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{{redirect|Bonus Level|the levels in ''[[Mario vs. Donkey Kong: Tipping Stars]]''|[[Bonus Levels | {{redirect|Bonus Level|the levels in ''[[Mario vs. Donkey Kong: Tipping Stars]]''|[[Bonus Levels]]}} | ||
A '''bonus room'''<ref> | A '''bonus room'''<ref>"I'm sure there must be some '''bonus rooms''' you haven't found!" – [[Cranky Kong]] in ''Donkey Kong Country''</ref><ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Donkey_Kong_Country_Tropical_Freeze.pdf ''Donkey Kong Country: Tropical Freeze'' American English electronic manual], tab 9: "Basic Play". ''nintendo.com''. Retrieved July 28, 2017.</ref> (also known as a '''Bonus Area'''<ref>''Nintendo Power'' Issue 66, page 11.</ref><ref>"There are plenty of opportunities to score 1-Ups, especially in the '''Bonus Areas''' where you play games of skill." – ''Donkey Kong Country'' Nintendo Player's Guide, page 22</ref><ref>"This special Barrel Kannon will send you through time and space to a '''Bonus Area'''." – ''Donkey Kong Country 2: Diddy's Kong Quest'' Nintendo Player's Guide, page 18</ref>, '''Bonus Level'''<ref>"Bonus Barrels launch you into '''Bonus Levels''' when you jump into them." – ''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 18; ''Donkey Kong Land 2'' instruction booklet, page 15; ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' instruction booklet, page 24; ''Donkey Kong Land III'' instruction booklet, page 18</ref><ref>"There are dozens of '''Bonus Levels''' found in Donkey Kong Country. Some are easy to find, while some are almost impossible. All will give you extra lives, bananas or other surprise items." – ''Donkey Kong Country'' SNES instruction booklet, page 23</ref>, '''bonus stage'''<ref>"''Welcome to bonus stage!''" -- ''Donkey Kong 64'' announcer, when entering a bonus stage</ref><ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-donkey-kong-country-returns-3D-en.pdf ''Donkey Kong Country Returns 3D'' electronic manual], tab 9: "Basic Play". ''nintendo.com''. Retrieved July 22, 2017.</ref><ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/donkey_kong_country__tropical_freeze/ElectronicManual_WiiU_DonkeyKongCountryTropicalFreeze_EN.pdf ''Donkey Kong Country: Tropical Freeze'' British English electronic manual], tab 9: "Basic Play". ''nintendo-europe.com''. Retrieved July 25, 2017.</ref>, or '''Bonus Game'''<ref>''Nintendo Power'' Issue 68, page 56.</ref>) is a hidden area in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] games; particularly the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' and ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' games. | ||
Bonus rooms are usually revealed by finding either a secret passage or by jumping into a [[Bonus Barrel]]. They usually have a challenge that the [[Kong]]s must accomplish to earn a prize needed for [[Completion|100% completion]]. | |||
==History== | ==History== | ||
===''Donkey Kong Country''=== | ===''Donkey Kong Country''=== | ||
[[File:Diddytantrum.gif|left|frame|Diddy | [[File:Diddytantrum.gif|left|frame|Animation of Diddy losing a Bonus Level]] | ||
{{multiple image | {{multiple image | ||
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|caption2=[[Donkey Kong]] in a "Collect the Prizes!" Bonus Level | |caption2=[[Donkey Kong]] in a "Collect the Prizes!" Bonus Level | ||
}} | }} | ||
Bonus Levels are entered by either breaking open certain walls with [[ | Bonus Levels first appear in ''[[Donkey Kong Country]]''. Here, they are entered by either breaking open certain walls with [[Barrel]]s or [[Animal Friend]]s to reveal secret passages, or by jumping into certain [[Auto-Fire Barrel]]s (changed to [[Bonus Barrel]]s in the [[Game Boy Advance]] port). In [[Oil Drum Alley]], there is a Bonus Level entrance hidden within another Bonus Level, which can be entered by using a [[barrel]] to smash open its entrance. | ||
Bonus Levels appear in every [[level]] except for the underwater stages and [[Mine Cart Carnage]]. There are usually two or three Bonus Levels in a level, although five of them appear in [[Orang-utan Gang]], which has the most Bonus Levels out of every level. | |||
There are several types of Bonus Levels. In the Game Boy Advance version, each type received its own | Unlike in subsequent appearances, the main idea of Bonus Levels is to obtain common items, such as [[banana]]s, [[Animal Token]]s, or even an [[Extra Life Balloon]]. The Kongs do not have to complete a challenge or collect the items within to add to their completion percentage—this occurs by simply entering the Bonus Level itself. There are 67 Bonus Levels in the game. | ||
{|class=" | In the [[Game Boy Color]] port, [[Candy Kong]] hosts a [[Candy's Challenge|challenge]] in each world. The challenges are very similar to Bonus Levels, except for an award at the end (a [[Banana Coin]]); the challenges even have the same theme as a Bonus Level. | ||
There are several types of Bonus Levels. In the Game Boy Advance version, each type received its own title and a splash screen to differentiate it from the other types: | |||
{| class="dktable-brown" width=70% | |||
|- | |- | ||
!Image and type (GBA) | !Image and type (GBA) | ||
! | !width=15%|Level appearances | ||
!Description | !Description | ||
|- | |- | ||
|[[File:DKC-bashbaddies.png]]<br>'''Bash the Baddies!''' | |[[File:DKC-bashbaddies.png]]<br>'''Bash the Baddies!''' | ||
|(B) [[Vulture Culture]] <br>[[Temple Tempest]] <br>(B) [[Torchlight Trouble]] <br>(B) [[Trick Track Trek]] <br>[[Manic Mincers]] | |(B) [[Vulture Culture]] <br>[[Temple Tempest]] <br>(B) [[Torchlight Trouble]] <br>(B) [[Trick Track Trek]] <br>[[Manic Mincers]] | ||
|The Kongs must jump on a [[Klaptrap]], sometimes two or three, for it to release [[ | |The Kongs must jump on a [[Klaptrap]], sometimes two or three, for it to release [[Banana]]s. Each time it is jumped on, the Klaptrap moves faster and releases one more Banana (always in the shape of Banana Bunches) than it did the previous time. They must be jumped on about ten times to be defeated, when they release a whole Banana Bunch. By defeating the Klaptrap(s), the Kongs are usually rewarded with an [[Extra Life Balloon]]. If a Klaptrap bites Donkey Kong and Diddy, they are sent back into the main level. In [[Trick Track Trek]]'s Bonus Level, the Klaptrap is purple. | ||
|- | |- | ||
|[[File:DKC-collectbananas.png]]<br>'''Collect the Bananas!''' | |[[File:DKC-collectbananas.png]]<br>'''Collect the Bananas!''' | ||
|[[Reptile Rumble]] (2) <br>(B) [[Bouncy Bonanza]] <br>[[Stop & Go Station]] <br>(B) [[Tree Top Town]] <br>[[Forest Frenzy]] <br>(B) [[Snow Barrel Blast]] <br>(B) [[Slipslide Ride]] <br>(B) [[Ice Age Alley]] <br>[[Oil Drum Alley]] <br>(B) [[Trick Track Trek]] <br>[[Elevator Antics]] <br>(B) [[Mine Cart Madness]] | |[[Reptile Rumble]] (2) <br>(B) [[Bouncy Bonanza]] <br>[[Stop & Go Station]] <br>(B) [[Tree Top Town]] <br>[[Forest Frenzy]] <br>(B) [[Snow Barrel Blast]] <br>(B) [[Slipslide Ride]] <br>(B) [[Ice Age Alley]] <br>[[Oil Drum Alley]] <br>(B) [[Trick Track Trek]] <br>[[Elevator Antics]] <br>(B) [[Mine Cart Madness]] | ||
|The Kongs must collect as many | |The Kongs must collect as many Bananas as possible, usually by blasting from a series of [[Barrel Cannon]]s and [[Auto-Fire Barrel]]s. | ||
|- | |- | ||
|[[File:DKC-collectprizes.png]]<br>'''Collect the Prizes!''' | | [[File:DKC-collectprizes.png]]<br>'''Collect the Prizes!''' | ||
|[[Barrel Cannon Canyon]] <br>(B) [[Winky's Walkway]] <br>[[Stop & Go Station]] <br>(B) [[Millstone Mayhem]] <br>[[Orang-utan Gang]] (3) <br>(B) [[Blackout Basement]] | | [[Barrel Cannon Canyon]] <br>(B) [[Winky's Walkway]] <br>[[Stop & Go Station]] <br>(B) [[Millstone Mayhem]] <br>[[Orang-utan Gang]] (3) <br>(B) [[Blackout Basement]] | ||
|The Kongs are in a [[Barrel Cannon]] and have to shoot themselves upward to collect various prizes. There always are three vertical lines of individual bananas. Above the bananas are either an | | The Kongs are in a [[Barrel Cannon]] and have to shoot themselves upward to collect various prizes. There always are three vertical lines of individual bananas. Above the bananas are either an Animal Token, an Extra Life Balloon, or a Banana Bunch. | ||
|- | |- | ||
|[[File:DKC-findexit.png]]<br>'''Find the Exit!''' | |[[File:DKC-findexit.png]]<br>'''Find the Exit!''' | ||
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|[[File:DKC-spellout.png]]<br>'''Spell it Out!''' | |[[File:DKC-spellout.png]]<br>'''Spell it Out!''' | ||
|(B) [[Millstone Mayhem]] <br>(B) [[Vulture Culture]] <br>(B) [[Tree Top Town]] <br>[[Orang-utan Gang]] <br>[[Slipslide Ride]] <br>[[Oil Drum Alley]] <br>[[Elevator Antics]] <br>(B) [[Necky Nutmare]] <br>(B) [[Platform Perils]] | |(B) [[Millstone Mayhem]] <br>(B) [[Vulture Culture]] <br>(B) [[Tree Top Town]] <br>[[Orang-utan Gang]] <br>[[Slipslide Ride]] <br>[[Oil Drum Alley]] <br>[[Elevator Antics]] <br>(B) [[Necky Nutmare]] <br>(B) [[Platform Perils]] | ||
|[[ | |[[K-O-N-G Letters]] either spin in a circle or switch around in barrels. In the case of the latter, "KONG" is always the word in the barrels. Each letter spells out a word, and the<br> Kongs have to jump at the ones in the right order to win a prize. | ||
|- | |- | ||
|[[File:DKC-stopbarrel.png]]<br>'''Stop the Barrel!''' | |[[File:DKC-stopbarrel.png]]<br>'''Stop the Barrel!''' | ||
|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] <br>(B) [[Ropey Rampage]] <br>[[Bouncy Bonanza]] <br>[[Millstone Mayhem]] <br>(B) [[Forest Frenzy]] <br>(B) [[Snow Barrel Blast]] <br>[[Slipslide Ride]] <br>(B) [[Ice Age Alley]] <br>[[Torchlight Trouble]] <br>(B) [[Rope Bridge Rumble]] <br>[[Oil Drum Alley]] <br>(B) [[Trick Track Trek]] <br>(B) [[Tanked Up Trouble]] <br> [[Manic Mincers]] <br>[[Misty Mine]] <br>(B) [[Mine Cart Madness]] <br>[[Blackout Basement]] <br>(B) [[Platform Perils]] | | [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] <br>(B) [[Ropey Rampage]] <br>[[Bouncy Bonanza]] <br>[[Millstone Mayhem]] <br>(B) [[Forest Frenzy]] <br>(B) [[Snow Barrel Blast]] <br>[[Slipslide Ride]] <br>(B) [[Ice Age Alley]] <br>[[Torchlight Trouble]] <br>(B) [[Rope Bridge Rumble]] <br>[[Oil Drum Alley]] <br>(B) [[Trick Track Trek]] <br>(B) [[Tanked Up Trouble]] <br> [[Manic Mincers]] <br>[[Misty Mine]] <br>(B) [[Mine Cart Madness]] <br>[[Blackout Basement]] <br>(B) [[Platform Perils]] | ||
|An item ([[ | | An item ([[Banana]], Banana Bunch, [[Animal Token]], or [[Extra Life Balloon]]) rapidly moves through multiple barrels. Once the item stops moving, the Kongs must jump at the<br> consisting barrel to win that prize. Sometimes in this variation, the Kongs have to match three barrels depicting the same prize. They have to respectively jump and hit the<br> same object on all of those barrels. | ||
|} | |} | ||
<small>*Levels with a (B) are accessed via a Bonus Barrel. Levels with a number (e.g. 2) tells how many of that type is in the level.</small> | <small>* Levels with a (B) are accessed via a Bonus Barrel. Levels with a number (e.g. 2) tells how many of that type is in the level.</small> | ||
An Animal Friend's Bonus Level can be accessed by collecting three [[ | There is also a specific type of Bonus Level that features an [[Animal Friend]], either [[Rambi the Rhino|Rambi]], [[Expresso the Ostrich|Expresso]], [[Winky the Frog|Winky]], or [[Enguarde the Swordfish|Enguarde]]. Each Animal Friend's stage has a unique theme and layout, and some are based on their most common environment. Additionally, just like regular Bonus Levels, each of the Animal Buddy ones also received their own splash screen and title in the Game Boy Advance port. The Bonus Levels revolving around Animal Friends do not reappear in any of the subsequent ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' or ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' titles. | ||
{|class=" | |||
An Animal Friend's Bonus Level can be accessed by collecting three [[Animal Token]]s of the same Animal Friend. Upon collecting the third token, the Kongs are warped into a Bonus Level, where they play as the corresponding Animal Friend. The goal of these Bonus Levels is for the Animal Friend to collect as many [[Mini Animal Token]]s within the time limit. A [[Big Animal Token]] is also hiding in the location, which doubles the Kongs' Mini Animal Token total. When the time runs out, the Mini Animal Tokens are subtracted, and the Kongs receive an extra life for every 100 Mini Animal Tokens they have collected (similar to [[banana]]s). Additionally, if an Animal Friend manages to obtain 600 Mini Animal Tokens (400 for Enguarde), a [[photograph]] of that Animal Friend is added into the [[Scrapbook]]. | |||
{| class="dktable-brown" width=25% | |||
|- | |- | ||
!Image and name (GBA) | !Image and name (GBA) | ||
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===''Donkey Kong Land''=== | ===''Donkey Kong Land''=== | ||
[[File:Kong Token BA DKL.png|thumb|left|200px|The new type of Bonus Level from ''Donkey Kong Land'' involving Kong Tokens]] | [[File:Kong Token BA DKL.png|thumb|left|200px|The new type of Bonus Level from ''Donkey Kong Land'' involving Kong Tokens]] | ||
Bonus Levels reappear in ''[[Donkey Kong Land]]''. Just like with ''Donkey Kong Country'', the Bonus Level variations do not have a name, and every Bonus Level must at least be accessed to add to the 100% completion score. While many of the Bonus Levels are accessed via the same methods, some are accessed | Bonus Levels reappear in ''[[Donkey Kong Land]]''. Just like with ''Donkey Kong Country'', the Bonus Level variations do not have a name, and every Bonus Level must at least be accessed to add to the 100% completion score. While many of the Bonus Levels are accessed via the same methods, some are accessed via a new method: by falling on a ground patch from a height, causing a vertical [[rope]] to fly out. By grabbing on the rope, the Kong is dragged up into a Bonus Level. | ||
A new type of Bonus Level is introduced in the game. In it, the Kongs' collected [[Kong Token]]s are shot out of a revolving [[Barrel Cannon]]. The cannon fires out one Kong Token a time, if DK or Diddy jump on a ground switch. By collecting a Kong Token, the Kongs win an extra life. The only other type, which is also the most common one, involves the active Kong trying to reach the end goal, much like "Find the Exit!" from ''Donkey Kong Country''. | |||
===''Donkey Kong Country 2: Diddy's Kong Quest'' / ''Donkey Kong Land 2''=== | ===''Donkey Kong Country 2: Diddy's Kong Quest'' / ''Donkey Kong Land 2''=== | ||
[[File:Hot-Head Hop Bonus Area 1.png|thumb|Dixie in a Collect the Stars! challenge in Hot-Head Hop from ''Donkey Kong Country 2'']] | [[File:Hot-Head Hop Bonus Area 1.png|thumb|Dixie in a Collect the Stars! challenge in Hot-Head Hop from ''Donkey Kong Country 2'']] | ||
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', Bonus Levels are entered much like in its predecessors, | In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', Bonus Levels are entered much like in its predecessors, except that the Auto-Fire Barrels leading to a Bonus Level were replaced with [[Bonus Barrel]]s. Every level has between one to three Bonus Levels. The types of Bonus Levels were narrowed down to three, none of which reappeared from ''Donkey Kong Country''. Each type is a [[Time Limit|time-based]] challenge that the Kongs must complete to be rewarded with a [[Kremkoin]]. In the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], every level only has a single Bonus Level, with a [[DK Coin]] as a reward (given that Kremkoins' purpose is to unlock a level of the Lost World). Bonus Levels were also featured in ''[[Donkey Kong Land 2]]'' where their role is unchanged, and the same three types were retained. | ||
Uniquely in ''Donkey Kong Land 2'', no Collect the Stars! bonus stages used in the game have any enemies, and no Destroy Them All! bonus stages have any bananas. This is because the star counter for Collect the Stars bonus stages is shared with the enemy counter for Destroy Them All bonus stages, and collecting stars/bananas and defeating enemies all affect the counter, regardless of which type of stage is played. | |||
The Bonus Level types first received their own title card each in ''Donkey Kong Country 2'', and the title cards were retained for ''Donkey Kong Land 2'': | |||
{| class="dktable-brown" width=70% | |||
{|class=" | |||
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|align=center|[[File:DKC2 Collect the Stars.gif]] [[File:DKL2 Collect the Stars.png]]<br>'''Collect the Stars!''' | |align=center|[[File:DKC2 Collect the Stars.gif]] [[File:DKL2 Collect the Stars.png]]<br>'''Collect the Stars!''' | ||
|Diddy and Dixie must collect all | |Diddy and Dixie must collect all the [[Star (Donkey Kong Country series)|Stars]] in the Bonus Level to make the Kremkoin appear. In a few cases, there are more Stars featured than the amount required, for example in [[Haunted Hall]]. | ||
|- | |- | ||
|align=center|[[File:DKC2 Destroy Them All.gif]] [[File:DKL2 Destroy Them All.png]]<br>'''Destroy Them All!''' | |align=center|[[File:DKC2 Destroy Them All.gif]] [[File:DKL2 Destroy Them All.png]]<br>'''Destroy Them All!''' | ||
|Diddy and Dixie must defeat all of the enemies to make the Kremkoin appear then collect it. This type is the equivalent of "Bash the Baddies!" from ''Donkey Kong Country''. In the Game Boy Advance | |Diddy and Dixie must defeat all of the enemies to make the Kremkoin appear then collect it. This type is the equivalent of "Bash the Baddies!" from ''Donkey Kong Country''. In the Game Boy Advance port, an enemy counter was added at the top-left corner of the screen (next to the head icon of a [[Kremling]]) to show the number of enemies yet to be defeated. | ||
|- | |- | ||
|align=center|[[File:DKC2 Find the Token.gif]] [[File:DKL2 Find the Token.png]]<br>'''Find the Token!''' (SNES) / '''Find the Kremkoin!''' (GBA) | |align=center|[[File:DKC2 Find the Token.gif]] [[File:DKL2 Find the Token.png]]<br>'''Find the Token!''' (SNES) / '''Find the Kremkoin!''' (GBA) | ||
|Based on "Find the Exit!" from ''Donkey Kong Country'', Diddy and [[Dixie Kong|Dixie]] must go through the Bonus Level and collect the Kremkoin at the other side before the time runs out. | |Based on "Find the Exit!" from ''Donkey Kong Country'', Diddy and [[Dixie Kong|Dixie]] must go through the Bonus Level and collect the Kremkoin at the other side before the time runs out. | ||
|} | |} | ||
<gallery> | |||
<gallery widths=240 heights=160> | |||
DKC2 GBA Collect the Stars.png|Collect the Stars! (GBA) | |||
DKC2 GBA Destroy Them All.png|Destroy Them All! (GBA) | |||
DKC2 GBA Collect the Stars.png|Collect the Stars! ( | DKC2 GBA Find the Kremkoin.png|Find the Kremkoin! (GBA) | ||
DKC2 GBA Destroy Them All.png|Destroy Them All! ( | |||
DKC2 GBA Find the Kremkoin.png|Find the Kremkoin! ( | |||
</gallery> | </gallery> | ||
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' / ''Donkey Kong Land III''=== | ===''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' / ''Donkey Kong Land III''=== | ||
[[File:Lakeside Limbo Bonus Area 1.png|thumb|Dixie and Kiddy in a "Collect 50 Stars!" Bonus Level in Lakeside Limbo from ''Donkey Kong Country 3''.]] | [[File:Lakeside Limbo Bonus Area 1.png|thumb|Dixie and Kiddy in a "Collect 50 Stars!" Bonus Level in Lakeside Limbo from ''Donkey Kong Country 3''.]] | ||
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', | In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', Bonus Levels have a similar role as in ''Donkey Kong Country 2'', except that all of them are accessed by entering a Bonus Barrel and none from breaking open a wall. The reward for completing a Bonus Level was changed from a Kremkoin to a [[Bonus Coin]]. There is always a consistent number of two Bonus Levels per level, except for [[Krematoa]], where the number of Bonus Levels varies from zero to three. [[Rocket Rush]] is the only level without any Bonus Levels. All the Bonus Levels from the previous game returned (although with different titles), and a fourth, new type was introduced, "Grab 15 Bananas!". "Collect the Stars!" was renamed to feature the number of stars in the title, for example, "Collect 50 Stars". | ||
In ''[[Donkey Kong Land III]]'', the Bonus Levels have a similar role as in ''Donkey Kong Country 3'', except that Grab 15 Bananas! is not featured. Therefore, every Bonus Level type is the same as in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', even going as far to retain the original names (except for "Bash the Baddies!"). An extra exclamation mark was added in each Bonus Level's title, except "Collect the Stars!". In addition, unlike in ''Donkey Kong Land 2'', some ''Collect the Stars!'' bonus stages have enemies, and some ''Bash the Baddies!'' bonus stages have bananas (while the enemy counter is still shared with the star counter like in ''Donkey Kong Land 2'', the counter is only affected by enemies in a ''Bash the Baddies!'' stage, and is only affected by stars/bananas outside of a ''Bash the Baddies!'' stage). | |||
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|In this Bonus Level, a green Banana spawns at one of few possible locations. After a few seconds, the banana flickers then disappears, and the next banana appears. When the Kongs collect a banana, the next one automatically spawns for them to collect. After collecting all 15 green bananas, a Bonus Coin appears for the Kongs to collect. | |In this Bonus Level, a green Banana spawns at one of few possible locations. After a few seconds, the banana flickers then disappears, and the next banana appears. When the Kongs collect a banana, the next one automatically spawns for them to collect. After collecting all 15 green bananas, a Bonus Coin appears for the Kongs to collect. | ||
|} | |} | ||
{{br}} | |||
<gallery> | <gallery> | ||
DKLIII GBC Bash the Baddies.gif|Bash the Baddies! (''Donkey Kong Land III'' GBC) | DKLIII GBC Bash the Baddies.gif|Bash the Baddies! (''Donkey Kong Land III'' GBC) | ||
DKLIII GBC Collect the Stars.gif|Collect the Stars! (''Donkey Kong Land III'' GBC) | DKLIII GBC Collect the Stars.gif|Collect the Stars! (''Donkey Kong Land III'' GBC) | ||
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===''Donkey Kong 64''=== | ===''Donkey Kong 64''=== | ||
{{ | {{quote2|Welcome to bonus stage!|Narrator|[[Donkey Kong 64]]}} | ||
Bonus Levels return in ''[[Donkey Kong 64]]'', where they were renamed "bonus stages." Most bonus stages are accessible by jumping in a [[Bonus Barrel]]. Only the [[ | Bonus Levels return in ''[[Donkey Kong 64]]'', where they were renamed "bonus stages." Most bonus stages are accessible by jumping in a [[Bonus Barrel]]. Only the [[Minecart Race]] is the one that can be entered by entering a specific area. After the player has cleared a stage, the player is rewarded with a [[Golden Banana]]. Most of the stages can be played in [[Snide's H.Q.]] after collecting all [[Blueprint]]s. The following is the list of all bonus stages in ''Donkey Kong 64'': | ||
*'''[[Batty Barrel Bandit]]''': Stop the four reels of the slot machine on four bananas to earn a point. The player must do this a required number of times to win. | |||
*'''[[Beaver Bother]]''': The player controls a Klaptrap and tries to chase the [[Gnawty|Gnawties]] into the hole in the center of the barrel. Klaptrap must be careful not to fall into the hole itself, else it automatically loses at the mini-game. | |||
*'''[[Big Bug Bash]]''': The player must use a fly swatter to swat a given number of flies within the time limit. | |||
*'''[[Busy Barrel Barrage]]''': Standing the middle of a big barrel, the Kong must fire ammo at incoming Kremlings. The Kong loses if hit by an enemy. | |||
*'''[[Krazy Kong Klamor]]''': Lights repeatedly flicker on and off. When they turn on, the player must shoot at Golden Banana while avoiding the Kongs. | |||
*'''[[Kremling Kosh]]''': The player uses a watermelon-firing cannon to shoot at [[Kritter]]s who pop out out from the barrels. Normal, green Kremlings are worth one point, while red ones are worth two points. The player's objective is to shoot the required number before time runs out. | |||
*'''[[Mad Maze Maul]]''': The active Kong must defeat every enemy in a maze and then cross the finish line. | |||
*'''[[Mine Cart Ride]]''': In a mine cart, try to collect the required number of coins before the exit. | |||
*'''[[Minecart Mayhem]]''': The active Kong rides around in a [[Mine Cart]] and must avoid being hit by moving [[TNT Barrel]]s by switching lanes until time runs out. | |||
*'''[[Peril Path Panic]]''': The objective is to fire watermelons at the Klaptraps to temporarily subdue them, allowing the [[Banana Fairy|Banana Fairies]] to safely cross the path. | |||
*'''[[Searchlight Seek]]''': Using a spotlight, the player locate the Klaptraps and then fire at it. | |||
*'''[[Speedy Swing Sortie]]''': The active Kong must climb up a tree and swing from vines to collect the coins. | |||
*'''[[Splish Splash Salvage]]''': The active Kong must swim all the way down a large barrel and collect all the coins below. | |||
*'''[[Stash Snatch]]''': While going around a maze, the player must collect all the coins while avoiding Kremlings and then cross the finish line. | |||
*'''[[Stealthy Snoop]]''': The player must go through a maze and find the finish line while avoiding the [[Kop]]s, who shine their flashlight onto the Kong. | |||
*'''[[Teetering Turtle Trouble]]''': Turtles are spinning around on the snakes' tails. To keep them spinning, the player must shoot a melon into a snake's mouth. | |||
Enguarde and Rambi each have an unlockable mini-game (somewhat in the style of a bonus stage) that can be played from the main menu. The minigames are respectively titled '''Enguarde Arena''' and '''Rambi Arena'''. Both games can be unlocked after capturing six [[Banana Fairy|Banana Fairies]] in the main game. These bonus stages are somewhat similar to the ones from ''Donkey Kong Country'' that feature an Animal Friend, as an Animal Friend are also the main feature of both mini-games. | |||
===''Donkey Kong Country Returns'' / ''3D''=== | ===''Donkey Kong Country Returns'' / ''3D''=== | ||
{{ | {{construction|section=DK|user={{user|Alex95}}}} | ||
Bonus stages return in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', once again accessed by Blast Barrels (as Bonus Barrels do not return in this game) and secret passages, although now with only one objective. The Kongs have thirty seconds to get all [[ | [[File:MastBlastBonus.png|thumb|250px|right|The [[Mast Blast]] bonus stage as seen in ''[[Donkey Kong Country Returns]]''.]] | ||
Bonus stages return in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', once again accessed by Blast Barrels (as Bonus Barrels do not return in this game) and secret passages, although now with only one objective. The Kongs have thirty seconds to get all [[Banana]]s, Banana Bunches, [[Banana Coin]]s, and [[Extra Life Balloon|Red Balloons]] available. If they successfully collect all of them, the clock stops and a [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]] appears for them to collect. | |||
Like in | Like in the past ''Donkey Kong Country'' games, the setting of a bonus stage depends on the world it can be found in, and it is always set in a cavernous or dimly lit room. Despite the aesthetic changes, bonus stages repeat themselves throughout the course of the game, meaning they are not unique to their levels, unlike in previous games. | ||
<gallery> | <gallery> | ||
DKCR Bonus Room 1.png | DKCR Bonus Room 1.png | ||
DKCR Bonus Room 2.png | DKCR Bonus Room 2.png | ||
DKCR Bonus Room 3.png | DKCR Bonus Room 3.png | ||
DKCR Bonus Room 4.png | DKCR Bonus Room 4.png | ||
DKCR Bonus Room 5.png | DKCR Bonus Room 5.png | ||
DKCR Bonus Room 6.png | DKCR Bonus Room 6.png | ||
DKCR Poppin' Planks Bonus.png|[[Poppin' Planks]] | DKCR Poppin' Planks Bonus.png|[[Poppin' Planks]] bonus room | ||
DKCR Peaceful Pier Bonus Room.png|[[Peaceful Pier]] bonus room | |||
DKCR Peaceful Pier Bonus Room.png|[[Peaceful Pier]] | DKCR Cannon Cluster Bonus Room 1.png|[[Cannon Cluster]] bonus room | ||
DKCR Cannon Cluster Bonus Room 1.png|[[Cannon Cluster]] | DKCR Cannon Cluster Bonus Room 2.png|Cannon Cluster bonus room | ||
DKCR Cannon Cluster Bonus Room 2.png|Cannon Cluster | DKCR Stormy Shore Bonus Room.png|[[Stormy Shore]] bonus room | ||
DKCR Stormy Shore Bonus Room.png|[[Stormy Shore]] | |||
</gallery> | </gallery> | ||
===''Donkey Kong Country: Tropical Freeze''=== | ===''Donkey Kong Country: Tropical Freeze''=== | ||
[[File:MangroveCove3.PNG|thumb|250px|A bonus room in ''Donkey Kong Country: Tropical Freeze''. This one is from [[Mangrove Cove]], although it reappears in other levels of the game.]] | [[File:MangroveCove3.PNG|thumb|250px|A bonus room in ''Donkey Kong Country: Tropical Freeze''. This one is from [[Mangrove Cove]], although it reappears in other levels of the game.]] | ||
Bonus stages appear in ''[[Donkey Kong Country: Tropical Freeze]]'', having been renamed "bonus rooms" in the American | Bonus stages appear in ''[[Donkey Kong Country: Tropical Freeze]]'', having been renamed "bonus rooms" in the North American version. The objective of bonus rooms remains almost the same as in the previous game – the player has to collect all 100 bananas on-screen within thirty seconds, receiving an additional [[Banana Coin]] and a [[Extra Life Balloon|Red Balloon]] along with the Puzzle Piece. However, the setting of a bonus room is not related to the world it appears in anymore. Instead, all bonus rooms take place in what appears to be a treasury, with some of them being adorned with large statues in the background, suggesting they are connected to or branched off [[Secret Seclusion]]. As in the previous game, bonus rooms repeat themselves. | ||
<gallery> | <gallery> | ||
BonusRoom6.jpg | BonusRoom6.jpg | ||
BonusRoom7.jpg | BonusRoom7.jpg | ||
BonusRoom2.jpg | BonusRoom2.jpg | ||
BonusRoom4.jpg | BonusRoom4.jpg | ||
BonusRoom8.jpg | BonusRoom8.jpg | ||
BonusRoom1.jpg | BonusRoom1.jpg | ||
BonusRoom5.jpg | BonusRoom5.jpg | ||
BonusRoom9.jpg | BonusRoom9.jpg | ||
BonusRoom3.jpg | BonusRoom3.jpg | ||
BonusRoom10.jpg | BonusRoom10.jpg | ||
</gallery> | </gallery> | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
{{DKC}} | {{DKC}} | ||
{{DKC2}} | {{DKC2}} | ||
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{{DKCR}} | {{DKCR}} | ||
{{DKCTF}} | {{DKCTF}} | ||
[[Category:Secret | [[Category:Secret Areas]] | ||
[[Category:Donkey Kong | [[Category:Donkey Kong Places]] | ||
[[Category:Donkey Kong 64 | [[Category:Donkey Kong 64]] | ||
[[Category:Donkey Kong Country Returns]] | [[Category:Donkey Kong Country Returns]] | ||
[[Category:Donkey Kong Country: Tropical Freeze]] | [[Category:Donkey Kong Country: Tropical Freeze]] |