Editing Blueprint
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Aside from [[Hideout Helm]], every area in the game, including [[DK Isles]], has five blueprints, one for each Kong to collect. Every blueprint is guarded by a [[Kasplat]], whose hair color and blueprint color corresponds to a specific Kong (yellow for [[Donkey Kong]], red for [[Diddy Kong]], purple for [[Tiny Kong]], blue for [[Lanky Kong]], and green for [[Chunky Kong]]). If an incorrect Kong is active, the blueprint appears in the form of a hologram, and the Kong cannot collect it. Each Kong can individually visit [[Snide's H.Q.]] with their recovered blueprints, where Snide rewards them with a [[Golden Banana]] for every one they return. | Aside from [[Hideout Helm]], every area in the game, including [[DK Isles]], has five blueprints, one for each Kong to collect. Every blueprint is guarded by a [[Kasplat]], whose hair color and blueprint color corresponds to a specific Kong (yellow for [[Donkey Kong]], red for [[Diddy Kong]], purple for [[Tiny Kong]], blue for [[Lanky Kong]], and green for [[Chunky Kong]]). If an incorrect Kong is active, the blueprint appears in the form of a hologram, and the Kong cannot collect it. Each Kong can individually visit [[Snide's H.Q.]] with their recovered blueprints, where Snide rewards them with a [[Golden Banana]] for every one they return. | ||
Blueprints play a somewhat critical role in the final level, Hideout Helm, because Snide uses the blueprints to delay the Blast-o-Matic's countdown timer by a minute per blueprint. By default, the timer starts at ten minutes and can count down from 50 minutes at highest, if all 40 blueprints were collected beforehand. | Blueprints play a somewhat critical role in the final level, [[Hideout Helm]], because Snide uses the blueprints to delay the Blast-o-Matic's countdown timer by a minute per blueprint. By default, the timer starts at ten minutes and can count down from 50 minutes at highest, if all 40 blueprints were collected beforehand. | ||
Blueprints are required for a 101% completion, albeit indirectly via the Golden Bananas that Snide awards for turning them in. The blueprints themselves do not add to the completion percentage. Additionally, after the Kongs recover every blueprint, Snide allows the Kongs to replay most of the [[Bonus room|Bonus Stage]]s from a sub-menu at his headquarters. Β | Blueprints are required for a 101% completion, albeit indirectly via the Golden Bananas that Snide awards for turning them in. The blueprints themselves do not add to the completion percentage. Additionally, after the Kongs recover every blueprint, Snide allows the Kongs to replay most of the [[Bonus room|Bonus Stage]]s from a sub-menu at his headquarters. Β |