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'''Beetle Mania''' is a secret [[minigame]] found in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]]. Its name is a reference to {{wp|Beatlemania}}, a pop culture phenomenon connected to the influential English rock band {{wp|The Beatles}}. In the remake, it is given a [[Game Boy]]-style border on the edges. | '''Beetle Mania''' is a secret [[minigame]] found in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]]. Its name is a reference to {{wp|Beatlemania}}, a pop culture phenomenon connected to the influential English rock band {{wp|The Beatles}}. In the remake, it is given a [[Game Boy]]-style border on the edges. | ||
The minigame can be purchased at the [[inn]] in the [[ | The minigame can be purchased at the [[inn]] in the [[Toad Town|Mushroom Kingdom]] for a total of 500 [[coin]]s from the [[Game Boy Toad]]. When [[Mario]] returns to the Mushroom Kingdom after the events in [[Marrymore]], he has the opportunity to buy the minigame from the Toad. After speaking to the Game Boy Toad enough times, Mario is asked if he wants to buy the minigame. Purchasing it adds "Game" to the menu (or "Play Game" in the remake), which [[Toad]] explains the next time the player opens the menu. In the [[Super Nintendo Entertainment System|SNES]] version, he also asks the player not to use a Turbo-type controller when playing the minigame. | ||
In the remake, the [[ | In the remake, the [[Monster List]] profile for [[Booster|Engine 023 Booster]] mentions that he originally owned the game before selling it to the Game Boy Toad for 100 coins to raise funds for his Engine 023. | ||
==Gameplay== | ==Gameplay== | ||
The gameplay is simple: When the player presses {{button|snes|A}}, {{button|snes|B}}, or {{button|snes|Y}}, a [[beetle (Super Mario RPG)|beetle]] shoots stars at [[Red Shell|red Koopa shells]] that bounce around. Hitting one causes red stars to pop out and gives the player two [[point]]s. The stars can hurt the beetle and destroy other shells. For every subsequent shell hit by another shell's star, the points given increase exponentially. If the beetle is hit by a shell or star, it is knocked out and a timer starts counting up to three. The player can recover by pressing the buttons, but it takes longer to recover the more times the beetle is knocked out. If the beetle fails to recover before the timer reaches three, the beetle explodes into red stars and gives one point. After the player passes certain point thresholds, a flashing heart falls from the top of the screen, and it recovers some of the beetle's stamina. | The gameplay is simple: When the player presses {{button|snes|A}}, {{button|snes|B}}, or {{button|snes|Y}}, a [[beetle (Super Mario RPG)|beetle]] shoots stars at [[Red Shell|red Koopa shells]] that bounce around. Hitting one causes red stars to pop out and gives the player two [[point]]s. The stars can hurt the beetle and destroy other shells. For every subsequent shell hit by another shell's star, the points given increase exponentially. If the beetle is hit by a shell or star, it is knocked out and a timer starts counting up to three. The player can recover by pressing the buttons, but it takes longer to recover the more times the beetle is knocked out. If the beetle fails to recover before the timer reaches three, the beetle explodes into red stars and gives one point. After the player passes certain point thresholds, a flashing heart falls from the top of the screen, and it recovers some of the beetle's stamina. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ばくれつカブト{{ruby|虫|むし}} | ||
| | |JapR=Bakuretsu Kabutomushi | ||
| | |JapM=Bombshell Beetle | ||
|ChiS=爆裂独角仙 | |ChiS=爆裂独角仙 | ||
|ChiSR=Bàoliè dú jiǎo xiān | |ChiSR=Bàoliè dú jiǎo xiān |