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[[File: | [[File:WiiU NewMarioU 2 imgeP01 E3.png|300px|thumb|Four players playing the game with one player operating '''Boost Mode'''.]] | ||
'''Boost Mode''' is a feature introduced in ''[[New Super Mario Bros. U]]'', where the player with the [[Wii U]] GamePad can interact with the game, not by controlling a playable character, but by using the GamePad's touch screen to manipulate the current gameplay. | '''Boost Mode''' is a new feature introduced in ''[[New Super Mario Bros. U]]'', where the player with the [[Wii U]] GamePad can interact with the game, not by controlling a playable character, but by using the GamePad's touch screen to manipulate the current gameplay. | ||
Boost Mode allows the GamePad player to place platforms in the game to help or hinder the other players. These platforms can be placed by tapping an empty/vacant area on the | Boost Mode allows the GamePad player to place platforms in the game to help or hinder the other players. These platforms can be placed by tapping an empty/vacant area on the Touch Screen, and the platforms come in a variety of colors. They include blue spade platforms, red heart platforms, green club platforms, and magenta diamond platforms. The icons on the blocks will disappear over time, and the platform itself soon after. Only four platforms may be on screen at one time, and placing another results in the first platform placed disappearing. | ||
If another player steps on the platform with the icon still on it, it will spit out three coins and a star meter on the GamePad will have a section filled. Standing on ten platforms will fill the meter entirely, and as a result a [[Boost Star]] appears; by tapping the Boost Star on the GamePad, the player enters Super Boost Mode, allowing them to instantly defeat enemies and hit blocks by tapping them for a limited time, similar to a Starman. | If another player steps on the platform with the icon still on it, it will spit out three coins and a star meter on the GamePad will have a section filled. Standing on ten platforms will fill the meter entirely, and as a result a [[Boost Star]] appears; by tapping the Boost Star on the GamePad, the player enters into Super Boost Mode, allowing them to instantly defeat enemies and hit blocks by tapping them for a limited time, similar to a Starman. | ||
Boost Mode is not limited to platforms, however, as the player using Boost Mode can also stun/damage enemies by tapping them, which can be done repeatedly to keep them from attacking. Additionally, [[3-Up Moon Block]]s (which will release a [[3-Up Moon]] after being hit and then remain solid) can only be seen on the GamePad player's screen, and become usable for the other players only after being tapped; the block will revert after about 5 seconds, after which it can be hit again. | Boost Mode is not limited to platforms, however, as the player using Boost Mode can also stun/damage enemies by tapping them, which can be done repeatedly to keep them from attacking. Additionally, [[3-Up Moon Block]]s (which will release a [[3-Up Moon]] after being hit and then remain solid) can only be seen on the GamePad player's screen, and become usable for the other players only after being tapped; the block will revert after about 5 seconds, after which it can be hit again. | ||
Nothing happens if the player taps Mario or any other character. Boost Mode also cannot be used in | Nothing happens if the player taps Mario or any other character. Boost Mode also cannot be used in Toad Houses. | ||
If the player manages to collect ninety-nine [[Extra life|extra lives]], the [[Boost Block]]s become Mini-Boost Blocks. | If the player manages to collect ninety-nine [[Extra life|extra lives]], the [[Boost Block]]s become Mini-Boost Blocks. | ||
==Effects if touching an enemy== | |||
==Effects | {{construction}} | ||
Here are the effects when touching an enemy in Boost Mode: | |||
*[[Goomba]] and its variants, [[Monty Mole]], [[ | *[[Goomba]] and its variants, [[Monty Mole]], [[Porcu-Puffer]], [[Broozer]],- jumps backward | ||
*[[Koopa Troopa]], [[Buzzy Beetle]], [[Big Buzzy Beetle]], [[Spiny]] - | *[[Koopa Troopa]], [[Buzzy Beetle]], [[Big Buzzy Beetle]], [[Spiny]]- retreats to its shell | ||
*[[Dry Bones]], [[Bony Beetle]] - | *[[Dry Bones]], [[Bony Beetle]]- collapses | ||
*[[Waddlewing]] - | *[[Waddlewing]]- jumps in air/jumps and starts to glide if it is in ground/drops Super Acorn | ||
*[[Hammer Bro]] and its variants - | *[[Hammer Bro.]] and its variants- trips and cannot attack | ||
*[[Piranha Plant]] and its variants (pipe) - | *[[Piranha Plant]] and its variants (pipe)- retreats to its pipe | ||
*[[Piranha Plant]] and its variants (ground) - | *[[Piranha Plant]] and its variants (ground)- cannot attack | ||
*[[Bob-omb]] - | *[[Bob-omb]]- fuses | ||
*[[Foo]] - | *[[Foo]]- disappears then reappears | ||
*[[Lava Bubble]], [[Spiny Egg]], [[ | *[[Lava Bubble]], [[Spiny Egg]], [[Gūrindai]]- does another jump | ||
*[[ | *[[Swooper]]- swoops down | ||
*[[Amp]] and [[Big Amp]] - | *[[Amp]] and [[Big Amp]]- loses its electricity for a while, and can be stomped | ||
*[[Blooper]], [[Mecha Cheep]], [[Torpedo Ted]], [[Rocky Wrench]], [[Cannonball]], [[Lakitu]], [[Boo]] and its variants, [[Dragoneel]] and | *[[Blooper]], [[Mecha Cheep]], [[Torpedo Ted]], [[Rocky Wrench]], [[Cannonball]], [[Lakitu]], [[Boo]] and its variants, [[Dragoneel]] and [[Baby Dragoneel]], [[Skewer]], [[Thwomp]] and [[Super Thwomp]], [[Cheep Chomp]], [[Spike Top]]- pauses | ||
*[[ | *[[Mecha Koopa]], [[Rocket Engine]]- deactivates | ||
*[[Targeting Ted]], [[Bull's-Eye Bill]], [[Flame Chomp]] - | *[[Targeting Ted]], [[Bull's-Eye Bill]], [[Flame Chomp]]- explodes | ||
*[[Cheep Cheep]] and its variants - | *[[Cheep Cheep]] and its variants- swims/jumps to the other way | ||
*[[Goomba]] | *[[Balloon Goomba]]- its balloon pops if the balloon is touched | ||
*[[Para-Beetle]] - | *[[Para-Beetle]]- flies down | ||
*[[Heavy Para-Beetle]] - | *[[Heavy Para-Beetle]]- flies up | ||
*[[Clampy]] - | *[[Clampy]]- opens its mouth when closed | ||
*[[Grrrol]] and [[Mega Grrrol | *[[Grrrol]] and [[Mega Grrrol]]- rolls to the other way | ||
*[[Bramball]] - | *[[Bramball]]- smiles and moves the other way | ||
*[[Bouncy Cloud]] - | *[[Bouncy Cloud]]- blushes | ||
*[[Magmaw]], [[Magmaargh]] - | *[[Magmaw]], [[Magmaargh]]- minimizes | ||
*[[Paragoomba]], [[Koopa | *[[Paragoomba]], [[Koopa Paratroopa]]- loses its wings | ||
''If a Boo is touched from [[Circling Boo Buddies]], it'll pause for a second and will quickly float back to its position.'' | |||
== | ==Boost Rush== | ||
[[File:Boost Rush Mode NSMBU.png|thumb|200px|A screenshot of Boost Rush mode.]] | |||
''New Super Mario Bros. U'' features a mode similar to [[Coin Rush]] from ''[[New Super Mario Bros. 2]]'' called Boost Rush. In Boost Rush, the player will play through a series of levels grouped together in packs, and the objective is to play through autoscrolling levels and collect the most coins, lose the least amount of lives, and make or beat the best time. The speed of the scrolling will increase every ten [[Coin]]s while [[Star Coin]]s worth 20 coins each. Unlike Coin Rush, though, the player has limited lives and can gain more by collecting coins or [[Extra Life|extra lives]], although all players share the same lives, and the player using Boost Mode can pop any players in bubbles. When a player is playing Boost Rush, [[Mii]]s can be seen in the background, supporting the players. | |||
In the Penguin Pack, the [[Ice Flower]] is replaced by the [[Penguin Suit]]. | |||
===Packs=== | |||
{|class=wikitable width=75% cellpadding=6 style="border-collapse:collapse;text-align:center;" | |||
|- | |||
!width=25%|Course Pack / Difficulty | |||
!colspan=3|Course 1 | |||
!colspan=3|Course 2 | |||
|- | |||
!Easy Pack<br>[[File:NSMBU Easy Pack Icon.png|175px]]<br>★ | |||
|colspan=3|[[File:Acorn Plains Way2.png|200px]]<br>'''[[Acorn Plains Way]]''' | |||
|colspan=3|[[File:Nsmbu-boostrushtrailer-690x388.jpg|200px]]<br>'''[[Stone-Eye Zone]]''' | |||
|- | |||
!rowspan=2|Flying Squirrel Pack<br>[[File:NSMBU Flying Squirrel Pack Icon.png|175px]]<br>★★ | |||
!colspan=3|Course 1 | |||
!colspan=3|Course 2 | |||
|- | |||
|colspan=3|[[File:WiiU NewMarioU 3 scrn10 E3.png|200px]]<br>'''[[Spinning-Star Sky]]''' | |||
|colspan=3|[[File:Lemmy's Swingback Castle.PNG|200px]]<br>'''[[Lemmy's Swingback Castle]]''' | |||
|- | |||
!rowspan=2|Acrobat Pack<br>[[File:NSMBU Acrobat Pack Icon.png|175px]]<br>★★★ | |||
!colspan=2|Course 1 | |||
!colspan=2|Course 2 | |||
!colspan=2|Course 3 | |||
|- | |||
|colspan=2|[[File:NSMBUM&LMagentaYoshi.jpg|200px]]<br>'''[[Mushroom Heights]]''' | |||
|colspan=2|[[File:Layer-Cake Desert 5 NSMBU.PNG|200px]]<br>'''[[Dry Desert Mushrooms]]''' | |||
|colspan=2|[[File:NSMBU4PlyBoostMode.jpg|200px]]<br>'''[[Wendy's Shifting Castle]]''' | |||
|- | |||
!rowspan=2|Yoshi Pack<br>[[File:NSMBU Yoshi Pack Icon.png|175px]]<br>★★★★ | |||
!colspan=3|Course 1 | |||
!colspan=3|Course 2 | |||
|- | |||
|colspan=3|[[File:NSMBU 1-FuzzyClifftop.Still001.jpg|200px]]<br>'''[[Fuzzy Clifftop]]''' | |||
|colspan=3|[[File:Monty Mole Grasslands NSMBU.png|200px]]<br>'''[[Yoshi Hill]]''' | |||
|- | |||
!rowspan=2|Penguin Pack<br>[[File:NSMBU Penguin Pack Icon.png|175px]]<br>★★★★ | |||
!colspan=3|Course 1 | |||
!colspan=3|Course 2 | |||
|- | |||
|colspan=3|[[File:World4-AStarCoin2P1.jpg|200px]]<br>'''[[Fliprus Lake]]''' | |||
|colspan=3|[[File:CooliganFields1.jpg|200px]]<br>'''[[Cooligan Fields]]''' | |||
|- | |||
!rowspan=2|Expert Pack<br>[[File:NSMBU Expert Pack Icon.png|175px]]<br>★★★★★ | |||
!colspan=2|Course 1 | |||
!colspan=2|Course 2 | |||
!colspan=2|Course 3 | |||
|- | |||
|colspan=2|[[File:Ghost Painting MarioWiiU.png|200px]]<br>'''[[Painted Swampland]]''' | |||
|colspan=2|[[File:Raining Debris NSMBU.png|200px]]<br>'''[[Meteor Moat]]''' | |||
|colspan=2|[[File:World5-CStarCoin1.jpg|200px]]<br>'''[[Iggy's Volcanic Castle]]''' | |||
|- | |||
!rowspan=2|Superstar Pack<br>[[File:NSMBU Superstar Pack Icon.png|175px]]<br>★★★★★ | |||
!colspan=3|Course 1 | |||
!colspan=3|Course 2 | |||
|- | |||
|colspan=3|[[File:NSMBU 4-HammerswingCaverns.Still001.jpg|200px]]<br>'''[[Hammerswing Caverns]]''' | |||
|colspan=3|[[File:NSMBU 7-LakituLakutiLakitu.Still001.jpg|200px]]<br>'''[[Lakitu! Lakitu! Lakitu!]]''' | |||
|- | |||
!rowspan=2|Random Pack<br>[[File:NSMBU Random Pack Icon.png|175px]] | |||
!colspan=3 style="height:20px"|Course 1 | |||
!colspan=3 style="height:20px"|Course 2 | |||
|- | |||
|colspan=5|Randomized | |||
|} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <center><gallery> | ||
File:WiiU NewMarioU 2 imge01 E3.png|Boost Mode in action. | |||
</gallery> | </gallery></center> | ||
==Names in | ==Names in Other Languages== | ||
{{ | {{Foreignname | ||
| | |Fra=Mode Coup de Pouce | ||
|FraM=Helping Hand mode | |||
| | |||
|Ger=Boost-Modus | |Ger=Boost-Modus | ||
| | |Dut=Boost-Stand | ||
|Ita=Gioco assistito | |Ita=Gioco assistito | ||
| | |SpaE=Partida Turbo | ||
|SpaEM=Turbocharger game | |||
|Por=Modo Assistido | |Por=Modo Assistido | ||
|PorM=Assisted Mode | |PorM=Assisted Mode | ||
|Rus=Режим Поддержки | |Rus=Режим Поддержки | ||
| | |Jap=ブーストモード | ||
}} | }} | ||
==Trivia== | |||
*The icons on the blocks spawned via Boost Mode are the same as the four symbols used to sync the [[Wii U]] console and GamePad during the system setup. | |||
{{BoxTop}} | |||
{{NSMBU}} | {{NSMBU}} | ||
[[Category:Game | [[Category:Game Mechanics]] | ||
[[Category:New Super Mario Bros. U]] | [[Category:New Super Mario Bros. U]] | ||