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{{ | {{GBoss-infobox | ||
|image=[[File:Boomsday Machine.png| | |image=[[File:Bowser Jr.'s Boomsday Machine.png|200px]]<br>Cloud Mario, against the '''Boomsday Machine'''. | ||
| | |world=World 5 | ||
| | |galaxy=[[Bowser Jr.'s Boom Bunker]] | ||
|level=Bowser Jr.'s Boomsday Machine<br>Boomsday Machine Daredevil Run | |||
|star=[[File:Smg2 icon grandstar.png|20px]][[File:Smg2 icon prankstercomet.png|20px]] | |||
}} | }} | ||
{{quote| | {{quote|Time to break out my Boomsday Machine! I'll just relax in my comfy cockpit and watch you go BOOM!|Bowser Jr.|Super Mario Galaxy 2}} | ||
The '''Boomsday Machine''' is a castle-like boss that appears in the game ''[[Super Mario Galaxy 2]]''. It has three [[Firebar]]s circling around it and the top section has a a spinning-like mechanism. It is fought in the level [[Bowser Jr.'s Boom Bunker]]. The music heard during this battle is the same as in the [[Bowser Jr.'s Airship Armada]] battle. [[Megahammer]]'s remains are found here, which scares the [[Toad Brigade]]. | |||
The second round is much like the first, but now the tower | There are ample [[Cloud Flower]]s around the area to grab. Ascending these and using them to get to the top of the tower is what this battle is all about. For the first round, [[Cloud Mario]] must run for one of the updrafts and [[spin]] to create cloud and ride it to the Cloud Flower refill. From here, he can long jump to the top of the Boomsday Machine with the help of a few cloud platforms. He should try to jump slightly diagonally to avoid the cloud-zapping yellow projectiles. Once Cloud Mario reaches the top of the tower, ground pound the glass. The second round is much like the first, but now the tower will attempt to vacuum the area, pulling the clouds out from under Cloud Mario's feet. Cloud Mario should still be able to just long jump to the top of the tower in the same manner, he should just be ready to make a backup platform if he gets sucked up. Cloud Mario also need to watch out for an electric shield that covers Bowser Jr.'s dome periodically when he is sucking up Clouds. He may have to use a cloud platform to wait this out before making his second attack. In the final round, the tower goes mobile. This will makes Cloud Mario's climb to the top more difficult, since Bowser Jr.'s dome is much higher up, but the moving tank doesn't present that much more of a threat. He still needs to watch out for yellow projectiles, the spinning fire wheel and the vacuum attack, but Cloud Mario should really focus on climbing. The fire on the Boomsday Machine will also destroy Mario's clouds. | ||
Once Cloud Mario reaches the top of an updraft, he needs to use the Cloud Flower refill to get to an even higher cloud tier. He should use long jumps to get to the distant cloud and he can score another refill. From here he can reach the brittle dome with his cloud platform recharge. Ground Pound the glass dome a third time to take Bowser Jr. out. | |||
==Names in Other Languages== | |||
{{br| | {{foreignname | ||
|Jap=カトルキャッスル<br>''batoru kyassuru'' | |||
|JapM=Battle Castle | |||
|FraE=Tank Cataboum | |||
|FraEM=Cataboum Tank; Cataboum is pun on "catastrophe" and the onomatopoeia "boum" | |||
|Ita=Torrattacco | |||
|ItaM=Attack Tower}} | |||
== | ==Trivia== | ||
*Boomsday is a pun of the word "boom" and "doomsday". | |||
*The Boomsday Machine is very similar to the [[Undergrunt Gunner]]s' tanks from the first game, from appearance, and the fact that the enemy sits in a glass cockpit at the top. The Boomsday Machine, however, resembles the [[Toy Time Galaxy]]'s Undergrunt Gunner the most, since that one is even taller than the other tanks and they both shoot the plasma balls. | |||
*The music heard while battling the Boomsday Machine is the same as the music from Bowser Jr.'s battle at [[Bowser Jr.'s Airship Armada]] from [[Super Mario Galaxy|the first game]]. | |||
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{{SMG2}} | {{SMG2}} | ||
[[Category: | [[Category:Bosses]] | ||
[[Category: | [[Category:Super Mario Galaxy 2]] | ||