Editing Boom Boom

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{{distinguish|Bunbun|Goom Goom}}
{{distinguish|Bunbun|Goom Goom}}
{{species infobox
{{species infobox
|image=[[File:Boom Boom SMR.png|180px]]<br>Artwork of Boom Boom in ''[[Super Mario Run]]''
|image=[[File:DMW-BoomBoom.png|250px]]<br>Boom Boom in ''[[Dr. Mario World]]''
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Mario Strikers: Battle League]]'' ([[List of games by date#2022|2022]])
|variant_of=[[Koopa (species)|Koopa]]
|variant_of=[[Koopa (species)|Koopa]]
|relatives=[[Chargin' Chuck]]
|relatives=[[Chargin' Chuck]]
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====''Super Mario Run''====
====''Super Mario Run''====
Boom Boom reappears in ''[[Super Mario Run]]'' as the boss of all airship courses that have boss battles. Those courses are [[Airship Cannons...Fire!]] in [[World 2 (Super Mario Run)|World 2]], [[Firing the Airship's Burners]] in [[World 4 (Super Mario Run)|World 4]], [[Throwing It All Overboard]] in [[World 6 (Super Mario Run)|World 6]], and [[Airship Plunder]] in [[World Star (Super Mario Run)|World Star]]  He retains his appearance from ''[[New Super Mario Bros. U]]''. His only attack is running towards Mario. If he runs past Mario, he slows down as he turns around before resuming pursuit. He bounces off the walls of the room with a small hop. Defeating Boom Boom is not worth any coins, and he cannot be [[level up|leveled up]].
[[File:Boom Boom SMR.png|thumb|left|150px|Boom Boom in his appearance for ''[[Super Mario Run]]'']]
 
Boom Boom reappears in ''[[Super Mario Run]]'' as the boss of all three airship levels. He retains his appearance from ''[[New Super Mario Bros. U]]'', but his only attack is running towards Mario. The fight in World 2 has no hazards, World 4 has [[Burner]]s, two on each side, and World 6 has Boom Boom jump every time he touches the ground.<ref>{{cite|language=en|author=Nintendo Life|date=December 7, 2016|url=www.youtube.com/watch?v=l5cKZ5eqKpY|title=Super Mario Run Bowser & Boom Boom Boss on Giant iPad Pro|publisher=YouTube|accessdate=June 24, 2024}}</ref> He may also be found in airship stages at the end of certain areas in [[Remix 10]]. Two Boom Booms are fought at the same time in [[Airship Plunder]], the ninth level of [[World Star (Super Mario Run)|World Star]]. One of these Boom Booms appears golden and shining, and it leaves a trail of coins behind it whenever it runs across the boss stage. Both Boom Booms must be defeated individually with three hits each.
Airship Cannons...Fire! has a traditional battle, though Boom Boom does not turn around if he misses, instead only doing so against walls. Firing the Airship's Burners has one [[Burner]] at the bottom of each wall, which alternate firing during the battle and shut off when Boom Boom is defeated. Throwing It All Overboard has Boom Boom jump whenever he is on the ground while not turning around.<ref>{{cite|language=en|author=Nintendo Life|date=December 7, 2016|url=www.youtube.com/watch?v=l5cKZ5eqKpY|title=Super Mario Run Bowser & Boom Boom Boss on Giant iPad Pro|publisher=YouTube|accessdate=June 24, 2024}}</ref> Airship Plunder has a battle against two Boom Booms at the same time, in a wider than normal room. While they start the battle standing on top of each other, the Boom Booms start off moving in opposite directions. The Boom Boom initially on top appears golden and shining, and it drops coins around it whenever it runs at full speed. The Boom Booms collide with each other. Both Boom Booms must be defeated individually with three hits each.
 
Boom Boom also appears in [[VS Boom Boom]] in Remix 10. The battle is identical to the battle in Airship Cannons... Fire!


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
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Boom Booms appear as goalies in ''[[Mario Strikers: Battle League]]'', replacing [[Kritter]]s from the previous installments, and with new soccer forms depending on the team name. Like the previous goalies, the Boom Booms are immune to most shots and knock players on contact, but unlike Kritters, they are only controlled via a CPU and not by the players. Boom Booms are also able to block Hyper Strikes depending on the accuracy of the opponent's shot and if they are able to block it by a mashing minigame, which can be pressed by the players. If the arrow meter is filled, there is an increased change of the Boom Booms blocking the Hyper Strike, and they can either successfully block it, block it but get a side effect from the strike, or miss entirely.
Boom Booms appear as goalies in ''[[Mario Strikers: Battle League]]'', replacing [[Kritter]]s from the previous installments, and with new soccer forms depending on the team name. Like the previous goalies, the Boom Booms are immune to most shots and knock players on contact, but unlike Kritters, they are only controlled via a CPU and not by the players. Boom Booms are also able to block Hyper Strikes depending on the accuracy of the opponent's shot and if they are able to block it by a mashing minigame, which can be pressed by the players. If the arrow meter is filled, there is an increased change of the Boom Booms blocking the Hyper Strike, and they can either successfully block it, block it but get a side effect from the strike, or miss entirely.
{{stub|section=y}}
{{stub|section=y}}
===Unused appearances===
====''The Super Mario Bros. Movie''====
{{file link|TSMBM Koopa Troop Concept Art.jpeg|Group concept art}} for [[Bowser's Minions]] in ''[[The Super Mario Bros. Movie]]'' features Boom Boom with his current design to the bottom. He, along with most of the other minions featured in the artwork, does not appear in the final film.


==General information==
==General information==
===Physical appearance===
===Physical appearance===
[[File:Boom Boom SMB3 artwork.jpg|thumb|175px|left|Boom Boom flailing his arms from ''Super Mario Bros. 3''.]]
[[File:Boom Boom SMB3 artwork.jpg|thumb|175px|left|Boom Boom flailing his arms from ''Super Mario Bros. 3''.]]
Boom Boom is a large, muscular Koopa with features similar to that of Bowser and the Koopalings. He has a beige-colored muzzle around his mouth and nostrils, a large mouth with two protruding teeth, a round snout, thick legs and padded feet with three claws. He also has round white eyes with black pupils and thin black eyebrows, typically depicted in a scowling expression. In his ''Super Mario Bros. 3'' sprites, Boom Boom was depicted with a prominent browline instead of eyebrows which media like ''The Adventures of Super Mario Bros. 3'' adopted, but both official artwork and most later appearances uses his eyebrows to convey emotion instead. Perhaps Boom Boom's most distinguishing feature is his long flailing arms and large hands - even compared to similarly burly Koopas like [[Roy]], Boom Boom's arms are very thick and often have little to no distinction from his hands, which are typically balled into fists and swung around for the Koopa's attacks. The main distinction from Boom Boom's appearance and that of the Koopalings is his shell's plastron extending over the front of his body, completely covering Boom Boom's belly and torso.
Boom Boom is a large, muscular Koopa with features similar to that of Bowser and the Koopalings. He has a beige-colored muzzle around his mouth and nostrils, a large mouth with two protruding teeth, a round snout, thick legs and padded feet with three claws. He also has round white eyes with black pupils and thin black eyebrows, typically depicted in a scowling expression. In his ''Super Mario Bros. 3'' sprites, Boom Boom was depicted with a prominent browline instead of eyebrows which media like ''The Adventures of Super Mario Bros. 3'' adopted, but both official artwork and most later appearances uses his eyebrows to convey emotion instead. Perhaps Boom Boom's most distinguishing feature is his long flailing arms and large hands - even compared to similarly burly Koopas like [[Roy Koopa|Roy]], Boom Boom's arms are very thick and often have little to no distinction from his hands, which are typically balled into fists and swung around for the Koopa's attacks. The main distinction from Boom Boom's appearance and that of the Koopalings is his shell's plastron extending over the front of his body, completely covering Boom Boom's belly and torso.


[[File:PDSMBE-BoomBoom-TeamImage.png|thumb|175px|Boom Boom's modern appearance, as seen in ''Puzzle & Dragons: Super Mario Bros. Edition''.]]
[[File:PDSMBE-BoomBoom-TeamImage.png|thumb|175px|Boom Boom's modern appearance, as seen in ''Puzzle & Dragons: Super Mario Bros. Edition''.]]
In his debut, Boom Boom was depicted with tan or brown skin. In the original NES version of ''Super Mario Bros. 3'', Boom Boom in [[Desert Land]]'s fortress was colored gray due to color limitations. After returning from a long absence in ''3D Land'', Boom Boom received an updated design that has remained largely consistent in appearances since, maintaining his tan-colored head while now having yellow limbs with the addition of a short, yellow tail. His carapace, previously unseen in artwork and depicted as smooth while matching the color of his skin in sprites, became red with hexagonal scutes much like those of a [[Koopa Troopa]]'s. In ''Super Mario Bros. 3'' Boom Boom's carapace was also originally depicted covered in long, pointy spikes, but in ''Super Mario 3D Land'', as well as ''Super Mario 3D World'' and ''Bowser's Fury'', Boom Boom lacks these spikes entirely. However, in other modern appearances beginning with ''New Super Mario Bros. U'', his shell maintains these spikes, albeit with a much more rounded and short appearance than before, and he gained visible finger claws as well. In his original appearance, Boom Boom's height was similar to [[Super Mario (form)|Super Mario]] and many Koopalings (though noticeably shorter than the largest Koopalings in the game: [[Morton]], Roy, and [[Ludwig]]), but in modern appearances is consistently portrayed as a large character, typically towering over Mario even while standing in a hunched position.
In his debut, Boom Boom was depicted with tan or brown skin. In the original NES version of ''Super Mario Bros. 3'', Boom Boom in [[Desert Land]]'s fortress was colored gray due to color limitations. After returning from a long absence in ''3D Land'', Boom Boom received an updated design that has remained largely consistent in appearances since, maintaining his tan-colored head while now having yellow limbs with the addition of a short, yellow tail. His carapace, previously unseen in artwork and depicted as smooth while matching the color of his skin in sprites, became red with hexagonal scutes much like those of a [[Koopa Troopa]]'s. In ''Super Mario Bros. 3'' Boom Boom's carapace was also originally depicted covered in long, pointy spikes, but in ''Super Mario 3D Land'', as well as ''Super Mario 3D World'' and ''Bowser's Fury'', Boom Boom lacks these spikes entirely. However, in other modern appearances beginning with ''New Super Mario Bros. U'', his shell maintains these spikes, albeit with a much more rounded and short appearance than before, and he gained visible finger claws as well. In his original appearance, Boom Boom's height was similar to [[Super Mario (form)|Super Mario]] and many Koopalings (though noticeably shorter than the largest Koopalings in the game: [[Morton Koopa Jr.|Morton]], Roy, and [[Ludwig von Koopa|Ludwig]]), but in modern appearances is consistently portrayed as a large character, typically towering over Mario even while standing in a hunched position.


In ''Super Mario Maker 2'', Boom Boom receives new designs to match the ''Super Mario Bros.'' and ''Super Mario World '' styles: the former is very close to his original sprite design in ''Super Mario Bros. 3'', but with more rotund body proportions and an open mouth; the latter depicts him closely to his modern appearance, but with a smooth carapace and a noticeably darker head and limbs than his other designs. The ''Super Mario World'' style also indicates that the shell spikes may be retractable, as Boom Boom does not face the screen and has no sign of spikes on his shell at the angle seen, but the hidden spikes are shown to drastically enlarge only when he crouches in defense.
In ''Super Mario Maker 2'', Boom Boom receives new designs to match the ''Super Mario Bros.'' and ''Super Mario World '' styles: the former is very close to his original sprite design in ''Super Mario Bros. 3'', but with more rotund body proportions and an open mouth; the latter depicts him closely to his modern appearance, but with a smooth carapace and a noticeably darker head and limbs than his other designs. The ''Super Mario World'' style also indicates that the shell spikes may be retractable, as Boom Boom does not face the screen and has no sign of spikes on his shell at the angle seen, but the hidden spikes are shown to drastically enlarge only when he crouches in defense.
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|JapR=Bunbun
|JapR=Bunbun
|JapM=An onomatopoeia for shaking something violently, such as arms; incidentally shared with [[Bunbun]] and [[bumblebee]]
|JapM=An onomatopoeia for shaking something violently, such as arms; incidentally shared with [[Bunbun]] and [[bumblebee]]
|Dut=Boom Boom
|SpaA=Bum bum
|SpaAM=Boom Boom
|SpaE=Bum Bum
|SpaEM=Boom Boom
|Fre=Boum Boum
|Fre=Boum Boum
|FreM=Boom Boom
|FreM=Boom Boom
|Dut=Boom Boom
|Ger=Bumm Bumm
|Ger=Bumm Bumm
|GerM=Boom Boom
|GerM=Boom Boom
|Ita=Boom Boom
|Ita=Boom Boom
|Ita2=Boom-boom<ref>{{cite|title=''Club Nintendo'' (Italy) Volume 3 - 1991 Issue 6|page=17}}</ref>
|Ita2=Boom-boom<ref>{{cite|title=''Club Nintendo'' (Italy) Volume 3 - 1991 Issue 6|page=17}}</ref>
|Kor=부웅부웅
|KorR=Buung-buung
|KorM=An onomatopoeia for swinging something violently.
|PorA=Dom Dom
|PorA=Dom Dom
|PorAM=Dong Dong
|PorAM=Dong Dong
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|RusR=Bum-bum
|RusR=Bum-bum
|RusM=Transcription of the English name
|RusM=Transcription of the English name
|Spa=Bum Bum
|Kor=부웅부웅
|SpaN=Also spelled "Bum bum" in the Latin American Spanish localization from 2012 to 2019, when species names were always written in lowercase.
|KorR=Buung-buung
|SpaM=Boom Boom
|KorM=An onomatopoeia for swinging something violently.
|Chi=奔奔
|Chi=奔奔
|ChiR=Bēn Bēn
|ChiR=Bēn Bēn

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