Editing Blunderbuss
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==History== | ==History== | ||
===''Donkey Kong Country 2: Diddy's Kong Quest'' / ''Donkey Kong Land 2''=== | ===''Donkey Kong Country 2: Diddy's Kong Quest'' / ''Donkey Kong Land 2''=== | ||
The blunderbuss is able to fire [[ | The blunderbuss is able to fire [[Kannonball]]s, spiked Kannonballs, barrels, and status-afflicting mists, which either freeze, slow, or disorient its targets. Ammunition can be fired at different heights and as various shots - straight, bouncy, and swirly. At various points, Kaptain K. Rool uses it as a vacuum to pull in the [[Kong]]s, whereupon he can strike them with the butt of the gun. Additionally, the blunderbuss aids him in movement, thrusting him forward at high speeds by aiming it in the opposite direction and using the jet propulsion with the barrel acting as the exhaust. However, if anything is jammed inside the barrel of the gun, the blunderbuss will misfire and explode in K. Rool's face. | ||
Kaptain K. Rool uses the blunderbuss during the [[K. Rool Duel|first duel]] with [[Diddy Kong]] and [[Dixie Kong]] inside [[The Flying Krock|his airship]]. He is shown battering [[Donkey Kong]] with the butt of the gun and shooting Kannonballs at him while he is tied up. He then attempts to stop the Kongs from rescuing DK by firing more projectiles at them, but his weapon gets jammed with Kannonballs over the course of the battle, ultimately ending with Donkey Kong freeing himself and upper-cutting K. Rool out of the ship. | Kaptain K. Rool uses the blunderbuss during the [[K. Rool Duel|first duel]] with [[Diddy Kong]] and [[Dixie Kong]] inside [[The Flying Krock|his airship]]. He is shown battering [[Donkey Kong]] with the butt of the gun and shooting Kannonballs at him while he is tied up. He then attempts to stop the Kongs from rescuing DK by firing more projectiles at them, but his weapon gets jammed with Kannonballs over the course of the battle, ultimately ending with Donkey Kong freeing himself and upper-cutting K. Rool out of the ship. |