Editing Block Star (Mario Party series)

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* '''Levels 46 to 60:''' Blocks come in five colors. The number of Star Blocks required to be cleared starts from six at Level 46 and increases by one per level, up to 20 at Level 60. The Star Blocks are all found in the leftmost column. Additionally, in ''Mario Party 6'', the music changes.
* '''Levels 46 to 60:''' Blocks come in five colors. The number of Star Blocks required to be cleared starts from six at Level 46 and increases by one per level, up to 20 at Level 60. The Star Blocks are all found in the leftmost column. Additionally, in ''Mario Party 6'', the music changes.
* '''Levels 61 to 80:''' Blocks come in four colors. The number of Star Blocks required to be cleared is 16 for Levels 61 and 62, 18 for Levels 63 to 67, and 20 for Levels 68 to 80. The Star Blocks are all found in both the leftmost and rightmost columns.
* '''Levels 61 to 80:''' Blocks come in four colors. The number of Star Blocks required to be cleared is 16 for Levels 61 and 62, 18 for Levels 63 to 67, and 20 for Levels 68 to 80. The Star Blocks are all found in both the leftmost and rightmost columns.
* '''Levels 81 to 99:''' Blocks come in five colors. The number of Star Blocks required to be cleared is 16 for Levels 81 and 82, 18 for Levels 83 to 87, and 20 for Levels 88 to 99. Level 99 is the highest level, and it is reset after it has been cleared (score is still accumulated). The Star Blocks are all found in both the leftmost and rightmost columns in ''Mario Party DS'' only.
* '''Levels 81 to 99:''' Blocks come in five colors. The number of Star Blocks required to be cleared is 16 for Levels 81 and 82, 18 for Levels 83 to 87, and 20 for Levels 88 to 99. Level 99 is the highest level, and it is reset after it has been cleared (score is still accumulated).


In the multiplayer version of this minigame, both players have a five-second time limit. The timer does not start counting down until the stack gets too high; the players must keep the stack below the lowest bar of the gate to keep the timer from counting down. The player who still has time left is the winner. There are blocks with up- and down-facing arrows. Matching blocks with up-facing arrows causes a row of [[Brick Block]]s to appear at the bottom of the opponent's stack, while matching blocks with down-facing arrows causes three Brick Blocks to appear on top of the opponent's stack. In ''The Top 100'' and ''Superstars'', the effects are reversed, and only one Brick Block appears on the top if an up-facing arrow block is matched. Brick Blocks can be cleared by making a match adjacent to them or by touching them. In both modes, the music speeds up if a player's stack is too high.
In the multiplayer version of this minigame, both players have a five-second time limit. The timer does not start counting down until the stack gets too high; the players must keep the stack below the lowest bar of the gate to keep the timer from counting down. The player who still has time left is the winner. There are blocks with up- and down-facing arrows. Matching blocks with up-facing arrows causes a row of [[Brick Block]]s to appear at the bottom of the opponent's stack, while matching blocks with down-facing arrows causes three Brick Blocks to appear on top of the opponent's stack. In ''The Top 100'' and ''Superstars'', the effects are reversed, and only one Brick Block appears on the top if an up-facing arrow block is matched. Brick Blocks can be cleared by making a match adjacent to them or by touching them. In both modes, the music speeds up if a player's stack is too high.

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