Editing Bomb Derby
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Immediately after initiating this attack, Mario and Luigi run into the foreground, and Mario will chuck a [[bomb]] into the sky, which causes twelve bombs to fall on to [[Luigi]], all of which Luigi catches in a stack. The player must move the {{button|3ds|Stick}}/{{button|switch|leftstick}} to the right to pass the bombs to Mario, and press {{button|3ds|A}}/{{button|switch|A}} so Mario can hit the bomb toward the enemies with his [[hammer]], each exploding upon contact. If Luigi takes too long to pass the bombs to Mario, any remaining bombs will explode and the Bros. Attack will end. The bombs will also bounce out of sight if Mario fails to hit them. At the end of the stack lies a big bomb, which will do regular damage like the other bombs and end the attack. Hitting five, seven, nine and twelve bombs will result in a "OK!", "Good!", "Great!" and "Excellent!" rating respectively. In ''Mario & Luigi: Paper Jam'', the last bomb deals higher damage and all the bombs do fire damage. If a bomb kills the last enemy in the battlefield, the remaining bombs explode early in ''Dream Team'', while the enemy only dies after the bombs explode or Mario strikes the last bomb in ''Paper Jam'' and ''Brothership''. In ''Mario & Luigi: Brothership'', an "Excellent!" rating causes the last bomb to open up and unleash missiles on all enemies. The bombs also have a different appearance, and the criteria to attain "Okay!" and "Good!" ratings are more lenient, with the required number of bombs for each rating being decreased from 5 and 7 to 3 and 6, respectively. Luigi also has a panicked expression with the bombs in his hands. | Immediately after initiating this attack, Mario and Luigi run into the foreground, and Mario will chuck a [[bomb]] into the sky, which causes twelve bombs to fall on to [[Luigi]], all of which Luigi catches in a stack. The player must move the {{button|3ds|Stick}}/{{button|switch|leftstick}} to the right to pass the bombs to Mario, and press {{button|3ds|A}}/{{button|switch|A}} so Mario can hit the bomb toward the enemies with his [[hammer]], each exploding upon contact. If Luigi takes too long to pass the bombs to Mario, any remaining bombs will explode and the Bros. Attack will end. The bombs will also bounce out of sight if Mario fails to hit them. At the end of the stack lies a big bomb, which will do regular damage like the other bombs and end the attack. Hitting five, seven, nine and twelve bombs will result in a "OK!", "Good!", "Great!" and "Excellent!" rating respectively. In ''Mario & Luigi: Paper Jam'', the last bomb deals higher damage and all the bombs do fire damage. If a bomb kills the last enemy in the battlefield, the remaining bombs explode early in ''Dream Team'', while the enemy only dies after the bombs explode or Mario strikes the last bomb in ''Paper Jam'' and ''Brothership''. In ''Mario & Luigi: Brothership'', an "Excellent!" rating causes the last bomb to open up and unleash missiles on all enemies. The bombs also have a different appearance, and the criteria to attain "Okay!" and "Good!" ratings are more lenient, with the required number of bombs for each rating being decreased from 5 and 7 to 3 and 6, respectively. Luigi also has a panicked expression with the bombs in his hands. | ||
Successfully hitting a bomb in the [[Mad Skillathon]] earns two points. In addition, there are dark purple bombs with a [[Boo]] symbol that vanish before reaching Mario, blue bombs with a wing symbol that fly at him faster (forcing the player to press the A button sooner), brown bombs with a U-turn arrow symbol that take longer to reach Mario, and yellow bombs with a clock symbol that | Successfully hitting a bomb in the [[Mad Skillathon]] earns two points. In addition, there are dark purple bombs with a [[Boo]] symbol that vanish before reaching Mario, blue bombs with a wing symbol that fly at him faster (forcing the player to press the A button sooner), brown bombs with a U-turn arrow symbol that take longer to reach Mario, and yellow bombs with a clock symbol that temporary stop moving on the air for a random period of time before reaching Mario. Hitting one of the latter four bombs nets five points. The bombs also fly at enemies more randomly. | ||
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