Editing Bolt (object)
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[[File:DK Arcade 100m Screenshot.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring bolts]] | [[File:DK Arcade 100m Screenshot.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring bolts]] | ||
[[File:DK Arcade Bolt.png|frame|left]] | [[File:DK Arcade Bolt.png|frame|left]] | ||
'''Bolts'''<ref>{{cite|page=5|title=''{{a|DK}}'' ({{a|NES}}) instruction booklet|language=en-us|date=1985|publisher=Nintendo of America}}</ref><ref>{{cite|quote=Walk or jump over the bolt to remove it!|author=In-game instructions|title={{a|NESR|l}}}}</ref> (also known as '''plugs'''<ref>{{cite|author=Bihldorff, Nate, Jason Leung, and Drew Williams|title=''Donkey Kong 64'' Player's Guide|page=127|date=1999|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title={{a|DK64}} Prima's Official Strategy Guide|page=67|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref> or '''rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64 (Atarisoft), MS-DOS, Apple II, Commodore VIC-20, TI-99/4A, Coleco Adam, Amstrad CPC, Commodore 64 (Ocean), MSX, ZX Spectrum, and Atari 7800 ports.{{page needed}}</ref><ref>{{cite|title=Instruction manual for the [[Donkey Kong (tabletop arcade game)|Coleco tabletop version]]|page=5}}</ref>) are objects in {{a|DKgame}}. There are eight (six in the {{a|DKGB|{{a|GB}} version}}) orange bolts that are worth 100 [[point]]s each. Mario has to destroy them to complete | '''Bolts'''<ref>{{cite|page=5|title=''{{a|DK}}'' ({{a|NES}}) instruction booklet|language=en-us|date=1985|publisher=Nintendo of America}}</ref><ref>{{cite|quote=Walk or jump over the bolt to remove it!|author=In-game instructions|title={{a|NESR|l}}}}</ref> (also known as '''plugs'''<ref>{{cite|author=Bihldorff, Nate, Jason Leung, and Drew Williams|title=''Donkey Kong 64'' Player's Guide|page=127|date=1999|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title={{a|DK64}} Prima's Official Strategy Guide|page=67|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref> or '''rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64 (Atarisoft), MS-DOS, Apple II, Commodore VIC-20, TI-99/4A, Coleco Adam, Amstrad CPC, Commodore 64 (Ocean), MSX, ZX Spectrum, and Atari 7800 ports.{{page needed}}</ref><ref>{{cite|title=Instruction manual for the [[Donkey Kong (tabletop arcade game)|Coleco tabletop version]]|page=5}}</ref>) are objects in {{a|DKgame}}. There are eight (six in the {{a|DKGB|{{a|GB}} version}}) orange bolts that are worth 100 [[point]]s each. Mario has to destroy them to complete the level, which can be done by either walking over a bolt or [[jump]]ing across it. Once every bolt is removed, the platforms supporting {{a|DK|l}} collapse, allowing Mario to rescue [[Pauline]]. Removing a bolt also creates a gap that [[Fire (enemy)|Fire]]s cannot cross. If a bolt is removed while a Fire is on top of it, the Fire becomes stuck over the gap. This allows Mario to safely jump over the Fire repeatedly to gain points. | ||
[[File:MvsDK2 Bolt.png|frame|left]] | [[File:MvsDK2 Bolt.png|frame|left]] | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ボルト<ref>Instruction manual for Famicom port.{{page needed}}</ref> | ||
| | |JapR=Boruto | ||
| | |JapM=Bolt | ||
|Chi= | |Chi= | ||
|Dut= | |Dut= | ||
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{{DK}} | {{DK}} | ||
{{DKGB}} | {{DKGB}} | ||
{{ | {{MVDKMOTM}} | ||
[[Category:Donkey Kong (game) objects]] | [[Category:Donkey Kong (game) objects]] | ||
[[Category:Donkey Kong (Game Boy) objects]] | [[Category:Donkey Kong (Game Boy) objects]] | ||
[[Category:Mario vs. Donkey Kong 2: March of the Minis]] | [[Category:Mario vs. Donkey Kong 2: March of the Minis]] |