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[[File:Boomsday Machine.png|thumb|Artwork of the Boomsday Machine from ''Super Mario Galaxy 2'']]
{{GBoss-infobox
{{quote|My {{color|blue|dad}}'s gonna get angry if I let [[Mario|you]] get another {{icon|SMG2-StarGrand}}... Time to break out my Boomsday Machine! I'll just relax in my comfy {{color|red|cockpit}} and watch you go BOOM!|Bowser Jr.|Super Mario Galaxy 2}}
|image=[[File:Bowser Jr.'s Boomsday Machine.png|200px]]<br>Cloud Mario, against the '''Boomsday Machine'''.
The '''Boomsday Machine''' is a castle-like tank invented by [[Bowser Jr.]] that appears in ''[[Super Mario Galaxy 2]]''. The first part of its name is a portmanteau of the onomatopoeia "boom" and the word "doomsday." The machine has three [[Fire Bar]]s circling around it, and the top section has a spinning turret mechanism. The machine is fought in the galaxy [[Bowser Jr.'s Boom Bunker]]. The music heard during this battle is the same as in the [[Bowser Jr.'s Airship Armada]] battle.
|world=World 5
|galaxy=[[Bowser Jr.'s Boom Bunker]]
|level=Bowser Jr.'s Boomsday Machine<br>Boomsday Machine Daredevil Run 
|star=[[File:Smg2 icon grandstar.png|20px]][[File:Smg2 icon prankstercomet.png|20px]]
}}
{{quote|Time to break out my Boomsday Machine! I'll just relax in my comfy cockpit and watch you go BOOM!|Bowser Jr.|Super Mario Galaxy 2}}


[[File:Bowser Jrs Boomsday Machine.png|thumb|left|200px|Cloud Mario, fighting the Boomsday Machine]]
The '''Boomsday Machine''' is a castle-like boss that appears in the game ''[[Super Mario Galaxy 2]]''. It has three [[Firebar]]s circling around it and the top section has a a spinning-like mechanism. It is fought in the level [[Bowser Jr.'s Boom Bunker]]. The music heard during this battle is the same as in the [[Bowser Jr.'s Airship Armada]] battle.
There are ample [[Cloud Flower]]s around the area to grab. The player must use [[Cloud Mario]]'s ability to ascend the battlefield and get to the top of the Boomsday Machine. For the first round, the player must [[dash|run]] for one of the updrafts and then [[spin]] to create a cloud and ride it upwards. From there, [[Mario]] can traverse across the various clouds scattered throughout the battlefield, using his cloud-making ability to assist himself. Once the player reaches the top of the tower, they must damage the machine by [[Ground Pound|ground-pound]]ing the glass. If Mario stands on the glass cockpit for too long, Bowser Jr. will spin his launcher to knock Mario off.


The second round is much like the first, but now the tower attempts to vacuum the area, pulling the clouds out from under the player's feet. The player should still be able to just [[Long Jump|long-jump]] to the top of the tower in the same manner. The player also needs to watch out for an electric shield that covers Bowser Jr.'s dome periodically when he is sucking up clouds.
There are ample [[Cloud Flower]]s around the area to grab. Mario must use his [[Cloud Mario]] ability to ascend the battlefield and get to the top of the Boomsday Machine. For the first round, [[Cloud Mario]] must run for one of the updrafts and [[spin]] to create a cloud and ride it upwards. From here, he can traverse across the various clouds scattered throughout the battlefield, using his cloud-making ability to assist him. Once Cloud Mario reaches the top of the tower, he must damage the machine by [[Ground Pound]]ing the glass.


[[File:SMG2 Bowser Jr Boomsday Machine Full.png|200px|thumb|left|Cloud Mario, fighting the final form of the Boomsday Machine]]
The second round is much like the first, but now the tower will attempt to vacuum the area, pulling the clouds out from under Cloud Mario's feet. Cloud Mario should still be able to just long jump to the top of the tower in the same manner, he should just be ready to make a backup platform if he gets sucked up. Cloud Mario also needs to watch out for an electric shield that covers Bowser Jr.'s dome periodically when he is sucking up Clouds. He may have to use a cloud platform to wait this out before making his second attack.
In the final round, the tower goes mobile. This makes the player's climb to the top more difficult, since Bowser Jr.'s cockpit is much higher up. The player still needs to avoid coming in contact with the yellow projectiles, the spinning fire wheel, and the vacuum attack. The fire on the Boomsday Machine also destroys the player's clouds. Once the player reaches the top of an updraft, they need to use the Cloud Flower refill to get to an even higher cloud tier. They should use long jumps to get to the distant cloud, and they can score another refill. From there, the player can reach the dome with their cloud platform recharge. Once the player arrives at the glass dome, they must ground-pound it a third time, which destroys the machine and reveals the [[Grand Star]].


Mario faces this boss twice, with the second match being under a [[Prankster Comet|Daredevil Comet]]'s conditions.
In the final round, the tower goes mobile. This will makes Cloud Mario's climb to the top more difficult, since Bowser Jr.'s dome is much higher up, but the moving tank doesn't present that much more of a threat. He still needs to watch out for yellow projectiles, the spinning fire wheel and the vacuum attack, but Cloud Mario should really focus on climbing. The fire on the Boomsday Machine will also destroy Mario's clouds.
{{br|left}}


==Statistics==
Once Cloud Mario reaches the top of an updraft, he needs to use the Cloud Flower refill to get to an even higher cloud tier. He should use long jumps to get to the distant cloud and he can score another refill. From here he can reach the brittle dome with his cloud platform recharge. Once Mario reaches the top of the machine for a third time, he must [[Ground Pound]] the glass dome a third time to finally take Bowser Jr. out.
{{SMG2 boss
|image=[[File:Boomsday Machine.png|200px]]
|world=[[World 5 (Super Mario Galaxy 2)|World 5]]
|galaxy=[[Bowser Jr.'s Boom Bunker]]
|mission=[[Bowser Jr.'s Boomsday Machine]]<br>[[Boomsday Machine Daredevil Run]]
|reward=[[File:Smg2 icon grandstar.png|link=Grand Star]][[File:Smg2 icon prankstercomet.png|link=Prankster Comet]]
}}


==Additional names==
Mario faces this boss twice, with the second match being under a [[Prankster Comet|Daredevil Comet]]'s conditions.
===Internal names===
{{internal names
|game1=''[[Super Mario Galaxy 2]]''
|file1=<tt>ObjectData/KoopaJrCastle.arc</tt>
|name1=KoopaJrCastle
|meaning1=Bowser Jr. Castle
|game2=''Super Mario Galaxy 2''
|file2=<tt>SystemData/ObjNameTable.arc/ObjNameTable.tbl</tt>
|name2=クッパJrキャッスル (''Kuppa Jr Kyassuru'')
|meaning2=Bowser Jr. Castle
}}


===Names in other languages===
==Names in Other Languages==
{{foreign names
{{foreignname
|Jpn=バトルキャッスル
|Jap=カトルキャッスル<br>''batoru kyassuru''
|JpnR=Batoru Kyassuru
|JapM=Battle Castle
|JpnM=Battle Castle
|FraE=Tank Cataboum
|FreE=Tank Cataboum
|FraEM=Cataboum Tank; Cataboum is pun on "catastrophe" and the onomatopoeia "boum"
|FreEM=Cataboum Tank; Cataboum is portmanteau of "catastrophe" and the onomatopoeia "boum"
|Ita=Torrattacco
|Ita=Torrattacco
|ItaM=Attack Tower
|ItaM=Attack Tower
|Ger=Megamurks-Maschine
|Ger=Megamurks-Maschine
|GerM=Mega butch-Machine
|GerM=Mega butch-Machine}}
|Spa=Tanquetorreta
 
|SpaM=Tankturret
==Trivia==
|Kor=배틀캐슬
*The Boomsday Machine is very similar to the [[Undergrunt Gunner]]s' tanks from the first game, from appearance, and the fact that the enemy sits in a glass cockpit at the top. The Boomsday Machine, however, resembles the [[Toy Time Galaxy]]'s Undergrunt Gunner the most, since that one is even taller than the other tanks and they both shoot the plasma balls.
|KorR=Baeteul-kaeseul
*The Boomsday Machine's name is a portmanteau of the onomatopoeia, ''boom'', and the word, ''doomsday''.
|KorM=Battle Castle
<br clear=all>
|
}}
{{SMG2}}
{{SMG2}}
[[Category:Super Mario Galaxy 2 bosses]]
[[Category:Bosses]]
[[Category:Super Mario Galaxy 2]]
[[Category:Vehicles]]
[[Category:Vehicles]]
[[it:Torrattacco]]
[[Category:Villains' Items]]
[[de:Megamurksmaschine]]
[[Category:Koopa Troop Weapons]]

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