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Boom Boom is a recurring boss within ''Super Mario Bros. 3''. He helps Bowser and the [[Koopalings]] invade the [[Mushroom World]]'s seven kingdoms. Boom Boom appears in the fortresses of each kingdom, fighting Mario and Luigi to prevent them from going any closer to the Koopalings. However, the Mario Bros. prevail, and his fortresses get destroyed thanks to the [[magic ball]]s he dropped. After he fails to protect the Koopalings, Boom Boom also appears in many levels in [[Dark Land]]; specifically in [[World 8-Fortress]] and all the [[Dark Land#Battleships|battleships]], [[airship]]s, and [[tank]]s - except for the first tank set, which is instead manned by a [[Boomerang Bro]]. Due to palette inconsistencies between locations in the original version, he appears dark brown in most places, blue and gray in {{world link|2|fort|World 2-Fortress}}, tan with white details in {{world link|6|fort|World 6-Fortress 2}} 2, and tan with lighter tan details in vehicle levels, though later versions have him consistently tan. | Boom Boom is a recurring boss within ''Super Mario Bros. 3''. He helps Bowser and the [[Koopalings]] invade the [[Mushroom World]]'s seven kingdoms. Boom Boom appears in the fortresses of each kingdom, fighting Mario and Luigi to prevent them from going any closer to the Koopalings. However, the Mario Bros. prevail, and his fortresses get destroyed thanks to the [[magic ball]]s he dropped. After he fails to protect the Koopalings, Boom Boom also appears in many levels in [[Dark Land]]; specifically in [[World 8-Fortress]] and all the [[Dark Land#Battleships|battleships]], [[airship]]s, and [[tank]]s - except for the first tank set, which is instead manned by a [[Boomerang Bro]]. Due to palette inconsistencies between locations in the original version, he appears dark brown in most places, blue and gray in {{world link|2|fort|World 2-Fortress}}, tan with white details in {{world link|6|fort|World 6-Fortress 2}} 2, and tan with lighter tan details in vehicle levels, though later versions have him consistently tan. | ||
In battle, Boom Boom begins by simply walking left and right towards Mario while flailing his arms, occasionally crouching down and revealing his large spikes, then bouncing back into his attacking behavior. After being hit, he either starts to charge and jump very high or flies with his winged arms; the latter strategy first appeared in [[Water Land]]'s first fortress. After a second hit, Boom Boom walks left and right again but very quickly, possibly as a desperation tactic, no longer crouches, and loses his wings if he had any. After the third hit, he releases a [[ | In battle, Boom Boom begins by simply walking left and right towards Mario while flailing his arms, occasionally crouching down and revealing his large spikes, then bouncing back into his attacking behavior. After being hit, he either starts to charge and jump very high or flies with his winged arms; the latter strategy first appeared in [[Water Land]]'s first fortress. After a second hit, Boom Boom walks left and right again but very quickly, possibly as a desperation tactic, no longer crouches, and loses his wings if he had any. After the third hit, he releases a [[Magic Ball]] that destroys the fortress Boom Boom is in when Mario or Luigi touch it, and either opens a lock or makes a bridge appear elsewhere on the map. | ||
Boom Boom can be defeated either from three [[stomp]]s, being hit by five of [[Fire Mario]]'s [[fireball]]s, or from five of [[Fire Mario]]'s [[hammer]]s (though he can do with as little as one hammer if the aim is precise enough, with the sound of it connecting multiple times rapidly playing; this is likely a side effect of the hammer traveling through him rather than vanishing on impact like the fireball, so each of the smaller sprites making up Boom Boom count as a separate "hit" if the hammer touches them all). | Boom Boom can be defeated either from three [[stomp]]s, being hit by five of [[Fire Mario]]'s [[fireball]]s, or from five of [[Fire Mario]]'s [[hammer]]s (though he can do with as little as one hammer if the aim is precise enough, with the sound of it connecting multiple times rapidly playing; this is likely a side effect of the hammer traveling through him rather than vanishing on impact like the fireball, so each of the smaller sprites making up Boom Boom count as a separate "hit" if the hammer touches them all). |