Editing Belome
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{{character infobox | {{character infobox | ||
|image=[[File:SMRPG NS Belome.png|200px]] | |image=[[File:SMRPG NS Belome.png|200px]] | ||
|first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]]) | |first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]]) | ||
|latest_appearance=''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]]) ([[List of games by date#2023|2023]]) | |latest_appearance=''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]]) ([[List of games by date#2023|2023]]) | ||
}} | }} | ||
{{quote|C-can't s-stand it! The hunger-the HUNGER!|Belome|Super Mario RPG: Legend of the Seven Stars}} | {{quote|C-can't s-stand it! The hunger-the HUNGER!|Belome|Super Mario RPG: Legend of the Seven Stars}} | ||
'''Belome''' (pronounced "Bel-õm") is a dog-like monster that is perpetually hungry and a minor boss featured in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]]. He is encountered by [[Mario]] and [[Mallow]] in [[Kero Sewers]] and by the whole party in [[Land's End]]. During the first battle, the monster will eat Mallow after a few turns. Mario can rescue Mallow by attacking Belome continuously, although Belome may still eat him subsequent times. If Mario falls while Mallow is in Belome's stomach, the game will end. Besides eating Mallow, Belome attacks by licking his opponents and casting [[Scarecrow Funk]]. | '''Belome''' (pronounced "Bel-õm") is a dog-like monster that is perpetually hungry and a minor boss featured in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]]. He is encountered by [[Mario]] and [[Mallow]] in [[Kero Sewers]] and by the whole party in [[Land's End]]. During the first battle, the monster will eat Mallow after a few turns. Mario can rescue Mallow by attacking Belome continuously, although Belome may still eat him subsequent times. If Mario falls while Mallow is in Belome's stomach, the game will end. Besides eating Mallow, Belome attacks by licking his opponents and casting [[Scarecrow Funk]]. | ||
In the rematch, Belome trades the Scarecrow Funk attack for more sleeping spells, including [[Light Bubble]] and [[Aurora Flash]]. He also not only eats party members, but also creates clones of them: [[Mario Clone]], [[Mallow Clone]], [[Geno Clone]], [[Bowser Clone]], and [[Peach Clone]] (called "Toadstool 2" clone in the original SNES game, to stay under the character limit). If Mallow uses [[Thought Peek]] on the clones, their thoughts reflect the actual characters' thoughts, with the exception of Mario, whose "....." is a reference to his role as a silent protagonist in the game. In the original game, any active clones must be defeated if Belome is defeated first, whereas in the remake once Belome is defeated, any active clones are instantly defeated. | In the rematch, Belome trades the Scarecrow Funk attack for more sleeping spells, including [[Light Bubble]] and [[Aurora Flash]]. He also not only eats party members, but also creates clones of them: [[Mario Clone]], [[Mallow Clone]], [[Geno Clone]], [[Bowser Clone]], and [[Peach Clone]] (called "Toadstool 2" clone in the original SNES game, to stay under the character limit). If Mallow uses [[Thought Peek]] on the clones, their thoughts reflect the actual characters' thoughts, with the exception of Mario, whose "....." is a reference to his role as a silent protagonist in the game. In the original game, any active clones must be defeated if Belome is defeated first, whereas in the remake once Belome is defeated, any active clones are instantly defeated. | ||
==History== | ==History== | ||
Before entering [[Kero Sewers]], [[Mallow]] advises [[Mario]] that [[Frog Sage|his grandfather]] told him to "watch out for Belome", although Mallow does not appear to know what Belome is beyond his name. | Before entering [[Kero Sewers]], [[Mallow]] advises [[Mario]] that [[Frog Sage|his grandfather]] told him to "watch out for Belome", although Mallow does not appear to know what Belome is beyond his name. | ||
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In the Nintendo Switch remake, Belome makes a wish after [[Smithy]] is defeated. His wish is for his scratchy throat to go away. Mario and his allies can find Belome in his temple, in which they can battle him again to help remove his scratchy throat. In this fight, he creates stronger clones of the characters he eats, with each summoned clone providing a barrier to protect Belome. After the battle, Belome's throat is cured. Belome also appears in the ending photo. After [[Culex|Culex 3D]] is defeated, and before the credits start, Belome can be seen at Tadpole Pond with [[Toad (species)|Mushroom People]], [[Toadofsky]] and the Frog Sage. | In the Nintendo Switch remake, Belome makes a wish after [[Smithy]] is defeated. His wish is for his scratchy throat to go away. Mario and his allies can find Belome in his temple, in which they can battle him again to help remove his scratchy throat. In this fight, he creates stronger clones of the characters he eats, with each summoned clone providing a barrier to protect Belome. After the battle, Belome's throat is cured. Belome also appears in the ending photo. After [[Culex|Culex 3D]] is defeated, and before the credits start, Belome can be seen at Tadpole Pond with [[Toad (species)|Mushroom People]], [[Toadofsky]] and the Frog Sage. | ||
{{br}} | {{br}} | ||
==Profiles and statistics== | ==Profiles and statistics== | ||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
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===Belome=== | ===Belome=== | ||
{{foreign names | {{foreign names | ||
|Jap=ベロ~ム | |Jap=ベロ~ム<br>''Bero~mu''<br>ベローム<ref name=FE2/><br>''Berōmu''<br>{{nowrap|ベローム (1{{ruby|回目|かいめ}})<ref name=FE100>''Super Mario RPG'' Final Edition, page 100.</ref>}}<br>''Berōmu (1-kaime)'' | ||
|JapM=From「ベロ」(''bero'', a colloquialism for "tongue") and possibly「ムシャムシャ」(''musha-musha'', onomatopoeia for eating ravenously), with a nonstandard wave dash like in the character's dialog (not reflected in translation); rendered "Berom" in the Shogakukan guide<ref name=FE2>''Super Mario RPG'' Final Edition. Page 2. "'''''The Berom Shrine'''''"</ref><br><small>The profile instructs the player to pronounce the name as「ベロ~ム」(''Bero~mu'') instead of「ベローム」(''Berōmu'')</small><br><br>Belome (1st Time) | |||
| | |||
|JapM=From「ベロ」(''bero'', a colloquialism for "tongue") and possibly「ムシャムシャ」(''musha-musha'', onomatopoeia for eating ravenously), with a nonstandard wave dash like in the character's dialog (not reflected in translation); rendered "Berom" in the Shogakukan guide<ref name=FE2>''Super Mario RPG'' Final Edition. Page 2. "'''''The Berom Shrine'''''"</ref><br><small>The profile instructs the player to pronounce the name as「ベロ~ム」(''Bero~mu'') instead of「ベローム」(''Berōmu'')</small> | |||
|ChiS=长舌妖 | |ChiS=长舌妖 | ||
|ChiSR=Chángshé Yāo | |ChiSR=Chángshé Yāo | ||
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===Belome (Temple)=== | ===Belome (Temple)=== | ||
{{foreign names | {{foreign names | ||
|Jap=ベローム (2{{ruby|回目|かいめ}}) | |Jap=ベローム (2{{ruby|回目|かいめ}})<ref name=FE100/> | ||
|JapR=Berōmu (2-kaime) | |JapR=Berōmu (2-kaime) | ||
|JapM=Belome (2nd Time) | |JapM=Belome (2nd Time) |