall in the games ''[[Diddy Kong Racing]]'' and its remake, ''[[Diddy Kong Racing DS]].'' Twenty [[Golden Balloon]]s are needed to unlock it, but thirty balloons are required to unlock its [[Silver Coin]] challenge (or Balloon Touch Challenge in the [[Nintendo DS]] remake). | ||
During the race on this track, racers must use their [[hovercraft]] to ride over the running water. There are some moving logs floating atop the water to knock players around and hitting into them could bring a player into last place, so they should be avoided at all costs. There is also a bridge farther into the stage and it can rise if a racer is to hit the bell at the end of it. The track is also notorious for its fork in the road, which is made up of two passages in a dark sewer. However, the two roads are not any different from each other and they both lead to the same place. In the [[Nintendo DS]] remake, this fork in the road does not have colored walls for differentiation. | During the race on this track, racers must use their [[hovercraft]] to ride over the running water. There are some moving logs floating atop the water to knock players around and hitting into them could bring a player into last place, so they should be avoided at all costs. There is also a bridge farther into the stage and it can rise if a racer is to hit the bell at the end of it. The track is also notorious for its fork in the road, which is made up of two passages in a dark sewer. However, the two roads are not any different from each other and they both lead to the same place. In the [[Nintendo DS]] remake, this fork in the road does not have colored walls for differentiation. | ||
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Similar to Timber's Island, the music in this track features several variations, which play according to the player's location. This is the only race track in the game to feature musical variants: the first variant, which plays outside the castle, is a happy and upbeat tune featuring an organ and a saxophone; the second variant, which plays in the outer castle, resembles traditional Ukrainian or {{wp|Peoples of the Caucasus|Caucasian}} music; the third variant, which plays inside the castle, is a dark and mysterious tune featuring a bass clarinet. | Similar to Timber's Island, the music in this track features several variations, which play according to the player's location. This is the only race track in the game to feature musical variants: the first variant, which plays outside the castle, is a happy and upbeat tune featuring an organ and a saxophone; the second variant, which plays in the outer castle, resembles traditional Ukrainian or {{wp|Peoples of the Caucasus|Caucasian}} music; the third variant, which plays inside the castle, is a dark and mysterious tune featuring a bass clarinet. | ||
==Track layout== | ==Track layout== | ||
[[File:Boulder Canyon.png|200px|thumb|left]] | [[File:Boulder Canyon.png|200px|thumb|left]] | ||
The track begins with a small turn along the river. There are some logs in the center of the track to get in the players' way. After riding over a small log, racers must ride down a small hill. There are a few Item Balloons along the side of this area, most of which can give the racer an extra speed boost. The river empties into a small lake, which has a lone log in the center of it. To the right of this log is a rather short tunnel leading onto a bridge. Crossing the bridge takes players into the castle, but if they fall off the bridge, they have to ride around the entrance and enter the castle by its sides. Inside the castle, the first Zipper can be found | The track begins with a small turn along the river. There are some logs in the center of the track to get in the players' way. After riding over a small log, racers must ride down a small hill. There are a few Item Balloons along the side of this area, most of which can give the racer an extra speed boost. The river empties into a small lake, which has a lone log in the center of it. To the right of this log is a rather short tunnel leading onto a bridge. Crossing the bridge takes players into the castle, but if they fall off the bridge, they have to ride around the entrance and enter the castle by its sides. Inside the castle, the first Zipper can be found, boosting players up a small hill. A sharp turn at the top of the area takes the racers to another Zipper seen near the wall. There is another set of Item Balloons after this, as well as the way into the castle's sewers. Two sharp turns make up the beginning of this dark area. | ||
There are two groups of Item Balloons in the center area of this sewer, and both sets are parallel to each other. A fork in the road can also be seen here. Both roads take the racers to the same point at the same speed, but they both have different items. While the left passage gives the players a red Item Balloon to attack opponents in front of them, the passage on the right gives them a green balloon to attack players from behind. The two roads intersect each other and lead [[Diddy Kong]] and other racers outside of the sewers. Outside of the damp cave, players must continue through the river and dodge a few logs. There are two Zippers along the outside of this path. One can be found just after exiting the sewers, while the second Zipper is located just before a waterfall. Players need to ride down this waterfall to continue. There is one final sharp turn before the end of the track, as well as one more log. After the turn, the finish line is just ahead. | There are two groups of Item Balloons in the center area of this sewer, and both sets are parallel to each other. A fork in the road can also be seen here. Both roads take the racers to the same point at the same speed, but they both have different items. While the left passage gives the players a red Item Balloon to attack opponents in front of them, the passage on the right gives them a green balloon to attack players from behind. The two roads intersect each other and lead [[Diddy Kong]] and other racers outside of the sewers. Outside of the damp cave, players must continue through the river and dodge a few logs. There are two Zippers along the outside of this path. One can be found just after exiting the sewers, while the second Zipper is located just before a waterfall. Players need to ride down this waterfall to continue. There is one final sharp turn before the end of the track, as well as one more log. After the turn, the finish line is just ahead. | ||
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<gallery> | <gallery> | ||
Wish Key Location DF DKR.png|The location of the Wish Key to unlock [[Smokey Castle]]. | Wish Key Location DF DKR.png|The location of the Wish Key to unlock [[Smokey Castle]]. | ||
</gallery> | </gallery> | ||
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|JapR=Ribā Paresu | |JapR=Ribā Paresu | ||
|JapM=River Palace | |JapM=River Palace | ||
| | |Fra=Canyon aux Boulets | ||
| | |FraM=Cannonball Canyon | ||
|Ger=Felsenschlucht | |Ger=Felsenschlucht (N64)<br>Geröllschlucht (DS) | ||
|GerM=Rock Canyon<br>Scree Canyon | |||
|GerM=Rock Canyon | |||
|Ita=Gola dei Macigni | |Ita=Gola dei Macigni | ||
|ItaM=Boulders Gorge | |ItaM=Boulders Gorge | ||
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|SpaM=Stone Canyon | |SpaM=Stone Canyon | ||
}} | }} | ||
{{DKR}} | {{DKR}} | ||
[[Category:Donkey Kong locations]] | |||
[[Category:Diddy Kong Racing race courses]] | [[Category:Diddy Kong Racing race courses]] |