Editing Bob-omb Factory

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[[File:MP9 Bob-omb Factory Second Level.jpg|thumb|right|200px|The second part of the board.]]
[[File:MP9 Bob-omb Factory Second Level.jpg|thumb|right|200px|The second part of the board.]]
The next room is a long and straight stretch going left to right. An initial row of four spaces is followed by a conveyor belt, which changes directions with each Dice Block hit. The direction it moves as the car goes past the fourth space determines which of the two following routes the players will take: the blue path is the luckier one, containing [[Lucky Space]]s and [[Mini Star]]s; conversely, the orange path contains [[Mini Ztar]]s and an [[Unlucky Space]]. There are Event Spaces on either side that move the car to the other path. This room also introduces signs that, when passed by, cause a Bob-omb to fall onto the vehicle. The Bob-omb explodes after their machine has passed 10 spaces, making the captain lose half of their [[Mini Star]]s. The paths merge again as the room ends at the [[Captain Event Space]] to the Side-by-Side Zone (referred to as Conveyor Belt Way in the [[Prima Games]] guide).
The next room is a long and straight stretch going left to right. An initial row of four spaces is followed by a conveyor belt, which changes directions with each Dice Block hit. The direction it moves as the car goes past the fourth space determines which of the two following routes the players will take: the blue path is the luckier one, containing [[Lucky Space]]s and [[Mini Star]]s; conversely, the orange path contains [[Mini Ztar]]s and an [[Unlucky Space]]. There are Event Spaces on either side that move the car to the other path. This room also introduces signs that, when passed by, cause a Bob-omb to fall onto the vehicle. The Bob-omb explodes after their machine has passed 10 spaces, making the captain lose half of their [[Mini Star]]s. The paths merge again as the room ends at the [[Captain Event Space]] to the Side-by-Side Zone (Conveyor Belt Way in the [[Prima Games]] guide).


After the Captain Event, the players meet green Toad, triggering the "Almost there!" event that replaces six spaces ahead with [[Bowser Space]]s (or three if the player says "no" to Bowser). This final room is a simple zigzagging line where one last Bob-omb sign is located. At the end of the factory there is the [[Bowser Gate]] and the boss minigame ([[Bombard King Bob-omb]] in solo mode).
After the Captain Event, the players meet green Toad, triggering the "Almost there!" event that replaces six spaces ahead with [[Bowser Space]]s (or three if the player says "no" to Bowser). This final room is a simple zigzagging line where one last Bob-omb sign is located. At the end of the factory there is the [[Bowser Gate]] and the boss minigame ([[Bombard King Bob-omb]] in solo mode).

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