Editing Big Montgomery
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{{quote|Is that you, Yoshi baby? You can chase me, but you're not getting the yarn back! Say hello to Big Montgomery, and say good bye to your chances of winning!|Kamek|Yoshi's Woolly World}} | {{quote|Is that you, Yoshi baby? You can chase me, but you're not getting the yarn back! Say hello to Big Montgomery, and say good bye to your chances of winning!|Kamek|Yoshi's Woolly World}} | ||
'''Big Montgomery''' is a enlarged [[Monty Mole]] who appears as the first mid-boss in ''[[Yoshi's Woolly World]]'' and ''[[Poochy & Yoshi's Woolly World]]'', | '''Big Montgomery''' is a enlarged [[Monty Mole]] who appears as the first mid-boss in ''[[Yoshi's Woolly World]]'' and ''[[Poochy & Yoshi's Woolly World]]'', in [[Big Montgomery's Fort]], Big Montgomery uses his digging skills, [[Ground Pound]]s and [[Spiked Ball]]s to attack. Big Montgomery later reappears as the mid-boss of [[World 3 (Yoshi's Woolly World)|World 3]] in [[Big Montgomery's Bubble Fort]] and [[World 5 (Yoshi's Woolly World)|World 5]] in [[Big Montgomery's Ice Fort]]. He has additional abilities and a new attack cycle in each battle. | ||
==Battles== | ==Battles== | ||
===Big Montgomery, Round 1=== | ===Big Montgomery, Round 1=== | ||
[[file:Big montgomery 1.png|thumb|150px|Big Montgomery about to confront Yoshi for the first time.]] | [[file:Big montgomery 1.png|thumb|150px|Big Montgomery about to confront Yoshi for the first time.]] | ||
In Big Montgomery's Fort, Big Montgomery is battled against a large sheet of brown wool suspended in the background, which drapes so far that it is also the platform for the battle. His first attack is to dig into the floor and burrow up into the wall, visible as a large bulge in the fabric. If Yoshi touches the bulge while it is in the ground, Yoshi is bounced high into the air. Big Montgomery tracks Yoshi while inside the wall, albeit loosely. After some | In [[Big Montgomery's Fort]], Big Montgomery is battled against a large sheet of brown wool suspended in the background, which drapes so far that it is also the platform for the battle. His first attack is to dig into the floor and burrow up into the wall, visible as a large bulge in the fabric. If Yoshi touches the bulge while it is in the ground, Yoshi is bounced high into the air. Big Montgomery tracks Yoshi while inside the wall, albeit loosely. After some times burst out of the wall and perform a Ground Pound to hit Yoshi. After landing, he roars then chases Yoshi across the ground with a slow laggy turn. If Yoshi gets hit by Big Montgomery, he is knocked back a sizable distance while Big Montgomery goes back to digging. Thrown [[yarn ball]]s and shockwaves from the "Power up Ground Pound!" {{id|Power Badge|YWW}} at any point during or after Big Montgomery roars cause him to stop chasing Yoshi and go back to digging. He also stops chasing after some time has passed. | ||
If Yoshi jumps on Big Montgomery's head, pelts him with sufficient seeds from a [[watermelon]], uses ice breath from an [[ice watermelon]], or fire breath from a [[fire watermelon]], Big Montgomery flips over and gets stuck halfway in the ground. This can happen at any point in his attack cycle, but note that Big Montgomery stops taking damage the second he begins entering the ground. If Yoshi flipped him over by jumping, the resulting bounce is partially fixed. This leaves his weak spot open: the two bandages in an "x" shape on his bottom. Yoshi must ground-pound on these bandages to deal damage; all other attacks are ineffective. Bumping into Big Montgomery while he is in this state does not inflict damage, instead slightly bouncing Yoshi into the air to set up a Ground Pound. Once hit, he flips a full 360 degrees, lands back in the ground, and digs away. Left alone, Big Montgomery will burrow into the ground fully, then repeat his attack. | If Yoshi jumps on Big Montgomery's head, pelts him with sufficient seeds from a [[watermelon]], uses ice breath from an [[ice watermelon]], or fire breath from a [[fire watermelon]], Big Montgomery flips over and gets stuck halfway in the ground. This can happen at any point in his attack cycle, but note that Big Montgomery stops taking damage the second he begins entering the ground. If Yoshi flipped him over by jumping, the resulting bounce is partially fixed. This leaves his weak spot open: the two bandages in an "x" shape on his bottom. Yoshi must ground-pound on these bandages to deal damage; all other attacks are ineffective. Bumping into Big Montgomery while he is in this state does not inflict damage, instead slightly bouncing Yoshi into the air to set up a Ground Pound. Once hit, he flips a full 360 degrees, lands back in the ground, and digs away. Left alone, Big Montgomery will burrow into the ground fully, then repeat his attack. | ||
After | After getting hit once, Big Montgomery adds a new attack to the start of his cycle. He digs into the ground to reach one of the edges of the screen. He pops out holding a blue [[Spike Ball|Spiked Ball]] over his head. He rears back just far enough to expose his head, then throws it at Yoshi. It rolls along the floor quickly and leaves the screen. Big Montgomery digs into the ground to repeat the wall climb and ground-pound soon after throwing the Spiked Ball, not when it leaves the screen. The Spiked Ball can knocked out of his hands by hitting him with a yarn ball or the shockwaves from the "Power up Ground Pound!" Power Badge. It falls away from the center of the arena, and therefore off the screen. It is also dropped in a similar way if Big Montgomery is flipped over. After getting hit again, the blue spiked ball is replaced by a red Spiked Ball at Yoshi. The red Spiked Ball is thrown up into the air in a high arc, and it bounces along the ground instead of rolling. These bounces reach the top of the screen, and the ball is slow enough that it persists as Big Montgomery tracks Yoshi inside the wall. Once Big Montgomery takes damage for a third time, the battle ends. He bounces into the foreground and out of the course. | ||
===Big Montgomery, Round 2=== | ===Big Montgomery, Round 2=== |