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{{location infobox
{{location-infobox
|image=[[File:Bianco Hills Top.png|300px]]
|image=Bianco Hills Top.png
|greater_location=[[Isle Delfino]]
|width=300px
|inhabitants=[[Pianta]]s, [[Piranha Plant]]s, [[Pokey]]s, [[Pokey Head|Pokey Pod]]s, [[Skeeter|Pondskaters]], [[Seedy Pod]]s, [[Strollin' Stu]]s
|greaterloc=[[Isle Delfino]]
|inhabitants=[[Pianta]]s, [[Piranha Plant]]s, [[Pokey]]s, [[Pokey Head]]s, [[Skeeter|Pondskaters]], [[Seedy Pod]]s, [[Strollin' Stu]]s
|first_appearance=''[[Super Mario Sunshine]]'' ([[List of games by date#2002|2002]])
|first_appearance=''[[Super Mario Sunshine]]'' ([[List of games by date#2002|2002]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
}}
}}
{{quote|Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!|Pianta|Super Mario Sunshine}}
{{Quote|Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!|Pianta|Super Mario Sunshine}}
'''Bianco Hills''' is a hilly and picturesque countryside region in the center of [[Isle Delfino]] and northwest of [[Delfino Plaza]], appearing in ''[[Super Mario Sunshine]]''. It can be entered via the [[Goop#Rainbow M|Rainbow M]] on the base of the [[Grand Pianta Statue]] in Delfino Plaza's [[Bianco Square]] once the player defeats [[Shadow Mario]] for the first time. The word "bianco" in its name is Italian for white, probably in reference to the white colored houses, walls, and roads found in the area.


In ''[[Mario Golf: Advance Tour]]'', some of the [[Mushroom Course]] holes are very similar, and seem to be based on this area.
'''Bianco Hills''' is a hilly and picturesque countryside region in the center of [[Isle Delfino]] and northwest of [[Delfino Plaza]], which first appears in ''[[Super Mario Sunshine]]''. It can be entered via the [[Graffiti#Rainbow M|Rainbow M]] on the base of the [[Grand Pianta Statue]] in Delfino Plaza's [[Bianco Square]], once the player has collected at least one [[Shine Sprite]]. The region consists of the Windmill Village inhabited by [[Pianta]]s, the upper hilly area, and a large lake. In the center of Bianco Hills lies the [[Big Windmill]], which is located at the end of the lake. During [[Mario]]'s travels to Isle Delfino, much of Bianco Hills was, like other regions of Isle Delfino, covered in [[Graffiti]], which Mario used [[F.L.U.D.D.]] to get rid of. Bianco Hills is also where Mario first battled [[Petey Piranha]]. They first battle inside the Big Windmill, and later they fight a second time in the village. From the starting point of the level, Mario can turn around and then look down and see both Delfino Plaza and [[Ricco Harbor]], though an invisible wall prevents him from jumping down. The name Bianco Hills contains the word "bianco", which is Italian for "white". The name of the level can be translated to "White Hills", which is probably a reference to the white colored houses, walls, and roads found in the area.
==Layout==
Bianco Hills consists of the Windmill Village inhabited by [[Pianta]]s, the upper hilly area, and a large lake. In the center of Bianco Hills lies the [[Big Windmill]], which is located at the end of the lake.  


[[Mario]] will start on a cliff overlooking Delfino Plaza, [[Ricco Harbor]], and [[Pinna Park]], which he can view by turning around, but cannot jump down and reach due to an invisible wall. If [[Yoshi]] is rescued, he will appear in his egg here in [[The Red Coins of the Lake|Episode 8]]. Moving forward from the start, Mario will proceed up a sloped area with a brick path and three Piantas and then down the other side of the slope which is continuously being sprayed with water, which will refill [[F.L.U.D.D.|FLUDD]] and the player can [[dive|slide]] down. The path will end at a river with a log in it the player can use to get across.  
In ''[[Mario Golf: Advance Tour]]'', some of the [[Mushroom Tourney]] courses are very similar, and seem to be based on this area.


Beyond the river is the Windmill Village area filled with many buildings and windmills strung together with [[rope]]s. Several Piantas are seen walking around the village, and the red female and the brown male ones in the back are [[chuckster]]s capable of throwing Mario upward. Around the village are several [[Pokey Head|Pokey Pod]]s, many of which are hiding in rings of [[Flower (environmental object)|flowers]] that will release coins if sprayed in a relatively short period of time. There are several [[Poink]]s to the left of the village in some episodes. By using the walls or ropes, Mario can climb onto the top of the houses; one of which has a large platform on top of it that can be turned by spraying the sail with FLUDD. During [[Petey Piranha Strikes Back|Episode 5]], [[Petey Piranha]] will be fought in the village after waking him up. If the [[Turbo Nozzle]] has been found in [[The Secret of the Dirty Lake|Episode 6]], its box will appear at the end of the large wall, and if the [[Rocket Nozzle]] is found during [[The Red Coins of the Lake|Episode 4]], its box will appear on one of the buildings. Along the base of the wall next to the village are several [[Strollin' Stu]]s. Behind the village is a series of terraces leading up to a high cliff. On the other end a large river can be seen below some cliffs, however this river is too high to climb out of and Mario will lose a life if he falls in. There is also a lone pillar-like mound in the middle of this cliff, in Episode 5 Petey Piranha is sleeping here and can be woken up and battled by shooting a one of the nearby Poinks at him.
The musical theme of Bianco Hills is similar to those of [[Gelato Beach]], [[Delfino Plaza]], and [[Ricco Harbor]]. However, it is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by [[Koji Kondo]].


Crossing through the wall next to the village, either through the gate (which is closed during [[Road to the Big Windmill|Episode 1]]), the large waterwheel, or by climbing over the wall entirely, will lead the player to the large lake and surrounding area. Many trees, Pokey Pods, and [[Seedy Pod]]s are found in the grassy area and the ledges to the west of the lake contain a [[Pokey]] and several platforms that lead to [[Red Coin]]s and the [[Shine Sprite]] for The Red Coins of the Lake. There are also many platforms with small windmills on them throughout the lake area, if Mario sprays them with water for a sustained period of time, a coin will spawn on top of the platform. Additionally, if Mario managed to collect 100 coins in Bianco Hills, the Shine Sprite will appear on top of the windmill platform near the top of the village wall. Following the path from the waterwheel will lead across a bridge and to the large windmill in the middle of the lake. The path to the windmill has many bends and gaps in it the player needs to jump or use the [[Hover Nozzle]] to cross, where Petey Piranha can be challenged in Episode 1 and [[Down with Petey Piranha!|Episode 2]]. Platforms underneath the bridge are strung with ropes that will lead the player to the Hillside Cave which can be entered from [[The Hillside Cave Secret|Episode 3]] onward. The lake itself has several [[Skeeter|Pondskater]]s swimming on the surface. In the back of the lake behind the big windmill is the Cliff Spring Cave, which can be entered from Episode 6 onward. Also during Episode 6, the lake is polluted, so the player needs to use lily pads to get around, but they will need to move quickly as the lily pads rot over time.
==Episodes==
===Episode 1: The Road to the Big Windmill===
[[File:RoadtotheBigWindmill.png|thumb|Mario battling a Polluted Piranha.]]
The first episode of this level begins with an introduction scene, which shows [[Shadow Mario]] standing near the bridge to the Big Windmill, next to a [[Goop Generator]]. Large parts of the countryside are covered in thick brown Goop, and only the Windmill Village is relatively free of it, although there are some small blobs that generate [[Strollin' Stu]]s. Due to the masses of paint outside of the village, the gate that links the village area and the lakeside area has been closed and Mario has to use a passage over the waterwheel to get to his destination. The lakeside area has some [[Piranhabon]]s popping out of the Goop Generator that keep rolling over the terrain, leaving a trail of Goop behind. Mario has to battle a [[Polluted Piranha]] to proceed. After the battle, a hill with a path emerges and connects to the bridge above. Mario can collect the [[Shine Sprite]] then. Mario can choose to ignore the Shine Sprite and proceed to climb the Big Windmill and battle [[Petey Piranha]], making this the few episodes in the game that can be skipped.<ref>https://www.youtube.com/watch?v=QZXA_IcF_Uo</ref> Also, if Mario talks to a [[Pianta]] on the way up, the Pianta will say that Mario is getting ahead of himself.
 
;Names in other languages
{{Foreignname
|Jap=おおふうしゃへのみちをきりひらけ!
|JapR=Ōfūsha e no Michi o Kirihirake!
|JapM=Clear the Road to the Big Windmill!
|Spa=El camino al Gran Molino
|SpaM=The Road to the Big Windmill
|Fra=La route vers le Grand Moulin
|FraM=The Road to the Big Mill
|Ger=Pfad zur Großen Mühle
|GerM=Way to the Great Mill
|Ita=Verso il Grande Mulino
|ItaM=To the Great Mill
}}
 
===Episode 2: Down with Petey Piranha!===
[[File:Windmilride.png|thumb|left|[[Mario]] riding a platform to the top of the [[Big Windmill]].]]
Mario has to take the same path like in the previous episode. He must then carefully traverse the large gap in the bridge using the [[Hover Nozzle]], after which he has to continue to walk along the trail leading up to the Big Windmill. The player must be careful not to fall off the side or touch the rolling [[Piranhabon]]s or [[Graffiti|Goop]], until they reach the curved ramp leading partway up the Big Windmill.
 
Climbing this ramp, Mario must now avoid Piranha Plants and more Goop, while periodically using the Hover Nozzle to maneuver around the spiky vines blocking the way. When he finally reaches the top of the ramp, Mario sees the four fan blades of the Big Windmill rotating just above a small landing with a Pianta on it. He must now jump onto one of the platforms located on the ends of the each of the four fan blades and wait until he is gradually carried to the top of the Big Windmill by the fan blades' rotation. Petey Piranha will be waiting on the roof of the Big Windmill, which Mario must jump onto. A brief cutscene shows Petey Piranha screeching, followed by both of them crashing through the roof and landing inside the interior of the Big Windmill, where a boss battle ensues.
 
[[File:Down_With_Petey_Piranha.PNG|thumb|right|[[Mario]] battling [[Petey Piranha]] inside the Big Windmill.]]
For the duration of the battle, Petey is at the center of the circular interior of the Big Windmill. There is Goop covering part of the battle area, and [[Swoopin' Stu]]s and [[Piranha Plant]]s emerge from the Goop to attack the player. During the battle, Petey either uses his head to swipe at Mario or open his mouth to spit many brown Goop. The moment Petey Piranha opens his mouth, Mario must use [[F.L.U.D.D.]] to fill Petey Piranha's belly with water. Once Petey Piranha is full, he falls, giving Mario an opportunity to [[Ground Pound]] his belly button, which will cause Petey Piranha to spit the water and sustain damage. Mario must repeat this procedure an additional two times, until Petey dissolves into brown Goop and releases his Shine Sprite for Mario.


==Episodes==
;Names in other languages
{{Sunshine episodes table|sortable=yes
{{Foreignname
|image1=[[File:RoadtotheBigWindmill.png|200px]]
|Jap=ボスパックンをたおせ!
|episode1=[[Road to the Big Windmill]]
|JapR=Bosu Pakkun o Taose!
|summary1=This episode's objective is to clean the [[goop]] on the path to the windmill.
|JapM=Defeat Petey Piranha!
|image2=[[File:Down With Petey Piranha.png|200px]]
|Spa=Combate contra Floro Piraña
|episode2=[[Down with Petey Piranha!]]
|SpaM=Fight against Petey Piranha
|summary2=This episode's objective is to defeat [[Petey Piranha]] at the top of the windmill.
|Fra=L'attaque de Flora Piranha
|image3=[[File:HillsideCaveSecret.png|200px]]
|FraM=Petey Piranha's attack
|episode3={{sort|Hillside Cave Secret, The|[[The Hillside Cave Secret]]}}
|Ger=Nieder mit Mutant-Tyranha!
|summary3=This episode's objective is to enter to cave on the hillside and collect the [[Shine Sprite]] at the end of the cave's secret.
|GerM=Down with Petey Piranha!
|image4=[[File:Red Coins Of Windmill Village.png|200px]]
|Ita=Pipino, la Pianta Piranha
|episode4=[[Red Coins of Windmill Village]]
|ItaM=Petey, the Piranha Plant
|summary4=This episode's objective is to collect the [[Red Coin|red coin]]s around Windmill Village.
}}
|image5=[[File:Petey Piranha Strikes Back.png|200px]]
 
|episode5=[[Petey Piranha Strikes Back]]
===Episode 3: The Hillside Cave Secret===
|summary5=This episode's objective is to defeat Petey Piranha again, this time in the Windmill Village.
[[File:HillsideCaveSMS.png|thumb|left|Mario about to enter the [[Hillside Cave]].]]
|image6=[[File:Secret Of The Dirty Lake.png|200px]]
[[File:HillsideCaveSecretSMS.png|thumb|Mario inside the secret level.]]
|episode6={{sort|Secret of the Dirty Lake, The|[[The Secret of the Dirty Lake]]}}
Before the mission starts the player is shown there is an opening in the mountainside right over the lake. Mario has to travel to this cave in order to receive a Shine Sprite. Since the Goop is gone from the level, the gate connecting the two big level areas has been re-opened and Mario can simply pass through it. To reach the cave, Mario can make use of several platforms and ropes below the bridge to the windmill. Dodging the [[Wire Trap]]s along the way, he makes his way towards his destination.
|summary6=This episode's objective is to traverse to the cave at the back of the lake and clear the secret course.
 
|image7=[[File:Shadow Mario on the Loose.png|200px]]
When Mario enters the cave, Shadow Mario will show up and steal F.L.U.D.D., leaving him on his own. Mario has to rely on his jumping skills alone to pass the various criss-crossing blocks, large cubes which could push him off into a [[Pit (obstacle)|bottomless pit]], and rotating stars that build a floating path. At the end near a palm tree, a Shine Sprite awaits. After Mario clears this level, he can access it with F.L.U.D.D. and a Red Coin challenge awaits.
|episode7=[[Shadow Mario on the Loose]]
{{br}}
|summary7=This episode's objective is to defeat [[Shadow Mario]] as he runs around Windmill Village.
 
|image8=[[File:Red Coins of the Lake.png|200px]]
;Names in other languages
|episode8={{sort|Red Coins of the Lake, The|[[The Red Coins of the Lake]]}}
{{Foreignname
|summary8=This episode's objective is to collect the red coins over the lake.
|Jap=がけのうえの どうくつのヒミツ
|image9=[[File:Red Coins of the Hillside Cave.png|200px]]
|JapR=Gake no Ue no Dōkutsu no Himitsu
|episode9=[[Red Coins of the Hillside Cave]]
|JapM=The Secret of the Hilltop Cave
|summary9=This episode's objective is to collect the red coins in the Hillside Cave Secret.
|Spa=El secreto de la cueva
|image10=[[File:Red Coins of the Dirty Lake.png|200px]]
|SpaM=The Secret of the Cave
|episode10=[[Red Coins of the Dirty Lake]]
|Fra=Le secret de la Grotte de la Colline
|summary10=This episode's objective is to collect the red coins in the Dirty Lake Secret.
|FraM=The Secret of the Hill Cave
|Ger=Das Geheimnis der Hügel-Höhle
|GerM=The Secret of the Hill Cave
|Ita=Il Mistero della Grotta dei Colli
|ItaM=The Hill Cave Mystery
}}
 
===Episode 4: Red Coins of Windmill Village===
[[File:Red_Coins_Of_Windmill_Village.png|thumb|[[Mario]] collecting [[Red Coin]]s in the Windmill Village.]]
This episode is a [[Red Coin]] challenge, so Mario has to collect eight Red Coins that are hidden all over the village to make a Shine Sprite appear. The coins can be found on top of the various buildings, but some of them are also hidden on the great wall that separates the village from the lakeside. Wire Traps and [[Wind Spirit]]s will try to impede the player's progress, so they have to be avoided. Mario can make the wooden platforms in the middle of the village rotate by squirting water at the big, windmill-like objects attached to them. After the player collects every Red Coin, a Shine Sprite will appear on a platform high above the village, which can be accessed via a rope.
 
;Names in other languages
{{Foreignname
|Jap=ビアンコむらの あかコイン
|JapR=Bianko Mura no Aka Koin
|JapM=Red Coins in Bianco Village
|Spa=Las Monedas Rojas de Villa Molino
|SpaM=The Red Coins of Windmill Village
|Fra=Les pièces rouges du village
|FraM=The Village's Red Coins
|Ger=Das Dorf der roten Münzen
|GerM=The Village of the Red Coins
|Ita=Monete Rosse tra i Mulini a Vento
|ItaM=Red Coins Between Windmills
}}
{{BoxTop}}
 
===Episode 5: Petey Piranha Strikes Back===
[[File:Petey_Piranha_Strikes_Back.PNG|thumb|[[Mario]] attacking [[Petey Piranha]].]]
As the player enters the level it is revealed to them that Windmill Village is now covered in Goop. Some of the villagers are buried under it, so Mario must clean and free them. The villagers will tell Mario they saw a huge plant creature venturing to the cliffs north of town. Mario can make his way up to the cliffside using F.L.U.D.D., or he can make use of a Pianta near the cliff who will throw Mario if he talks to him after rescuing him from the Goop. If the timing is right, the player can use this to make Mario get up on top of the cliffs. There, he will find Petey Piranha once again, sleeping. Mario can make him wake up by shooting a [[Poink]] at him, which will cause Petey to fly over and attack the village.
 
Petey Piranha will use his leaves to move through the air and hover over Windmill Village. Occasionally, he will spit blobs of Goop at Mario. Mario must bring him down by spraying water or shooting a Poink at him while he is not moving, as he is invulnerable while in motion. After being hit, Petey will fall down, giving Mario a chance to attack him. On the ground, Petey can whip up [[Tweester]]s that blow Mario away, or use the Goop-spitting attack from Episode 2. Like before, Mario has to fill him up with water until he falls over and ground-pound his belly to harm him. Petey will then rise into the air and has to be brought down again. This must be done three times for Mario to receive a [[Shine Sprite]].
 
;Names in other languages
{{Foreignname
|Jap=ボスパックンのぎゃくしゅう
|JapR=Bosu Pakkun no Gyakushū
|JapM=Petey Piranha's Revenge
|Spa=¡Floro Piraña contraataca!
|SpaM=Petey Piranha strikes back!
|Fra=Le retour de Flora Piranha
|FraM=The Return of Petey Piranha
|Ger=Mutant-Tyranha schlägt zurück
|GerM=Petey Piranha Strikes Back
|Ita=Pipino Colpisce Ancora
|ItaM=Petey Strikes Again
}}
 
===Episode 6: The Secret of the Dirty Lake===
[[File:SMS_BiancoHills_Ep6_Cave.png|left|thumb|A view of the [[Cliff Spring Cave]] and the logs floating outside it.]]
[[File:Secret_Of_The_Dirty_Lake.PNG|thumb|[[Mario]] in the secret level of the [[Cliff Spring Cave]].]]
As the mission starts the player is shown that  the lake has become polluted with toxic [[Graffiti|Goop]], turning the water into an expansive health hazard for [[Mario]]. He must therefore find the source of the pollution, which comes in the form of the [[Cliff Spring Cave]], a small cave near the lake with toxic Goop oozing out of it. Mario must make effective use of the lily pads floating on the surface of the lake to move carefully over to the cave. However, the player must be extremely cautious, as the poisonous effect of the toxic water causes the lily pads to rot away if Mario remains on them for too long. Alternately, he can simply perform a [[Spin Jump]] from the path near the Big Windmill and then use the [[Hover Nozzle]] to reach several floating logs near the mouth of the cave.
 
Inside the cave, another secret level challenge awaits Mario, who again has [[F.L.U.D.D.]] taken away from him by [[Shadow Mario]]. The challenge consists of various orange and blue flipping platforms, floating cubes that rotate in midair (forcing Mario to switch his position on the cube so he doesn't fall off), and a pair of fast-moving triangular blocks that will try to push Mario off the ledge. The player also has the opportunity to collect two [[1-Up Mushroom]]s along the way. At the end of the level, near a palm tree, the [[Shine Sprite]] awaits. A timed [[Red Coin]] challenge can be accessed if Mario re-enters this level after he has already completed it the first time.
 
;Names in other languages
{{Foreignname
|Jap=よごれた みずうみの ヒミツ
|JapR=Yogoreta Mizūmi no Himitsu
|JapM=The Secret of the Polluted Lake
|Spa=El secreto del lago contaminado
|SpaM=The Secret of the Dirty Lake
|Fra=Le secret du lac pollué
|FraM=The Secret of the Polluted Lake
|Ger=Das Mysterium des Schleimsees
|GerM=The Mystery of the Mucus Lake
|Ita=Il Mistero del Lago Inquinato
|ItaM=The Dirty Lake Mystery
}}
 
===Episode 7: Shadow Mario on the Loose===
[[File:It's_Shadow_Mario!_After_Him!.png|thumb|[[Mario]] chasing [[Shadow Mario]] through the Windmill Village.]]
This is the Shadow Mario episode of Bianco Hills. The player has to complete it in order to gain access to the [[Corona Mountain|final level]] and beat the [[Bowser|final boss]]. The episode sets in with a view of the level access area and zooms in on Shadow Mario who is waiting in front of the wet slope. Mario has to pursue him through Windmill Village and spray him with water until he gives up and releases a Shine Sprite. For some unexplained reason, Shadow Mario is shown swimming through the river that runs through Windmill Village without taking damage.
 
;Names in other languages
{{foreignname
|Jap=ニセマリオを おえ!
|JapR=Nise Mario o Oe!
|JapM=Chase Shadow Mario!
|Spa=¡Mario Oscuro anda suelto!
|SpaM=Shadow Mario on the Loose!
|Fra=Antimario en cavale
|FraM=Anti-Mario on the Loose
|Ger=Mario Morgana ist los!
|GerM=Shadow Mario is Loose!
|Ita=Occhio a Mario Ombra!
|ItaM=Watch out for Shadow Mario!
}}
 
===Episode 8: The Red Coins of the Lake===
[[File:Red_Coins_of_the_Lake.png|thumb|[[Mario]] collecting [[Red Coin]]s.]]
Mario has to collect another set of eight Red Coins in order to complete this challenge. The coins are positioned over the lake and Mario has to use wooden platforms and ropes to collect all of them, while avoiding Wire Traps and Wind Spirits which will try to make him fall down. F.L.U.D.D.'s [[F.L.U.D.D.#Nozzles|Rocket Nozzle]] can prove useful when trying to reach the ropes high over the lake.
 
A [[Yoshi Egg]] can be found at the beginning of the level with a fruit with it, being the only level in Bianco Hills that has [[Yoshi]] in it. However, Yoshi has no main use in this episode, besides collecting few [[Blue Coin]]s.
 
;Names in other languages
{{foreignname
|Jap=みずうみのあかコイン
|JapR=Mizūmi no Aka Koin
|JapM=Red Coins over the Lake
|Spa=Las Monedas Rojas del lago
|SpaM=The Red Coins of the Lake
|Fra=Les pièces rouges du lac
|FraM=The Red Coins of the Lake
|Ita=Un lago di Monete Rosse
|ItaM=A Lake of Red Coins
|Ger=Der See und seine roten Münzen
|GerM=The Lake and its Red Coins
}}
}}


==Enemies==
===Episode 9: Red Coins of the Hillside Cave===
<gallery widths="80px" heights="80px">
[[File:Red Coins of the Hillside Cave.png|thumb|[[Mario]] collecting [[Red Coin]]s in the [[Hillside Cave]] secret level.]]
SMS GelatoBeach BlueCoin 29.png|[[Bee]]s
In this episode, Mario must replay [[#Episode 3: The Hillside Cave Secret|Episode 3]], though this time he must enter the [[Hillside Cave]] and collect eight [[Red Coin]]s. If he manages to collect them all before the 1:00 time limit is up, a [[Shine Sprite]] will be revealed.<ref name="Ep19">This episode was named in the official ''[[Nintendo Power]]'' Player's Guide for ''Super Mario Sunshine''.</ref>
Swoopin' Stu SMS red.png|[[Gooble]]s
Piranha Plant SMS.png|[[Piranha Plant]]s
Piranhabons.png|[[Piranhabon]]s
Coocoo.png|[[Plurp]]s
Poink.png|[[Poink]]s
Sunshine Pokey Model.png|[[Pokey]]s
SMS Sanbo Head Artwork.png|[[Pokey Head|Pokey Pod]]s
SMS Artwork Skeeter.png|[[Skeeter|Pondskater]]s
PollutedPiranha.png|[[Proto Piranha]] (Boss of [[Road to the Big Windmill|Episode 1]])
SMS Seedy Pod.png|[[Seedy Pod]]s
SMS Strollin Stu Alternate Artwork.png|[[Strollin' Stu]]s
SMS Artwork Wind Spirit.png|[[Wind Spirit]]s
Sunshine Wire Trap art.jpg|[[Wire Trap]]s
SMS Petey Piranha Artwork.png|[[Petey Piranha]] (Boss of [[Down with Petey Piranha!|Episode 2]] and [[Petey Piranha Strikes Back|Episode 5]])
Shadow Mario Artwork Super Mario Sunshine.png|[[Shadow Mario]] (Boss of [[Shadow Mario on the Loose|Episode 7]])
</gallery>


==Items==
===Episode 10: Red Coins of the Dirty Lake===
===[[Blue Coin]]s===
[[File:Red_Coins_of_the_Dirty_Lake.png|thumb|left|[[Mario]] collecting [[Red Coin]]s in the [[Cliff Spring Cave]] secret level.]]
{{Sunshine Blue Coins table
In this episode, Mario must replay [[#Episode 6: The Secret of the Dirty Lake|Episode 6]], though this time he must enter the [[Cliff Spring Cave]] and collect eight [[Red Coin]]s. If he manages to collect them all before the 1:30 time limit is up, a [[Shine Sprite]] will be revealed. This time, Mario has the aid of [[F.L.U.D.D.]], so it's a lot easier to complete the secret level. <ref name="Ep19"/>
|image1=[[File:SMS BiancoHills BlueCoin 1.png|150px]]
{{br}}
|image2=[[File:SMS BiancoHills BlueCoin 2.png|150px]]
==Blue Coin locations==
|image3=[[File:SMS BiancoHills BlueCoin 3.png|150px]]
{|class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; text-align:center"
|image4=[[File:SMS BiancoHills BlueCoin 4.png|150px]]
!#
|image5=[[File:SMS BiancoHills BlueCoin 5.png|150px]]
!class="unsortable"|Image
|image6=[[File:SMS BiancoHills BlueCoin 6.png|150px]]
!Episodes
|image7=[[File:SMS BiancoHills BlueCoin 7.png|150px]]
!class="unsortable"|Location
|image8=[[File:SMS BiancoHills BlueCoin 8.png|150px]]
|-
|image9=[[File:SMS BiancoHills BlueCoin 9.png|150px]]
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|image10=[[File:SMS BiancoHills BlueCoin 10.png|150px]]
|[[File:SMS BiancoHills BlueCoin 1.png|150px]]
|image11=[[File:SMS BiancoHills BlueCoin 11.png|150px]]
|All
|image12=[[File:SMS BiancoHills BlueCoin 12.png|150px]]
|Under the water in the river.
|image13=[[File:SMS BiancoHills BlueCoin 13.png|150px]]
|-
|image14=[[File:SMS BiancoHills BlueCoin 14.png|150px]]
|2
|image15=[[File:SMS BiancoHills BlueCoin 15.png|150px]]
|[[File:SMS BiancoHills BlueCoin 2.png|150px]]
|image16=[[File:SMS BiancoHills BlueCoin 16.png|150px]]
|All
|image17=[[File:SMS BiancoHills BlueCoin 17.png|150px]]
|Obtained by cleaning off a Graffiti on the wall next to the river.
|image18=[[File:SMS BiancoHills BlueCoin 18.png|150px]]
|-
|image19=[[File:SMS BiancoHills BlueCoin 19.png|150px]]
|3
|image20=[[File:SMS BiancoHills BlueCoin 20.png|150px]]
|[[File:SMS BiancoHills BlueCoin 3.png|150px]]
|image21=[[File:SMS BiancoHills BlueCoin 21.png|150px]]
|All
|image22=[[File:SMS BiancoHills BlueCoin 22.png|150px]]
|Obtained by cleaning off a Graffiti on a Pianta lady's house.
|image23=[[File:SMS BiancoHills BlueCoin 23.png|150px]]
|-
|image24=[[File:SMS BiancoHills BlueCoin 24.png|150px]]
|4
|image25=[[File:SMS BiancoHills BlueCoin 25.png|150px]]
|[[File:SMS BiancoHills BlueCoin 4.png|150px]]
|image26=[[File:SMS BiancoHills BlueCoin 26.png|150px]]
|All
|image27=[[File:SMS BiancoHills BlueCoin 27.png|150px]]
|Inside a tower above the Pianta lady's house.
|image28=[[File:SMS BiancoHills BlueCoin 28.png|150px]]
|-
|image29=[[File:SMS BiancoHills BlueCoin 29.png|150px]]
|5
|image30=[[File:SMS BiancoHills BlueCoin 30.png|150px]]
|[[File:SMS BiancoHills BlueCoin 5.png|150px]]
|episode1=All
|All
|episode2=All
|Inside a balcony on a house next to the river. Appears after shooting some water.
|episode3=All
|-
|episode4=All
|6
|episode5=All
|[[File:SMS BiancoHills BlueCoin 6.png|150px]]
|episode6=All
|All
|episode7=All
|Obtained by cleaning Graffiti above a wall by the waterwheel.
|episode8=All
|-
|episode9=All
|7
|episode10=All
|[[File:SMS BiancoHills BlueCoin 7.png|150px]]
|episode11=All
|All
|episode12=All
|On a platform with a sail south of the waterwheel.
|episode13=All
|-
|episode14=Episodes 3-8
|8
|episode15=Episodes 3-8
|[[File:SMS BiancoHills BlueCoin 8.png|150px]]
|episode16=Episodes 6-8
|All
|episode17=Episodes 4-8
|Obtained by cleaning ×-shaped Graffiti in a pit by the waterwheel. The coin appears next to the connected × Graffiti.
|episode18=Episodes 4-8
|-
|episode19=Episodes 3-8
|9
|episode20=Episodes 5-8
|[[File:SMS BiancoHills BlueCoin 9.png|150px]]
|episode21=Episodes 5-8
|All
|episode22=Episodes 6-8
|Obtained by cleaning ×-shaped Graffiti on the wall by the other side of the waterwheel. The coin appears next to the first × Graffiti's location.
|episode23=Episodes 3-8
|-
|episode24=Episodes 7-8
|10
|episode25=Episodes 7-8
|[[File:SMS BiancoHills BlueCoin 10.png|150px]]
|episode26=Episodes 7-8
|All
|episode27=Episodes 6-8
|Obtained by spraying a mini-windmill with F.L.U.D.D.
|episode28=Episodes 3-8
|-
|episode29=Episode 8 (Yoshi required)
|11
|episode30=Episode 8 (Yoshi required)
|[[File:SMS BiancoHills BlueCoin 11.png|150px]]
|location1=Under the water in the river.
|All
|location2=Obtained by cleaning off graffiti on the wall next to the river.
|Underwater to the right side of the Windmill.
|location3=Obtained by cleaning off graffiti on a Pianta lady's house.
|-
|location4=Inside a tower above the Pianta lady's house.
|12
|location5=Inside a balcony on a house next to the river. Appears after shooting some water. It is in the left alcove in Episodes 1, 3, 4 and 5, and it is in the right alcove in episodes 2, 6, 7, and 8.
|[[File:SMS BiancoHills BlueCoin 12.png|150px]]
|location6=Obtained by cleaning graffiti above a wall by the waterwheel.
|All
|location7=On a platform with a sail south of the waterwheel.
|Obtained by spraying Graffiti on the path up the windmill.
|location8=Obtained by cleaning X Graffiti in a pit by the waterwheel. The blue coin appears next to the paired X Graffiti.
|-
|location9=Obtained by cleaning X Graffiti on the wall by the other side of the waterwheel. The blue coin appears next to the first X Graffiti's location.
|13
|location10=Obtained by spraying a mini-windmill with FLUDD.
|[[File:SMS BiancoHills BlueCoin 13.png|150px]]
|location11=Underwater to the right side of the Windmill.
|All
|location12=Obtained by spraying graffiti on the path up the windmill.
|Obtained by spraying a platform near the top of the windmill.
|location13=Obtained by spraying a platform near the top of the windmill.
|-
|location14=Obtained by cleaning off a tourist Pianta in the village. The following is his location in each episode:
|14
|[[File:SMS BiancoHills BlueCoin 14.png|150px]]
|Episodes 3-8
|Obtained by cleaning off a tourist Pianta in the village. Following is his location through episodes:
<div align="left">
<div align="left">
*Episode 3: At the base of the big windmill.
*Episode 3: At the base of the big windmill.
Line 158: Line 276:
*Episode 8: In the pit where Blue Coin 8 was found.
*Episode 8: In the pit where Blue Coin 8 was found.
</div>
</div>
|location15=Obtained by defeating a [[Pokey]] at the top of the windmill.
|-
|location16=Floating high in mid-air in town, reached by the help of a bright-red, female [[chuckster]] wearing glasses.
|15
|location17=On the grate below the bridge.
|[[File:SMS BiancoHills BlueCoin 15.png|150px]]
|location18=Obtained by defeating a Pokey on a platform by the wall of the lake.
|Episodes 3-8
|location19=On a high ledge in the town only reachable with the Rocket Nozzle or hovering from a Pianta house.
|Obtained by defeating a [[Pokey]] at the top of the windmill.
|location20=Obtained by spraying a Pianta on a ledge in the village.
|-
|location21=On a cliff by where Petey Piranha is flying around.
|16
|location22=Obtained by spraying the platform where Petey Piranha sleeps in Episode 5. The platform is only accessible by using several clouds to jump across the gap.
|[[File:SMS BiancoHills BlueCoin 16.png|150px]]
|location23=On the highest small windmill outside of the town.
|Episodes 6-8
|location24=Underwater in the lake.
|Floating high in mid-air in town, reached by the help of a Chuckster Pianta.
|location25=Obtained by spraying O Graffiti on a Pianta house in the village. The blue coin appears next to a paired O Graffiti.
|-
|location26=Obtained by spraying an O Graffiti on a building in the village. The blue coin appears next to the first O Graffiti's location.
|17
|location27=Obtained by spraying a [[Bird (Super Mario Sunshine)#Blue Bird|Blue Bird]] high above the village.
|[[File:SMS BiancoHills BlueCoin 17.png|150px]]
|location28=Obtained by spraying one of the trees in the Big Windmill area.
|Episodes 3-8
|location29=Obtained by eating a blue butterfly with Yoshi.
|On the grate below the bridge.
|location30=Obtained by eating the bees inside a beehive with Yoshi.
|-
}}
|18
|[[File:SMS BiancoHills BlueCoin 18.png|150px]]
|Episodes 4-8
|Obtained by defeating a Pokey on a platform by the wall of the lake.
|-
|19
|[[File:SMS BiancoHills BlueCoin 19.png|150px]]
|All
|On a high ledge in the town only reachable with the Rocket Nozzle or hovering from a Pianta house.
|-
|20
|[[File:SMS BiancoHills BlueCoin 20.png|150px]]
|Episodes 5-8
|Obtained by spraying a Pianta on a ledge in the village.
|-
|21
|[[File:SMS BiancoHills BlueCoin 21.png|150px]]
|Episodes 5-8
|On a cliff by where Petey Piranha is flying around.
|-
|22
|[[File:SMS BiancoHills BlueCoin 22.png|150px]]
|Episodes 6-8
|Obtained by spraying a platform where Petey Piranha flies around in Episode 5. The platform is only accessible by using several clouds to jump across the gap.
|-
|23
|[[File:SMS BiancoHills BlueCoin 23.png|150px]]
|All
|On the highest small windmill outside of the town.
|-
|24
|[[File:SMS BiancoHills BlueCoin 24.png|150px]]
|Episodes 6-8
|Underwater in the lake.
|-
|25
|[[File:SMS BiancoHills BlueCoin 25.png|150px]]
|Episodes 7-8
|Obtained by spraying ○-shaped Graffiti on a Pianta house in the village. The coin appears next to a connected ○ Graffiti.
|-
|26
|[[File:SMS BiancoHills BlueCoin 26.png|150px]]
|Episodes 7-8
|Obtained by spraying an ○-shaped Graffiti on a building in the village. The coin appears next to the first Graffiti's location.
|-
|27
|[[File:SMS BiancoHills BlueCoin 27.png|150px]]
|Episodes 7-8
|Obtained by spraying a blue [[Bird (species)|bird]] high above the village.
|-
|28
|[[File:SMS BiancoHills BlueCoin 28.png|150px]]
|Episode 3-8
|Obtained by spraying one of the trees in the Big Windmill area.
|-
|29
|[[File:SMS BiancoHills BlueCoin 29.png|150px]]
|Episode 8 (Yoshi Required)
|Obtained by eating a blue butterfly with Yoshi.
|-
|30
|[[File:SMS BiancoHills BlueCoin 30.png|150px]]
|Episode 8 (Yoshi Required)
|Obtained by eating the bees inside a beehive with Yoshi.
|}


===Fruits===
==Fruit locations (Episode 8 only)==
These fruits appear only in Episode 8:
===[[Durian]]===
*Past the gate, on the southern side of the sidewalk, under two trees.


*'''[[Durian]]'''
===[[Pineapple]]===
**Past the gate, on the southern side of the sidewalk, under two trees.
*Farther along the sidewalk, in the center of a triangle of trees.


*'''[[Pineapple]]'''
===[[Banana]]===
**Farther along the sidewalk, in the center of a triangle of trees.
*By the river, next to a tree.
*Across the river.


*'''[[Banana]]s'''
===[[Coconut]]===
**By the river, next to a tree.
*South side of the river, lying out in the open.
**Across the river.


*'''[[Coconut]]:'''
===[[Papaya]]===
**South side of the river, lying out in the open.
*North side of the sidewalk, between two trees.


*'''[[Papaya]]:'''
==Nozzle Locations==
**North side of the sidewalk, between two trees.
All [[Nozzle Box]]es begin to appear in Episode 4.


===Nozzles===
===[[F.L.U.D.D.#Hover Nozzle|Hover Nozzle]]===
All [[nozzle box]]es begin to appear in Episode 4.
*Can easily be seen on the ground in front of two houses in the village.
*Nearby a sprinkler near the Big Windmill.


*'''[[F.L.U.D.D.#Hover Nozzle|Hover Nozzle]]'''
===[[F.L.U.D.D.#Rocket Nozzle|Rocket Nozzle]]===
**Can easily be seen on the ground in front of two houses in the village.
*On the roof of a building in the village.
**Nearby a sprinkler near the Big Windmill.
*On a rectangular platform on the eastern side of the lake.


*'''[[F.L.U.D.D.#Rocket Nozzle|Rocket Nozzle]]'''
===[[F.L.U.D.D.#Turbo Nozzle|Turbo Nozzle]]===
**On the roof of a building in the village.
*On top of the white wall next to a large watermill.
**On a rectangular platform on the eastern side of the lake.
*In the entrance to Cliff Spring Cave. Apparently, it's available in episodes 4-8, but it's only accessible in episodes 6-8


*'''[[F.L.U.D.D.#Turbo Nozzle|Turbo Nozzle]]'''
==Official description==
**On top of the white wall next to a large watermill.
**In the entrance to Cliff Spring Cave. It is visible in Episodes 4-8, but is only accessible in Episodes 6-8.
 
===[[1-Up Mushroom]]s===
*'''Bianco Hills:'''
**Obtained by spraying the bells on an archway in the village.
**Obtained by eating a group of green butterflies near the red female chuckster with Yoshi. Only available in Episode 8.
**Obtained by destroying a beehive in a palm tree near the outside wall of the village and using Yoshi to eat all of the bees. Only available in Episode 8.
*'''The Hillside Cave Secret:'''
**Obtained by fully ground pounding the right nail on the first green platform just before the section with many moving orange blocks.
**Directly above the second star on the main path just before the final platform with the Shine Sprite.
*'''The Secret of the Dirty Lake:'''
**On the star on top of the blue platform, just after the first set of flipping platforms.
**On the left side of the rotating white block's path upwards. It will land on the white block if not collected in mid-air.
 
==Profiles==
[[File:Bianco Hills.png|thumb|[[Isle Delfino]] [[Guide Book]] information for Bianco Hills.]]
[[File:Bianco Hills.png|thumb|[[Isle Delfino]] [[Guide Book]] information for Bianco Hills.]]
*'''[[Guide Book]]:''' ''This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.''
''This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.''


==Music==
==Music==
{{Main|Isle Delfino (theme)}}
{{media
The "Bianco Hills" theme is an arrangement of the "[[Isle Delfino (theme)|Isle Delfino]]" theme in the key of {{wp|C major}}, similar to the themes of [[Gelato Beach]] and [[Ricco Harbor]]. However, this arrangement is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by [[Koji Kondo]].
|name1=Bianco Hills Super Mario Sunshine
 
|pipe1=Bianco Hills Super Mario Sunshine
{{media table
|description1=Bianco Hills soundtrack (full version)
|file1=Bianco Hills Theme Super Mario Sunshine.oga
|length1=2:40
|title1=Bianco Hills
|description1=The arrangement heard in ''Super Mario Sunshine''
|length1=0:30
}}
}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{Foreignname
|Jap=ビアンコヒルズ
|Jap=ビアンコヒルズ
|JapR=Bianko Hiruzu
|JapR=Bianko Hiruzu
|JapM=Bianco Hills
|JapM=Bianco Hills
|Ger=Monte Bianco
|GerM=Monte Bianco<br/>(Italian for "Mount Bianco")
|Spa=Monte Bianco
|Spa=Monte Bianco
|SpaM=Mount Bianco  
|SpaM=Mount Bianco  
|Fre=Collines Bianco
|Fra=Collines Bianco
|FreM=Bianco Hills
|FraM=Bianco Hills
|Ger=Monte Bianco
|GerM=Italian for "Mount White"
|Ita=Colli Ariosi
|Ita=Colli Ariosi
|ItaM=Breezy Hills
|ItaM=Breezy Hills}}
}}


==Trivia==
==Trivia==
[[File:Isle Delfino slide 3.png|200px|thumb|Bianco Hills as shown in the ''Super Mario Sunshine'' intro. Mario also can be seen in the lower right part of the image.]]
[[File:Isle Delfino slide 3.PNG|200px|thumbnail|Bianco Hills as shown in the ''Super Mario Sunshine'' intro. Mario also can be seen in the lower right part of the image.]]
*Part of Bianco Hills can be seen during the opening sequence of ''Super Mario Sunshine'', in the welcome video. Here, Mario with FLUDD can be seen in the lower right part of the screen, close to the lake. This is a development error, since Mario has neither visited Isle Delfino nor met FLUDD yet at this time.
*In all the languages besides Italian, the name uses "bianco" instead of the translation of "white".
*Among the seven main courses in the game, this is the only level in which all 30 blue coins can be collected in one visit; this is possible by selecting Episode 8 ([[The Red Coins of the Lake]]).
*Part of Bianco Hills can be seen during the opening sequence of ''Super Mario Sunshine'', in the welcome video.
*This is one of only two worlds in the game with a death pit. The other, [[Pianta Village]], is suspended by three giant trees over a giant bottomless pit. Bianco Hills has a small area at the northwestern corner of the map where there is a platform in the middle of a lake; a player who falls into the water in this lake will instantly lose a life. Spraying the platform will reward the player with one blue coin.
*When Bianco Hills is shown in the opening sequence, Mario with F.L.U.D.D. can be seen in the lower right part of the screen, close to the lake, this being a development goof since Mario hasn't visited Isle Delfino yet and hasn't even met F.L.U.D.D. before landing on the island.
*In the ''[[Super Mario 3D All-Stars]]'' version of ''Super Mario Sunshine'', prior to version 1.1.0, debug cubes in the game's second secret area were visible.
*It is possible that the name of the mission "Petey Piranha Strikes Back" is a parody of the name of the movie ''[[wikipedia:Star Wars Episode V: The Empire Strikes Back|Star Wars Episode V: The Empire Strikes Back]]'' as well as the level's episode number, being the fifth episode.
*The player can complete Episode 2 ([[Down with Petey Piranha!]]) before Episode 1 ([[Road to the Big Windmill]]) by either avoiding the Shine Sprite at the end of the latter episode and continuing up the windmill, or by bouncing on a [[Pondskater]] in the lake up to the windmill.
 
*This is the only level where the player can access its Secret Courses outside of its featured Episode. The Hillside Cave can be visited anytime after completing Episode 3 ([[The Hillside Cave Secret]]) and the Cliffspring Cave can be visited anytime after completing Episode 6 ([[The Secret of the Dirty Lake]]).
==References==
<references/>
{{BoxTop}}
{{Super Mario Sunshine}}
{{Super Mario Sunshine}}
{{SMS episodes}}
[[de:Monte Bianco]]
[[de:Monte Bianco]]
[[it:Colli Ariosi]]
[[it:Colli Ariosi]]
[[Category:Grasslands]]
[[Category:Places]]
[[Category:Villages]]
[[Category:Cities and Towns]]
[[Category:Isle Delfino locations]]
[[Category:Delfino Locations]]
[[Category:Super Mario Sunshine locations]]
[[Category:Levels]]

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