Editing Boomsday Machine

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{{SMG boss infobox
Bowser Jr.'s Boomsday Machine is a castle-like boss who appears to be in the game [[Super Mario Galaxy 2]].It is fought in Bowser Jr.'s Boom Bunker.[[Bowser Jr]].'s new ride is a fireball-spewing tower of death. There are ample [[Cloud Flowers]] around the area to grab. Note:the three updrafts that lead to clouds high above. Ascending these and using them to get to the top of the tower is what this battle is all about.For the first round,[[Mario]] must run for one of the updrafts, [[spin]] to create cloud and ride it to the Cloud Flower refill. From here you can long-[[jump]] to the top of the Boomsday Machine with the help of a few cloud platforms. Try to jump slightly diagonally so you avoid the cloud-zapping yellow projectiles.Once Mario reaches the top of the tower, ground-pound the glass. You need to do this two more times!The second round is much like the first, but now the tower will attempt to vacuum the area, pulling the clouds out from under your feet. Mario should still be able to just long-jump to the top of the tower in the same manner, just be ready to make a backup platform if Mario gets sucked up.Mario also need to watch out for an electric shield that covers Bowser Jr.'s dome periodically. You may have to use a cloud platform to wait this out before making your second attack.In the final round, the tower goes mobile. This makes your climb to the top more difficult, since Jr.'s dome is much higher up, but the moving tank doesn't present that much more of a threat. You still need to watch out for yellow projectiles, the spinning fire wheel and the vacuum attack, but you should really focus on climbing.
|image=[[File:Boomsday Machine.png|270px]]
|world=[[World 5 (Super Mario Galaxy 2)|World 5]]
|galaxy=[[Bowser Jr.'s Boom Bunker]]
|mission=[[Bowser Jr.'s Boomsday Machine]]<br>[[Boomsday Machine Daredevil Run]]
|star=[[File:Smg2 icon grandstar.png|20px|link=Bowser Jr.'s Boomsday Machine]][[File:Smg2 icon prankstercomet.png|20px|link=Boomsday Machine Daredevil Run]]
}}
{{quote|[[Bowser|My dad]]'s gonna get angry if I let [[Mario|you]] get another [[Grand Star]]... Time to break out my Boomsday Machine! I'll just relax in my comfy cockpit and watch you go BOOM!|Bowser Jr.|Super Mario Galaxy 2}}
The '''Boomsday Machine''' is a castle-like tank invented by [[Bowser Jr.]] that appears in ''[[Super Mario Galaxy 2]]''. It has three [[Fire Bar]]s circling around it and the top section has a spinning turret mechanism. It is fought in the level [[Bowser Jr.'s Boom Bunker]]. The music heard during this battle is the same as in the [[Bowser Jr.'s Airship Armada]] battle. Its name is a portmanteau of the onomatopoeia "boom" and "doomsday".


[[File:Bowser Jrs Boomsday Machine.png|thumb|left|200px|Cloud Mario, fighting the Boomsday Machine]]
Once you reach the top of an updraft, you need to use the Cloud Flower refill to get to an even higher cloud tier. Use long jumps to get to the distant cloud and you can score another refill. From here you can reach the brittle dome with your cloud platform recharge. Ground-pound the glass dome a third time to take Bowser Jr. out.
There are ample [[Cloud Flower]]s around the area to grab. The player must use [[Cloud Mario]]'s ability to ascend the battlefield and get to the top of the Boomsday Machine. For the first round, they must run for one of the updrafts and [[spin]] to create a cloud and ride it upwards. From here, he can traverse across the various clouds scattered throughout the battlefield, using his cloud-making ability to assist him. Once they reaches the top of the tower, they must damage the machine by [[Ground Pound]]ing the glass. If Mario stands on the glass cockpit for too long, Bowser Jr. will spin his launcher to knock Mario off.
 
The second round is much like the first, but now the tower will attempt to vacuum the area, pulling the clouds out from under the player's feet. They should still be able to just long jump to the top of the tower in the same manner. The player also needs to watch out for an electric shield that covers Bowser Jr.'s dome periodically when he is sucking up Clouds.
 
[[File:SMG2 Bowser Jr Boomsday Machine Full.png|200px|thumb|left|Cloud Mario, fighting the final form of the Boomsday Machine]]
In the final round, the tower goes mobile. This makes the player's climb to the top more difficult, since Bowser Jr.'s cockpit is much higher up. They still need to avoid coming in contact with the yellow projectiles, the spinning fire wheel and the vacuum attack. The fire on the Boomsday Machine will also destroy the player's clouds.
 
Once the player reaches the top of an updraft, they need to use the Cloud Flower refill to get to an even higher cloud tier. They should use long jumps to get to the distant cloud and they can score another refill. From here they can reach the dome with their cloud platform recharge. Once the player arrives at the glass dome, they must [[Ground Pound]] it a third time, which destroys the machine and reveals the [[Grand Star]].
 
Mario faces this boss twice, with the second match being under a [[Prankster Comet|Daredevil Comet]]'s conditions.
{{br|left}}
 
==Additional names==
===Internal names===
{{internal names
|game1=''[[Super Mario Galaxy 2]]''
|file1=<tt>ObjectData/KoopaJrCastle.arc</tt>
|name1=KoopaJrCastle
|meaning1=Bowser Jr. Castle
|game2=''Super Mario Galaxy 2''
|file2=<tt>SystemData/ObjNameTable.arc/ObjNameTable.tbl</tt>
|name2=クッパJrキャッスル (''Kuppa Jr Kyassuru'')
|meaning2=Bowser Jr. Castle
}}
 
===Names in other languages===
{{foreign names
|Jap=バトルキャッスル
|JapR=Batoru Kyassuru
|JapM=Battle Castle
|FreE=Tank Cataboum
|FreEM=Cataboum Tank; Cataboum is pun on "catastrophe" and the onomatopoeia "boum"
|Ita=Torrattacco
|ItaM=Attack Tower
|Ger=Megamurks-Maschine
|GerM=Mega butch-Machine
|Spa=Tanquetorreta
|SpaM=Tankturret
|Kor=배틀캐슬
|KorR=Baeteul-kaeseul
|KorM=Battle Castle
|
}}
{{SMG2}}
[[Category:Super Mario Galaxy 2 bosses]]
[[Category:Vehicles]]
[[it:Torrattacco]]
[[de:Megamurksmaschine]]

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