Editing Bolt (object)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
[[File:DK Arcade 100m Screenshot.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring bolts]]
[[File:100m.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring rivets]]
[[File:DK Arcade Bolt.png|frame|left]]
'''Rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64, and Amstrad CPC, and Atari 7800 home ports.</ref> (also known as '''bolts'''<ref>Instruction manual for NES home port.</ref><ref>''[[NES Remix]]''</ref> or '''plugs'''<ref>The ''[[Donkey Kong 64]]'' [[Nintendo Power|Player's Guide]], page 127.</ref>) are objects that [[Mario]] must destroy in level [[100m]] of ''[[Donkey Kong (game)|Donkey Kong]]''. There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange rivets that are worth 100 [[points]] each. Mario must simply walk, run, or jump across a rivet to remove it. After all the rivets are gone, the platforms supporting [[Cranky Kong|Donkey Kong]] will collapse, allowing Mario to rescue [[Pauline]]. Removing a rivet also creates a gap that [[Fire]]s cannot cross. If a rivet is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points. Points are the only way to gain [[extra lives]] in this game.
'''Bolts'''<ref>{{cite|page=5|title=''Donkey Kong'' (NES) instruction booklet|language=en-us|date=1985|publisher=Nintendo of America}}</ref><ref>{{cite|quote=Walk or jump over the bolt to remove it!|author=In-game instructions|title=''[[NES Remix]]''}}</ref> (also known as '''plugs'''<ref>{{cite|author=Bihldorff, Nate, Jason Leung, and Drew Williams|title=''Donkey Kong 64'' Player's Guide|page=127|date=1999|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=67|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref> or '''rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Coleco Tabletop, Atari 2600, Atari 8-bit, Commodore 64 (Atarisoft), MS-DOS, Apple II, Commodore VIC-20, TI-99/4A, Coleco Adam, Amstrad CPC, Commodore 64 (Ocean), MSX, ZX Spectrum, and Atari 7800 ports.{{page needed}}</ref>) are objects in ''[[Donkey Kong (game)|Donkey Kong]]''. There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange bolts that are worth 100 [[point]]s each. Mario has to destroy them to complete the level, which can be done by either walking over a bolt or [[jump]]ing across it. Once every bolt is removed, the platforms supporting [[Donkey Kong]] collapse, allowing Mario to rescue [[Pauline]]. Removing a bolt also creates a gap that [[Fire (enemy)|Fire]]s cannot cross. If a bolt is removed while a Fire is on top of it, the Fire becomes stuck over the gap. This allows Mario to safely jump over the Fire repeatedly to gain points.
 
[[File:MvsDK2 Bolt.png|frame|left]]
Bolts are objects in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', too. Bolts on level B1 of [[DK's Hideout]] can be removed by [[Mini Mario (toy)|Mini Mario]]s from either walking over, jumping across, or standing on top of one, which then melts away and disappears. Removing the bolts is required to defeat Donkey Kong in a manner similarly to 100m in ''Donkey Kong''.
==Names in other languages==
{{foreign names
|Jap=ボルト<ref>Instruction manual for Famicom port.{{page needed}}</ref>
|JapR=Boruto
|JapM=Bolt
|Chi=
|Dut=
|Fre=Écrou<ref name=3DSVC>{{cite|title=''Donkey Kong'' Nintendo 3DS Virtual Console electronic manual|page=8}}</ref>
|FreM=Nut
|Ger=Bolzen<ref name=3DSVC/>
|GerM=Bolt
|Ita=Bullone<ref name=3DSVC/><ref>{{cite|title=''[[NES Remix]]''|author=''Donkey Kong'' 1-4|quote=Passa sopra il bullone per rimuoverlo!|publisher=Nintendo|language=it}}</ref><ref>{{cite|title=''[[Nintendo World Championships: NES Edition]]''|author=Impalcature instabili|quote=Togli tutti i bulloni.|publisher=Nintendo|language=it}}</ref>
|ItaM=Bolt
|Ita2=Rivetto<ref>''[[Arcade Archives]] Donkey Kong'', in-game manual</ref>
|Ita2M=Rivet
|Ita3=Putrella<ref>{{cite|title=''[[Donkey Kong (game)|Donkey Kong]]'' Atari manual|page=2}}</ref>
|Ita3M=Beam/Girder
|Kor=
|Por=Parafuso<ref>''Nintendo World Championships: NES Edition'', Construction Destruction challenge</ref>
|PorM=Bolt
|Spa=Tornillo<ref name=3DSVC/>
|SpaM=Bolt
}}


==References==
==References==
<references/>
<references/>
{{DK}}
{{DK}}
{{DKGB}}
[[Category:Donkey Kong (game) Objects]]
{{MVDKMOTM}}
[[Category:Donkey Kong (game) objects]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: