Editing Battle Plug

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[[File:PLugsARTBrothership.png|thumb|Artwork of Battle Plugs]]
[[File:PLugsARTBrothership.png|thumb|Artwork of Battle Plugs]]
'''Battle Plugs''', also referred to as simply '''plugs''', are combat accessories used by the Mario Bros. and certain enemies in ''[[Mario & Luigi: Brothership]]''. They are first obtained after defeating [[Ten]] on [[Desolatt Island]], although Ten immediately battles the Mario Bros. again; the ensuing battle serves as a tutorial for Battle Plugs. They are crafted with [[Lumenade]] from [[Sprite Bulb]]s. Upon being plugged into [[Power Tap]]s, their effects manifest at the cost of consuming their individual charges. Some Battle Plugs can enhance the effects of others when used together. This system is comparable to the [[badge]]s and [[Battle Card (Mario & Luigi: Paper Jam)|Battle Cards]] in previous installments of the series.
'''Battle Plugs''', also referred to as simply '''plugs''', are powerful combat accessories used by the Mario Bros. and certain enemies in ''[[Mario & Luigi: Brothership]]''. They are first obtained after defeating [[Ten]] on [[Desolatt Island]], although Ten immediately battles the Mario Bros. again; the ensuing battle serves as a tutorial for Battle Plugs. They are crafted with [[Lumenade]] from [[Sprite Bulb]]s. Upon being plugged into [[Power Tap]]s, their effects manifest at the cost of consuming their individual charges. Some Battle Plugs can enhance the effects of others when used together. This system is comparable to the [[badge]]s and [[Battle Card (Mario & Luigi: Paper Jam)|Battle Cards]] in previous installments of the series.


==Use==
==Use==
A Battle Plug on its own does not take effect until it is plugged into a Power Tap. The number of Power Taps Mario and Luigi initially get is two, but as the story progress, it eventually increases to a maximum of five. Battle Plugs use a system of '''charges''' to determine how many times it can be used before it becomes unusable and automatically gets unplugged, after which a plug enters a '''recharge turns''' phase where the end of anyone's turn, enemies included, causes its recharge turns to go down by one. Every Battle Plug has a unique number of max charges and recharge turns. When a plug is finished recharging, a "Plug recharged!" notification will appear in battle, and the plug can be used again. Mario and Luigi can wear certain [[List of Mario & Luigi: Brothership gear#Accessories|accessories]], the Quick-Charge Brooch and Overcharged Brooch, to make the end of their turns count as two or three recharge turns respectively.
A Battle Plug on its own does not take effect until it is plugged into a Power Tap. The number of Power Taps Mario and Luigi initially get is two, but as the story progress, it eventually increases to a maximum of five. Battle Plugs use a system of '''charges''' to determine how many times it can be used before it becomes unusable and automatically gets unplugged, after which a plug enters a '''recharge turns''' phase where the end of anyone's turn, enemies included, causes its recharge turns to go down by one. Every Battle Plug has a unique number of max charges and recharge turns. When a plug is finished recharging, a "Plug recharged!" notification will appear in battle, and the plug can be used again. Mario and Luigi can wear certain [[List_of_Mario_%26_Luigi:_Brothership_gear#Accessories|accessories]], the Quick-Charge Brooch and Overcharged Brooch, to make the end of their turns count as two or three recharge turns respectively.


When a Battle Plug is used, its name will appear onscreen to show that it has taken effect and spent a charge. A Battle Plug can only have one of its charges used per turn; any uses for the rest of that turn will not spend any further charges. This is most noticeable for plugs that take effect while dodging and countering enemy attacks. Three Battle Plugs, Countdown to Crush, Countdown to Cure, and Countdown to Charge, use a different system of charges called '''countdown charges''' that go down like recharge turns at the end of anyone's turn. Once a plug runs out of countdown charges, its effect activates.
When a Battle Plug is used, its name will appear onscreen to show that it has taken effect and spent a charge. A Battle Plug can only have one of its charges used per turn; any uses for the rest of that turn will not spend any further charges. This is most noticeable for plugs that take effect while dodging and countering enemy attacks. Three Battle Plugs, Countdown to Crush, Countdown to Cure, and Countdown to Charge, use a different system of charges called '''countdown charges''' that go down like recharge turns at the end of anyone's turn. Once a plug runs out of countdown charges, its effect activates.
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|30
|30
|Create 4 Battle Plugs.
|Create 4 Battle Plugs.
|rowspan="5"|Attacks are marked with a unique '''Buster CRITICAL''' effect and deal ?% more damage.<br>Does not take effect in a [[First Strike]].<br>Does take effect during [[counterattack]]s.<br>Does take effect for damage caused during [[Luigi Logic]] against [[Glohm Bowser]] and [[Glohm Sharpcask]].<br>Anti-Spike Specialist also takes effect against fiery enemies.<br>Anti-Flying Specialist also takes effect against taller [[Doom Bloom]]s.<br>Though they are affiliated with the Zok Troops, Anti-Zokket Specialist does not take effect against [[Snaptor]]s, [[Gobblick]], [[Sharpcask]], or [[Pipegunk]].
|rowspan="5"|Attacks are marked with a unique '''Buster CRITICAL''' effect and deal ?% more damage.<br>Does not take effect in a [[First Strike]].<br>Does take effect during [[counterattack]]s.<br>Does take effect for damage caused during [[Luigi Logic]] against [[Glohm Bowser]] and [[Glohm Sharpcask]].<br>Anti-Spike Specialist also takes effect against fiery enemies.<br>Anti-Flying Specialist also takes effect against taller [[Doom Bloom]]s.
|-
|-
|Anti-Spike Specialist<ref name=PhillyBeatzU/>
|Anti-Spike Specialist<ref name=PhillyBeatzU/>
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|Anti-Zokket Specialist
|Anti-Zokket Specialist
|[[File:MLB Battle Plug Anti-Zokket Specialist.png|32px]]
|[[File:MLB Battle Plug Anti-Zokket Specialist.png|32px]]
|''Jump and Hammer attacks against [[Zok Troops]] are guaranteed critical hits.''
|''Jump and Hammer attacks against Zok Troops are guaranteed critical hits.''
|N/A
|N/A
|10
|10
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|Anti-Army Specialist
|Anti-Army Specialist
|[[File:MLB Battle Plug Anti-Army Specialist.png|32px]]
|[[File:MLB Battle Plug Anti-Army Specialist.png|32px]]
|''Jump and Hammer attacks against [[Bowser's Minions|Bowser's army]] are guaranteed critical hits.''
|''Jump and Hammer attacks against Bowser's army are guaranteed critical hits.''
|N/A
|N/A
|10
|10
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|20
|20
|Create 8 Battle Plugs.
|Create 8 Battle Plugs.
|Every item is guaranteed to boost a specific stat by a specific percentage. Higher-tiered items will make the boost stronger.<br>See [[#Spirited Item effects|the table below]] for every item's boost.<br>[[Refreshing Herb]]s will not give a boost if it fails to cure [[Glohm]].<br>Will also activate from [[Mushroom#Mario & Luigi_series|Mushroom]]s thrown as part of enemy attacks.
|Every item is guaranteed to boost a specific stat by a specific percentage. Higher-tiered items will make the boost stronger.<br>See [[#Spirited Item effects|the table below]] for every item's boost.<br>[[Refreshing Herb]]s will not give a boost if it fails to cure [[Glohm]].<br>Will also activate from [[Mushroom#Mario_.26_Luigi_series|Mushroom]]s thrown as part of enemy attacks.
|-
|-
|Item Share
|Item Share

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