Editing Big Top Bop
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{{ | {{Levelbox | ||
|image=[[File:Big Top Bop DKCTF urchin.png|250px]] | |image=[[File:Big Top Bop DKCTF urchin.png|250px]] | ||
|world=[[Lost Mangroves]] | |world=[[Lost Mangroves]] | ||
|code=1-BOSS | |code=1 - BOSS | ||
|game=''[[Donkey Kong Country: Tropical Freeze]]'' | |game=''[[Donkey Kong Country: Tropical Freeze]]'' | ||
|boss=[[Pompy]] | |boss=[[Pompy]] | ||
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}} | }} | ||
'''Big Top Bop''' is the first boss level of ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]], located at the end of [[Lost Mangroves]]. It takes place in an arena where the [[Kong]]s fight [[Pompy]]. | '''Big Top Bop''' is the first boss level of ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]], located at the end of [[Lost Mangroves]]. It takes place in an arena where the [[Kong]]s fight [[Pompy]]. | ||
==Layout== | ==Layout== | ||
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Pompy begins by sliding back and forth across the arena on his belly. When he gets close, a Kong can jump on his back, knocking him off the arena. He will then begin bouncing [[Green Finley]]s (and occasionally [[Gordo]]s and [[Sea Urchin]]s) off his nose and into the arena, which the Kongs will have to defeat or avoid to progress. This cycle repeats until Pompy takes three hits. | Pompy begins by sliding back and forth across the arena on his belly. When he gets close, a Kong can jump on his back, knocking him off the arena. He will then begin bouncing [[Green Finley]]s (and occasionally [[Gordo]]s and [[Sea Urchin]]s) off his nose and into the arena, which the Kongs will have to defeat or avoid to progress. This cycle repeats until Pompy takes three hits. | ||
During the next phase, he will roll through the arena once before sliding like before; while rolling, he cannot be jumped on. After a few more hits, Pompy will begin sending up to three [[Big Sphen]]s into the arena. He will either make them jump into the arena while he | During the next phase, he will roll through the arena once before sliding like before; while rolling, he cannot be jumped on. After a few more hits, Pompy will begin sending up to three [[Big Sphen]]s into the arena. He will either make them jump into the arena while he's in the water, or send them sliding in loops around the stage with him following. | ||
After six hits, he will start his final phase, similar to the previous one. He will stop throwing Green Finleys, exclusively throwing Gordos and Sea Urchins instead. He also starts to jump into the air to try and land on the Kongs. His helmet makes him | After six hits, he will start his final phase, similar to the previous one. He will stop throwing Green Finleys, exclusively throwing Gordos and Sea Urchins instead. He also starts to jump into the air to try and land on the Kongs. His helmet makes him invulerable during this attack, but after enough jumps, he will become tired and lower his head, becoming open for a hit. | ||
After nine hits, the Kongs deal multiple rapid punches to send Pompy flying, ending the fight and the level. | After nine hits, the Kongs deal multiple rapid punches to send Pompy flying, ending the fight and the level. | ||
==Names in other languages== | |||
{{foreign names | {{foreign names | ||
|Jap=サーカスの団長 ポンピー | |Jap=サーカスの団長 ポンピー | ||
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|Spa=Circo vikingo | |Spa=Circo vikingo | ||
|SpaM=Viking Circus | |SpaM=Viking Circus | ||
| | |Fra=Le jongleur tapageur | ||
| | |FraM=The Boisterous Juggler | ||
|Ger=Halfpipe der Halbstarken | |Ger=Halfpipe der Halbstarken | ||
|GerM=Halfpipe of the Beatniks | |GerM=Halfpipe of the Beatniks | ||
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==Trivia== | ==Trivia== | ||
*[[Funky Kong]]'s | *[[Funky Kong]]'s emblem from ''[[Mario Kart Wii]]'' makes a cameo appearance on some plane wreckage in the background of the stage. | ||
{{DKCTF}} | {{DKCTF}} | ||
[[Category:Donkey Kong Country: Tropical Freeze Levels]] | |||
[[Category:Donkey Kong Country: Tropical Freeze |