Editing Big Massif

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==Battle==
==Battle==
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Big Massif|image=[[File:Big_Massif_sprite_MLDT.gif]]|align=right}}
In battle, Big Massif utilizes several attacks based on those used by his disciples. He has a variant of [[Sorrow Fist]]'s seashell attack by pounding the ground to make a small building-like object (about the size of Big Massif) fall before him, before he punches it at Mario, who must then deflect it back with his hammer. If the Hooraws panic when the object falls, then Big Massif will jump back and then punch it, causing a slight delay in the attack. He can use [[Heavy Zest]]'s charge attack, which Mario must dodge by sidestepping the attack, or jumping over Big Massif - but only if the [[Hooraw]]s in the background do not jump unusually high. If they do, Mario must stay on the ground, as Big Massif will jump over Mario just before making contact. Big Massif may also use [[Thunder Sass]]'s bounce attack by launching himself off the Hooraws and into Mario by having them throw him at Mario after bouncing off clusters of them. Mario must watch carefully to determine which group of Hooraws will be the last to catch Big Massif (as they will be the ones to throw their master at him) and then knock him back with his hammer.
In battle, Big Massif utilizes several attacks based on those used by his disciples. He has a variant of [[Sorrow Fist]]'s seashell attack by pounding the ground to make a small building-like object (about the size of Big Massif) fall before him, before he punches it at Mario, who must then deflect it back with his hammer. If the Hooraws panic when the object falls, then Big Massif will jump back and then punch it, causing a slight delay in the attack. He can use [[Heavy Zest]]'s charge attack, which Mario must dodge by sidestepping the attack, or jumping over Big Massif - but only if the [[Hooraw]]s in the background do not jump unusually high. If they do, Mario must stay on the ground, as Big Massif will jump over Mario just before making contact. Big Massif may also use [[Thunder Sass]]'s bounce attack by launching himself off the Hooraws and into Mario by having them throw him at Mario after bouncing off clusters of them. Mario must watch carefully to determine which group of Hooraws will be the last to catch Big Massif (as they will be the ones to throw their master at him) and then knock him back with his hammer.


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In addition to aiding Big Massif in some of his attacks, the Hooraws serve another purpose in this battle. Big Massif becomes agitated if his Hooraws are defeated by Mario's attacks, causing him to flash red and gain a massive power boost on his next attack. He has three levels of "anger" that depend on how many Hooraws are defeated on Mario's turn, with each level conferring a greater power boost. As the battle wears on, Big Massif will summon larger groups of Hooraws, increasing the chances of Mario forcing him to the highest levels of his rage. A stronger version of Big Massif called [[Big Massif X]] is found in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]].
In addition to aiding Big Massif in some of his attacks, the Hooraws serve another purpose in this battle. Big Massif becomes agitated if his Hooraws are defeated by Mario's attacks, causing him to flash red and gain a massive power boost on his next attack. He has three levels of "anger" that depend on how many Hooraws are defeated on Mario's turn, with each level conferring a greater power boost. As the battle wears on, Big Massif will summon larger groups of Hooraws, increasing the chances of Mario forcing him to the highest levels of his rage. A stronger version of Big Massif called [[Big Massif X]] is found in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]].
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==Statistics==
===''Mario & Luigi: Dream Team''===
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Big Massif|image=[[File:Big_Massif_sprite_MLDT.gif]]|align=horizontal}}


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