Editing Boom Boom

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{{distinguish|Bunbun|Goom Goom}}
{{distinguish|Bunbun|Goom Goom}}
{{species infobox
{{species infobox
|image=[[File:Boom Boom SMR.png|180px]]<br>Artwork from ''[[Super Mario Run]]''
|image=[[File:Boom Boom SMR.png|180px]]<br>Artwork of Boom Boom in ''[[Super Mario Run]]''
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
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}}
}}
'''Boom Boom''' (sometimes stylized as '''Boom-Boom''' or '''BOOM-BOOM'''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=June 1990|title=''Super Mario Bros. 3'' Nintendo Power Strategy Guide|page=9}}</ref>) is one of [[Bowser]]'s main henchmen in some games of the [[Super Mario (series)|''Super Mario'']] series. While Boom Boom is often portrayed as an individual character, it is sometimes shown that there are multiple Boom Booms. Boom Boom debuted in ''[[Super Mario Bros. 3]]'', where he often battles Mario or [[Luigi]] in [[fortress]]es. Boom Boom then later made his return appearance in ''[[Super Mario 3D Land]]'' as one of the two secondary antagonists who often appears in [[airship]]s, along with his female partner [[Pom Pom]]. After ''Super Mario 3D Land'', Boom Boom reappeared in later games more often. Compared to [[Koopa (Bowser's species)|Bowser's species]], he has a complete shell instead of a carapace not directly connected to his plastron, and the shell itself may or may not have spikes on it, depending on the game. Additionally, he has enormous hands that he swings around as fists as his primary form of attack.
'''Boom Boom''' (sometimes stylized as '''Boom-Boom''' or '''BOOM-BOOM'''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=June 1990|title=''Super Mario Bros. 3'' Nintendo Power Strategy Guide|page=9}}</ref>) is one of [[Bowser]]'s main henchmen in some games of the [[Super Mario (series)|''Super Mario'']] series. While Boom Boom is often portrayed as an individual character, it is sometimes shown that there are multiple Boom Booms. Boom Boom debuted in ''[[Super Mario Bros. 3]]'', where he often battles Mario or [[Luigi]] in [[fortress]]es. Boom Boom then later made his return appearance in ''[[Super Mario 3D Land]]'' as one of the two secondary antagonists who often appears in [[airship]]s, along with his female partner [[Pom Pom]]. After ''Super Mario 3D Land'', Boom Boom reappeared in later games more often. Compared to [[Koopa (Bowser's species)|Bowser's species]], he has a complete shell instead of a carapace not directly connected to his plastron, and the shell itself may or may not have spikes on it, depending on the game. Additionally, he has enormous hands that he swings around as fists as his primary form of attack.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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Boom Boom is a recurring boss within ''Super Mario Bros. 3''. He helps Bowser and the [[Koopalings]] invade the [[Mushroom World]]'s seven kingdoms. Boom Boom appears in the fortresses of each kingdom, fighting Mario and Luigi to prevent them from going any closer to the Koopalings. However, the Mario Bros. prevail, and his fortresses get destroyed thanks to the [[magic ball]]s he dropped. After he fails to protect the Koopalings, Boom Boom also appears in many levels in [[Dark Land]]; specifically in [[World 8-Fortress]] and all the [[Dark Land#Battleships|battleships]], [[airship]]s, and [[tank]]s - except for the first tank set, which is instead manned by a [[Boomerang Bro]]. Due to palette inconsistencies between locations in the original version, he appears dark brown in most places, blue and gray in {{world link|2|fort|World 2-Fortress}}, tan with white details in {{world link|6|fort|World 6-Fortress 2}} 2, and tan with lighter tan details in vehicle levels, though later versions have him consistently tan.
Boom Boom is a recurring boss within ''Super Mario Bros. 3''. He helps Bowser and the [[Koopalings]] invade the [[Mushroom World]]'s seven kingdoms. Boom Boom appears in the fortresses of each kingdom, fighting Mario and Luigi to prevent them from going any closer to the Koopalings. However, the Mario Bros. prevail, and his fortresses get destroyed thanks to the [[magic ball]]s he dropped. After he fails to protect the Koopalings, Boom Boom also appears in many levels in [[Dark Land]]; specifically in [[World 8-Fortress]] and all the [[Dark Land#Battleships|battleships]], [[airship]]s, and [[tank]]s - except for the first tank set, which is instead manned by a [[Boomerang Bro]]. Due to palette inconsistencies between locations in the original version, he appears dark brown in most places, blue and gray in {{world-link|2|fort|World 2-Fortress}}, tan with white details in {{world-link|6|fort|World 6-Fortress 2}} 2, and tan with lighter tan details in vehicle levels, though later versions have him consistently tan.


In battle, Boom Boom begins by simply walking left and right towards Mario while flailing his arms, occasionally crouching down and revealing his large spikes, then bouncing back into his attacking behavior. After being hit, he either starts to charge and jump very high or flies with his winged arms; the latter strategy first appeared in [[Water Land]]'s first fortress. After a second hit, Boom Boom walks left and right again but very quickly, possibly as a desperation tactic, no longer crouches, and loses his wings if he had any. After the third hit, he releases a [[magic ball]] that destroys the fortress Boom Boom is in when Mario or Luigi touch it, and either opens a lock or makes a bridge appear elsewhere on the map.  
In battle, Boom Boom begins by simply walking left and right towards Mario, occasionally crouching down and revealing his large spikes, then leaping. After being hit, he either starts to charge and jump very high or flies with his winged arms; the latter strategy first appeared in [[Water Land]]'s first fortress. After a second hit, Boom Boom walks left and right again, but very quickly, possibly as a desperation tactic. After the third hit, he releases a magic ball, which destroys the fortress Boom Boom is in when Mario or Luigi touch it, and opens a lock or makes a bridge appear elsewhere on the map. Boom Boom can be defeated either from three [[stomp]]s, being hit by five of [[Fire Mario]]'s [[fireball]]s, or from five of [[Fire Mario]]'s [[hammer]]s (though he can do with as little as one hammer if the aim is precise enough).
 
Boom Boom can be defeated either from three [[stomp]]s, being hit by five of [[Fire Mario]]'s [[fireball]]s, or from five of [[Fire Mario]]'s [[hammer]]s (though he can do with as little as one hammer if the aim is precise enough, with the sound of it connecting multiple times rapidly playing; this is likely a side effect of the hammer traveling through him rather than vanishing on impact like the fireball, so each of the smaller sprites making up Boom Boom count as a separate "hit" if the hammer touches them all).


Because of ambiguity in the language used in the instruction manuals of ''Super Mario Bros. 3'' and its [[Reissue|ports]], it is unknown whether there is a different Boom Boom in each fortress or if they are all the same one. However, two [[World-e]] levels ([[Swinging Bars of Doom]] and [[Ice Cubed]]) in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' have the player fight two Boom Booms at once. He also acts as the key art for the World-e level [[Treacherous Halls]].
Because of ambiguity in the language used in the instruction manuals of ''Super Mario Bros. 3'' and its [[Reissue|ports]], it is unknown whether there is a different Boom Boom in each fortress or if they are all the same one. However, two [[World-e]] levels ([[Swinging Bars of Doom]] and [[Ice Cubed]]) in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' have the player fight two Boom Booms at once. He also acts as the key art for the World-e level [[Treacherous Halls]].
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[File:SM3DL - Pom Pom and Boom Boom Artwork.png|thumb|left|Boom Boom with Pom Pom in ''[[Super Mario 3D Land]]'']]
[[File:SM3DL - Pom Pom and Boom Boom Artwork.png|thumb|left|Boom Boom with Pom Pom in ''[[Super Mario 3D Land]]'']]
Boom Boom is a recurring boss within ''[[Super Mario 3D Land]]''. He has a new, boomerang-wielding partner named [[Pom Pom]], as well as having an audible voice for the first time, which is quite deep. In an interview, Koichi Hayashida explained that "when [[Tanooki Mario]] appeared, some members of the team wanted to include Boom Boom and the Koopalings. Then we created a type of gameplay where the enemy follows as you run around the room, and we thought this would be interesting, so we used Boom Boom to put it into the game."<ref>{{cite|author=Drake, Audrey|date=November 30, 2011|url=www.ign.com/articles/2011/11/30/the-creation-of-super-mario-3d-land|title=The Creation of Super Mario 3D Land|publisher=IGN|accessdate=September 3, 2023|archive=web.archive.org/web/20121003063901/https://www.ign.com/articles/2011/11/30/the-creation-of-super-mario-3d-land|language=en}}</ref> Boom Boom, Pom Pom, Bowser, along with the rest of his minions, invade the [[Mushroom Kingdom]] to kidnap [[Princess Peach]], and take most of the [[Super Leaf|Super Leaves]] during a storm. Mario receives a letter from Bowser and goes after them. After the defeat of the first [[Tail Bowser]], Boom Boom appears in some airships, where he encounters and fights Mario. In [[World 2-Airship (Super Mario 3D Land)|World 2-Airship]], Boom Boom faces Mario in a flat windowed cabin arena, while in [[World 3-Airship (Super Mario 3D Land)|World 3's airship]], Boom Boom fights in a more mechanical arena with a floor comprised of two conveyor belts: one running to the left in the upper half of the room, and one running right on the lower half. Like most bosses, Boom Boom can return after each defeat - after he is defeated in Worlds 2 and 3, Pom Pom replaces him in Worlds 4 and 6. In battle, Boom Boom spins wildly with his arms and fists to hurt Mario which makes his head more difficult to stomp, but after doing this for a while, he becomes dizzy and vulnerable. He is also still vulnerable to fireballs from [[Fire Mario]], now in addition to the tail swipe of [[Tanooki Mario]] and boomerangs from [[Boomerang Mario]] - a single tail strike counts as one hit, while it takes five fireballs or boomerang hits to do the same. When hit, Boom Boom can also attack by retreating into his large shell and then spinning fast in random directions, in a similar fashion to the [[Koopalings]] when they are hit by the player in ''[[New Super Mario Bros. Wii]]''. After taking three hits (or up to 15, with projectile attacks) Boom Boom, defeated, will vanish while releasing ten [[coin]]s. Boom Boom also receives a unique boss theme in this game; [[list of Super Mario 3D Land pre-release and unused content|in the demo version of the game at E3 2011]], he instead used a version of the music used by bosses such as [[Peewee Piranha]] in ''[[Super Mario Galaxy 2]]''.<ref>{{cite|url=youtu.be/NfUXxE8LY8g?t=72|timestamp=01:12|title=''Super Mario 3D Land'' World 2-5 with Audio (E3 2011) 3DS|author=Nintendo World Report|date=June 10, 2011|publisher=YouTube|accessdate=June 24, 2024|language=en-us}}</ref>
Boom Boom is a recurring boss within ''[[Super Mario 3D Land]]''. He has a new, boomerang-wielding partner named [[Pom Pom]], as well as having an audible voice for the first time, which is quite deep. In an interview, Koichi Hayashida explained that "when [[Tanooki Mario]] appeared, some members of the team wanted to include Boom Boom and the Koopalings. Then we created a type of gameplay where the enemy follows as you run around the room, and we thought this would be interesting, so we used Boom Boom to put it into the game."<ref>{{cite|author=Drake, Audrey|date=November 30, 2011|url=www.ign.com/articles/2011/11/30/the-creation-of-super-mario-3d-land|title=The Creation of Super Mario 3D Land|publisher=IGN|accessdate=September 3, 2023|archive=web.archive.org/web/20121003063901/https://www.ign.com/articles/2011/11/30/the-creation-of-super-mario-3d-land|language=en}}</ref> Boom Boom, Pom Pom, Bowser, and the Koopa Troop, invade the [[Mushroom Kingdom]] to kidnap [[Princess Peach]], and take most of the [[Super Leaf|Super Leaves]] during a storm. Mario receives a letter from Bowser and goes after them. After the defeat of the first [[Tail Bowser]], Boom Boom appears in some airships, where he encounters and fights Mario. In [[World 2-Airship (Super Mario 3D Land)|World 2-Airship]], Boom Boom faces Mario in a flat windowed cabin arena, while in [[World 3-Airship (Super Mario 3D Land)|World 3's airship]], Boom Boom fights in a more mechanical arena with a floor comprised of two conveyor belts: one running to the left in the upper half of the room, and one running right on the lower half. Like most bosses, Boom Boom can return after each defeat - after he is defeated in Worlds 2 and 3, Pom Pom replaces him in Worlds 4 and 6. In battle, Boom Boom spins wildly with his arms and fists to hurt Mario which makes his head more difficult to stomp, but after doing this for a while, he becomes dizzy and vulnerable. He is also still vulnerable to fireballs from [[Fire Mario]], now in addition to the tail swipe of [[Tanooki Mario]] and boomerangs from [[Boomerang Mario]] - a single tail strike counts as one hit, while it takes five fireballs or boomerang hits to do the same. When hit, Boom Boom can also attack by retreating into his large shell and then spinning fast in random directions, in a similar fashion to the [[Koopalings]] when they are hit by the player in ''[[New Super Mario Bros. Wii]]''. After taking three hits (or up to 15, with projectile attacks) Boom Boom, defeated, will vanish while releasing ten [[coin]]s. Boom Boom also receives a unique boss theme in this game; [[list of Super Mario 3D Land pre-release and unused content|in the demo version of the game at E3 2011]], he instead used a version of the music used by bosses such as [[Peewee Piranha]] in ''[[Super Mario Galaxy 2]]''.<ref>{{cite|url=youtu.be/NfUXxE8LY8g?t=72|timestamp=01:12|title=''Super Mario 3D Land'' World 2-5 with Audio (E3 2011) 3DS|author=Nintendo World Report|date=June 10, 2011|publisher=YouTube|accessdate=June 24, 2024|language=en-us}}</ref>


Eventually, Princess Peach attempts to escape from Bowser, but Boom Boom and Bowser's minions chase her down, recapture her, and lock her within a cage. He returns in the [[World 7-Airship (Super Mario 3D Land)|airship of World 7]] and battles Mario for the final time of the main adventure, still using his own theme, but now joined by Pom Pom. In this battle, Pom Pom stands on an elevated red portion of the arena while Boom Boom fights on the blue floor below, with the former's boomerangs adding an additional hazard while trying to jump on Boom Boom. If Pom Pom is defeated first, the elevated floor will fall to Boom Boom's level, giving him a full arena for the rest of the fight. Both are defeated in the end, however.
Eventually, Princess Peach attempts to escape from Bowser, but Boom Boom and the Koopa Troop chase her down, recapture her, and lock her within a cage. He returns in the [[World 7-Airship (Super Mario 3D Land)|airship of World 7]] and battles Mario for the final time of the main adventure, still using his own theme, but now joined by Pom Pom. In this battle, Pom Pom stands on an elevated red portion of the arena while Boom Boom fights on the blue floor below, with the former's boomerangs adding an additional hazard while trying to jump on Boom Boom. If Pom Pom is defeated first, the elevated floor will fall to Boom Boom's level, giving him a full arena for the rest of the fight. Both are defeated in the end, however.


He also returns to do battle with both Mario bros throughout the Special Worlds of the game, usually appearing earlier in the level than in his other boss fights. In {{world link|S4|airship|Special 4-Airship}}, Boom Boom is fought halfway through the level, in an arena where spikes will emerge from the center and outer area of the room at different intervals, potentially damaging Mario and [[Luigi]] while also giving them less room to avoid his attacks. In {{world link|S6|airship|Special 6-Airship}}, Boom Boom will return for a potentially skippable boss fight in an arena resembling his 2-Airship battle, but with a new ability to create a trail of flames with his spin attack. Finally, in {{world link|S8|crown|Special 8-Crown}}, Mario fights both Boom Boom and Pom Pom at the same time, similarly to the boss fight of World 7-Airship, but with Boom Boom being able to make use of his trail-blazing attack from Special 6-Airship (and Pom Pom's battle theme being used instead of his). A Boom Boom that requires only one hit to be defeated can also appear in the Special Worlds' [[Mystery Box]]es.
He also returns to do battle with both Mario bros throughout the Special Worlds of the game, usually appearing earlier in the level than in his other boss fights. In {{world-link|S4|airship|Special 4-Airship}}, Boom Boom is fought halfway through the level, in an arena where spikes will emerge from the center and outer area of the room at different intervals, potentially damaging Mario and [[Luigi]] while also giving them less room to avoid his attacks. In {{world-link|S6|airship|Special 6-Airship}}, Boom Boom will return for a potentially skippable boss fight in an arena resembling his 2-Airship battle, but with a new ability to create a trail of flames with his spin attack. Finally, in {{world-link|S8|crown|Special 8-Crown}}, Mario fights both Boom Boom and Pom Pom at the same time, similarly to the boss fight of World 7-Airship, but with Boom Boom being able to make use of his trail-blazing attack from Special 6-Airship (and Pom Pom's battle theme being used instead of his). A Boom Boom that requires only one hit to be defeated can also appear in the Special Worlds' [[Mystery Box]]es.


The official European and Oceanian websites refer to both Boom Boom and Pom Pom in the plural sense.<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-3DS-games/SUPER-MARIO-3D-LAND-274908.html|language=en-gb|publisher=Nintendo of UK|accessdate=June 24, 2024|title=''Super Mario 3D Land''|quote='Boom Booms lie in wait for Mario on the battleship.' and 'Pom Poms lead Mario a merry dance.'}}</ref> Therefore, it is possible that the player is fighting different individuals in each airship, although the Prima guide and the American website<ref name="SM3DL NA">{{cite|deadlink=y|archive=web.archive.org/web/20111104062938/http://supermario3dland.nintendo.com|title=''Super Mario 3D Land'' official website|quote=Boom Boom & Pom Pom [...] may look tough, but they're a bit of a pushover.|accessdate=June 24, 2024|publisher=Nintendo of America|language=en-us}}</ref> use the singular, and only one Boom Boom or Pom Pom is seen onscreen at any given time.
The official European and Oceanian websites refer to both Boom Boom and Pom Pom in the plural sense.<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-3DS-games/SUPER-MARIO-3D-LAND-274908.html|language=en-gb|publisher=Nintendo of UK|accessdate=June 24, 2024|title=''Super Mario 3D Land''|quote='Boom Booms lie in wait for Mario on the battleship.' and 'Pom Poms lead Mario a merry dance.'}}</ref> Therefore, it is possible that the player is fighting different individuals in each airship, although the Prima guide and the American website<ref name="SM3DL NA">{{cite|deadlink=y|archive=web.archive.org/web/20111104062938/http://supermario3dland.nintendo.com|title=''Super Mario 3D Land'' official website|quote=Boom Boom & Pom Pom [...] may look tough, but they're a bit of a pushover.|accessdate=June 24, 2024|publisher=Nintendo of America|language=en-us}}</ref> use the singular, and only one Boom Boom or Pom Pom is seen onscreen at any given time.
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====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
[[File:Boom Boom NSMBU Boost Mode screenshot.png|thumb|left|200px|Mario fighting a Boom Boom in ''New Super Mario Bros. U''.]]  
[[File:Boom Boom NSMBU Boost Mode screenshot.png|thumb|left|200px|Mario fighting a Boom Boom in ''New Super Mario Bros. U''.]]  
Boom Boom returns in ''[[New Super Mario Bros. U]]'', where multiple are shown on the world map; the [[Prima Games|Prima]] guide states that these are all the same individual. Unlike Boom Boom's design in ''Super Mario 3D Land'', he once again possesses spikes on his shell, as he did in ''Super Mario Bros. 3''. However, unlike that game, he does not retract into his shell; a small cutscene plays at the beginning of fights instead, and when he's hit, he dizzily flops to the ground, achieving the same effect.
Boom Boom returns in ''[[New Super Mario Bros. U]]'', where multiple are shown on the world map; the [[Prima Games|Prima]] guide states that these are all the same individual. Unlike Boom Boom's design in ''Super Mario 3D Land'', he once again possesses spikes on his shell, as he did in ''Super Mario Bros. 3''.


Just like the [[Koopalings]] in ''[[New Super Mario Bros. Wii]]'', Boom Boom stands on top of the fortress on the map and when the player enters, he cackles and then jumps inside. He is the [[tower]] boss for the majority of the worlds, with the exception of [[Screwtop Tower]] and [[Slide Lift Tower]] and their respective ''New Super Luigi U'' equivalents [[Sumo Bro's Spinning Tower]] and [[Stonecrush Tower]], where [[Boss Sumo Bro]] and [[Kamek|Magikoopa]] respectively, will act as the bosses in Boom Boom's stead.
Just like the [[Koopalings]] in ''[[New Super Mario Bros. Wii]]'', Boom Boom stands on top of the fortress on the map and when the player enters, he cackles and then jumps inside. He is the [[tower]] boss for the majority of the worlds, with the exception of [[Screwtop Tower]] and [[Slide Lift Tower]] and their respective ''New Super Luigi U'' equivalents [[Sumo Bro's Spinning Tower]] and [[Stonecrush Tower]], where [[Boss Sumo Bro]] and [[Kamek|Magikoopa]] respectively, will act as the bosses in Boom Boom's stead.
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Before each battle after [[Acorn Plains]], Boom Boom is assisted by [[Kamek|Magikoopa]], who will use his magic on him the same way he did with bosses in ''[[Super Mario World 2: Yoshi's Island]]''. Magikoopa will grant Boom Boom these abilities:
Before each battle after [[Acorn Plains]], Boom Boom is assisted by [[Kamek|Magikoopa]], who will use his magic on him the same way he did with bosses in ''[[Super Mario World 2: Yoshi's Island]]''. Magikoopa will grant Boom Boom these abilities:
*[[Layer-Cake Desert]]: Will grant Boom Boom the ability to spin jump.
*[[Layer-Cake Desert]]: Will grant Boom Boom the ability to spin jump.
*[[Sparkling Waters]] and [[Frosted Glacier]]: Will grant Boom Boom the ability to jump in similar fashion to ''Super Mario Bros. 3'', though for the duration of the fight.
*[[Sparkling Waters]] and [[Frosted Glacier]]: Will grant Boom Boom the ability to jump in similar fashion to ''Super Mario Bros. 3''.
*[[Soda Jungle]]:  Will make Boom Boom bigger.
*[[Soda Jungle]]:  Will make Boom Boom bigger.
*[[Rock-Candy Mines]]: Will transform Boom Boom's arms into wings, similar to ''Super Mario Bros. 3'', though he keeps them until he's defeated.
*[[Rock-Candy Mines]]: Will transform Boom Boom's arms into wings, similar to ''Super Mario Bros. 3''.


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
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====''Super Mario Run''====
====''Super Mario Run''====
Boom Boom reappears in ''[[Super Mario Run]]'' as the boss of all airship courses that have boss battles. Those courses are [[Airship Cannons...Fire!]] in [[World 2 (Super Mario Run)|World 2]], [[Firing the Airship's Burners]] in [[World 4 (Super Mario Run)|World 4]], [[Throwing It All Overboard]] in [[World 6 (Super Mario Run)|World 6]], and [[Airship Plunder]] in [[World Star (Super Mario Run)|World Star]]. He retains his appearance from ''[[New Super Mario Bros. U]]''. His only attack is running towards Mario. If he runs past Mario, he slows down as he turns around before resuming pursuit. He bounces off the walls of the room with a small hop. When he is knocked down from being stomped Boom Boom actually has no hitbox; while he cannot take damage until he stands up, neither can his body or spikes inflict any. Defeating Boom Boom is not worth any coins, and he cannot be [[level up|leveled up]]. Each arena is a room inside the airship, with most of them having a width that matches the width of the screen.
Boom Boom reappears in ''[[Super Mario Run]]'' as the boss of all airship courses that have boss battles. Those courses are [[Airship Cannons...Fire!]] in [[World 2 (Super Mario Run)|World 2]], [[Firing the Airship's Burners]] in [[World 4 (Super Mario Run)|World 4]], [[Throwing It All Overboard]] in [[World 6 (Super Mario Run)|World 6]], and [[Airship Plunder]] in [[World Star (Super Mario Run)|World Star]] He retains his appearance from ''[[New Super Mario Bros. U]]''. His only attack is running towards Mario. If he runs past Mario, he slows down as he turns around before resuming pursuit. He bounces off the walls of the room with a small hop. When he is knocked down from being stomped Boom Boom actually has no hitbox; while he cannot take damage until he stands up, neither can his body or spikes inflict any. Defeating Boom Boom is not worth any coins, and he cannot be [[level up|leveled up]].


Airship Cannons...Fire! has a traditional battle, though Boom Boom does not turn around if he misses, instead only doing so against walls. Firing the Airship's Burners has one [[Burner]] at the bottom of each wall. These Burners alternate firing during the battle, in that when one turns off the other indicates that it will turn on. Both shut off permanently when Boom Boom is defeated. Throwing It All Overboard has Boom Boom jump whenever he is on the ground and is not turning around.<ref>{{cite|language=en|author=Nintendo Life|date=December 7, 2016|url=www.youtube.com/watch?v=l5cKZ5eqKpY|title=Super Mario Run Bowser & Boom Boom Boss on Giant iPad Pro|publisher=YouTube|accessdate=June 24, 2024}}</ref> Airship Plunder has a battle against two Boom Booms at the same time, in a room that is wider than the width of the screen. While they start the battle standing on top of each other, the Boom Booms start off moving in opposite directions. The Boom Boom initially on top appears golden and shining, and it drops coins around it whenever it runs at full speed. The Boom Booms collide with each other. Both Boom Booms must be defeated individually with three hits each.
Airship Cannons...Fire! has a traditional battle, though Boom Boom does not turn around if he misses, instead only doing so against walls. Firing the Airship's Burners has one [[Burner]] at the bottom of each wall, which alternate firing during the battle and shut off when Boom Boom is defeated. Throwing It All Overboard has Boom Boom jump whenever he is on the ground while not turning around.<ref>{{cite|language=en|author=Nintendo Life|date=December 7, 2016|url=www.youtube.com/watch?v=l5cKZ5eqKpY|title=Super Mario Run Bowser & Boom Boom Boss on Giant iPad Pro|publisher=YouTube|accessdate=June 24, 2024}}</ref> Airship Plunder has a battle against two Boom Booms at the same time, in a wider than normal room. While they start the battle standing on top of each other, the Boom Booms start off moving in opposite directions. The Boom Boom initially on top appears golden and shining, and it drops coins around it whenever it runs at full speed. The Boom Booms collide with each other. Both Boom Booms must be defeated individually with three hits each.


Boom Boom also appears in [[VS Boom Boom]] in Remix 10. The battle is identical to the battle in Airship Cannons... Fire!
Boom Boom also appears in [[VS Boom Boom]] in Remix 10. The battle is identical to the battle in Airship Cannons... Fire!
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====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
[[File:BoomBoomMarioMaker2.png|thumb|300px|Boom Boom in the ''New Super Mario Bros. U'' game style of ''Super Mario Maker 2'']]
[[File:BoomBoomMarioMaker2.png|thumb|300px|Boom Boom in the ''New Super Mario Bros. U'' game style of ''Super Mario Maker 2'']]
Boom Boom appears as an enemy in ''[[Super Mario Maker 2]]''. Boom Boom appears in all styles, with the ''Super Mario Bros.'' and ''Super Mario World'' styles giving him new sprites.  
Boom Boom appears as an enemy in ''[[Super Mario Maker 2]]''. Boom Boom appears in all styles, with the ''Super Mario Bros.'' and ''Super Mario World'' styles giving him new sprites. In the ''Super Mario Bros. 3'', ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles, he behaves identically to their respective original games, though he now crouches when stomped on in the main four styles, even in the ''New Super Mario Bros. U'' style; the ''Super Mario Bros.'' and ''Super Mario World'' styles use the same behavior as in ''Super Mario Bros. 3''. When he is stomped twice, he dashes faster and occasionally jumps in the first three styles; in the ''New Super Mario Bros. U'' style, he instead [[Spin Jump]]s like his appearance in [[Stoneslide Tower]] of the original game. If Boom Boom is given wings, he will fly across the screen and occasionally swoop down in an attempt to hurt the player, akin to his appearance in {{world-link|7|fortress|World 7-Fortress 1}} of ''Super Mario Bros. 3'' in the first three styles or [[Grinding-Stone Tower]] in the ''New Super Mario Bros. U'' style; in the ''Super Mario 3D World'' style, he instead floats while spinning. Boom Boom can only be placed five times in a course.
 
In the ''Super Mario Bros. 3'', ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles, he behaves identically to their respective original games, though he now crouches when stomped on in the main four styles, even in the ''New Super Mario Bros. U'' style; the ''Super Mario Bros.'' and ''Super Mario World'' styles use the same behavior as in ''Super Mario Bros. 3''. When he is stomped twice, he dashes faster and occasionally jumps in the first three styles; in the ''New Super Mario Bros. U'' style, he instead [[Spin Jump]]s like his appearance in [[Stoneslide Tower]] of the original game.  
 
If Boom Boom is given wings, he will fly across the screen and occasionally swoop down in an attempt to hurt the player in the main four styles, akin to his appearances in {{world link|7|fortress|World 7-Fortress 1}} from ''Super Mario Bros. 3'' and [[Grinding-Stone Tower]] from ''New Super Mario Bros. U''; in the ''Super Mario 3D World'' style, he instead floats while spinning.  
 
Boom Boom can also be put on a [[Lakitu's Cloud]] or [[Koopa Clown Car]], though damaging him make fall off of the vehicle, just like [[Bowser Jr.]] and the [[Koopalings]] when placed on a Lakitu's Cloud.
 
Boom Boom can only be placed five times in a course. In the ''Super Mario 3D World'' style, Boom Boom can be turned into [[Pom Pom]].


===''The Adventures of Super Mario Bros. 3''===
===''The Adventures of Super Mario Bros. 3''===
[[File:CartoonBoomBoom.jpg|thumb|left|A Boom Boom in ''The Adventures of Super Mario Bros. 3'' episode "[[Do the Koopa]]".]]
[[File:CartoonBoomBoom.jpg|thumb|left|A Boom Boom in ''The Adventures of Super Mario Bros. 3'' episode "[[Do the Koopa]]".]]
Boom Booms appear in four episodes of ''[[The Adventures of Super Mario Bros. 3]]'', where their roles are limited to attacking Mario and Luigi in various locales and producing only roars as sounds. Unlike the games, their teeth are yellow, not white, and they are depicted with similar shells to Bowser's species, due to the carapaces and plastrons being disconnected. The episodes featuring them are [[Misadventures in Babysitting]], [[Do the Koopa]], [[Crimes R Us]], and [[The Venice Menace]].
Boom Booms appear in four episodes of ''[[The Adventures of Super Mario Bros. 3]]'', where their roles are limited to attacking Mario and Luigi in various locales and producing only roars as sounds. Unlike the games, their teeth are yellow, not white, and they are depicted with similar shells to Bowser's species, due to the carapaces and plastrons being disconnected. The episodes featuring them are [[Misadventures in Babysitting]], [[Do the Koopa]], [[Crimes R Us]], and [[The Venice Menace]].
===''Super Mario Bros.'' film===
The [[Boom Boom Bar]] in the [[Super Mario Bros. (film)|''Super Mario Bros.'' film]] is named after Boom Boom - one of many references the movie makes to ''Super Mario Bros. 3'' and other early games.


===''Nintendo Adventure Books''===
===''Nintendo Adventure Books''===
In the ''[[Nintendo Adventure Books]]'' series, Boom Boom appears in the third book ''[[Monster Mix-Up]]''. On one of the multiple routes, the [[Mushroom King]] gets kidnapped by two [[Koopa Troopa]]s. [[Bowser]] then lands nearby in the [[Monster Mixer]] and threatens to throw him in with Elmo, the stupidest of all of Bowser's troops. However, Elmo does not show up. Eventually, Bowser loses his patience and asks for an explanation to Elmo's disappearance. Boom-Boom waddles up to the front and explains that he wanted to get out of the [[Fortress]] and left Elmo in charge there. Infuriated, Bowser tosses him in the mixer with a [[Fire Snake]]. Boom Boom pops out of the mixer with his head on fire and flails around pleading for water. Bowser makes a joke saying he's the first of the red hot Troopas. Also, in the book ''[[Koopa Capers]]'', an item called "Boom Boom's Socks" can be found.
In the ''[[Nintendo Adventure Books]]'' series, Boom Boom appears in the third book ''[[Monster Mix-Up]]''. On one of the multiple routes, the [[Mushroom King]] gets kidnapped by two [[Koopa Troopa]]s. [[Bowser]] then lands nearby in the [[Monster Mixer]] and threatens to throw him in with Elmo, the stupidest of all of Bowser's troops. However, Elmo does not show up. Eventually, Bowser loses his patience and asks for an explanation to Elmo's disappearance. Boom-Boom waddles up to the front and explains that he wanted to get out of the [[Fortress]] and left Elmo in charge there. Infuriated, Bowser tosses him in the mixer with a [[Fire Snake]]. Boom Boom pops out of the mixer with his head on fire and flails around pleading for water. Bowser makes a joke saying he's the first of the red hot Troopas. Also, in the book ''[[Koopa Capers]]'', an item called "Boom Boom's Socks" can be found.
===''Super Mario Bros.'' film===
The [[Boom Boom Bar]] in the [[Super Mario Bros. (film)|''Super Mario Bros.'' film]] is named after Boom Boom - one of many references the movie makes to ''Super Mario Bros. 3'' and other early games.


===''Super Paper Mario''===
===''Super Paper Mario''===
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Each Boom Boom that is encountered can have different battle strategies, which can include delivering first strike blows, raising their own ATK, raising their defense against certain attributes, and even refresh the player's Orbs.
Each Boom Boom that is encountered can have different battle strategies, which can include delivering first strike blows, raising their own ATK, raising their defense against certain attributes, and even refresh the player's Orbs.


After [[Bowser]] joins the player's party, a Boom Boom replaces him as the boss of {{world link|8|bowserp|World 8-Bowser's Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}. Likewise, after [[Bowser Jr.]] joins the player's party, a Boom Boom replaces him as the boss of {{world link|6|towerp2|World 6-Tower 2 (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world link|7|towerp2|World 7-Tower 2}}, and {{world link|8|towerp3|World 8-Tower 3}}.
After [[Bowser]] joins the player's party, a Boom Boom replaces him as the boss of {{world-link|8|bowserp|World 8-Bowser's Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}. Likewise, after [[Bowser Jr.]] joins the player's party, a Boom Boom replaces him as the boss of {{world-link|6|towerp2|World 6-Tower 2 (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|7|towerp2|World 7-Tower 2}}, and {{world-link|8|towerp3|World 8-Tower 3}}.


===''Mario & Sonic'' series===
===''Mario & Sonic'' series===
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===''Mario Tennis Aces''===
===''Mario Tennis Aces''===
{{quote|[[Mario]]! This is Lord [[Bowser]]'s [[Inferno Island|island]]! Boom Boom says SCRAM!|Boom Boom|Mario Tennis Aces}}
[[File:Boom Boom Mario Tennis Aces.jpg|thumb|220px|left|Appearance in ''Mario Tennis Aces'']]
[[File:Boom Boom Mario Tennis Aces.jpg|thumb|220px|left|Appearance in ''Mario Tennis Aces'']]
{{quote|[[Mario]]! This is Lord [[Bowser]]'s [[Inferno Island|island]]! Boom Boom says SCRAM!|Boom Boom|Mario Tennis Aces}}
Boom Boom is a character in ''[[Mario Tennis Aces]]''. He appears as an enemy in Story Mode on [[Inferno Island]], and needs to be defeated in a tennis match in order to progress. The conversations before and after the match against him mark the first time he has had dialogue in a game; he refers to himself in the third person and speaks in broken English. His voice is also significantly higher-pitched.
Boom Boom is a character in ''[[Mario Tennis Aces]]''. He appears as an enemy in Story Mode on [[Inferno Island]], and needs to be defeated in a tennis match in order to progress. The conversations before and after the match against him mark the first time he has had dialogue in a game; he refers to himself in the third person and speaks in broken English. His voice is also significantly higher-pitched.


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===Personality and traits===
===Personality and traits===
[[File:SM3DW Credits Boom Boom and Pom Pom.png|thumb|160px|left|A defeated Boom Boom, sitting with Pom Pom in ''Super Mario 3D World''.]]
[[File:SM3DW Credits Boom Boom and Pom Pom.png|thumb|160px|left|A defeated Boom Boom, sitting with Pom Pom in ''Super Mario 3D World''.]]
Boom Boom is Bowser's faithful servant. He is a powerhouse with a short-temper, although his profiles usually point out that he is easily defeated by taking three stomps to the head. Boom Boom often appears as a boss of Bowser's Minions, while still working under Bowser, like when capturing the fleeing Princess Peach in ''Super Mario 3D Land''. In several appearances, Boom Boom is partnered with Pom Pom; the two are shown to work together very well in and outside of battle - in the credits sequence of ''Super Mario 3D World'', the duo are shown sitting together on top of the Clear Pipe while the heroes pass through and looking at Bowser trapped in a large jar, with the defeated Boom Boom seeming somewhat dejected and shrugging while Pom Pom pats his shoulder in a reassuring manner, showing that Boom Boom may have a sensitive side and that the two are on friendly terms. Likewise, Boom Boom does not get along with Mario and his friends due their interferences in Bowser's plans and repeated victories against him.
Boom Boom is Bowser's faithful servant. He is a powerhouse with a short-temper, although his profiles usually point out that he is easily defeated by taking three stomps to the head. Boom Boom can give orders to the [[Koopa Troop]] with Bowser, like to capture the fleeing Princess Peach in ''Super Mario 3D Land''. In several appearances, Boom Boom is partnered with Pom Pom; the two are shown to work together very well in and outside of battle - in the credits sequence of ''Super Mario 3D World'', the duo are shown sitting together on top of the Clear Pipe while the heroes pass through and looking at Bowser trapped in a large jar, with the defeated Boom Boom seeming somewhat dejected and shrugging while Pom Pom pats his shoulder in a reassuring manner, showing that Boom Boom may have a sensitive side and that the two are on friendly terms. Likewise, Boom Boom does not get along with Mario and his friends due their interferences in Bowser's plans and repeated victories against him.


Boom Boom was introduced as a silent character in ''Super Mario Bros. 3''; since ''Super Mario 3D Land'', he communicates using grunts, yells, and roars. In ''Mario Tennis Aces'', Boom Boom speaks in third person via textbox dialogue.
Boom Boom was introduced as a silent character in ''Super Mario Bros. 3''; since ''Super Mario 3D Land'', he communicates using grunts, yells, and roars. In ''Mario Tennis Aces'', Boom Boom speaks in third person via textbox dialogue.


===Abilities===
===Abilities===
Boom Boom has unique abilities different from other Koopas. In ''Super Mario Bros. 3'', he is capable of jumping higher, running fast and turning his arms into wings to fly (although he needs [[Kamek]] to achieve the latter in ''[[New Super Mario Bros. U]]'', and the wings simply sprout from his head in ''[[Super Mario Maker 2]]''{{'}}s ''[[Super Mario 3D World]]'' theme). He can also expose his spikes on his shell. However, Boom Boom's most relied-upon forms of attack tend to involve his large, powerful arms - in 2D games such as his debut and ''New Super Mario Bros. U'', Boom Boom's regular attacking pattern involves charging at Mario and co. while flailing his arms, while in ''Super Mario 3D Land'' and its sequel, he displays the ability to spin around the room after the heroes with his arms extended, damaging them on contact at the cost of leaving himself dizzy after a while. Boom Boom's formidable strength is once again shown in ''Mario Strikers: Battle League'', where as goalies, Boom Booms are capable of catching and deflecting a number of extremely powerful and fast-travelling shots from the teams, even attacks which set the ball aflame such as Bowser's [[Hyper Strike]]; Boom Boom's gloves will actually catch on fire after catching such attacks and leave them trying to put out the flames, but the large Koopa still manages to put it out and shrug such damage off within a few seconds.
Boom Boom has unique abilities different from other Koopas. In ''Super Mario Bros. 3'', he is capable of jumping higher, running fast and turning his arms into wings to fly (although the wings simply sprout from his head in ''[[Super Mario Maker 2]]''{{'}}s ''[[Super Mario 3D World]]'' theme). He can also expose his spikes on his shell. However, Boom Boom's most relied-upon forms of attack tend to involve his large, powerful arms - in 2D games such as his debut and ''New Super Mario Bros. U'', Boom Boom's regular attacking pattern involves charging at Mario and co. while flailing his arms, while in ''Super Mario 3D Land'' and its sequel, he displays the ability to spin around the room after the heroes with his arms extended, damaging them on contact at the cost of leaving himself dizzy after a while. Boom Boom's formidable strength is once again shown in ''Mario Strikers: Battle League'', where as goalies, Boom Booms are capable of catching and deflecting a number of extremely powerful and fast-travelling shots from the teams, even attacks which set the ball aflame such as Bowser's [[Hyper Strike]]; Boom Boom's gloves will actually catch on fire after catching such attacks and leave them trying to put out the flames, but the large Koopa still manages to put it out and shrug such damage off within a few seconds.


In ''[[Super Mario 3D Land]]'', Boom Boom displays a range of new abilities. On top of his aforementioned spin attack, later battles show him doing so while leaving behind a trail of flames, leaving the entire arena more hazardous for the Mario bros at the cost of still briefly tiring himself out. He also spins in his shell to attack Mario, similar to the Koopalings. In another display of great weight and power, Boom Boom can shake his airship just by stomping the floor or hitting the wall with his spinning shell. In ''Super Mario 3D World'', he has the ability to turn invisible and create up to two large duplicates of his red shell that spin across the arena while he attacks with his usual spin attack. He can also teleport across the arena, performing a hand sign similar to Pom Pom before doing so after recovering from being dizzy.
In ''Super Mario 3D Land'', Boom Boom displays a range of new abilities. On top of his aforementioned spin attack, later battles show him doing so while leaving behind a trail of flames, leaving the entire arena more hazardous for the Mario bros at the cost of still briefly tiring himself out. He also spins in his shell to attack Mario, similar to the Koopalings. In another display of great weight and power, Boom Boom can shake his airship just by stomping the floor or hitting the wall with his spinning shell. In ''Super Mario 3D World'', he has the ability to turn invisible and create up to two large duplicates of his red shell that spin across the arena while he attacks with his usual spin attack. He can also teleport across the arena, performing a hand sign similar to Pom Pom before doing so after recovering from being dizzy.


==Profiles and statistics==
==Profiles and statistics==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ブンブン
|Jap=ブンブン
|JpnR=Bunbun
|JapR=Bunbun
|JpnM=An onomatopoeia for shaking something violently, such as arms; incidentally shared with [[Bunbun]] and [[bumblebee]]
|JapM=An onomatopoeia for shaking something violently, such as arms; incidentally shared with [[Bunbun]] and [[bumblebee]]
|Chi=奔奔
|ChiR=Bēn Bēn
|ChiM=Transliteration of the Japanese name
|Chi2=嘣嘣
|Chi2R=Bēng Bēng
|Chi2M=Boom Boom
|Chi2C=<ref>[https://www.bilibili.com/video/BV1NW411c7FS/?p=4 超级马里奥兄弟3【中文版】]</ref>
|Dan=Boom Boom
|DanC=<ref>[https://www.youtube.com/watch?v=z9NuJvxQYmY Super Mario Bros. 3 Misadventures in Babysitting (Dansk)]</ref>
|Dut=Boom Boom
|Dut=Boom Boom
|DutC=<ref>[https://www.youtube.com/watch?v=thphqNg2A8A https://www.youtube.com/watch?v=thphqNg2A8A]</ref>
|Fre=Boum Boum
|Fre=Boum Boum
|FreM=Boom Boom
|FreM=Boom Boom
|Ger=Bumm Bumm
|Ger=Bumm Bumm
|GerM=Boom Boom
|GerM=Boom Boom
|GerC=<ref>[https://www.youtube.com/watch?v=F1EBk8OOVuQ&list=PLysMAMA5mZDPK7uUkp94zheRNEtn_WQDG&index=5 Die Abenteuer von Super Mario Bros. 3 - Marios Zauberteppich]</ref>
|Gre=Μπουμ Μπουμ
|GreR=Mpoem Mpoem
|GreM=Boom Boom
|GreC=<ref>[https://www.youtube.com/watch?v=bgUteNyhR2w&list=PLXEMWYZPBYovAg5DGRisttsCxVzhZ3prh&index=7 The Adventures of Super Mario Bros 3 Greek [Επεισόδια 13-14]]</ref>
|Ita=Boom Boom
|Ita=Boom Boom
|Ita2=Boom-boom
|Ita2=Boom-boom
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|KorR=Buung-buung
|KorR=Buung-buung
|KorM=An onomatopoeia for swinging something violently.
|KorM=An onomatopoeia for swinging something violently.
|Nor=Boom Boom
|NorC=<ref>[https://www.youtube.com/watch?v=X3B0TI9cShE Super Mario Bros 3 VHS#2 - Norsk tale - Norsk tale]</ref>
|PorA=Dom Dom
|PorA=Dom Dom
|PorAM=Dong Dong
|PorAM=Dong Dong
|PorE=Bum Bum
|PorE=Bum Bum
|PorEM=Boom Boom
|PorEM=Boom Boom
|PorEC=<ref>[https://www.youtube.com/watch?v=teNraWOlq9M Super Mário, aventura mágica, desenhos animados, ano 2005, falado em português, portugal.]</ref>
|Rus=Бум-бум
|Rus=Бум-бум
|RusR=Bum-bum
|RusR=Bum-bum
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|SpaN=Also spelled "Bum bum" in the Latin American Spanish localization from 2012 to 2019, when species names were always written in lowercase.
|SpaN=Also spelled "Bum bum" in the Latin American Spanish localization from 2012 to 2019, when species names were always written in lowercase.
|SpaM=Boom Boom
|SpaM=Boom Boom
|Chi=奔奔
|ChiR=Bēn Bēn
|ChiM=Transliteration of the Japanese name
}}
}}


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