Editing Blunderbuss
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The blunderbuss is able to fire [[Cannonball|Kannonball]]s, spiked Kannonballs, barrels, and status-afflicting mists, which either freeze, slow, or disorient its targets. Ammunition can be fired at different heights and as various shots - straight, bouncy, and swirly. At various points, Kaptain K. Rool uses it as a vacuum to pull in the [[Kong]]s, whereupon he can strike them with the butt of the gun. Additionally, the blunderbuss aids him in movement, thrusting him forward at high speeds by aiming it in the opposite direction and using the jet propulsion with the barrel acting as the exhaust. However, if anything is jammed inside the barrel of the gun, the blunderbuss will misfire and explode in K. Rool's face. | The blunderbuss is able to fire [[Cannonball|Kannonball]]s, spiked Kannonballs, barrels, and status-afflicting mists, which either freeze, slow, or disorient its targets. Ammunition can be fired at different heights and as various shots - straight, bouncy, and swirly. At various points, Kaptain K. Rool uses it as a vacuum to pull in the [[Kong]]s, whereupon he can strike them with the butt of the gun. Additionally, the blunderbuss aids him in movement, thrusting him forward at high speeds by aiming it in the opposite direction and using the jet propulsion with the barrel acting as the exhaust. However, if anything is jammed inside the barrel of the gun, the blunderbuss will misfire and explode in K. Rool's face. | ||
Kaptain K. Rool uses the blunderbuss during the [[K. Rool Duel|first duel]] with [[Diddy Kong]] and [[Dixie Kong]] inside [[The Flying Krock|his airship]]. He is shown battering [[Donkey Kong]] with the butt of the gun and shooting Kannonballs at him while he is tied up. He then attempts to stop the Kongs from rescuing DK by firing more projectiles at them, but his weapon gets jammed with Kannonballs over the course of the battle, ultimately | Kaptain K. Rool uses the blunderbuss during the [[K. Rool Duel|first duel]] with [[Diddy Kong]] and [[Dixie Kong]] inside [[The Flying Krock|his airship]]. He is shown battering [[Donkey Kong]] with the butt of the gun and shooting Kannonballs at him while he is tied up. He then attempts to stop the Kongs from rescuing DK by firing more projectiles at them, but his weapon gets jammed with Kannonballs over the course of the battle, ultimately exploding powerfully enough as to launch him out of the ship. | ||
He uses it one last time in [[Krocodile Kore]]. After a Kannonball jams his gun, it misfires and sends Kaptain K. Rool into the core of [[Crocodile Isle]], consequently sinking his entire island into the ocean. The blunderbuss is last seen with K. Rool as he sails away on a raft in the ending scene. | He uses it one last time in [[Krocodile Kore]]. After a Kannonball jams his gun, it misfires and sends Kaptain K. Rool into the core of [[Crocodile Isle]], consequently sinking his entire island into the ocean. The blunderbuss is last seen with K. Rool as he sails away on a raft in the ending scene. |