Editing Blueprint
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{{ | {{Item-infobox | ||
|image=[[File:Blueprint.png|200px]] | |image=[[File:Blueprint.png|200px]] | ||
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]]) | |first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]]) | ||
}} | }} | ||
{{quote|This isn't a game, [[Kong]]! Those blueprints are vital to us both, so please go and find some.|Snide|Donkey Kong 64}} | {{quote|This isn't a game, [[Kong]]! Those blueprints are vital to us both, so please go and find some.|Snide|Donkey Kong 64}} | ||
'''Blueprints''' are the design plans for the [[Blast-o-Matic]] | '''Blueprints''' are the design plans for the [[Blast-o-Matic]] from ''[[Donkey Kong 64]]''. They are collectible items that the [[Kong]]s must recover for [[Snide]]. There are forty Blueprints in total. | ||
Aside from [[Hideout Helm]], every area in the game, including [[DK Isles]], has five blueprints, one for each Kong to collect. Every blueprint is guarded by a [[Kasplat]], whose hair color and blueprint color corresponds to a specific Kong (yellow for [[Donkey Kong]], red for [[Diddy Kong]], purple for [[Tiny Kong]], blue for [[Lanky Kong]], | Aside from [[Hideout Helm]], every area in the game, including [[DK Isles]], has five blueprints, one for each Kong to collect. Every blueprint is guarded by a [[Kasplat]], whose hair color and blueprint color corresponds to a specific Kong (yellow for [[Donkey Kong]], red for [[Diddy Kong]], purple for [[Tiny Kong]], blue for [[Lanky Kong]], green for [[Chunky Kong]]). If an incorrect Kong is active, the Blueprint appears in the form of a hologram, and the Kong cannot collect it. Each Kong can individually visit [[Snide's H.Q.]] with their recovered blueprints, where Snide rewards them with a [[Golden Banana]] for every one they return. | ||
Blueprints play a somewhat critical role in the final level, Hideout Helm, because Snide uses the blueprints to delay the Blast-o-Matic's countdown timer by a minute per blueprint. By default, the timer starts at ten minutes and can count down from 50 minutes at highest, if all 40 blueprints were collected beforehand. | Blueprints play a somewhat critical role in the final level, [[Hideout Helm]], because [[Snide]] uses the blueprints to delay the Blast-o-Matic's countdown timer by a minute per blueprint. By default, the timer starts at ten minutes and can count down from 50 minutes at highest, if all 40 blueprints were collected beforehand. | ||
Blueprints are required for a 101% completion | Blueprints are required for a 101% completion. Additionally, by recovering every blueprint, Snide allows the Kongs to replay most of the [[Bonus Area|Bonus Stage]]s from a sub-menu at his [[Snide's H.Q.|headquarters]]. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
DK64 Blue Blueprint.gif|Sprite of a blue blueprint | DK64 Blue Blueprint.gif|Sprite of a blue blueprint | ||
Blueprint (incomplete).png|Incomplete blueprint | |||
DK64 Blueprint Full.png|Completed blueprint | |||
Blueprint (incomplete).png| | |||
DK64 Blueprint Full.png| | |||
</gallery> | </gallery> | ||
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|Jap=せっけいず<ref>『任天堂公式ガイドブック ドンキーコング64』 Page 10.</ref> | |Jap=せっけいず<ref>『任天堂公式ガイドブック ドンキーコング64』 Page 10.</ref> | ||
|JapR=sekkeizu | |JapR=sekkeizu | ||
|JapM=Plan | |JapM=Plan (drawing) | ||
|Spa=Plano | |Spa=Plano | ||
|SpaM=Blueprint | |SpaM=Blueprint | ||
|Ger=Pläne | |Ger=Pläne | ||
|GerM=Blueprint | |GerM=Blueprint | ||
| | |Fra=Plan | ||
| | |FraM=Blueprint | ||
}} | }} | ||
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{{DK64}} | {{DK64}} | ||
[[Category:Collectibles]] | [[Category:Collectibles]] | ||
[[Category:Donkey Kong 64 | [[Category:Donkey Kong 64 Items]] | ||
[[de:Blaupause]] | [[de:Blaupause]] |