Editing Blast & Bounce

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{{level infobox
{{rename|Blast 'N' Bounce}}
{{levelbox
|image=[[File:BlastBounce.png|250px]]
|image=[[File:BlastBounce.png|250px]]
|code=5-K
|code=5-K
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|after=
|after=
}}
}}
'''Blast & Bounce''', or '''Blast ‘N’ Bounce''',<ref>{{cite|author=Knight, Michael|title=''Donkey Kong Country Returns'' Prima Official Game Guide|page=102|date=November 21, 2010|publisher=[[Prima Games]]|isbn=978-0-307-47102-4|language=en-us}}</ref> is the thirty-seventh level in ''[[Donkey Kong Country Returns]]'' and [[Donkey Kong Country Returns 3D|its port]], as well as the ninth and final level in the [[Forest (Donkey Kong Country Returns)|Forest]] world. As a Key Temple, all of the [[KONG Letters|K-O-N-G Letters]] in the Cave world must be collected to unlock it.
'''Blast & Bounce''', or '''Blast ‘N’ Bounce''',<ref>Knight, Michael. ''Donkey Kong Country Returns'' Prima Official Game Guide. Page 102.</ref> is the thirty-seventh level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the ninth and final level in the [[Forest (Donkey Kong Country Returns)|Forest]] world. As a Key Temple, all of the [[KONG Letters|K-O-N-G Letters]] in the Cave world must be collected to unlock it.


The temple has a few platforms, but the bulk of it requires the use of bouncing off [[Tiki Buzz]]es and using [[Barrel Cannon]]s. The [[Kong]]s need to get good aerial gain from the Tiki Buzzes if they want to jump from one to the other. The Barrel Cannons are also surrounded by many [[Tiki Zing]]s. If [[Donkey Kong]] or [[Diddy Kong]] are to hit one of these while blasting through the air, they are likely to fall into the pit below. There are a few [[tire]]s in the level.
The temple has a few platforms, but the bulk of it requires the use of bouncing off [[Tiki Buzz]]es and using [[Barrel Cannon]]s. The [[Kong]]s need to get good aerial gain from the Tiki Buzzes if they want to jump from one to the other. The Barrel Cannons are also surrounded by many [[Tiki Zing]]s. If [[Donkey Kong]] or [[Diddy Kong]] are to hit one of these while blasting through the air, they are likely to fall into the pit below. There are a few [[tire]]s in the level.
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==Overview==
==Overview==
[[File:TikiZing.png|thumb|250px|The Kongs time cannon blasts to avoid the Tiki Zings.]]
[[File:TikiZing.png|The Kongs time cannon blasts to avoid the Tiki Zings.]]
The Kongs begin this level on a platform with some vases that can be [[Ground Pound]]ed, leading to three Tiki Buzzes hovering above some Tiki Zings. After that, they bounce off of the Tiki Buzzes into a [[Barrel Cannon]] that can be used once. The Kongs must fire out while avoiding the Tiki Zing circling around the next barrel. Then they need to fire to the next one that has two Tiki Zings orbiting it, then to the right to a barrel that has three Tiki Zings around it. Then they have to fire up to another barrel with two Tiki Zings, and to the right to another barrel, but this time with just one Tiki Zing. After that, the Kongs must fire to a barrel that rotates every ninety degrees that is orbiting a [[Tiki Zing (big)|big Tiki Zing]]. They must time right to land into the next barrel and continue until they reach another barrel that has two Tiki Zings circling it. The Kongs must then fire down to the right for the next orbiting barrel, and then to the upper right to the penultimate barrel. After that, they must fire when the barrel and the gap between the three Tiki Zings to land safely to the next barrel, and then fire out of the same aperture to reach the barrel that leads them to the next segment of the course.
The Kongs begin this level on a platform with some vases that can be [[Ground Pound]]ed, leading to three Tiki Buzzes hovering above some Tiki Zings. After that, they bounce off of the Tiki Buzzes into a [[Barrel Cannon]] that can be used once. The Kongs must fire out while avoiding the Tiki Zing circling around the next barrel. Then they need to fire to the next one that has two Tiki Zings orbiting it, then to the right to a barrel that has three Tiki Zings around it. Then they have to fire up to another barrel with two Tiki Zings, and to the right to another barrel, but this time with just one Tiki Zing. After that, the Kongs must fire to a barrel that rotates every ninety degrees that is orbiting a [[Tiki Zing (big)|big Tiki Zing]]. They must time right to land into the next barrel and continue until they reach another barrel that has two Tiki Zings circling it. The Kongs must then fire down to the right for the next orbiting barrel, and then to the upper right to the penultimate barrel. After that, they must fire when the barrel and the gap between the three Tiki Zings to land safely to the next barrel, and then fire out of the same aperture to reach the barrel that leads them to the next segment of the course.


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There are three tires after the barrel, with massive Tiki Zings after the second and third one. Then after the tires are these barrels that ride up and down this spoon-like platform. Around the spoon platforms are Tiki Zings, and the Kongs need to avoid them as they fire away. The player needs to have Donkey Kong and Diddy Kong shot near the bottom, which leads them to the next barrel, and cause the spoon platform to fall over. The next one has to be a tad below the middle to reach the next barrel, and then a tad above the middle to the next barrel. Then they need to fire near the bottom, yet not at the bottom, to reach the next barrel. After that, they end up automatically firing through barrels into the last segment of the course.
There are three tires after the barrel, with massive Tiki Zings after the second and third one. Then after the tires are these barrels that ride up and down this spoon-like platform. Around the spoon platforms are Tiki Zings, and the Kongs need to avoid them as they fire away. The player needs to have Donkey Kong and Diddy Kong shot near the bottom, which leads them to the next barrel, and cause the spoon platform to fall over. The next one has to be a tad below the middle to reach the next barrel, and then a tad above the middle to the next barrel. Then they need to fire near the bottom, yet not at the bottom, to reach the next barrel. After that, they end up automatically firing through barrels into the last segment of the course.


After the last automatic barrel they land in a barrel that moves in in an oval-like path that trails behind three Tiki Zings. They need to fire to the next barrel that is also following the path yet backwards when the Tiki Zing is not blocking the path. They need to do that for the next five times, while avoiding the three pairs of three Tiki Zings to reach more automatic firing barrels. After the four automatic barrels they are fired to safe ground to where the fifth [[Rare Orb]] lies. Donkey Kong and Diddy Kong need to grab the orb in order to finish the level.
After the last automatic barrel they land in a barrel that moves in in an oval-like path that trails behind three Tiki Zings. They need to fire to the next barrel that is also following the path yet backwards when the Tiki Zing is not blocking the path. They need to do that for the next five times, while avoiding the three pairs of three Tiki Zings to reach more automatic firing barrels. After the four automatic barrels they are fired to safe ground to where the yellow orb lies. Donkey Kong and Diddy Kong need to grab the Yellow Orb in order to finish the level.


==Enemies==
==Enemies==
{| class="wikitable dk" style="text-align:center"
{| class="dktable-brown" style="text-align:center"
!Image
!Image
!Name
!Name
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==Items==
==Items==
{|class="wikitable dk" style="width:15%;text-align:center"
{|class="dktable-brown" style="width:15%;text-align:center"
!Image
!Image
!Name
!Name
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===Puzzle Pieces===
===Puzzle Pieces===
{|class="wikitable dk"
{|class="dktable-brown"
!Image
!Image
!Number
!Number
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<gallery widths=180>
<gallery widths=180>
Blast n Bounce DKCR world map.png|Blast & Bounce on the world map
Blast n Bounce DKCR world map.png|Blast & Bounce on the world map
DKCR Yellow Orb screenshot.png|Location of the fifth Rare Orb
DKCR Yellow Orb screenshot.png|Location of the Yellow Orb
DKCR Blast N Bounce 4.png|The Kongs obtaining the orb
DKCR Blast N Bounce 4.png|The Kongs are about to obtain the Yellow Orb
</gallery>
</gallery>


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|JapR=Taru Taihō Rabirinsu
|JapR=Taru Taihō Rabirinsu
|JapM=Barrel Cannon Labyrinth
|JapM=Barrel Cannon Labyrinth
|FreA=Rebonds & Explosions
|FraA=Rebonds & Explosions
|FreAM=Rebounces & Explosions
|FraAM=Rebounces & Explosions
|Ger=Furioser Fässerflug
|Ger=Furioser Fässerflug
|GerM=Furious Barrel Flight
|GerM=Furious Barrel Flight
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==References==
==References==
<references/>
<references/>
{{DKCR}}
{{DKCR}}
[[Category:Secret levels]]
[[Category:Secret levels]]
[[Category:Temples]]
[[Category:Temples]]
[[Category:Donkey Kong Country Returns levels]]
[[Category:Donkey Kong Country Returns levels]]

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