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| [[File:DK Arcade 100m Screenshot.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring bolts]] | | [[File:100m.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring bolts]] |
| [[File:DK Arcade Bolt.png|frame|left]]
| | '''Bolts'''<ref>Instruction manual for NES home port.</ref><ref>''[[NES Remix]]''</ref> (also known as '''plugs'''<ref>The ''Donkey Kong 64'' [[Nintendo Power|Player's Guide]], page 127.</ref><ref>''Donkey Kong 64'' [[Prima Games|Prima's Official Strategy Guide]], page 67.</ref> or '''rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64, Amstrad CPC, and Atari 7800 home ports.</ref>) are objects that [[Mario]] must destroy in level [[100m]] of ''[[Donkey Kong (game)|Donkey Kong]]''. There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange bolts that are worth 100 [[point]]s each. Mario must simply walk, run, or jump across a bolt to remove it. After all of the bolts are gone, the platforms supporting [[Donkey Kong]] will collapse, allowing Mario to rescue [[Pauline]]. Removing a bolt also creates a gap that [[Fire]]s cannot cross. If a bolt is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points. |
| '''Bolts'''<ref>{{cite|page=5|title=''{{a|DK}}'' ({{a|NES}}) instruction booklet|language=en-us|date=1985|publisher=Nintendo of America}}</ref><ref>{{cite|quote=Walk or jump over the bolt to remove it!|author=In-game instructions|title={{a|NESR|l}}}}</ref> (also known as '''plugs'''<ref>{{cite|author=Bihldorff, Nate, Jason Leung, and Drew Williams|title=''Donkey Kong 64'' Player's Guide|page=127|date=1999|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title={{a|DK64}} Prima's Official Strategy Guide|page=67|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref> or '''rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64 (Atarisoft), MS-DOS, Apple II, Commodore VIC-20, TI-99/4A, Coleco Adam, Amstrad CPC, Commodore 64 (Ocean), MSX, ZX Spectrum, and Atari 7800 ports.{{page needed}}</ref><ref>{{cite|title=Instruction manual for the [[Donkey Kong (tabletop arcade game)|Coleco tabletop version]]|page=5}}</ref>) are objects in {{a|DKgame}}. There are eight (six in the {{a|DKGB|{{a|GB}} version}}) orange bolts that are worth 100 [[point]]s each. Mario has to destroy them to complete the level, which can be done by either walking over a bolt or [[jump]]ing across it. Once every bolt is removed, the platforms supporting {{a|DK|l}} collapse, allowing Mario to rescue [[Pauline]]. Removing a bolt also creates a gap that [[Fire (enemy)|Fire]]s cannot cross. If a bolt is removed while a Fire is on top of it, the Fire becomes stuck over the gap. This allows Mario to safely jump over the Fire repeatedly to gain points. | |
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| [[File:MvsDK2 Bolt.png|frame|left]]
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| Bolts are on level B1 of [[DK's Hideout]] in {{a|MVDK2|l}}, where they can be removed by [[Mini Mario (toy)|Mini Mario]]s from either walking over, jumping across, or standing on top of one, which then melts away and disappears. Removing the bolts is required to defeat Donkey Kong in a manner similarly to 100m in ''Donkey Kong''.
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| ==Names in other languages==
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| {{foreign names
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| |Jpn=ボルト<ref>Instruction manual for Famicom port.{{page needed}}</ref>
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| |JpnR=Boruto
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| |JpnM=Bolt
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| |Chi=
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| |Dut=
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| |Fre=Écrou
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| |FreC=<ref name=3DSVC>{{cite|title=''Donkey Kong'' Nintendo 3DS Virtual Console electronic manual|page=8}}</ref>
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| |FreM=Nut
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| |Ger=Bolzen
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| |GerC=<ref name=3DSVC/>
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| |GerM=Bolt
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| |Ita=Bullone
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| |ItaC=<ref name=3DSVC/><ref>{{cite|title=''[[NES Remix]]''|author=''Donkey Kong'' 1-4|quote=Passa sopra il bullone per rimuoverlo!|publisher=Nintendo|language=it}}</ref><ref>{{cite|title=''[[Nintendo World Championships: NES Edition]]''|author=Impalcature instabili|quote=Togli tutti i bulloni.|publisher=Nintendo|language=it}}</ref>
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| |ItaM=Bolt
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| |Ita2=Rivetto
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| |Ita2C=<ref>''[[Arcade Archives]] Donkey Kong'', in-game manual</ref>
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| |Ita2M=Rivet
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| |Ita3=Putrella
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| |Ita3C=<ref>{{cite|title=''[[Donkey Kong (game)|Donkey Kong]]'' Atari manual|page=2}}</ref>
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| |Ita3M=Beam/Girder
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| |Kor=
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| |Por=Parafuso
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| |PorC=<ref>''Nintendo World Championships: NES Edition'', Construction Destruction challenge</ref>
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| |PorM=Bolt
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| |Spa=Tornillo
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| |SpaC=<ref name=3DSVC/>
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| |SpaM=Bolt
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| }}
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| ==References== | | ==References== |
| <references/> | | <references/> |
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| {{DK}} | | {{DK}} |
| {{DKGB}}
| | [[Category:Donkey Kong (game) Objects]] |
| {{MVDK2MOTM}}
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| [[Category:Donkey Kong (game) objects]] | |
| [[Category:Donkey Kong (Game Boy) objects]]
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| [[Category:Mario vs. Donkey Kong 2: March of the Minis]]
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