Editing Bolt (object)

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[[File:DK Arcade 100m Screenshot.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring bolts]]
[[File:DK Arcade 100m Screenshot.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring bolts]]
[[File:DK Arcade Bolt.png|frame|left]]
[[File:DK Arcade Bolt.png|frame|left]]
'''Bolts'''<ref>{{cite|page=5|title=''Donkey Kong'' (NES) instruction booklet|language=en-us|date=1985|publisher=Nintendo of America}}</ref><ref>{{cite|quote=Walk or jump over the bolt to remove it!|author=In-game instructions|title=''[[NES Remix]]''}}</ref> (also known as '''plugs'''<ref>{{cite|author=Bihldorff, Nate, Jason Leung, and Drew Williams|title=''Donkey Kong 64'' Player's Guide|page=127|date=1999|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=67|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref> or '''rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64 (Atarisoft), MS-DOS, Apple II, Commodore VIC-20, TI-99/4A, Coleco Adam, Amstrad CPC, Commodore 64 (Ocean), MSX, ZX Spectrum, and Atari 7800 ports.{{page needed}}</ref><ref>Instruction manual for the [[Donkey Kong (tabletop arcade game)|Coleco tabletop version]], page 5.</ref>) are objects in ''[[Donkey Kong (game)|Donkey Kong]]''. There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange bolts that are worth 100 [[point]]s each. Mario has to destroy them to complete the level, which can be done by either walking over a bolt or [[jump]]ing across it. Once every bolt is removed, the platforms supporting [[Donkey Kong]] collapse, allowing Mario to rescue [[Pauline]]. Removing a bolt also creates a gap that [[Fire (enemy)|Fire]]s cannot cross. If a bolt is removed while a Fire is on top of it, the Fire becomes stuck over the gap. This allows Mario to safely jump over the Fire repeatedly to gain points.
'''Bolts'''<ref>Instruction manual for NES port, page 5.</ref><ref>"''Walk or jump over the bolt to remove it!''" &mdash; '''In-game instructions''', ''[[NES Remix]]''</ref> (also known as '''plugs'''<ref>The ''Donkey Kong 64'' [[Nintendo Power|Player's Guide]], page 127.</ref><ref>''Donkey Kong 64'' [[Prima Games|Prima's Official Strategy Guide]], page 67.</ref> or '''rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Coleco Tabletop, Atari 2600, Atari 8-bit, Commodore 64 (Atarisoft), MS-DOS, Apple II, Commodore VIC-20, TI-99/4A, Coleco Adam, Amstrad CPC, Commodore 64 (Ocean), MSX, ZX Spectrum, and Atari 7800 ports.</ref>) are objects that [[Mario]] must destroy in level [[100m]] of ''[[Donkey Kong (game)|Donkey Kong]]''. There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange bolts that are worth 100 [[point]]s each. Mario must simply walk or jump across a bolt to remove it. After all of the bolts are gone, the platforms supporting [[Donkey Kong]] will collapse, allowing Mario to rescue [[Pauline]]. Removing a bolt also creates a gap that [[Fire (100m)|Fire]]s cannot cross. If a bolt is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain points.
 
Bolts reappear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. In level B1 of [[DK's Hideout]], [[Mini Mario (toy)|Mini Mario]]s have to remove bolts around the stage to defeat Donkey Kong in a manner similar to 100m. They do so by walking over, jumping across, or standing on top of a bolt, which would then shrivel into nothing.


[[File:MvsDK2 Bolt.png|frame|left]]
Bolts are objects in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', too. Bolts on level B1 of [[DK's Hideout]] can be removed by [[Mini Mario (toy)|Mini Mario]]s from either walking over, jumping across, or standing on top of one, which then melts away and disappears. Removing the bolts is required to defeat Donkey Kong in a manner similarly to 100m in ''Donkey Kong''.
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ボルト<ref>Instruction manual for Famicom port.{{page needed}}</ref>
|Jap=ボルト<ref>Instruction manual for Famicom port.</ref>
|JapR=Boruto
|JapR=Boruto
|JapM=Bolt
|JapM=Bolt
|Chi=
|Dut=
|Fre=Écrou<ref name=3DSVC>{{cite|title=''Donkey Kong'' Nintendo 3DS Virtual Console electronic manual|page=8}}</ref>
|FreM=Nut
|Ger=Bolzen<ref name=3DSVC/>
|GerM=Bolt
|Ita=Bullone<ref name=3DSVC/><ref>{{cite|title=''[[NES Remix]]''|author=''Donkey Kong'' 1-4|quote=Passa sopra il bullone per rimuoverlo!|publisher=Nintendo|language=it}}</ref><ref>{{cite|title=''[[Nintendo World Championships: NES Edition]]''|author=Impalcature instabili|quote=Togli tutti i bulloni.|publisher=Nintendo|language=it}}</ref>
|ItaM=Bolt
|Ita2=Rivetto<ref>''[[Arcade Archives]] Donkey Kong'', in-game manual</ref>
|Ita2M=Rivet
|Ita3=Putrella<ref>{{cite|title=''[[Donkey Kong (game)|Donkey Kong]]'' Atari manual|page=2}}</ref>
|Ita3M=Beam/Girder
|Kor=
|Por=Parafuso<ref>''Nintendo World Championships: NES Edition'', Construction Destruction challenge</ref>
|PorM=Bolt
|Spa=Tornillo<ref name=3DSVC/>
|SpaM=Bolt
}}
}}


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{{DK}}
{{DK}}
{{DKGB}}
{{MVDKMOTM}}
{{MVDKMOTM}}
[[Category:Donkey Kong (game) objects]]
[[Category:Donkey Kong (game) objects]]
[[Category:Donkey Kong (Game Boy) objects]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]

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