Editing Battle Plug
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
When a Battle Plug is used, its name will appear onscreen to show that it has taken effect and spent a charge. A Battle Plug can only have one of its charges used per turn; any uses for the rest of that turn will not spend any further charges. This is most noticeable for plugs that take effect while dodging and countering enemy attacks. Three Battle Plugs, Countdown to Crush, Countdown to Cure, and Countdown to Charge, use a different system of charges called '''countdown charges''' that go down like recharge turns at the end of anyone's turn. Once a plug runs out of countdown charges, its effect activates. | When a Battle Plug is used, its name will appear onscreen to show that it has taken effect and spent a charge. A Battle Plug can only have one of its charges used per turn; any uses for the rest of that turn will not spend any further charges. This is most noticeable for plugs that take effect while dodging and countering enemy attacks. Three Battle Plugs, Countdown to Crush, Countdown to Cure, and Countdown to Charge, use a different system of charges called '''countdown charges''' that go down like recharge turns at the end of anyone's turn. Once a plug runs out of countdown charges, its effect activates. | ||
During Mario or Luigi's turn in battle, Battle Plugs can be freely plugged into and out of Power Taps without spending a turn. | During Mario or Luigi's turn in battle, Battle Plugs can be freely plugged into and out of Power Taps without spending a turn. | ||
Line 85: | Line 83: | ||
|30 | |30 | ||
|Create 4 Battle Plugs. | |Create 4 Battle Plugs. | ||
|rowspan="5"|Attacks are marked with a unique '''Buster CRITICAL''' effect and deal ?% more damage.<br>Does not take effect in a [[First Strike]].<br>Does take effect during [[counterattack]]s.<br>Does take effect for damage caused during [[Luigi Logic]] against [[Glohm Bowser]] and [[Glohm Sharpcask]].<br>Anti- | |rowspan="5"|Attacks are marked with a unique '''Buster CRITICAL''' effect and deal ?% more damage.<br>Does not take effect in a [[First Strike]].<br>Does take effect during [[counterattack]]s.<br>Does take effect for damage caused during [[Luigi Logic]] against [[Glohm Bowser]] and [[Glohm Sharpcask]].<br>Anti-Spike Specialist also takes effect against fiery enemies.<br>Anti-Flying Specialist also takes effect against taller [[Doom Bloom]]s.<br>Though they are affiliated with the Zok Troops, Anti-Zokket Specialist does not take effect against [[Snaptor]]s, [[Gobblick]], [[Sharpcask]], or [[Pipegunk]]. | ||
|- | |- | ||
|Anti-Spike Specialist<ref name=PhillyBeatzU/> | |Anti-Spike Specialist<ref name=PhillyBeatzU/> | ||
Line 234: | Line 232: | ||
|20 | |20 | ||
|Create 17 Battle Plugs. | |Create 17 Battle Plugs. | ||
|Mario or Luigi do a solo Jump or Hammer attack to counter instead of the combo | |Mario or Luigi do a solo Jump or Hammer attack to counter instead of the combo. | ||
|- | |- | ||
|Ouch Charge | |Ouch Charge | ||
Line 405: | Line 403: | ||
|20 | |20 | ||
|Defeat the [[Great Conductor]]. | |Defeat the [[Great Conductor]]. | ||
|Luigi's bonus attack automatically scores an EXCELLENT rating, triggering bonuses from any plug which depend on EXCELLENT ratings from normal attacks | |Luigi's bonus attack automatically scores an EXCELLENT rating, triggering bonuses from any plug which depend on EXCELLENT ratings from normal attacks. | ||
|- | |- | ||
|Waitaminnit | |Waitaminnit | ||
Line 579: | Line 577: | ||
|Surprise Iron Ball[[File:MLB Battle Plug Surprise Iron Ball.png|27px]] | |Surprise Iron Ball[[File:MLB Battle Plug Surprise Iron Ball.png|27px]] | ||
|N/A | |N/A | ||
|Seedle-ize activates after a Jump or Hammer attack, but before Surprise Iron Ball. This sequence of events instantly defeats the enemy if Seedle-ize works | |Seedle-ize activates after a Jump or Hammer attack, but before Surprise Iron Ball. This sequence of events instantly defeats the enemy if Seedle-ize works. | ||
|} | |} | ||
Line 604: | Line 592: | ||
==Gallery== | ==Gallery== | ||
<gallery | <gallery> | ||
PLugsCreate.png|thumb|Battle Plugs creation page | PLugsCreate.png|thumb|Battle Plugs creation page | ||
PLugsSet.png|thumb|Battle Plugs set page | PLugsSet.png|thumb|Battle Plugs set page | ||
</gallery> | </gallery> | ||