Editing Beef Cloud
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Quote|Sleep makes me... feel better!|Beef Cloud|Mario & Luigi: Dream Team}} | {{Quote|Sleep makes me... feel better!|Beef Cloud|Mario & Luigi: Dream Team}} | ||
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Beef Cloud|image=[[File:Beef Cloud sprite MLDT.gif]]|align=right}} | |||
'''Beef Cloud''' is a character that appears in ''[[Mario & Luigi: Dream Team]]'', as one of [[Big Massif]]'s four [[Hooraw]] disciples that must be fought in the Beef-Off. He is a giant, round Hooraw with white cloud-like hair and pants, a relaxed face and is constantly sleeping | '''Beef Cloud''' is a character that appears in ''[[Mario & Luigi: Dream Team]]'', as one of [[Big Massif]]'s four [[Hooraw]] disciples that must be fought in the Beef-Off. He is a giant, round Hooraw with white cloud-like hair and pants, a relaxed face and is constantly sleeping. Of the Hooraw disciples, Beef Cloud has the lowest POW and SPEED (likely because he does not use either of these in his battle), but has the highest DEF and second-to-highest HP. | ||
In battle, Beef Cloud does not attack, does not have any Hooraws to support him, nor does his battle have any victory conditions. Instead, Beef Cloud is constantly sleeping. As he sleeps, he heals himself at around 10 to 30 HP in real-time (roughly once every five seconds), rather than every turn - even during [[Mario]]'s attacks. Every three turns, the referee appears and asks Mario if he wants to keep fighting or quit the battle, while Beef Cloud hints how high his current HP is. | In battle, Beef Cloud does not attack, does not have any Hooraws to support him, nor does his battle have any victory conditions. Instead, Beef Cloud is constantly sleeping. As he sleeps, he heals himself at around 10 to 30 HP in real-time (roughly once every five seconds), rather than every turn - even during [[Mario]]'s attacks. Every three turns, the referee appears and asks Mario if he wants to keep fighting or quit the battle, while Beef Cloud hints how high his current HP is. | ||
Due to Beef Cloud's constant healing, Mario has to attack as quickly as possible to inflict more damage than his foe can recover. After taking several hits, the giant Hooraw will wake up for a short time. Eventually, once he can no longer heal himself (because of attempted damage), Beef Cloud can then be attacked and easily defeated. | Due to Beef Cloud's constant healing, Mario has to attack as quickly as possible to inflict more damage than his foe can recover. After taking several hits, the giant Hooraw will wake up for a short time. Eventually, once he can no longer heal himself (because of attempted damage), Beef Cloud can then be attacked and easily defeated. | ||
==Names in other languages== | ==Names in other languages== |