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'''Bonuses''' are stages in ''[[Alleyway]]'' that appear after completing a stage with an [[Advancing Block Screen]] pattern. The stage number for these stages is the same as the stage they appear after. [[Breakable block]]s are arranged in such a way that they resemble characters from ''[[Super Mario Bros.]]'' In total, there are eight Bonuses. | '''Bonuses''' are stages in ''[[Alleyway]]'' that appear after completing a stage with an [[Advancing Block Screen]] pattern. The stage number for these stages is the same as the stage they appear after. [[Breakable block]]s are arranged in such a way that they resemble characters from ''[[Super Mario Bros.]]'' In total, there are eight Bonuses. | ||
'''Bonus Stage'''<ref> | '''Bonus Stage'''<ref>''Alleyway'' instruction booklet, page 10.</ref> is the fourth and last pattern in ''Alleyway'' in which the [[Ball (Alleyway)|ball]] goes through breakable blocks while destroying them. The stage ends after every breakable block is destroyed, the ball touches the bottom of the screen, or the time runs out. The player cannot lose a life on these stages. Bonus Stage pattern also introduces a [[Time Limit]]. If all the breakable blocks get destroyed before the time runs out, the player will receive 1500 points. | ||
After a Bonus is completed, the next stage has a [[Normal Block Screen]] pattern. | After a Bonus is completed, the next stage has a [[Normal Block Screen]] pattern. | ||
== Bonuses == | == Bonuses == | ||
{| | {| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | ||
!# | !# | ||
!Image | !Image | ||
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![[File:AlleywayStage03Bonus.png|100px]] | ![[File:AlleywayStage03Bonus.png|100px]] | ||
|Stage 3 | |Stage 3 | ||
|[[Mario]]<ref> | |[[Mario]]<ref>''[[Nintendo Power]]'' Volume 9, page 55.</ref> | ||
|95 | |95 | ||
|- | |- | ||
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|80 | |80 | ||
|} | |} | ||
==References== | ==References== |