Editing Boost Mode

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
[[File:NSMBU 5-Player Boost Mode Demonstration.png|300px|thumb|Four players playing the game with one player operating Boost Mode]]
[[File:WiiU NewMarioU 2 imgeP01 E3.png|300px|thumb|Four players playing the game with one player operating '''Boost Mode'''.]]
'''Boost Mode''' is a feature introduced in ''[[New Super Mario Bros. U]]'', where the player with the [[Wii U]] GamePad can interact with the game, not by controlling a playable character, but by using the GamePad's touch screen to manipulate the current gameplay.
'''Boost Mode''' is a new feature introduced in ''[[New Super Mario Bros. U]]'', where the player with the [[Wii U]] GamePad can interact with the game, not by controlling a playable character, but by using the GamePad's touch screen to manipulate the current gameplay.


Boost Mode allows the GamePad player to place platforms in the game to help or hinder the other players. These platforms can be placed by tapping an empty/vacant area on the touch screen, and the platforms come in a variety of colors and depict playing card suits. They include blue spade platforms, red heart platforms, green club platforms, and magenta diamond platforms. The icons on the blocks will disappear over time, and the platform itself soon after. Only four platforms may be on screen at one time, and placing another results in the first platform placed disappearing.
Boost Mode allows the GamePad player to place platforms in the game to help or hinder the other players. These platforms can be placed by tapping an empty/vacant area on the Touch Screen, and the platforms come in a variety of colors. They include blue spade platforms, red heart platforms, green club platforms, and magenta diamond platforms. The icons on the blocks will disappear over time, and the platform itself soon after. Only four platforms may be on screen at one time, and placing another results in the first platform placed disappearing.


If another player steps on the platform with the icon still on it, it will spit out three coins and a star meter on the GamePad will have a section filled. Standing on ten platforms will fill the meter entirely, and as a result a [[Boost Star]] appears; by tapping the Boost Star on the GamePad, the player enters Super Boost Mode, allowing them to instantly defeat enemies and hit blocks by tapping them for a limited time, similar to a Starman.
If another player steps on the platform with the icon still on it, it will spit out three coins and a star meter on the GamePad will have a section filled. Standing on ten platforms will fill the meter entirely, and as a result a [[Boost Star]] appears; by tapping the Boost Star on the GamePad, the player enters Super Boost Mode, allowing them to instantly defeat enemies and hit blocks by tapping them for a limited time, similar to a Starman.
Line 8: Line 8:
Boost Mode is not limited to platforms, however, as the player using Boost Mode can also stun/damage enemies by tapping them, which can be done repeatedly to keep them from attacking. Additionally, [[3-Up Moon Block]]s (which will release a [[3-Up Moon]] after being hit and then remain solid) can only be seen on the GamePad player's screen, and become usable for the other players only after being tapped; the block will revert after about 5 seconds, after which it can be hit again.
Boost Mode is not limited to platforms, however, as the player using Boost Mode can also stun/damage enemies by tapping them, which can be done repeatedly to keep them from attacking. Additionally, [[3-Up Moon Block]]s (which will release a [[3-Up Moon]] after being hit and then remain solid) can only be seen on the GamePad player's screen, and become usable for the other players only after being tapped; the block will revert after about 5 seconds, after which it can be hit again.


Nothing happens if the player taps Mario or any other character. Boost Mode also cannot be used in [[Toad House]]s.
Nothing happens if the player taps Mario or any other character. Boost Mode also cannot be used in Toad Houses.


If the player manages to collect ninety-nine [[Extra life|extra lives]], the [[Boost Block]]s become Mini-Boost Blocks.
If the player manages to collect ninety-nine [[Extra life|extra lives]], the [[Boost Block]]s become Mini-Boost Blocks.


Boost Mode is not available in ''[[New Super Mario Bros. U Deluxe]]'' due to being unable to access the [[Nintendo Switch]]'s touch screen easily during docked play or multiplayer.
==Effects if touching an enemy==
==Effects when touching enemies==
{{construction}}
The following is a list of the effects on enemies that occur when touching them in Boost Mode:
Here are the effects when touching an enemy in Boost Mode:
*[[Goomba]] and its variants, [[Monty Mole]], [[Porcupuffer]], [[Broozer]] - Jumps backward
*[[Goomba]] and its variants, [[Monty Mole]], [[Porcu-Puffer]], [[Broozer]]- jumps backward
*[[Koopa Troopa]], [[Buzzy Beetle]], [[Big Buzzy Beetle]], [[Spiny]] - Retreats to its shell
*[[Koopa Troopa]], [[Buzzy Beetle]], [[Big Buzzy Beetle]], [[Spiny]]- retreats to its shell
*[[Dry Bones]], [[Bony Beetle]] - Collapses
*[[Dry Bones]], [[Bony Beetle]]- collapses
*[[Waddlewing]] - Jumps in the air; jumps and starts to glide if it is on ground; drops Super Acorn
*[[Waddlewing]]- jumps in air/jumps and starts to glide if it is in ground/drops Super Acorn
*[[Hammer Bro]] and its variants - Trips and cannot attack
*[[Hammer Bro.]] and its variants- trips and cannot attack
*[[Piranha Plant]] and its variants (pipe) - Retreats to its pipe
*[[Piranha Plant]] and its variants (pipe)- retreats to its pipe
*[[Piranha Plant]] and its variants (ground) - Cannot attack
*[[Piranha Plant]] and its variants (ground)- cannot attack
*[[Bob-omb]] - Ignites
*[[Bob-omb]]- fuses
*[[Foo]] - Disappears then reappears
*[[Foo]]- disappears then reappears
*[[Lava Bubble]], [[Spiny Egg]], [[Piranha Pod]] - Performs another jump
*[[Lava Bubble]], [[Spiny Egg]], [[Gūrindai]]- does another jump
*[[Swoop]] - Swoops down
*[[Swooper]]- swoops down
*[[Amp]] and [[Big Amp]] - Loses its electricity for a while, and can be stomped on
*[[Amp]] and [[Big Amp]]- loses its electricity for a while, and can be stomped
*[[Blooper]], [[Mecha Cheep]], [[Torpedo Ted]], [[Rocky Wrench]], [[Cannonball]], [[Lakitu]], [[Boo]] and its variants, [[Dragoneel]] and its purple variant, [[Skewer]], [[Thwomp]] and [[Big Thwomp]], [[Cheep Chomp]], [[Spike Top]] - Pauses
*[[Blooper]], [[Mecha Cheep]], [[Torpedo Ted]], [[Rocky Wrench]], [[Cannonball]], [[Lakitu]], [[Boo]] and its variants, [[Dragoneel]] and its [[Dragoneel (purple)|purple variant]], [[Skewer]], [[Thwomp]] and [[Super Thwomp]], [[Cheep Chomp]], [[Spike Top]]- pauses
*[[Mechakoopa]], [[Burner]] - Deactivates
*[[Mecha Koopa]], [[Rocket Engine]]- deactivates
*[[Targeting Ted]], [[Bull's-Eye Bill]], [[Flame Chomp]] - Explodes
*[[Targeting Ted]], [[Bull's-Eye Bill]], [[Flame Chomp]]- explodes
*[[Cheep Cheep]] and its variants - Swims/jumps to the other direction
*[[Cheep Cheep]] and its variants- swims/jumps to the other way
*[[Goomba]] (balloon) - Its balloon pops if the balloon is touched
*[[Balloon Goomba]]- its balloon pops if the balloon is touched
*[[Para-Beetle]] - Flies down
*[[Para-Beetle]]- flies down
*[[Heavy Para-Beetle]] - Flies up
*[[Heavy Para-Beetle]]- flies up
*[[Clampy]] - Opens its mouth when closed
*[[Clampy]]- opens its mouth when closed
*[[Grrrol]] and [[Mega Grrrol|its mega-sized counterpart]] - Rolls in the other direction
*[[Grrrol]] and [[Mega Grrrol]]- rolls to the other way
*[[Bramball]] - Smiles and moves in the other direction
*[[Bramball]]- smiles and moves the other way
*[[Bouncy Cloud]] - Blushes
*[[Bouncy Cloud]]- blushes
*[[Magmaw]], [[Magmaargh]] - Minimizes
*[[Magmaw]], [[Magmaargh]]- minimizes
*[[Paragoomba]], [[Koopa Paratroopa|Paratroopa]] - Loses its wings
*[[Paragoomba]], [[Koopa Paratroopa]]- loses its wings
*[[Cog (obstacle)|Cog]] or moving wall - Moves in the other direction for a brief moment
''If a Boo is touched from [[Circling Boo Buddies]], it'll pause for a second and will quickly float back to its position.''
*If a Boo from [[Boo Buddies|Circling Boo Buddies]] is touched, it pauses for a brief moment and quickly floats back to its original position.
 
==Profiles==
===''New Super Mario Bros. U''===
*'''Instruction manual description:''' "''Use {{button|wiiu|GamePad}} to help out your friends in a variety of different ways.''"


==Gallery==
==Gallery==
<gallery>
<gallery>
NSMBU Boost Mode Game Pad Demonstration.png|Boost Mode in action
File:WiiU NewMarioU 2 imge01 E3.png|Boost Mode in action.
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{Foreignname
|Jap=バディプレイ
|Fra=Mode Coup de Pouce
|JapR=Badi Purei
|FraM=Helping Hand mode
|JapM=Buddy Play
|Dut=Booststand
|DutM=Boost Mode
|Fre=Mode Coup de Pouce
|FreM=Helping Hand mode
|Ger=Boost-Modus
|Ger=Boost-Modus
|GerM=Boost Mode
|Dut=Boost-Stand
|Ita=Gioco assistito
|Ita=Gioco assistito
|ItaM=Assisted play
|SpaE=Partida Turbo
|SpaEM=Turbocharger game
|Por=Modo Assistido
|Por=Modo Assistido
|PorM=Assisted Mode
|PorM=Assisted Mode
Line 70: Line 61:
|RusR=Rezhim Podderzhki
|RusR=Rezhim Podderzhki
|RusM=Support Mode
|RusM=Support Mode
|SpaE=Partida Turbo
|Jap=ブーストモード
|SpaEM=Turbocharger game
|JapR=Būsuto Mōdo
|JapM=Boost Mode
}}
}}
==Trivia==
*The icons on the blocks spawned via Boost Mode are the same as the four symbols used to sync the [[Wii U]] console and GamePad during the system setup.
{{BoxTop}}
{{NSMBU}}
{{NSMBU}}
[[Category:Game mechanics]]
[[Category:Game Mechanics]]
[[Category:New Super Mario Bros. U]]
[[Category:New Super Mario Bros. U]]
[[it:Gioco assistito]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: