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{{Quote|[[Big Boo's Haunt]]<!---There's no puncuation here---> Eee hee hee... There are no exits. You may wander in here forever... Listen carefully. Can you hear me? If you find me, you're history. Eee hee hee...|King Boo}} | |||
[[File:Big_Boo_Battle.png|200px|thumb|Mario near King Boo's entrance of Big Boo Battle]] | |||
'''Big Boo Battle''' is an additional level exclusive to ''[[Super Mario 64 DS]]''. The entrance to the level is found through the [[Luigi]] portrait on [[Big Boo's Haunt]]'s third floor. The level is accessible to anyone other than [[Yoshi]], as Yoshi cannot defeat the [[Big Boo]] in the [[Peach's Castle|Mushroom Castle]]'s [[courtyard]] to enter Big Boo's Haunt. After defeating [[King Boo]] (who is erroneously called "Big Boo" in the English version) at the end of the level, the player is rewarded with the [[Luigi Key]] to unlock Luigi. Initially, only [[Mario]] can enter the course, as Luigi is needed to unlock [[Wario]]. It is one of the two secret levels in ''Super Mario 64 DS'' to be inside a main level, the other being [[Behind the Waterfall]] in [[Hazy Maze Cave]], and the only level within another level in the game where another playable character can be rescued. | |||
{{Quote|[[Big Boo's Haunt]]<!---There's no puncuation here---> Eee hee hee... There are no exits. You may wander in here forever... Listen carefully. Can you hear me? If you find me, you're history. Eee hee hee...|[[ | |||
'''Big Boo Battle''' is an additional | |||
==Layout== | ==Layout== | ||
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Throughout the course, the player can hear King Boo's laugh echoing through the rooms. The rooms are set up like a maze, and if the player goes through the wrong door or falls down a hole, they are returned to the starting room. | Throughout the course, the player can hear King Boo's laugh echoing through the rooms. The rooms are set up like a maze, and if the player goes through the wrong door or falls down a hole, they are returned to the starting room. | ||
The player starts in a circular room with a [[Boo]], a rotating pyramid in the center, and a rotating platform around the walls of the room (similar to | The player starts in a circular room with a [[Boo]], a rotating pyramid in the center, and a rotating platform around the walls of the room (similar to Big Boo's merry-go-round). Taking the door on the right leads to a square room with falling bridges and a [[Mr. I]] in the center. The room to the north has a large tilting platform with a [[? Block]] over the top of it, which allows the player to collect the [[coin]]s above with the [[Power Flower (Super Mario 64 DS)|Power Flower]] inside. Additionally, a [[Luigi Cap]] can be found in this room if he is unlocked. The room to the east has a large [[pit]] with lifts that help the player move across the platforms; a [[Wario Cap]] can also be found in this room if he is unlocked. The final room to the north is a large hall with a falling bridge in the center. At the end of the bridge are several lifts that help the player over the wall and to the hole leading to the arena with King Boo. | ||
{{br}} | {{br}} | ||
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[[File:SM64DS Big Boo Battle Map 2.png|frame|left|Map of the battle area]] | [[File:SM64DS Big Boo Battle Map 2.png|frame|left|Map of the battle area]] | ||
[[File:King Boo SM64DS boss fight.png|thumb|The boss fight]] | [[File:King Boo SM64DS boss fight.png|thumb|The boss fight]] | ||
Upon falling into the hole, the player is brought to a room with a large mirror. | Upon falling into the hole, the player is brought to a room with a large mirror. By approaching the mirror and pressing {{button|DS|X}} to look into it, the reflection of the player turns into Luigi, though nothing happens if Luigi is already rescued. After the reflection changes, King Boo appears next to the player and begins a short dialogue. Once the dialogue is over, King Boo begins attacking. | ||
At first, King Boo is visible only on the other side of the mirror, though a large shadow is visible on the player's side. Using this, the player can sneak up behind King Boo and attack | At first, King Boo is visible only on the other side of the mirror, though a large shadow is visible on the player's side. Using this, the player can sneak up behind King Boo and attack. After the first hit, King Boo becomes visible on the player's side, and then he becomes visible on the reflection's side after the second hit. After the player attacks King Boo three times, he is defeated and drops the Luigi Key. | ||
Like in the large mirror in the Mushroom Castle, the [[Lakitu Bros.|Lakitu Bro]] can be seen in the mirror's reflection. | King Boo's methods of attacks are simply running into the player or shooting a blue fireball, the latter of which happens only if King Boo is on the player's side of the mirror. Like other Boos, King Boo turns invisible and becomes unable to be attacked if the player character looks at him. If the player does not attack King Boo quickly enough, he teleports to the side of the mirror opposite of the one he is currently on. When on the player's side of the mirror, he is not reflected in the mirror, nor does a shadow appear on the opposite side. Additionally, King Boo moves faster with each phase. There are rows of coins along the walls, letting the player recover damage. | ||
Similar to in the large mirror in the Mushroom Castle, the [[Lakitu Bros.|Lakitu Bro]] can be seen in the mirror's reflection. | |||
==Missions== | ==Missions== | ||
There are two [[Power Star]]s the player can collect in this level. | There are two [[Power Star]]s the player can collect in this level. | ||
=== | ===Star 1=== | ||
Located throughout the level are eight [[Red Coin]]s. In order to collect them all, the player needs to have the Power Flower and Wario unlocked. | Located throughout the level are eight [[Red Coin]]s. In order to collect them all, the player needs to have the Power Flower and Wario unlocked. Once all the Red Coins are collected, the Power Star appears at the [[Star Marker]] in the large hall with the falling bridge. The locations of the Red Coins are: | ||
* | *In the first room, opposite of the player's starting position. | ||
*Two are in the next room: one on the platform with the Mr. I, and one over the falling bridge to the east. | *Two are in the next room: one on the platform with the Mr. I, and one over the falling bridge to the east. | ||
*Two are in the next room: one on the platform to the east, and one in the air in the back right corner. The one in the air can be accessed either with [[Balloon Mario]] or with a [[Triple Jump]] performed by either Mario or Luigi. | *Two are in the next room: one on the platform to the east, and one in the air in the back-right corner. The one in the air can be accessed either with [[Balloon Mario]] or with a [[Triple Jump|triple jump]] performed by either Mario or Luigi. | ||
*Two are in the next room, both of which require the use of the lifts to collect. | *Two are in the next room, both of which require the use of the lifts to collect. | ||
*The final Red Coin is under the [[Block (Super Mario 64)|Black Brick]] in the next room, which only Wario can destroy. | *The final Red Coin is under the [[Block (Super Mario 64)|Black Brick]] in the next room, which only Wario can destroy. | ||
===Star 2=== | |||
There is a hidden Star behind the Boo portrait in the last room before the boss. To collect it, the player needs to go to the room with the ? Block and grab the Luigi Cap if they are not already playing as Luigi. As Luigi, the player needs to grab the Power Flower from the ? Block, which turns them [[Vanish Mario|invisible]]. Before the power-up wears off, the player needs to quickly move through the rooms and jump through the large Boo portrait after the falling bridge to collect the Power Star. To leave the small room, the player can simply walk through the portrait again. | |||
=== | |||
There is a hidden Star behind the Boo portrait in the last room before the boss. To collect it, the player needs to go to the room with the | |||
==Names in other languages== | ==Names in other languages== | ||
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|Spa=La batalla del Gran Boo | |Spa=La batalla del Gran Boo | ||
|SpaM=Big Boo's Battle | |SpaM=Big Boo's Battle | ||
| | |Fra=Bataille du Roi Boo | ||
| | |FraM=King Boo's Battle | ||
|Ger=Big Boos Schlacht | |Ger=Big Boos Schlacht | ||
|GerM=Big Boo's Battle | |GerM=Big Boo's Battle | ||
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==Trivia== | ==Trivia== | ||
*In the final room of the level, there are three Boos that, unlike the other Boos throughout the level, can respawn after they are | *In the final room of the level, there are three Boos that, unlike the other Boos throughout the level, can respawn after they are killed, as well as retaining their coins. If the player were to fall into a [[pit]] or enter one of the wrong doors in the maze, they would be able to collect the same coins again. This means that there are technically an infinite number of coins to be collected within the level. | ||
*The maze doors in this level are similar to | *The maze doors in this level are similar to [[zeldawiki:Lost Woods|Lost Woods]] in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', as both are series of four-way paths with wrong turns leading to the entrance, and the player should identify the correct paths by finding the side with the loudest sound. | ||
*If [[Wario]] is used in the fight with King Boo via [[List of Super Mario 64 DS glitches#Luigi has Super-Long Arms|glitches]], the [[Luigi]] that is in the mirror appears with long arms and a shorter structure, as a result of it using Wario’s animations. | *If [[Wario]] is used in the fight with King Boo via [[List of Super Mario 64 DS glitches#Luigi has Super-Long Arms|glitches]], the [[Luigi]] that is in the mirror appears with long arms and a shorter structure, as a result of it using Wario’s animations. | ||
{{SM64}} | {{SM64}} | ||
[[Category:Mazes]] | [[Category:Mazes]] | ||
[[Category:Super Mario 64 DS Places]] | |||
[[Category:Super Mario 64 DS | |||
[[it:Dimora di Re Boo]] | [[it:Dimora di Re Boo]] |