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'''Bomb Squad''' is a default move that can be performed by [[Bobbery]] in the game ''[[Paper Mario: The Thousand-Year Door]]'' at the cost of 3 [[Flower Point|FP]]. This move's [[Action Command]] involves a moving cursor that indicates the angle at which the bomb will be thrown, somewhat similar to [[Shell Shot]] from the [[Paper Mario|prequel]], though the bombs are affected by gravity and will land on the ground. The player needs to press the {{button|gcn|A}} button at the three times the cursor corresponds to the desired angle. If this is not performed within the time limit, the remaining bombs will be automatically shot in haphazard fashion. The bombs detonate 2 turns after being placed, before Mario's attacking phase.<ref name= | '''Bomb Squad''' is a default move that can be performed by [[Bobbery]] in the game ''[[Paper Mario: The Thousand-Year Door]]'' at the cost of 3 [[Flower Point|FP]]. This move's [[Action Command]] involves a moving cursor that indicates the angle at which the bomb will be thrown, somewhat similar to [[Shell Shot]] from the [[Paper Mario|prequel]], though the bombs are affected by gravity and will land on the ground. The player needs to press the {{button|gcn|A}} button at the three times the cursor corresponds to the desired angle. If this is not performed within the time limit, the remaining bombs will be automatically shot in haphazard fashion. The bombs detonate 2 turns after being placed, before Mario's attacking phase.<ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2021/03/24/ttyd-turn-structure/]. ''Wordpress.com''. Retrieved June 27, 2023.</ref> Each bomb deals 3 explosive damage regardless of Bobbery's Rank, although they are affected by defense or elemental weakness. Each bomb has a specific hitbox and can hit multiple enemies or enemy segments (such as both [[Cortez]]'s gem and bone pile) at once, as well as hit enemies at any elevation. If placed too close, the bombs can even damage [[Mario]] or the partner. | ||
As the third bomb is midway to being thrown, the player can press {{button|gcn|A}} again to perform a [[Stylish move]]. | As the third bomb is midway to being thrown, the player can press {{button|gcn|A}} again to perform a [[Stylish move]]. | ||
The order of the bombs' explosions is based on their positions on the battlefield. The first priority is given to any bombs to the left of the stage's center, going from the closest to the center to the farthest to the left, and then from the center to the right. Bombs can also cause chain explosions by hitting other bombs when they explode; these bombs will be given highest priority and explode from leftmost to rightmost regardless of proximity to the stage's center.<ref name=turn/> These chain explosions can even detonate bombs that were not meant to detonate on the current turn, resulting in up to 6 explosions in a single turn. | The order of the bombs' explosions is based on their positions on the battlefield. The first priority is given to any bombs to the left of the stage's center, going from the closest to the center to the farthest to the left, and then from the center to the right. Bombs can also cause chain explosions by hitting other bombs when they explode; these bombs will be given highest priority and explode from leftmost to rightmost regardless of proximity to the stage's center.<ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2021/03/24/ttyd-turn-structure/]. ''Wordpress.com''. Retrieved June 27, 2023.</ref> These chain explosions can even detonate bombs that were not meant to detonate on the current turn, resulting in up to 6 explosions in a single turn. | ||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
*What appears to be merchandise based on the bombs used in this attack appears in [[Francis]]' private rooms in | *What appears to be merchandise based on the bombs used in this attack appears in [[Francis]]' private rooms in ''[[Super Paper Mario]]''<nowiki>'</nowiki>s [[Fort Francis]] area. | ||
*Due to the bombs resembling attacks completely independent from Bobbery, using them against the [[Shadow Queen]] shortly before she goes to her second phase can actually accelerate the phase entirely (which simply requires her to be attacked three times). | *Due to the bombs resembling attacks completely independent from Bobbery, using them against the [[Shadow Queen]] shortly before she goes to her second phase can actually accelerate the phase entirely (which simply requires her to be attacked three times). | ||
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[[Category:Paper Mario: The Thousand-Year Door moves]] | [[Category:Paper Mario: The Thousand-Year Door moves]] | ||
[[de:Zeitbombe]] | [[de:Zeitbombe]] | ||