Editing Big Boo Battle

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{{course infobox
__NOTOC__
|image=[[File:Big Boo Battle.png|250px]]
[[Image:Big_Boo_Battle.png|200px|thumb|Mario near Big Boo's entrance of '''Big Boo Battle'''.]]
|stars='''''Super Mario 64 DS:'''''<br>[[File:Star_SM64DS.png]][[File:Star_SM64DS.png]]
[[File:SM64DS-Big Boo Battle Map.PNG|frame|left|Map of '''Big Boo Battle'''.]]
}}
'''Big Boo Battle''' is a level of ''[[Super Mario 64 DS]]''. Upon completing it, [[Mario]] will earn the [[Luigi Key|key]] to unlock [[Luigi]]. However, this level is deceivingly named; The boss that Mario fights appears to be [[King Boo]], not [[Big Boo]].
{{Quote|[[Big Boo's Haunt]]<!---There's no puncuation here---> Eee hee hee... There are no exits. You may wander in here forever... Listen carefully. Can you hear me? If you find me, you're history. Eee hee hee...|[[Sign]] left by [[King Boo]]|Super Mario 64 DS}}
'''Big Boo Battle''' is an additional [[level]] exclusive to ''[[Super Mario 64 DS]]''. The entrance to the level is found through the [[Luigi]] portrait on [[Big Boo's Haunt]]'s third floor. The level is accessible to anyone other than [[Yoshi]], as Yoshi cannot defeat the [[Big Boo]] in the [[Peach's Castle|Mushroom Castle]]'s [[courtyard (Peach's Castle)|courtyard]] to enter Big Boo's Haunt. After defeating [[King Boo]] (who is erroneously called "Big Boo" in the English version) at the end of the level, the player is rewarded with the [[Luigi Key]] to unlock Luigi. Initially, only [[Mario]] can enter the course, as Luigi is needed to unlock [[Wario]]. It is one of the two secret levels in ''Super Mario 64 DS'' to be inside a main level, the other being [[Behind the Waterfall]] in the [[Hazy Maze Cave]], and the only level within another level in the game where another playable character can be rescued.
 
==Layout==
[[File:SM64DS Big Boo Battle Map 1.png|frame|left|Map of Big Boo Battle]]
Throughout the course, the player can hear King Boo's laugh echoing through the rooms. The rooms are set up like a maze, and if the player goes through the wrong door or falls down a hole, they are returned to the starting room.
 
The player starts in a circular room with a [[Boo]], a rotating pyramid in the center, and a rotating platform around the walls of the room (similar to the Big Boo's merry-go-round). Taking the door on the right leads to a square room with falling bridges and a [[Mr. I]] in the center. The room to the north has a large [[seesaw|tilting platform]] with a [[Cap Block|red block]] over the top of it, which allows the player to collect the [[coin]]s above with the [[Power Flower (Super Mario 64 DS)|Power Flower]] inside. Additionally, a [[Luigi Cap]] can be found in this room if he is unlocked. The room to the east has a large pit with [[lift]]s that help the player move across the platforms; a [[Wario Cap]] can also be found in this room if he is unlocked. The final room to the north is a large hall with a falling bridge in the center. At the end of the bridge are several lifts that help the player over the wall to the hole leading to the arena with King Boo.
{{br}}
 
===Boss battle===
[[File:SM64DS Big Boo Battle Map 2.png|frame|left|Map of the battle area]]
[[File:King Boo SM64DS boss fight.png|thumb|The boss fight]]
Upon falling into the hole, the player is brought to a room with a large mirror. When the player approaches the mirror and presses {{button|DS|X}} to look into it, their reflection turns into Luigi, though nothing happens if he is already rescued. After the reflection changes, King Boo appears next to the player and begins a short dialogue. Once the dialogue is over, King Boo begins attacking.
 
At first, King Boo is visible only on the other side of the mirror, though a large shadow is visible on the player's side. Using this, the player can sneak up behind King Boo and attack. King Boo's methods of attacks are simply running into the player and shooting a blue [[fireball]], the latter of which happens only if King Boo is on the player's side of the mirror. There are rows of coins along the walls, letting the player recover damage. Like other Boos, King Boo turns invisible and is unable to be attacked if the player character looks at him. If the player does not attack King Boo quickly enough, he teleports to the side of the mirror opposite of the one he is currently on. After the first hit, King Boo becomes visible on the player's side (or vice versa if he is attacked while visible on the player's side), at which point he is not reflected in the mirror, nor does a shadow appear on the opposite side. After the second hit, he becomes visible on the reflection's side. Additionally, King Boo moves faster with each phase. After the player attacks King Boo three times, he is defeated and drops the Luigi Key.
 
Like in the large mirror in the Mushroom Castle, the [[Lakitu Bros.|Lakitu Bro]] can be seen in the mirror's reflection.


==Missions==
This level is actually a pocket level of [[Big Boo's Haunt]], which is where the entrance is located. The entrance can be found in the Luigi Painting on the third floor of the mansion. Being a pocket level of Big Boo's Haunt provides Big Boo Battle a haunted house setting. It is a maze, and the goal is to find the correct path, as the wrong path (or simply falling) will warp Mario back to the start, similar to what can happen in [[Forever Forest]] in ''[[Paper Mario]]''. To find the correct path, the player must listen to King Boo's laughter in the background, and sense which direction they should travel in. The correct path from the touch screen map would be right, top, right, top.
There are two [[Power Star]]s the player can collect in this level.
{{br|left}}
==Levels==
[[File:SM64DS-Big Boo Battle Map2.PNG|frame|left|Map of the battle area.]]
===Star 1===
Find the eight [[Red Coin]]s that are spread out throughout the level. This [[Power Star]] requires [[Wario]]'s help to obtain, as his strength is needed to break a black [[Brick Block]] containing a Red Coin. There will be two stars if all but the first red coin is collected, then if the player goes back to room one, they will hear the star intro sound, but see the wall. Navigate the maze again, two stars are there. The second star does not count towards the star total.


===8 Red Coins===
===Star 2===
Located throughout the level are eight [[Red Coin]]s. In order to collect them all, the player needs to have the Power Flower and Wario unlocked. These are the locations of the Red Coins:
There is a hidden Star behind the [[Boo]] portrait in the last room before the boss. However, it requires Luigi's [[Power Flower]] ability in order to reach it.
*One is in the first room, opposite of the player's starting position.
{{br|left}}
*Two are in the next room: one on the platform with the Mr. I, and one over the falling bridge to the east.
==Names in Other Languages==
*Two are in the next room: one on the platform to the east, and one in the air in the back right corner. The one in the air can be accessed either with [[Balloon Mario]] or with a [[Triple Jump]] performed by either Mario or Luigi.
{{Foreignname
*Two are in the next room, both of which require the use of the lifts to collect.
|Kor=공포! 킹부끄 <br /> gongpo! Kingbukkeu
*The final Red Coin is under the [[Block (Super Mario 64)|Black Brick]] in the next room, which only Wario can destroy.
|KorM=Horror! King Boo
 
Once all the Red Coins are collected, the Power Star appears at the [[Star Marker]] in the large hall with the falling bridge.
 
===Through the Boo Portrait===
There is a hidden Star behind the Boo portrait in the last room before the boss. To collect it, the player needs to go to the room with the red block and grab the Luigi Cap if they are not already playing as Luigi. As Luigi, the player needs to grab the Power Flower from the red block, which turns them [[Vanish Mario|invisible]]. Before the power-up wears off, the player needs to quickly move through the rooms and jump through the large Boo portrait after the falling bridge to collect the Power Star. To leave the small room, the player can simply walk through the portrait again.
 
==Names in other languages==
{{foreign names
|Jap=きょうふ!キングテレサ
|JapR=Kyōfu! Kingu Teresa
|JapM=Fear! King Boo
|Spa=La batalla del Gran Boo
|SpaM=Big Boo's Battle
|Fre=Bataille du Roi Boo
|FreM=King Boo's Battle
|Ger=Big Boos Schlacht
|GerM=Big Boo's Battle
|Ita=Dimora di Re Boo<br>Scontro con Re Boo
|ItaM=King Boo's house<br>Confrontation with King Boo
|Kor=공포! 킹부끄
|KorR=Gongpo! Kingbukkeu
|KorM=Fear! King Boo
|Chi=嘘嘘鬼王的战斗
|ChiR=Xūxūguǐwáng de Zhàndòu
|ChiM=King Boo's Battle
}}
}}
 
{{BoxTop}}
==Trivia==
*In the final room of the level, there are three Boos that, unlike the other Boos throughout the level, can respawn after they are defeated, as well as retaining their coins. If the player were to fall into a pit or enter one of the wrong doors in the maze, they would be able to collect the same coins again. This means that there are technically an infinite number of coins to be collected within the level.
*The maze doors in this level are similar to the [[zeldawiki:Lost Woods|Lost Woods]] in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', as both are series of four-way paths with wrong turns leading to the entrance, and the player should identify the correct paths by finding the side with the loudest sound.
*If [[Wario]] is used in the fight with King Boo via [[List of Super Mario 64 DS glitches#Luigi has Super-Long Arms|glitches]], the [[Luigi]] that is in the mirror appears with long arms and a shorter structure, as a result of it using Wario’s animations.
{{SM64}}
{{SM64}}
[[Category:Ghost Houses]]
[[Category:Super Mario 64 Locations]]
[[Category:Places]]
[[Category:New Levels]]
[[Category:Mazes]]
[[Category:Mazes]]
[[Category:Secret areas]]
[[Category:Super Mario 64 DS locations]]
[[it:Dimora di Re Boo]]

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