Editing Big Kamukamu

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{{another language}}
{{another language}}
{{character infobox
{{character-infobox
|image=[[File:WL2 BigKamuKamu.png]] [[File:Stonefish.png]]<br>Big Kamukamu in its purple and red forms
|image=[[File:Stonefish.png]]<br>Big Kamukamu in its purple and red forms
|species=[[Kamukamu]]
|species=[[Kamukamu]]
|first_appearance=''[[Wario Land II]]'' ([[List of games by date#1998|1998]])
|first_appearance=''[[Wario Land II]]'' ([[List of games by date#1998|1998]])
}}
}}
'''Big Kamukamu''' is an optional [[List of bosses|boss]] fought in one of the secret chapters of ''[[Wario Land II]]''. It is a purple, spiked fish that attacks [[Wario]] and tries to eat him, spitting him out of the arena if it succeeds in doing so. After each hit, he swims faster and becomes more enraged. After the third hit, he turns red. The fourth and final hit defeats the boss. It appears to be a boss version of the [[Kamukamu]] enemy. However, the smaller version is only found in the Game Boy version of the game, whereas the boss is present in both versions.
'''Big Kamukamu''' (ビッグカムカム)<ref>Character cameo as Problem L in ''[[Picross NP]] Vol.7''</ref> is an optional mini-[[List of bosses|boss]] fought in one of the secret chapters of ''[[Wario Land II]]''. Its name comes from 「噛む」 (''kamu''), which means "to bite". It is a purple, spiked fish that attacks [[Wario]] and tries to eat him. After each hit, he will swim faster and become more enraged. After the third hit, he will turn red. The fourth and final hit will defeat the boss.


During the boss' first hit, it charges Wario and rebound off the edge of the screen until it reaches the top of the water, at which point Wario can ram his belly from below. During the next hit, he does not rebound off the wall, and on the third hit, he only rises halfway up the water. On the final hit, he changes to red (on [[Game Boy Color]]) and not go up past halfway. He also does not cease chomping (where other times he stops chomping and floats down) and continuously moves back and forth. Wario must carefully time his hit and hit him in the belly.
During the boss's first hit, it will charge Wario and rebound off the edge of the screen until it reaches the top of the water, at which point Wario can ram his jaw from below. During the next hit, he will not rebound off the wall, and on the third hit, he will only rise halfway up the water. On the final hit, he will change to red (on Game Boy Color) and not go up past halfway. He also will not cease chomping (where other times he would stop chomping and float down) and will continuously move back and forth. Wario must carefully time his hit and hit him in the tiny amount of chin he has that is not part of his mouth.


==Names in other languages==
==Trivia==
{{foreign names
*The Big Kamukamu appears to be a boss version of the [[Kamukamu]] enemy. However, the smaller version is only found in the Game Boy version of the game, whereas the boss is present in both versions.
|Jap=ビッグカムカム<ref>Character cameo as Problem L in ''[[Picross NP]] Vol.7''</ref>
|JapR=Biggu Kamukamu
|JapM=From "big" and a repetition of「噛む」(''kamu'', to bite)
}}


==References==
==References==
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{{WL2}}
{{WL2}}
[[Category:Fish]]
[[Category:Fish]]
[[Category:Wario Land II bosses]]
[[Category:Wario Land II Bosses]]

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