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{{ | {{:Super Paper Mario bestiary|transcludesection=Big Sammer Guy}} | ||
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A '''Big Sammer Guy''' is a type of [[Sammer Guy]] in ''[[Super Paper Mario]]''. In early levels, they are immobile, but later they jump and roll. Big Sammer Guys have an attack power that surpasses normal Sammer Guys. They also have much higher [[Heart Point|HP]] and sometimes Defense. They are usually fought on levels that are multiples of 10 (10, 20, 30, etc.), but also found in some later rounds | A '''Big Sammer Guy''' is a type of [[Sammer Guy]] in ''[[Super Paper Mario]]''. In early levels, they are immobile, but later they jump and roll. Big Sammer Guys have an attack power that surpasses normal Sammer Guys. They also have much higher [[Heart Point|HP]] and sometimes Defense. They are usually fought on levels that are multiples of 10 (10, 20, 30, etc.), but also found in some later rounds. This type can be intermixed with other types of Sammer Guys as well, such as being a knight, but always has a club. The final Sammer Guy fought in [[Sammer's Endgame]] is a golden Big Sammer Guy named [[End Boss]], the most powerful Sammer Guy. Despite his name, he is not always the final boss in the game, as [[Wracktail]] and [[Shadoo]] can be fought after him. | ||
This type can be intermixed with other types of Sammer Guys as well, such as being a knight, but always has a club. The final Sammer Guy fought in [[Sammer's Endgame]] is a golden Big Sammer Guy named [[End Boss]], the most powerful Sammer Guy. Despite his name, he is not always the final boss in the game, as [[Wracktail]] and [[Shadoo]] can be fought after him. | |||
==Gallery== | ==Gallery== | ||
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{{foreign names | {{foreign names | ||
|Jap=ダイブブドー | |Jap=ダイブブドー | ||
|JapR= | |JapR=Daibubudō | ||
|JapM=Big Sammer Guy | |JapM=Big Sammer Guy}} | ||
}} | |||
{{SPM}} | {{SPM}} | ||
[[Category:Super Paper Mario | [[Category:Super Paper Mario Enemies]] | ||