Editing Boomsday Machine Daredevil Run

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'''Boomsday Machine Daredevil Run''' is the second mission of [[Bowser Jr.'s Boom Bunker]] in ''[[Super Mario Galaxy 2]]''. This mission will become available if the player collected the [[Comet Medal]] in the [[Bowser Jr.'s Boomsday Machine|previous mission]] and when a [[Prankster Comet]] is in orbit.
'''Boomsday Machine Daredevil Run''' is the second mission of [[Bowser Jr.'s Boom Bunker]] in ''[[Super Mario Galaxy 2]]''. This mission will become available if the player collected the [[Comet Medal]] in the [[Bowser Jr.'s Boomsday Machine|previous mission]] and when a [[Prankster Comet]] is in orbit.
==Mission==
==Mission==
For this mission, the player has to do the entirety of the first mission, though this time, the player only has one piece of health. The objective and layout of the mission is the same as the previous, except the planet with the moving platforms is replaced with a planet made of [[dark matter]] with [[Dry Bones]] and a moving platform that goes through raised portions of the dark matter. After the platform is an area where the player needs to use a [[Cloud Flower]] to progress to the [[Launch Star]] that will send the player to the arena where the [[Boomsday Machine]] is fought once more, which uses the same tactics and has the same method of defeating it as the last battle. The [[Checkpoint Flag]] has been moved to the planet with Dark Matter.
For this mission, the player has to do the entirety of the first mission, though this time, the player only has one piece of health. The objective and layout of the mission is the same as the previous, except the planet with the moving platforms is replaced with a planet made of [[dark matter]] with [[Dry Bones]] and a moving platform that goes through raised portions of the dark matter. After the platform is an area where the player needs to use a [[Cloud Flower]] to progress to the [[Launch Star]] that will send the player to the arena where the [[Boomsday Machine]] is fought once more, which uses the same tactics and has the same method of defeating it as the last battle.


==Enemies==
==Enemies==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=デスマッチ!クッパJr.の最終兵器?!
|Jap=デスマッチ!クッパJr.の最終兵器?!
|JpnR=Desu Matchi! Kuppa Junia no Saishū Heiki?!
|JapR=Desu Matchi! Kuppa Junia no Saishū Heiki?!
|JpnM=Death Match! Bowser Jr.'s Final Weapon?!
|JapM=Death Match! Bowser Jr.'s Final Weapon?!
|SpaA=¡Muerte súbita! El bastión de Bowser Jr.
|SpaA=¡Muerte súbita! El bastión de Bowser Jr.
|SpaAM=Sudden death! Bowser Jr.'s bastion
|SpaAM=Sudden death! Bowser Jr.'s bastion
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}}
}}


==Notes==
==Trivia==
*During the section before the boss in this mission, the music theme "Tension" is used instead of the same one as [[Bowser Jr.'s Fiery Flotilla]] as heard in the normal mission.
*During the section before the boss in this mission, the music theme "Tension" is used instead of the same one as [[Bowser Jr.'s Fiery Flotilla]] as heard in the normal mission.
{{SMG2 missions}}
{{SMG2 missions}}
[[Category:Super Mario Galaxy 2 missions]]
[[Category:Super Mario Galaxy 2 missions]]

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