Editing Bomp
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|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]) | |first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]) | ||
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]]) | |latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]]) | ||
|relatives=[[Flomp | |relatives=[[Flomp]]<br>[[Thwomp]] | ||
}} | }} | ||
'''Bomps''' are [[Thwomp]] relatives that first appeared in ''[[Super Mario 64]]''. They are living, pushing, protruding stones that act as obstacles in many games. Their name is a portmanteau of "bump" and "Thwomp." | '''Bomps''' are [[Thwomp]] relatives that first appeared in ''[[Super Mario 64]]''. They are living, pushing, protruding stones that act as obstacles in many games. Their name is a portmanteau of "bump" and "Thwomp." | ||
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===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario 64'' / ''Super Mario 64 DS''==== | ====''Super Mario 64'' / ''Super Mario 64 DS''==== | ||
[[File:Pushy wall 64.png|thumb|left|A Moving Bar as seen in Whomp's Fortress in ''Super Mario 64'']] | [[File:Pushy wall 64.png|thumb|left|100px|A Moving Bar as seen in Whomp's Fortress in ''Super Mario 64'']] | ||
[[File:Timedjumps65.png|thumb|120px|Square, faceless Moving Bars in Tick Tock Clock]] | [[File:Timedjumps65.png|thumb|120px|Square, faceless Moving Bars in Tick Tock Clock]] | ||
Bomps made their first appearance in ''Super Mario 64'' and [[Super Mario 64 DS | Bomps made their first appearance in ''Super Mario 64'' and its [[Nintendo DS]] remake, ''[[Super Mario 64 DS]]''; herein, they are known as '''Moving Bars'''.<ref>[[Timed Jumps on Moving Bars]]</ref> The first type, also known as '''Pushy Walls''',<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 25.</ref> appears in the course [[Whomp's Fortress]]. At the beginning of the course, they go through a pattern of pushing, trying to shove [[Mario]] off a cliff, and subsequently making him fall down the course's [[pit]]. The beginning and end Moving Bars are thinner and faster than the center one. Their eyes have blue irises with black pupils, and a thick black outline along the tops. An eyeless, mechanical type of Moving Bar appears in [[Tick Tock Clock]]. They have a spring-like recoil unlike the previous ones. Like the other pieces of the clock, they are affected by how Mario enters the clock and are used as platforms as well as obstacles. Objects similar to Moving Bars also appear as platforms in [[Bowser in the Dark World]] and [[Bowser in the Sky]], although they again have slightly different sliding behavior. | ||
In ''Super Mario 64 DS'', no Moving Bars have eyes, and their moving patterns have been altered to appear more in unison. The Moving Bars in Whomp's Fortress can also be destroyed if hit by a character powered up by a [[Super Mushroom|mushroom]]. | In ''Super Mario 64 DS'', no Moving Bars have eyes, and their moving patterns have been altered to appear more in unison. The Moving Bars in Whomp's Fortress can also be destroyed if hit by a character powered up by a [[Super Mushroom|mushroom]]. | ||
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SM64 Asset Model Bomp (Big).png|Model from ''Super Mario 64'' | SM64 Asset Model Bomp (Big).png|Model from ''Super Mario 64'' | ||
SMG Bomp.png|Screenshot from ''Super Mario Galaxy'' | SMG Bomp.png|Screenshot from ''Super Mario Galaxy'' | ||
</gallery> | </gallery> | ||
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===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
|Jap=つきだし<ref> | |Jap=つきだし<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 64'' section, page 92.</ref> | ||
|JapR=Tsukidashi | |JapR=Tsukidashi | ||
|JapM=Protrusion | |JapM=Protrusion (''Super Mario 64'', general) | ||
|Jap2=にょっきり{{ | |Jap2=にょっきり{{hover|壁|かべ}}<ref>Kazuki, Motoyama. [[Super Mario (Kodansha manga)|KC Deluxe]] vol. 36 - ''Super Mario 64'' part 1. {{media link|SM64 Character Info Book.jpg|Page 7.}}</ref> | ||
|Jap2R=Nyokkiri Kabe | |Jap2R=Nyokkiri Kabe | ||
|Jap2M=Protruding Wall | |Jap2M=Protruding Wall (''Super Mario 64'', Whomp's Fortress) | ||
|Jap3=ツキダシドン<ref> | |Jap3=ツキダシドン<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', pages 127 and 160.</ref> | ||
|Jap3R=Tsukidashidon | |Jap3R=Tsukidashidon | ||
|Jap3M=Protrusion Thud | |Jap3M=Protrusion Thud (since ''Super Mario Galaxy'') | ||
|SpaA=Don Empujón | |||
|SpaAM=Mr. Pusher | |||
|SpaE=Pujón<br>Don Empujón (''Enciclopedia Super Mario Bros.'') | |||
|SpaEM=From "''empujón''" (push)<br>Mr. Pusher | |||
|FraA=Pousseur | |||
|FraAM=Pusher | |||
|FraE=Bomp | |||
|FraEM=- | |||
|Ita=Bomp | |||
|ItaM=- | |||
|Ger=Schubswand | |||
|GerM=Nudge wall | |||
|Rus=Бомп | |||
|RusR=Bomp | |||
|RusM=Bomp | |||
|ChiS=突面墩 | |ChiS=突面墩 | ||
|ChiSR=Tūmiàn Dūn | |ChiSR=Tūmiàn Dūn | ||
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|ChiTR=Tūliǎn Jīguān Shí | |ChiTR=Tūliǎn Jīguān Shí | ||
|ChiTM=Protrusion Mechanism Stone | |ChiTM=Protrusion Mechanism Stone | ||
|Kor=불쑥쿵 | |Kor=불쑥쿵 | ||
|KorR= | |KorR=Bulssukkung | ||
|KorM=Protrusion Thwomp | |KorM=Protrusion Thwomp | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*In ''Super Mario Galaxy'', Bomps are two-sided | *In ''Super Mario Galaxy'', Bomps are two-sided; their model appears on the other side of the wall they are on too.<ref>https://twitter.com/MarioBrothBlog/status/1319729639691046914</ref> In-game, this is only visible with a few pairs in the [[Freezeflame Galaxy]]. | ||
*In [[Dreamy Mount Pajamaja]] in ''[[Mario & Luigi: Dream Team]]'', there are stone hands that act similarly to Bomps. The [[Push-Block]]s of ''[[Super Mario Odyssey]]'' also act like them. | *In [[Dreamy Mount Pajamaja]] in ''[[Mario & Luigi: Dream Team]]'', there are stone hands that act similarly to Bomps. The [[Push-Block]]s of ''[[Super Mario Odyssey]]'' also act like them. | ||