Editing Bonus room

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{redirect|Bonus Level|the levels in ''[[Mario vs. Donkey Kong: Tipping Stars]]''|[[Bonus Levels]]|bonus rounds in other games|[[Bonus Game]] and [[Bonus Stage]]|the bonus room theme in ''[[Donkey Kong Country]]'' which is also known as "BONUS LEVEL" in Japanese|[[Bonus Room Blitz]]}}
{{redirect|Bonus Level|the levels in ''[[Mario vs. Donkey Kong: Tipping Stars]]''|[[Bonus Levels]]}}
A '''bonus room'''<ref>{{cite|quote=I'm sure there must be some '''bonus rooms''' you haven't found!|author=[[Cranky Kong]]|title=''Donkey Kong Country''}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20170110153828/http://www.nintendo.com/consumer/downloads/manual-WiiU-Donkey_Kong_Country_Tropical_Freeze.pdf|title=''Donkey Kong Country: Tropical Freeze'' American English electronic manual, tab 9: "Basic Play"|publisher=nintendo.com|accessdate=June 22, 2024|format=PDF}}</ref><ref>{{cite|date=February 1997|title=''Nintendo Magazine System'' (Australia) issue 47|page=46}}</ref> (also known as a '''Bonus Area''',<ref>{{cite|date=November 1994|title=''Nintendo Power'' volume 66|page=11|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|quote=There are plenty of opportunities to score 1-Ups, especially in the '''Bonus Areas''' where you play games of skill.|title=''Donkey Kong Country'' Nintendo Player's Guide|page=22|date=1994|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|quote=This special Barrel Kannon will send you through time and space to a '''Bonus Area'''.|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Nintendo Player's Guide|page=18|author=Miller, Kent and Paul Shinoda|date=1995|publisher=Nintendo of America|language=en-us}}</ref> '''Bonus Level''',<ref>{{cite|quote=Bonus Barrels launch you into '''Bonus Levels''' when you jump into them.|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=18|date=1995|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|language=en-us|date=1996|title=''Donkey Kong Land 2'' instruction booklet|page=15|publisher=Nintendo of America}}</ref><ref>{{cite|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble'' instruction booklet|page=24|publisher=Nintendo of America|language=en-us|date=1996}}</ref><ref>{{cite|language=en-us|date=1997|title=''Donkey Kong Land III'' instruction booklet|page=18|publisher=Nintendo of America}}</ref><ref>{{cite|quote=There are dozens of '''Bonus Levels''' found in Donkey Kong Country. Some are easy to find, while some are almost impossible. All will give you extra lives, bananas or other surprise items.|title=''Donkey Kong Country'' instruction booklet|page=23|language=en-us|date=1994|publisher=Nintendo of America}}</ref> '''bonus stage''',<ref>{{cite|author=Announcer|quote=Welcome to bonus stage!|title=''Donkey Kong 64''}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20190402120428/https://www.nintendo.com/consumer/downloads/manual-3DS-donkey-kong-country-returns-3D-en.pdf|format=PDF|title=''Donkey Kong Country Returns 3D'' electronic manual, tab 9: "Basic Play"|publisher=Nintendo of America|language=en-us|date=2013}}</ref><ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/donkey_kong_country__tropical_freeze/ElectronicManual_WiiU_DonkeyKongCountryTropicalFreeze_EN.pdf|format=PDF|title=''Donkey Kong Country: Tropical Freeze'' British English electronic manual, tab 9: "Basic Play"|publisher=Nintendo of Europe|accessdate=June 22, 2024|language=en-gb}}</ref> or '''Bonus Game'''<ref>{{cite|language=en-us|date=January 1995|title=''Nintendo Power'' volume 68|page=56|publisher=Nintendo of America}}</ref><ref>{{cite|date=December 1996|title=''Nintendo Power'' volume 91|page=58-59|publisher=Nintendo of America|language=en-us}}</ref>) is a type of location first appearing in ''[[Donkey Kong Country]]''. Bonus rooms are usually revealed either by finding a secret passage or by [[jump]]ing into a [[Bonus Barrel]]. Bonus rooms usually have a challenge that has to be completed to earn a prize, typically a key item for [[Completion|100% completion]]. In the first three ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games and the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' series, any level with all of its bonus rooms completed has an exclamation mark applied to it from the world map.
A '''bonus room'''<ref>"I'm sure there must be some '''bonus rooms''' you haven't found!" &ndash; [[Cranky Kong]] in ''Donkey Kong Country''</ref><ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Donkey_Kong_Country_Tropical_Freeze.pdf ''Donkey Kong Country: Tropical Freeze'' American English electronic manual], tab 9: "Basic Play". ''nintendo.com''. Retrieved July 28, 2017.</ref> (also known as a '''Bonus Area'''<ref>''Nintendo Power'' Issue 66, page 11.</ref><ref>"There are plenty of opportunities to score 1-Ups, especially in the '''Bonus Areas''' where you play games of skill." &ndash; ''Donkey Kong Country'' Nintendo Player's Guide, page 22</ref><ref>"This special Barrel Kannon will send you through time and space to a '''Bonus Area'''." &ndash; ''Donkey Kong Country 2: Diddy's Kong Quest'' Nintendo Player's Guide, page 18</ref>, '''Bonus Level'''<ref>"Bonus Barrels launch you into '''Bonus Levels''' when you jump into them." &ndash; ''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 18; ''Donkey Kong Land 2'' instruction booklet, page 15; ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' instruction booklet, page 24; ''Donkey Kong Land III'' instruction booklet, page 18</ref><ref>"There are dozens of '''Bonus Levels''' found in Donkey Kong Country. Some are easy to find, while some are almost impossible. All will give you extra lives, bananas or other surprise items." – ''Donkey Kong Country'' SNES instruction booklet, page 23</ref>, '''bonus stage'''<ref>"''Welcome to bonus stage!''" -- ''Donkey Kong 64'' announcer, when entering a bonus stage</ref><ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-donkey-kong-country-returns-3D-en.pdf ''Donkey Kong Country Returns 3D'' electronic manual], tab 9: "Basic Play". ''nintendo.com''. Retrieved July 22, 2017.</ref><ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/donkey_kong_country__tropical_freeze/ElectronicManual_WiiU_DonkeyKongCountryTropicalFreeze_EN.pdf ''Donkey Kong Country: Tropical Freeze'' British English electronic manual], tab 9: "Basic Play". ''nintendo-europe.com''. Retrieved July 25, 2017.</ref>, or '''Bonus Game'''<ref>''Nintendo Power'' Issue 68, page 56.</ref>) is a hidden area in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] games; particularly the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' and ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' games.
 
Bonus rooms are usually revealed by finding either a secret passage or by jumping into a [[Bonus Barrel]]. They usually have a challenge that the [[Kong]]s must accomplish to earn a prize needed for [[Completion|100% completion]].


==History==
==History==
===''Donkey Kong Country''===
===''Donkey Kong Country''===
[[File:Diddytantrum.gif|left|frame|Diddy Kong throwing a tantrum after losing a bonus level. This also happens when the [[banana hoard]] is empty.]]
[[File:Diddytantrum.gif|left|frame|Animation of Diddy losing a Bonus Level]]
{{multiple image
{{multiple image
|align=right
|align=right
Line 10: Line 12:
|width=180
|width=180
|image1=X2 Expresso Token.png
|image1=X2 Expresso Token.png
|caption1=[[Expresso the Ostrich|Expresso]] stumbling across a [[Big Animal Token]] in his Bonus Level
|caption1=[[Expresso the Ostrich|Expresso]] stumbles across a [[Big Animal Token]] in his Bonus Level
|image2=BonusArea.png
|image2=BonusArea.png
|caption2=[[Donkey Kong]] in a "Collect the Prizes!" Bonus Level
|caption2=[[Donkey Kong]] in a "Collect the Prizes!" Bonus Level
}}
}}
Bonus Levels are entered by either breaking open certain walls with [[barrel]]s or [[Animal Friend]]s to reveal secret passages, or by jumping into certain [[Blast Barrel]]s (changed to [[Bonus Barrel]]s in the [[Game Boy Advance]] remake). In [[Oil Drum Alley]], there is a Bonus Level entrance hidden within another Bonus Level, which can be entered by using a [[barrel]] to smash open its entrance. These rooms can only be entered once. Bonus Levels appear in every [[level]] except for the underwater stages and [[Mine Cart Carnage]]. [[Orang-utan Gang]] has five Bonus Levels, more than the other levels, which usually have either two or three Bonus Levels. Unlike in subsequent appearances, the main idea of Bonus Levels is to obtain common items, such as [[banana]]s, [[animal token]]s, or even a [[Red Balloon|Life Balloon]]. The Kongs do not have to complete a challenge or collect the items within to add to their completion percentage—this occurs by simply entering the Bonus Level itself. There are 67 Bonus Levels in the game.
Bonus Levels first appear in ''[[Donkey Kong Country]]''. Here, they are entered by either breaking open certain walls with [[Barrel]]s or [[Animal Friend]]s to reveal secret passages, or by jumping into certain [[Auto-Fire Barrel]]s (changed to [[Bonus Barrel]]s in the [[Game Boy Advance]] port). In [[Oil Drum Alley]], there is a Bonus Level entrance hidden within another Bonus Level, which can be entered by using a [[barrel]] to smash open its entrance.


The [[Candy's Challenge]]s exclusive to the [[Donkey Kong Country (Game Boy Color)|Game Boy Color version]] are similar to Bonus Levels except a [[Banana Coin]] is rewarded for completing one.
Bonus Levels appear in every [[level]] except for the underwater stages and [[Mine Cart Carnage]]. There are usually two or three Bonus Levels in a level, although five of them appear in [[Orang-utan Gang]], which has the most Bonus Levels out of every level.


There are several types of Bonus Levels. In the Game Boy Advance version, each type received its own distinct title and splash screen:
Unlike in subsequent appearances, the main idea of Bonus Levels is to obtain common items, such as [[banana]]s, [[Animal Token]]s, or even an [[Extra Life Balloon]]. The Kongs do not have to complete a challenge or collect the items within to add to their completion percentage—this occurs by simply entering the Bonus Level itself. There are 67 Bonus Levels in the game.
{{br}}
 
{|class="wikitable dk"style="width:100%"
In the [[Game Boy Color]] port, [[Candy Kong]] hosts a [[Candy's Challenge|challenge]] in each world. The challenges are very similar to Bonus Levels, except for an award at the end (a [[Banana Coin]]); the challenges even have the same theme as a Bonus Level.
 
There are several types of Bonus Levels. In the Game Boy Advance version, each type received its own title and a splash screen to differentiate it from the other types:
 
{| class="dktable-brown" width=70%
|-
|-
!Image and type (GBA)
!Image and type (GBA)
!style="width:10%"|Level appearances
!width=15%|Level appearances
!Description
!Description
|-
|-
|[[File:DKC-bashbaddies.png]]<br>'''Bash the Baddies!'''
|[[File:DKC-bashbaddies.png]]<br>'''Bash the Baddies!'''
|(B) [[Vulture Culture]] <br>[[Temple Tempest]] <br>(B) [[Torchlight Trouble]] <br>(B) [[Trick Track Trek]] <br>[[Manic Mincers]]
|(B) [[Vulture Culture]] <br>[[Temple Tempest]] <br>(B) [[Torchlight Trouble]] <br>(B) [[Trick Track Trek]] <br>[[Manic Mincers]]
|The Kongs must jump on a [[Klaptrap]], sometimes two or three, for it to release [[banana]]s. Each time it is jumped on, the Klaptrap moves faster and releases one more banana (always in the shape of [[banana Bunch]]es) than it did the previous time. They must be jumped on about ten times to be defeated, when they release a whole Banana Bunch. By defeating the Klaptrap(s), the Kongs are usually rewarded with a [[Red Balloon|Life Balloon]]. If a Klaptrap bites Donkey Kong and Diddy, they are sent back into the main level. In [[Trick Track Trek]]'s Bonus Level, the Klaptrap is purple.
|The Kongs must jump on a [[Klaptrap]], sometimes two or three, for it to release [[Banana]]s. Each time it is jumped on, the Klaptrap moves faster and releases one more Banana (always in the shape of Banana Bunches) than it did the previous time. They must be jumped on about ten times to be defeated, when they release a whole Banana Bunch. By defeating the Klaptrap(s), the Kongs are usually rewarded with an [[Extra Life Balloon]]. If a Klaptrap bites Donkey Kong and Diddy, they are sent back into the main level. In [[Trick Track Trek]]'s Bonus Level, the Klaptrap is purple.
|-
|-
|[[File:DKC-collectbananas.png]]<br>'''Collect the Bananas!'''
|[[File:DKC-collectbananas.png]]<br>'''Collect the Bananas!'''
|[[Reptile Rumble]] (2) <br>(B) [[Bouncy Bonanza]] <br>[[Stop & Go Station]] <br>(B) [[Tree Top Town]] <br>[[Forest Frenzy]] <br>(B) [[Snow Barrel Blast]] <br>(B) [[Slipslide Ride]] <br>(B) [[Ice Age Alley]] <br>[[Oil Drum Alley]] <br>(B) [[Trick Track Trek]] <br>[[Elevator Antics]] <br>(B) [[Mine Cart Madness]]
|[[Reptile Rumble]] (2) <br>(B) [[Bouncy Bonanza]] <br>[[Stop & Go Station]] <br>(B) [[Tree Top Town]] <br>[[Forest Frenzy]] <br>(B) [[Snow Barrel Blast]] <br>(B) [[Slipslide Ride]] <br>(B) [[Ice Age Alley]] <br>[[Oil Drum Alley]] <br>(B) [[Trick Track Trek]] <br>[[Elevator Antics]] <br>(B) [[Mine Cart Madness]]
|The Kongs must collect as many bananas as possible, usually by blasting from a series of [[Barrel Cannon]]s and [[Blast Barrel]]s.
|The Kongs must collect as many Bananas as possible, usually by blasting from a series of [[Barrel Cannon]]s and [[Auto-Fire Barrel]]s.
|-
|-
|[[File:DKC-collectprizes.png]]<br>'''Collect the Prizes!'''
| [[File:DKC-collectprizes.png]]<br>'''Collect the Prizes!'''
|[[Barrel Cannon Canyon]] <br>(B) [[Winky's Walkway]] <br>[[Stop & Go Station]] <br>(B) [[Millstone Mayhem]] <br>[[Orang-utan Gang]] (3) <br>(B) [[Blackout Basement]]
| [[Barrel Cannon Canyon]] <br>(B) [[Winky's Walkway]] <br>[[Stop & Go Station]] <br>(B) [[Millstone Mayhem]] <br>[[Orang-utan Gang]] (3) <br>(B) [[Blackout Basement]]
|The Kongs are in a [[Barrel Cannon]] and have to shoot themselves upward to collect various prizes. There always are three vertical lines of individual bananas. Above the bananas are either an animal token, a Life Balloon, or a Banana Bunch.
| The Kongs are in a [[Barrel Cannon]] and have to shoot themselves upward to collect various prizes. There always are three vertical lines of individual bananas. Above the bananas are either an Animal Token, an Extra Life Balloon, or a Banana Bunch.
|-
|-
|[[File:DKC-findexit.png]]<br>'''Find the Exit!'''
|[[File:DKC-findexit.png]]<br>'''Find the Exit!'''
Line 44: Line 50:
|[[File:DKC-spellout.png]]<br>'''Spell it Out!'''
|[[File:DKC-spellout.png]]<br>'''Spell it Out!'''
|(B) [[Millstone Mayhem]] <br>(B) [[Vulture Culture]] <br>(B) [[Tree Top Town]] <br>[[Orang-utan Gang]] <br>[[Slipslide Ride]] <br>[[Oil Drum Alley]] <br>[[Elevator Antics]] <br>(B) [[Necky Nutmare]] <br>(B) [[Platform Perils]]
|(B) [[Millstone Mayhem]] <br>(B) [[Vulture Culture]] <br>(B) [[Tree Top Town]] <br>[[Orang-utan Gang]] <br>[[Slipslide Ride]] <br>[[Oil Drum Alley]] <br>[[Elevator Antics]] <br>(B) [[Necky Nutmare]] <br>(B) [[Platform Perils]]
|[[KONG Letters|K-O-N-G Letters]] either spin in a circle or switch around in barrels. In the case of the latter, "KONG" is always the word in the barrels. Each letter spells out a word, and the<br> Kongs have to jump at the ones in the right order to win a prize.
|[[K-O-N-G Letters]] either spin in a circle or switch around in barrels. In the case of the latter, "KONG" is always the word in the barrels. Each letter spells out a word, and the<br> Kongs have to jump at the ones in the right order to win a prize.
|-
|-
|[[File:DKC-stopbarrel.png]]<br>'''Stop the Barrel!'''
|[[File:DKC-stopbarrel.png]]<br>'''Stop the Barrel!'''
|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] <br>(B) [[Ropey Rampage]] <br>[[Bouncy Bonanza]] <br>[[Millstone Mayhem]] <br>(B) [[Forest Frenzy]] <br>(B) [[Snow Barrel Blast]] <br>[[Slipslide Ride]] <br>(B) [[Ice Age Alley]] <br>[[Torchlight Trouble]] <br>(B) [[Rope Bridge Rumble]] <br>[[Oil Drum Alley]] <br>(B) [[Trick Track Trek]] <br>(B) [[Tanked Up Trouble]] <br> [[Manic Mincers]] <br>[[Misty Mine]] <br>(B) [[Mine Cart Madness]] <br>[[Blackout Basement]] <br>(B) [[Platform Perils]]
| [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] <br>(B) [[Ropey Rampage]] <br>[[Bouncy Bonanza]] <br>[[Millstone Mayhem]] <br>(B) [[Forest Frenzy]] <br>(B) [[Snow Barrel Blast]] <br>[[Slipslide Ride]] <br>(B) [[Ice Age Alley]] <br>[[Torchlight Trouble]] <br>(B) [[Rope Bridge Rumble]] <br>[[Oil Drum Alley]] <br>(B) [[Trick Track Trek]] <br>(B) [[Tanked Up Trouble]] <br> [[Manic Mincers]] <br>[[Misty Mine]] <br>(B) [[Mine Cart Madness]] <br>[[Blackout Basement]] <br>(B) [[Platform Perils]]
|An item ([[banana]], Banana Bunch, [[animal token]], or [[Red Balloon|Life Balloon]]) rapidly moves through multiple barrels. Once the item stops moving, the Kongs must jump at the<br> consisting barrel to win that prize. Sometimes in this variation, the Kongs have to match three barrels depicting the same prize. They have to respectively jump and hit the<br> same object on all of those barrels.
| An item ([[Banana]], Banana Bunch, [[Animal Token]], or [[Extra Life Balloon]]) rapidly moves through multiple barrels. Once the item stops moving, the Kongs must jump at the<br> consisting barrel to win that prize. Sometimes in this variation, the Kongs have to match three barrels depicting the same prize. They have to respectively jump and hit the<br> same object on all of those barrels.
|}
|}
<small>*Levels with a (B) are accessed via a Bonus Barrel. Levels with a number (e.g. 2) tells how many of that type is in the level.</small>
<small>* Levels with a (B) are accessed via a Bonus Barrel. Levels with a number (e.g. 2) tells how many of that type is in the level.</small>
There is also a specific type of Bonus Level that features an [[Animal Friend]], either [[Rambi the Rhino|Rambi]], [[Expresso the Ostrich|Expresso]], [[Winky the Frog|Winky]], or [[Enguarde the Swordfish|Enguarde]]. Each Animal Friend's stage has a unique theme and layout, and some are based on their most common environment. Additionally, just like regular Bonus Levels, each of the Animal Buddy ones also received their own splash screen and title in the Game Boy Advance remake. The Bonus Levels revolving around Animal Friends do not reappear in any of the subsequent ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' or ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' titles.


An Animal Friend's Bonus Level can be accessed by collecting three [[animal token]]s of the same Animal Friend. Upon collecting the third token, the Kongs are warped into a Bonus Level, where they play as the corresponding Animal Friend. The goal of these Bonus Levels is for the Animal Friend to collect as many [[Mini Animal Token]]s within the time limit. A [[Big Animal Token]] is also hiding in the location, which doubles the Kongs' Mini Animal Token total. When the time runs out, the Mini Animal Tokens are subtracted, and the Kongs receive an extra life for every 100 Mini Animal Tokens they have collected (similar to [[banana]]s). Additionally, in the Game Boy Advance version, if an Animal Friend manages to obtain 600 Mini Animal Tokens (400 for Enguarde), a [[photograph]] of that Animal Friend is added into the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
There is also a specific type of Bonus Level that features an [[Animal Friend]], either [[Rambi the Rhino|Rambi]], [[Expresso the Ostrich|Expresso]], [[Winky the Frog|Winky]], or [[Enguarde the Swordfish|Enguarde]]. Each Animal Friend's stage has a unique theme and layout, and some are based on their most common environment. Additionally, just like regular Bonus Levels, each of the Animal Buddy ones also received their own splash screen and title in the Game Boy Advance port. The Bonus Levels revolving around Animal Friends do not reappear in any of the subsequent ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' or ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' titles.
{|class="wikitable dk"width=25%
 
An Animal Friend's Bonus Level can be accessed by collecting three [[Animal Token]]s of the same Animal Friend. Upon collecting the third token, the Kongs are warped into a Bonus Level, where they play as the corresponding Animal Friend. The goal of these Bonus Levels is for the Animal Friend to collect as many [[Mini Animal Token]]s within the time limit. A [[Big Animal Token]] is also hiding in the location, which doubles the Kongs' Mini Animal Token total. When the time runs out, the Mini Animal Tokens are subtracted, and the Kongs receive an extra life for every 100 Mini Animal Tokens they have collected (similar to [[banana]]s). Additionally, if an Animal Friend manages to obtain 600 Mini Animal Tokens (400 for Enguarde), a [[photograph]] of that Animal Friend is added into the [[Scrapbook]].
 
{| class="dktable-brown" width=25%
|-
|-
!Image and name (GBA)
!Image and name (GBA)
Line 74: Line 82:
===''Donkey Kong Land''===
===''Donkey Kong Land''===
[[File:Kong Token BA DKL.png|thumb|left|200px|The new type of Bonus Level from ''Donkey Kong Land'' involving Kong Tokens]]
[[File:Kong Token BA DKL.png|thumb|left|200px|The new type of Bonus Level from ''Donkey Kong Land'' involving Kong Tokens]]
Bonus Levels reappear in ''[[Donkey Kong Land]]''. Just like with ''Donkey Kong Country'', the Bonus Level variations do not have a name, and every Bonus Level must at least be accessed to add to the 100% completion score. While many of the Bonus Levels are accessed via the same methods, some are accessed through a unique method of falling on a ground patch from a height, causing a vertical [[rope]] to fly out. By grabbing on the rope, the Kong is dragged up into a Bonus Level. The game introduces a new Bonus Level variation where the Kongs' collected [[Kong Token]]s are shot out of a revolving [[Barrel Cannon]]. The cannon fires out one Kong Token a time, if DK or Diddy jump on a ground switch. By collecting a Kong Token, the Kongs win an extra life. The only other type, which is also the most common one, involves the active Kong trying to reach the end goal, similarly to a "Find the Exit!" challenge from ''Donkey Kong Country''.
Bonus Levels reappear in ''[[Donkey Kong Land]]''. Just like with ''Donkey Kong Country'', the Bonus Level variations do not have a name, and every Bonus Level must at least be accessed to add to the 100% completion score. While many of the Bonus Levels are accessed via the same methods, some are accessed via a new method: by falling on a ground patch from a height, causing a vertical [[rope]] to fly out. By grabbing on the rope, the Kong is dragged up into a Bonus Level.
 
A new type of Bonus Level is introduced in the game. In it, the Kongs' collected [[Kong Token]]s are shot out of a revolving [[Barrel Cannon]]. The cannon fires out one Kong Token a time, if DK or Diddy jump on a ground switch. By collecting a Kong Token, the Kongs win an extra life. The only other type, which is also the most common one, involves the active Kong trying to reach the end goal, much like "Find the Exit!" from ''Donkey Kong Country''.


===''Donkey Kong Country 2: Diddy's Kong Quest'' / ''Donkey Kong Land 2''===
===''Donkey Kong Country 2: Diddy's Kong Quest'' / ''Donkey Kong Land 2''===
[[File:Hot-Head Hop Bonus Area 1.png|thumb|Dixie in a Collect the Stars! challenge in Hot-Head Hop from ''Donkey Kong Country 2'']]
[[File:Hot-Head Hop Bonus Area 1.png|thumb|Dixie in a Collect the Stars! challenge in Hot-Head Hop from ''Donkey Kong Country 2'']]
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', Bonus Levels are entered much like in its predecessors, this time from [[Bonus Barrel]]s. Every level has between one to three Bonus Levels. The types of Bonus Levels were narrowed down to three, none of which reappeared from ''Donkey Kong Country''. Each type is a [[Time Limit|time-based]] challenge that the Kongs must complete to be rewarded with a [[Kremkoin]]. In the [[Lost World (Donkey Kong Country 2)|Lost World]], every level only has a single Bonus Level, with a [[DK Coin|Video Game Hero Coin]] as a reward (given that Kremkoins' purpose is to unlock a level of the Lost World). Unlike in the first game, Bonus Levels can now be reentered. Bonus Levels were also featured in ''[[Donkey Kong Land 2]]'' where their role is unchanged, and the same three types were retained.
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', Bonus Levels are entered much like in its predecessors, except that the Auto-Fire Barrels leading to a Bonus Level were replaced with [[Bonus Barrel]]s. Every level has between one to three Bonus Levels. The types of Bonus Levels were narrowed down to three, none of which reappeared from ''Donkey Kong Country''. Each type is a [[Time Limit|time-based]] challenge that the Kongs must complete to be rewarded with a [[Kremkoin]]. In the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], every level only has a single Bonus Level, with a [[DK Coin]] as a reward (given that Kremkoins' purpose is to unlock a level of the Lost World). Bonus Levels were also featured in ''[[Donkey Kong Land 2]]'' where their role is unchanged, and the same three types were retained.
 
Uniquely in ''Donkey Kong Land 2'', no Collect the Stars! bonus stages used in the game have any enemies, and no Destroy Them All! bonus stages have any bananas. This is because the star counter for Collect the Stars bonus stages is shared with the enemy counter for Destroy Them All bonus stages, and collecting stars/bananas and defeating enemies all affect the counter, regardless of which type of stage is played.
 
The Bonus Level types first received their own title card each in ''Donkey Kong Country 2'', and the title cards were retained for ''Donkey Kong Land 2'':


The Bonus Level types first received their own title card each in ''Donkey Kong Country 2: Diddy's Kong Quest'', all of which had been retained in ''Donkey Kong Land 2'':
{| class="dktable-brown" width=70%
{|class="wikitable dk"width=70%
|-
|-
!width=45%|Type
!width=45%|Type
Line 87: Line 100:
|-
|-
|align=center|[[File:DKC2 Collect the Stars.gif]] [[File:DKL2 Collect the Stars.png]]<br>'''Collect the Stars!'''
|align=center|[[File:DKC2 Collect the Stars.gif]] [[File:DKL2 Collect the Stars.png]]<br>'''Collect the Stars!'''
|Diddy and Dixie must collect all of the [[star (Donkey Kong franchise)|star]]s in the Bonus Level to make the Kremkoin appear. In a few cases, there are more Stars featured than the amount required; for example, in [[Haunted Hall]].
|Diddy and Dixie must collect all the [[Star (Donkey Kong Country series)|Stars]] in the Bonus Level to make the Kremkoin appear. In a few cases, there are more Stars featured than the amount required, for example in [[Haunted Hall]].
|-
|-
|align=center|[[File:DKC2 Destroy Them All.gif]] [[File:DKL2 Destroy Them All.png]]<br>'''Destroy Them All!'''
|align=center|[[File:DKC2 Destroy Them All.gif]] [[File:DKL2 Destroy Them All.png]]<br>'''Destroy Them All!'''
|Diddy and Dixie must defeat all of the enemies to make the Kremkoin appear then collect it. This type is the equivalent of "Bash the Baddies!" from ''Donkey Kong Country''. In the Game Boy Advance remake, an enemy counter was added at the top-left corner of the screen (next to the head icon of a [[Kremling]]) to show the number of enemies yet to be defeated.  
|Diddy and Dixie must defeat all of the enemies to make the Kremkoin appear then collect it. This type is the equivalent of "Bash the Baddies!" from ''Donkey Kong Country''. In the Game Boy Advance port, an enemy counter was added at the top-left corner of the screen (next to the head icon of a [[Kremling]]) to show the number of enemies yet to be defeated.  
|-
|-
|align=center|[[File:DKC2 Find the Token.gif]] [[File:DKL2 Find the Token.png]]<br>'''Find the Token!''' (SNES) / '''Find the Kremkoin!''' (GBA)
|align=center|[[File:DKC2 Find the Token.gif]] [[File:DKL2 Find the Token.png]]<br>'''Find the Token!''' (SNES) / '''Find the Kremkoin!''' (GBA)
|Based on "Find the Exit!" from ''Donkey Kong Country'', Diddy and [[Dixie Kong|Dixie]] must go through the Bonus Level and collect the Kremkoin at the other side before the time runs out.
|Based on "Find the Exit!" from ''Donkey Kong Country'', Diddy and [[Dixie Kong|Dixie]] must go through the Bonus Level and collect the Kremkoin at the other side before the time runs out.
|}
|}
<gallery>
 
DKL2 Collect the Stars GB.png|Collect the Stars! (''Donkey Kong Land II'' GB)
<gallery widths=240 heights=160>
DKL2 Destroy Them All GB.png|Destroy Them All! (''Donkey Kong Land II'' GB)
DKC2 GBA Collect the Stars.png|Collect the Stars! (GBA)
DKL2 Find the Token GB.png|Find the Token! (''Donkey Kong Land II'' GB)
DKC2 GBA Destroy Them All.png|Destroy Them All! (GBA)
DKC2 GBA Collect the Stars.png|Collect the Stars! (''Donkey Kong Country 2'' GBA)
DKC2 GBA Find the Kremkoin.png|Find the Kremkoin! (GBA)
DKC2 GBA Destroy Them All.png|Destroy Them All! (''Donkey Kong Country 2'' GBA)
DKC2 GBA Find the Kremkoin.png|Find the Kremkoin! (''Donkey Kong Country 2'' GBA)
</gallery>
</gallery>


===''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' / ''Donkey Kong Land III''===
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' / ''Donkey Kong Land III''===
[[File:Lakeside Limbo Bonus Area 1.png|thumb|Dixie and Kiddy in a "Collect 50 Stars!" Bonus Level in Lakeside Limbo from ''Donkey Kong Country 3''.]]
[[File:Lakeside Limbo Bonus Area 1.png|thumb|Dixie and Kiddy in a "Collect 50 Stars!" Bonus Level in Lakeside Limbo from ''Donkey Kong Country 3''.]]
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', each Bonus Level is accessed from entering a Bonus Barrel, and none from any breakable wall openings like in ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Land 2''. The reward for completing a Bonus Level was changed from a Kremkoin to a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]. There is always a consistent number of two Bonus Levels per level, except for [[Krematoa]], where the number of Bonus Levels varies from zero to three. [[Rocket Rush (level)|Rocket Rush]] is the only level without any Bonus Levels. All the Bonus Levels from the previous game returned (although with different titles), and a fourth, new type was introduced, "Grab 15 Bananas!". "Collect the Stars!" was renamed to feature the number of stars in the title, for example, "Collect 50 Stars".
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', Bonus Levels have a similar role as in ''Donkey Kong Country 2'', except that all of them are accessed by entering a Bonus Barrel and none from breaking open a wall. The reward for completing a Bonus Level was changed from a Kremkoin to a [[Bonus Coin]]. There is always a consistent number of two Bonus Levels per level, except for [[Krematoa]], where the number of Bonus Levels varies from zero to three. [[Rocket Rush]] is the only level without any Bonus Levels. All the Bonus Levels from the previous game returned (although with different titles), and a fourth, new type was introduced, "Grab 15 Bananas!". "Collect the Stars!" was renamed to feature the number of stars in the title, for example, "Collect 50 Stars".


Bonus Levels in ''[[Donkey Kong Land III]]'' have a similar role as in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', from which every Bonus Level type had been retained except Grab 15 Bananas!. Therefore, every Bonus Level type is the same as in ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Land 2'', to the point of even retaining the original names (except for "Bash the Baddies!"). An extra exclamation mark was added in each Bonus Level's title, except "Collect the Stars!".
In ''[[Donkey Kong Land III]]'', the Bonus Levels have a similar role as in ''Donkey Kong Country 3'', except that Grab 15 Bananas! is not featured. Therefore, every Bonus Level type is the same as in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', even going as far to retain the original names (except for "Bash the Baddies!"). An extra exclamation mark was added in each Bonus Level's title, except "Collect the Stars!". In addition, unlike in ''Donkey Kong Land 2'', some ''Collect the Stars!'' bonus stages have enemies, and some ''Bash the Baddies!'' bonus stages have bananas (while the enemy counter is still shared with the star counter like in ''Donkey Kong Land 2'', the counter is only affected by enemies in a ''Bash the Baddies!'' stage, and is only affected by stars/bananas outside of a ''Bash the Baddies!'' stage).


{|class="wikitable dk"width=70%
{| class="dktable-brown" width=70%
|-
|-
!width=45%|Type
!width=45%|Type
Line 127: Line 138:
|In this Bonus Level, a green Banana spawns at one of few possible locations. After a few seconds, the banana flickers then disappears, and the next banana appears. When the Kongs collect a banana, the next one automatically spawns for them to collect. After collecting all 15 green bananas, a Bonus Coin appears for the Kongs to collect.  
|In this Bonus Level, a green Banana spawns at one of few possible locations. After a few seconds, the banana flickers then disappears, and the next banana appears. When the Kongs collect a banana, the next one automatically spawns for them to collect. After collecting all 15 green bananas, a Bonus Coin appears for the Kongs to collect.  
|}
|}
 
{{br}}
<gallery>
<gallery>
DKLIII Bash the Baddies GB.png|Bash the Baddies! (''Donkey Kong Land III'' GB)
DKLIII Collect the Stars GB.png|Collect the Stars! (''Donkey Kong Land III'' GB)
DKLIII Find the Token GB.png|Find the Token! (''Donkey Kong Land III'' GB)
DKLIII GBC Bash the Baddies.gif|Bash the Baddies! (''Donkey Kong Land III'' GBC)
DKLIII GBC Bash the Baddies.gif|Bash the Baddies! (''Donkey Kong Land III'' GBC)
DKLIII GBC Collect the Stars.gif|Collect the Stars! (''Donkey Kong Land III'' GBC)
DKLIII GBC Collect the Stars.gif|Collect the Stars! (''Donkey Kong Land III'' GBC)
Line 142: Line 150:


===''Donkey Kong 64''===
===''Donkey Kong 64''===
{{quote|Welcome to bonus stage!|Narrator|[[Donkey Kong 64]]}}
{{quote2|Welcome to bonus stage!|Narrator|[[Donkey Kong 64]]}}
Bonus Levels return in ''[[Donkey Kong 64]]'', where they were renamed "bonus stages." Most bonus stages are accessible by jumping in a [[Bonus Barrel]]. Only the [[Mine Cart Ride]] can be entered by entering a specific area. After the player has cleared a stage, the player is rewarded with a [[Golden Banana]]. Some of them can be played in [[Snide's H.Q.]] after collecting all [[blueprint]]s. The following is the list of all bonus stages in ''Donkey Kong 64'':
Bonus Levels return in ''[[Donkey Kong 64]]'', where they were renamed "bonus stages." Most bonus stages are accessible by jumping in a [[Bonus Barrel]]. Only the [[Minecart Race]] is the one that can be entered by entering a specific area. After the player has cleared a stage, the player is rewarded with a [[Golden Banana]]. Most of the stages can be played in [[Snide's H.Q.]] after collecting all [[Blueprint]]s. The following is the list of all bonus stages in ''Donkey Kong 64'':
{|class="wikitable dk"style="text-align:center"
 
|-
*'''[[Batty Barrel Bandit]]''': Stop the four reels of the slot machine on four bananas to earn a point. The player must do this a required number of times to win.
!Type
*'''[[Beaver Bother]]''': The player controls a Klaptrap and tries to chase the [[Gnawty|Gnawties]] into the hole in the center of the barrel. Klaptrap must be careful not to fall into the hole itself, else it automatically loses at the mini-game.
!Snide's H.Q.
*'''[[Big Bug Bash]]''': The player must use a fly swatter to swat a given number of flies within the time limit.
!Description
*'''[[Busy Barrel Barrage]]''': Standing the middle of a big barrel, the Kong must fire ammo at incoming Kremlings. The Kong loses if hit by an enemy.
|-
*'''[[Krazy Kong Klamor]]''': Lights repeatedly flicker on and off. When they turn on, the player must shoot at Golden Banana while avoiding the Kongs.
|[[File:DK Batty Barrel Bandit.png|200px]]<br>'''[[Batty Barrel Bandit!]]'''
*'''[[Kremling Kosh]]''': The player uses a watermelon-firing cannon to shoot at [[Kritter]]s who pop out out from the barrels. Normal, green Kremlings are worth one point, while red ones are worth two points. The player's objective is to shoot the required number before time runs out.
|[[File:Check mark.svg|17px]]
*'''[[Mad Maze Maul]]''': The active Kong must defeat every enemy in a maze and then cross the finish line.
|style="text-align:left;"|Stop the four reels of the slot machine on four bananas to earn a point. The player must do this a required number of times to win.
*'''[[Mine Cart Ride]]''': In a mine cart, try to collect the required number of coins before the exit.
|-
*'''[[Minecart Mayhem]]''': The active Kong rides around in a [[Mine Cart]] and must avoid being hit by moving [[TNT Barrel]]s by switching lanes until time runs out.
|[[File:DK Beaver Bother.png|200px]]<br>'''[[Beaver Bother!]]'''
*'''[[Peril Path Panic]]''': The objective is to fire watermelons at the Klaptraps to temporarily subdue them, allowing the [[Banana Fairy|Banana Fairies]] to safely cross the path.
|[[File:Check mark.svg|17px]]
*'''[[Searchlight Seek]]''': Using a spotlight, the player locate the Klaptraps and then fire at it.
|style="text-align:left;"|The player controls a Klaptrap and tries to chase the [[Gnawty|Gnawties]] into the hole in the center of the barrel. Klaptrap must be careful not to fall into the hole itself, else it automatically loses at the mini-game.
*'''[[Speedy Swing Sortie]]''': The active Kong must climb up a tree and swing from vines to collect the coins.
|-
*'''[[Splish Splash Salvage]]''': The active Kong must swim all the way down a large barrel and collect all the coins below.
|[[File:DK Big Bug Bash.png|200px]]<br>'''[[Big Bug Bash!]]'''
*'''[[Stash Snatch]]''': While going around a maze, the player must collect all the coins while avoiding Kremlings and then cross the finish line.
|[[File:Check mark.svg|17px]]
*'''[[Stealthy Snoop]]''': The player must go through a maze and find the finish line while avoiding the [[Kop]]s, who shine their flashlight onto the Kong.
|style="text-align:left;"|The player must use a fly swatter to swat a given number of flies within the time limit.
*'''[[Teetering Turtle Trouble]]''': Turtles are spinning around on the snakes' tails. To keep them spinning, the player must shoot a melon into a snake's mouth.
|-
 
|[[File:DK64 Busy Barrel Barrage.png|200px]]<br>'''[[Busy Barrel Barrage!]]'''
Enguarde and Rambi each have an unlockable mini-game (somewhat in the style of a bonus stage) that can be played from the main menu. The minigames are respectively titled '''Enguarde Arena''' and '''Rambi Arena'''. Both games can be unlocked after capturing six [[Banana Fairy|Banana Fairies]] in the main game. These bonus stages are somewhat similar to the ones from ''Donkey Kong Country'' that feature an Animal Friend, as an Animal Friend are also the main feature of both mini-games.
|[[File:X mark.svg|17px]]
|style="text-align:left;"|Standing the middle of a big barrel, the Kong must fire ammo at incoming Kremlings. The Kong loses if hit by an enemy.
|-
|[[File:DK Krazy Kong Klamor.png|200px]]<br>'''[[Krazy Kong Klamour!]]'''
|[[File:Check mark.svg|17px]]
|style="text-align:left;"|Lights repeatedly flicker on and off. When they turn on, the player must shoot at Golden Banana while avoiding the Kongs.
|-
|[[File:DK Kremling Kosh.png|200px]]<br>'''[[Kremling Kosh!]]'''
|[[File:Check mark.svg|17px]]
|style="text-align:left;"|The player uses a watermelon-firing cannon to shoot at [[Kritter]]s who pop out from the barrels. Normal, green Kremlings are worth one point, while red ones are worth two points. The player's objective is to shoot the required number before time runs out.
|-
|[[File:DK Mad Maze Maul.png|200px]]<br>'''[[Mad Maze Maul!]]'''
|[[File:X mark.svg|17px]]
|style="text-align:left;"|The active Kong must defeat every enemy in a maze and then cross the finish line.
|-
|[[File:DK Minecart Mayhem.png|200px]]<br>'''[[Minecart Mayhem!]]'''
|[[File:X mark.svg|17px]]
|style="text-align:left;"|The active Kong rides around in a [[Mine Cart]] and must avoid being hit by moving [[TNT Barrel]]s by switching lanes until time runs out.
|-
|[[File:DK Peril Path Panic.png|200px]]<br>'''[[Peril Path Panic!]]'''
|[[File:Check mark.svg|17px]]
|style="text-align:left;"|The objective is to fire watermelons at the Klaptraps to temporarily subdue them, allowing the [[Banana Fairy|Banana Fairies]] to safely cross the path.
|-
|[[File:DK Searchlight Seek.png|200px]]<br>'''[[Searchlight Seek!]]'''
|[[File:Check mark.svg|17px]]
|style="text-align:left;"|Using a spotlight, the player locate the Klaptraps and then fire at them.
|-
|[[File:DK Speedy Swing Sortie.png|200px]]<br>'''[[Speedy Swing Sortie!]]'''
|[[File:X mark.svg|17px]]
|style="text-align:left;"|The active Kong must climb up a tree and swing from vines to collect the coins.
|-
|[[File:DK Splish Splash Salvage.png|200px]]<br>'''[[Splish Splash Salvage!]]'''
|[[File:X mark.svg|17px]]
|style="text-align:left;"|The active Kong must swim all the way down a large barrel and collect all the coins below.
|-
|[[File:DK Stash Snatch.png|200px]]<br>'''[[Stash Snatch!]]'''
|[[File:X mark.svg|17px]]
|style="text-align:left;"|While going around a maze, the player must collect all the coins while avoiding Kremlings and then cross the finish line.
|-
|[[File:DK64 Stealthy Snoop.png|200px]]<br>'''[[Stealthy Snoop!]]'''
|[[File:X mark.svg|17px]]
|style="text-align:left;"|The player must go through a maze and find the finish line while avoiding the [[Kremling cop]]s, who shine their flashlight onto the Kong.
|-
|[[File:DK Teetering Turtle Trouble.png|200px]]<br>'''[[Teetering Turtle Trouble!]]'''
|[[File:Check mark.svg|17px]]
|style="text-align:left;"|Turtles are spinning around on the snakes' tails. To keep them spinning, the player must shoot a melon into a snake's mouth.
|}
[[Hideout Helm]] additionally has ten unnamed bonus stages (two for each Kong) accessed by entering metal barrels with an image of K. Rool's head on them, all of which must be completed to shut down the [[Blast-o-Matic]]. [[Rambi Arena]] and [[Enguarde Arena]] are unlockable minigames somewhat in the style of a bonus stage that can be played from the main menu. Both games can be unlocked after capturing six [[Banana Fairy|Banana Fairies]] and entering Rambi and Enguarde's respective [[animal crate]]s in the main game.


===''Donkey Kong Country Returns'' / ''3D''===
===''Donkey Kong Country Returns'' / ''3D''===
{{image|more=yes|section=yes|Add image here once uploaded for remaining levels that need them, specifically the Cloud levels from ''3D''.}}
{{construction|section=DK|user={{user|Alex95}}}}
Bonus stages return in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', once again accessed by Blast Barrels (as Bonus Barrels do not return in this game) and secret passages, although now with only one objective. The Kongs have thirty seconds to get all [[banana]]s, [[Banana Bunch]]es, [[Banana Coin]]s, and [[Red Balloon]]s available. If they successfully collect all of them, the clock stops and a [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]] appears for them to collect.
[[File:MastBlastBonus.png|thumb|250px|right|The [[Mast Blast]] bonus stage as seen in ''[[Donkey Kong Country Returns]]''.]]
Bonus stages return in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', once again accessed by Blast Barrels (as Bonus Barrels do not return in this game) and secret passages, although now with only one objective. The Kongs have thirty seconds to get all [[Banana]]s, Banana Bunches, [[Banana Coin]]s, and [[Extra Life Balloon|Red Balloons]] available. If they successfully collect all of them, the clock stops and a [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]] appears for them to collect.


Like in previous games of the ''Donkey Kong Country'' series, the setting of a bonus stage depends on the world it can be found in, and it is always set in a cavernous or dimly lit room. Despite the aesthetic changes, bonus stages repeat themselves throughout the course of the game, meaning they are not unique to their levels, unlike in previous games.
Like in the past ''Donkey Kong Country'' games, the setting of a bonus stage depends on the world it can be found in, and it is always set in a cavernous or dimly lit room. Despite the aesthetic changes, bonus stages repeat themselves throughout the course of the game, meaning they are not unique to their levels, unlike in previous games.
<gallery>
<gallery>
DKCR Bonus Room 1.png|[[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]]
DKCR Bonus Room 1.png
DKCR Bonus Room 2.png|[[King of Cling]]
DKCR Bonus Room 2.png
DKCR Bonus Room 3.png|[[Tree Top Bop]]
DKCR Bonus Room 3.png
DKCR Bonus Room 4.png|Tree Top Bop
DKCR Bonus Room 4.png
DKCR Bonus Room 5.png|[[Canopy Cannons]]
DKCR Bonus Room 5.png
DKCR Bonus Room 6.png|[[Crazy Cart]]
DKCR Bonus Room 6.png
DKCR Poppin' Planks Bonus.png|[[Poppin' Planks]]
DKCR Poppin' Planks Bonus.png|[[Poppin' Planks]] bonus room
DKCR Bonus Room 7.png|[[Sloppy Sands]]
DKCR Peaceful Pier Bonus Room.png|[[Peaceful Pier]] bonus room
DKCR Peaceful Pier Bonus Room.png|[[Peaceful Pier]]
DKCR Cannon Cluster Bonus Room 1.png|[[Cannon Cluster]] bonus room
DKCR Cannon Cluster Bonus Room 1.png|[[Cannon Cluster]]
DKCR Cannon Cluster Bonus Room 2.png|Cannon Cluster bonus room
DKCR Cannon Cluster Bonus Room 2.png|Cannon Cluster
DKCR Stormy Shore Bonus Room.png|[[Stormy Shore]] bonus room
DKCR Stormy Shore Bonus Room.png|[[Stormy Shore]]
DKCR Blowhole Bound Bonus Room.png|[[Blowhole Bound]]
Tidal Terror DKCR Bonus Stage.png|[[Tidal Terror]]
DKCR Wonky Waterway Bonus Room.png|[[Wonky Waterway]]
DKCR Button Bash Bonus Room 1.png|[[Button Bash]]
Button Bash DKCR Bonus Stage 2.png|Button Bash
MastBlastBonus.png|[[Mast Blast]]
DKCR Damp Dungeon Bonus Room 1.png|[[Damp Dungeon]]
DKCR Damp Dungeon Bonus Room 2.png|Damp Dungeon
DKCR Itty Bitty Biters Bonus Room 1.png|[[Itty Bitty Biters]]
DKCR Itty Bitty Biters Bonus Room 2.png|Itty Bitty Biters
Temple Topple DKCR bonus room.png|[[Temple Topple]]
DKCR Rickety Rails Bonus Room 1.png|[[Rickety Rails]]
DKCR Rickety Rails Bonus Room 2.png|Rickety Rails
Grip n Trip 2.png|[[Grip 'n' Trip]]
Bombs Away DKCR Bonus Level.png|[[Bombs Away (level)|Bombs Away]]
Mole Patrol DKCR Bonus Level.png|[[Mole Patrol]]
DKCR Crowded Cavern Bonus Room.png|[[Crowded Cavern]]
DKCR Vine Valley Bonus Room 1.png|[[Vine Valley (level)|Vine Valley]]
DKCR Vine Valley Bonus Room 2.png|Vine Valley
DKCR Clingy Swingy Bonus Room.png|[[Clingy Swingy]]
DKCR Flutter Flyaway Bonus Room.png|[[Flutter Flyaway]]
DKCR Tippin' Totems Bonus Room 1.png|[[Tippin' Totems]]
DKCR Tippin' Totems Bonus Room 2.png|Tippin' Totems
DKCR Longshot Launch Bonus Room.png|[[Longshot Launch]]
DKCR Springy Spores Bonus Room.png|[[Springy Spores]]
DKCR Wigglevine Wonders Bonus Room.png|[[Wigglevine Wonders]]
DKCR Sticky Situation Bonus Room.png|[[Sticky Situation]]
DKCR Prehistoric Path Bonus Room.png|[[Prehistoric Path]]
DKCR Weighty Way Bonus Room.png|[[Weighty Way]]
DKCR Boulder Roller Bonus Room.png|[[Boulder Roller]]
DKCR Precarious Plateau Bonus Room.png|[[Precarious Plateau]]
DKCR Crumble Canyon Bonus Room.png|[[Crumble Canyon]]
DKCR Tippy Shippy Bonus Room 1.png|[[Tippy Shippy]]
DKCR Tippy Shippy Bonus Room 2.png|[[Tippy Shippy]]
DKCR Clifftop Climb Bonus Room 1.png|[[Clifftop Climb]]
DKCR Clifftop Climb Bonus Room 2.png|Clifftop Climb
DKCR Slammin Steel Bonus Room.png|[[Slammin' Steel]]
DKCR Handy Hazards Bonus Room.png|[[Handy Hazards]]
DKCR Gear Getaway Bonus Room.png|[[Gear Getaway]]
DKCR Cog Jog Bonus Room.png|[[Cog Jog (level)|Cog Jog]]
DKCR Switcheroo Bonus Room 1.png|[[Switcheroo]]
DKCR Switcheroo Bonus Room 2.png|Switcheroo
DKCR Music Madness Bonus Room.png|[[Music Madness]]
DKCR Furious Fire Bonus Room.png|[[Furious Fire]]
DKCR Hot Rocket Bonus Room.png|[[Hot Rocket]]
DKCR Roasting Rails Bonus Room.png|[[Roasting Rails]]
DKCR Bobbing Basalt Bonus Room 1.png|[[Bobbing Basalt]]
DKCR Bobbing Basalt Bonus Room 2.png|Bobbing Basalt
DKCR Moving Melters Bonus Room.png|[[Moving Melters]]
DKCR Red Red Rising Bonus Room.png|[[Red Red Rising]]
</gallery>
</gallery>


===''Donkey Kong Country: Tropical Freeze''===
===''Donkey Kong Country: Tropical Freeze''===
[[File:MangroveCove3.PNG|thumb|250px|A bonus room in ''Donkey Kong Country: Tropical Freeze''. This one is from [[Mangrove Cove]], although it reappears in other levels of the game.]]
[[File:MangroveCove3.PNG|thumb|250px|A bonus room in ''Donkey Kong Country: Tropical Freeze''. This one is from [[Mangrove Cove]], although it reappears in other levels of the game.]]
Bonus stages appear in ''[[Donkey Kong Country: Tropical Freeze]]'', having been renamed "bonus rooms" in the American English version. The objective of bonus rooms remains almost the same as in the previous game &ndash; the player character has to collect all 100 bananas on-screen within thirty seconds, receiving an additional [[Banana Coin]] and a [[Red Balloon]] along with the Puzzle Piece. The setting of a bonus room is not related to the world it appears in anymore; instead, all bonus rooms take place in what appears to be a treasury, with some of them being adorned with large statues in the background, suggesting they are connected to or branched off [[Secret Seclusion]]. As in the previous game, bonus rooms repeat themselves.
Bonus stages appear in ''[[Donkey Kong Country: Tropical Freeze]]'', having been renamed "bonus rooms" in the North American version. The objective of bonus rooms remains almost the same as in the previous game &ndash; the player has to collect all 100 bananas on-screen within thirty seconds, receiving an additional [[Banana Coin]] and a [[Extra Life Balloon|Red Balloon]] along with the Puzzle Piece. However, the setting of a bonus room is not related to the world it appears in anymore. Instead, all bonus rooms take place in what appears to be a treasury, with some of them being adorned with large statues in the background, suggesting they are connected to or branched off [[Secret Seclusion]]. As in the previous game, bonus rooms repeat themselves.
<gallery>
<gallery>
BonusRoom6.jpg|One of ten bonus room configurations
BonusRoom6.jpg
BonusRoom7.jpg|One of ten bonus room configurations
BonusRoom7.jpg
BonusRoom2.jpg|One of ten bonus room configurations
BonusRoom2.jpg
BonusRoom4.jpg|One of ten bonus room configurations
BonusRoom4.jpg
BonusRoom8.jpg|One of ten bonus room configurations
BonusRoom8.jpg
BonusRoom1.jpg|One of ten bonus room configurations
BonusRoom1.jpg
BonusRoom5.jpg|One of ten bonus room configurations
BonusRoom5.jpg
BonusRoom9.jpg|One of ten bonus room configurations
BonusRoom9.jpg
BonusRoom3.jpg|One of ten bonus room configurations
BonusRoom3.jpg
BonusRoom10.jpg|One of ten bonus room configurations
BonusRoom10.jpg
</gallery>
</gallery>


Line 306: Line 216:
==References==
==References==
<references/>
<references/>
{{DKC}}
{{DKC}}
{{DKC2}}
{{DKC2}}
Line 316: Line 225:
{{DKCR}}
{{DKCR}}
{{DKCTF}}
{{DKCTF}}
[[Category:Secret areas]]
[[Category:Secret Areas]]
[[Category:Donkey Kong locations]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong 64 locations]]
[[Category:Donkey Kong 64]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country: Tropical Freeze]]
[[Category:Donkey Kong Country: Tropical Freeze]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)