Editing Battle Mode

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{{redirect|Battle|the type of minigame in the [[Mario Party (series)|Mario Party series]]|[[Minigame#Battle_minigames|Minigame § Battle minigames]]}}
{{redirect|Battle|the type of minigame in the [[Mario Party (series)|Mario Party series]]|[[Minigame#Battle_minigames|Minigame § Battle minigames]]}}
{{about|the mode in the [[Mario Kart (series)|Mario Kart series]]|the mode in Super Mario Bros. 3|[[Mario Bros. (Super Mario Bros. 3)]]}}
{{about|the mode in the [[Mario Kart (series)|Mario Kart series]]|the mode in Super Mario Bros. 3|[[Super Mario Bros. 3#2 Player Game|Super Mario Bros. 3 § 2 Player Game]]}}
[[File:MK8 Deluxe Art - Mario and Inkling.png|thumb|250px|[[Mario]] and [[Inkling|Inkling Girl]] battling each other in ''Mario Kart 8 Deluxe''{{'}}s Balloon Battle mode]]
[[File:MK8 Deluxe Art - Mario and Inkling.png|thumb|250px|[[Mario]] and [[Inkling|Inkling Girl]] battling each other in ''Mario Kart 8 Deluxe''{{'}}s Balloon Battle mode]]
'''Battle Mode''' is a game mode featured in the ''[[Mario Kart (series)|Mario Kart]]'' series. It was included as an alternative for regular races in order to add variety. Unlike regular races, Battle Mode takes place in specially designed [[:Category:Battle courses|battle courses]], which are flat, enclosed arenas that are smaller than normal racetracks, but still contain various obstacles, and come in different layouts. An exception is ''[[Mario Kart 8]]'', where the battle takes place in select racetracks instead of battle courses. However, ''[[Mario Kart 8 Deluxe]]'' returns to the traditional arena-based battle. ''[[Mario Kart Wii]]''{{'}}s battle courses are unique in their feature as that they change throughout the battle, either periodically ([[Thwomp Desert]]) or once for all ([[Block Plaza]], [[Delfino Pier]], and [[Chain Chomp Wheel]]). The only course in the game to which this does not apply is [[Funky Stadium]].
'''Battle Mode''' is a game mode featured in the ''[[Mario Kart (series)|Mario Kart]]'' series. It was included as an alternative for regular races in order to add variety. Unlike regular races, Battle Mode takes place in specially designed [[:Category:Battle courses|battle courses]], which are flat, enclosed arenas that are smaller than normal racetracks, but still contain various obstacles, and come in different layouts. An exception is ''[[Mario Kart 8]]'', where the battle takes place in select racetracks instead of battle courses. However, ''[[Mario Kart 8 Deluxe]]'' returns to the traditional arena-based battle. ''[[Mario Kart Wii]]''{{'}}s battle courses are unique in their feature as that they change throughout the battle, either periodically ([[Thwomp Desert]]) or once for all ([[Block Plaza]], [[Delfino Pier]], and [[Chain Chomp Wheel]]). The only course in the game to which this does not apply is [[Funky Stadium]].
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In all games, the engine class of Battle Mode is fixed to 50cc. An exception is the Renegade Roundup mode from ''Mario Kart 8 Deluxe'' where it is increased to 100cc.
In all games, the engine class of Battle Mode is fixed to 50cc. An exception is the Renegade Roundup mode from ''Mario Kart 8 Deluxe'' where it is increased to 100cc.


Battle Mode was added into ''Mario Kart Tour'' in the [[Battle Tour]], in October 2022, where alongside being available as a multiplayer mode, battle courses can also be found as part of [[cup]]s. All battle courses use {{classic-link|SNES|Battle Course 1}}'s music from ''Mario Kart 8 Deluxe'' instead of their original music tracks or renditions thereof.
Battle Mode was added into ''Mario Kart Tour'' in the [[Battle Tour]], in October 2022, where alongside being available as a multiplayer mode, battle courses can also be found as part of [[cup]]s. All battle courses currently in the game use {{classic-link|SNES|Battle Course 1}}'s music from ''Mario Kart 8 Deluxe'' instead of their original music tracks or renditions thereof.


Though a staple for the series, Battle Mode is absent from the ''Mario Kart Arcade GP'' series and ''[[Mario Kart Live: Home Circuit]]''.
Though a staple for the series, Battle Mode is absent from the ''Mario Kart Arcade GP'' series and ''[[Mario Kart Live: Home Circuit]]''.
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''[[Mario Kart 8]]''{{'}}s battles take place on regular racecourses throughout the game alongside the rules changing again: it combines the survival mechanic used in older games and the timed point-based setup of the previous two installments. Players start with three points, and losing a balloon will deduct one point. If all balloons are popped, they are out of the game, but in team mode or multiplayer, players can still participate as a ghost and cannot gain more points. Appearing transparent on the player's screen but invisible to everyone else, they can still use items to harm the other players, and can still win if the player manages to reach enough points prior to losing all balloons. Balloon Battle is the only Battle Mode option available in ''Mario Kart 8''. As a result of some of these modifications, the Battle Mode in ''Mario Kart 8'' has been criticized for the lack of original battle stages.<ref>Mc Shea, Tom (May 15, 2014). [https://www.gamespot.com/reviews/mario-kart-8/1900-6415760/ Mario Kart 8 Review]. ''GameSpot''. Retrieved May 22, 2017. ([https://web.archive.org/web/20140624181547/http://www.gamespot.com:80/reviews/mario-kart-8/1900-6415760 Archived] June 24, 2014, 18:15:47 UTC via Wayback Machine.)</ref> In this game, when playing with no teams, there are twelve different colors the balloons can be. These colors are black, blue, brown, cyan, green, lime, orange, pink, purple, red, white, and yellow. The balloons also have the ''Mario Kart'' logo on them.
''[[Mario Kart 8]]''{{'}}s battles take place on regular racecourses throughout the game alongside the rules changing again: it combines the survival mechanic used in older games and the timed point-based setup of the previous two installments. Players start with three points, and losing a balloon will deduct one point. If all balloons are popped, they are out of the game, but in team mode or multiplayer, players can still participate as a ghost and cannot gain more points. Appearing transparent on the player's screen but invisible to everyone else, they can still use items to harm the other players, and can still win if the player manages to reach enough points prior to losing all balloons. Balloon Battle is the only Battle Mode option available in ''Mario Kart 8''. As a result of some of these modifications, the Battle Mode in ''Mario Kart 8'' has been criticized for the lack of original battle stages.<ref>Mc Shea, Tom (May 15, 2014). [https://www.gamespot.com/reviews/mario-kart-8/1900-6415760/ Mario Kart 8 Review]. ''GameSpot''. Retrieved May 22, 2017. ([https://web.archive.org/web/20140624181547/http://www.gamespot.com:80/reviews/mario-kart-8/1900-6415760 Archived] June 24, 2014, 18:15:47 UTC via Wayback Machine.)</ref> In this game, when playing with no teams, there are twelve different colors the balloons can be. These colors are black, blue, brown, cyan, green, lime, orange, pink, purple, red, white, and yellow. The balloons also have the ''Mario Kart'' logo on them.


''[[Mario Kart 8 Deluxe]]'' changes the Battle Mode rules to the setup last used in ''[[Mario Kart 7]]'' with new battle arenas and some changes. Just like in ''Mario Kart Wii'' and ''Mario Kart 7'', Balloon Battle uses the timed point-based scoring system rather than the last-man-standing formula and can be played either in teams or free-for-all. There are also now 1.5 seconds of invincibility frames, unlike the Wii U version. Each player now starts out with five balloons rather than the traditional three, and losing all balloons halves the player's points, regardless of how many points they have. The player respawns with three balloons instead of five. The details of the balloons are the same as in ''Mario Kart 8'' (including the twelve colors).
''[[Mario Kart 8 Deluxe]]'' changes the Battle Mode rules to the setup last used in ''[[Mario Kart 7]]'' with new battle arenas and some changes. Just like in ''Mario Kart Wii'' and ''Mario Kart 7'', Balloon Battle uses the timed point-based scoring system rather than the last-man-standing formula and can be played either in teams or free-for-all. Each player now starts out with five balloons rather than the traditional three, and losing all balloons halves the player's points, regardless of how many points they have. The player respawns with three balloons instead of five. The details of the balloons are the same as in ''Mario Kart 8'' (including the twelve colors).


''[[Mario Kart Tour]]''{{'}}s rendition of Balloon Battle is similar to that of ''Mario Kart 8''{{'}}s, where losing all of one's balloons will result in being eliminated, but there is still a time limit present. In this game, much like how races only have two laps instead of three, players only start with two balloons instead of three in Battle Mode. Once a player loses all of their balloons, their kart will be put on a [[Lift]] that circles the perimeter of the stage. When the player hits an [[Item Box]], they can still throw items at opponents from offstage. This is only possible for the player themselves in multiplayer, as the match automatically ends when the player is eliminated in single-player. Like in ''Mario Kart DS'' and ''Mario Kart 7'', there are eight different colors the balloons can be. These colors are blue, cyan, green, pink, purple, red, white, and yellow.
''[[Mario Kart Tour]]''{{'}}s rendition of Balloon Battle is similar to that of ''Mario Kart 8''{{'}}'s, where losing all of one's balloons will result in being eliminated, but there is still a time limit present. In this game, much like how races only have two laps instead of three, players only start with two balloons instead of three in Battle Mode. Once a player loses all of their balloons, their kart will be put on a [[Lift]] that circles the perimeter of the stage. When the player hits an [[Item Box]], they can still throw items at opponents from offstage. This is only possible for the player themselves in multiplayer, as the match automatically ends when the player is eliminated in single-player. Like in ''Mario Kart DS'' and ''Mario Kart 7'', there are eight different colors the balloons can be. These colors are blue, cyan, green, pink, purple, red, white, and yellow.
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This mode first appeared in ''[[Mario Kart: Double Dash!!]]'' and returned in ''[[Mario Kart 8 Deluxe]]''. In this mode, a [[Shine Sprite]] is found in a random spot on the course. Once a player grabs it, they must hold on to it without getting hit by any items. If they get hit by an item, they drop the Shine Sprite and another player has a chance to get it (unless the player uses a [[Mushroom]], [[Super Star|Star]], or [[Cape Feather|Feather]], in which case they will immediately get the Shine Sprite). If the player holds the Shine Sprite until the timer reaches zero, they win.
This mode first appeared in ''[[Mario Kart: Double Dash!!]]'' and returned in ''[[Mario Kart 8 Deluxe]]''. In this mode, a [[Shine Sprite]] is found in a random spot on the course. Once a player grabs it, they must hold on to it without getting hit by any items. If they get hit by an item, they drop the Shine Sprite and another player has a chance to get it (unless the player uses a [[Mushroom]], [[Super Star|Star]], or [[Cape Feather|Feather]], in which case they will immediately get the Shine Sprite). If the player holds the Shine Sprite until the timer reaches zero, they win.


In ''Mario Kart: Double Dash!!'', the timer will reset to a lower number when the player with the Shine Sprite is hit by an item and drops it. When nobody has the Shine Sprite, a different music plays. If anybody gets the Shine Sprite, the battle music plays. This is also applied to [[Tilt-a-Kart]] and [[Luigi's Mansion (GCN)|Luigi's Mansion]].
In ''Mario Kart: Double Dash!!'', the timer will stop and be reduced by few seconds when the player with the Shine Sprite is hit by an item and drops it (i.e. When the timer is at 48 seconds and the player with the Shine Sprite drops it, the timer will stop and instantly be reduced to 45 seconds). When nobody has the Shine Sprite, a different music plays. If anybody gets the Shine Sprite, the battle music plays. This is also applied to [[Tilt-a-Kart]] and [[Luigi's Mansion (GCN)|Luigi's Mansion]].


In ''Mario Kart 8 Deluxe'', the player has to hold on to the Shine Sprite for a total of 20 (30 in team battle) counts (one count is equal to about two seconds) to win. When the player has the Shine Sprite in possession, the timer counts down from 20 counts. If that player drops it when five or more counts remain, then they have that time left to hold the Shine Sprite once they pick it up again. However, if that player drops the Shine Sprite when the number of remaining counts is below five and then picks it up again, the timer restarts from five counts. Also, if another player who has never touched it picks it up, the timer starts from 20 counts for that player. A game ends when one player successfully finishes all 20 counts or five minutes pass without anybody completing 20 counts. When the game ends, the total time the player held the Shine Sprite is counted toward the player's total points, even if they did not hold on to the Shine Sprite until the timer reached zero. Unlike in ''Mario Kart: Double Dash!!'', no specific music is used when the Shine Sprite is in possession or not.
In ''Mario Kart 8 Deluxe'', the player has to hold on to the Shine Sprite for a total of 20 (30 in team battle) counts (one count is equal to about two seconds) to win. When the player has the Shine Sprite in possession, the timer counts down from 20 counts. If that player drops it when five or more counts remain, then they have that time left to hold the Shine Sprite once they pick it up again. However, if that player drops the Shine Sprite when the number of remaining counts is below five and then picks it up again, the timer restarts from five counts. Also, if another player who has never touched it picks it up, the timer starts from 20 counts for that player. A game ends when one player successfully finishes all 20 counts or five minutes pass without anybody completing 20 counts. When the game ends, the total time the player held the Shine Sprite is counted toward the player's total points, even if they did not hold on to the Shine Sprite until the timer reached zero. Unlike in ''Mario Kart: Double Dash!!'', no specific music is used when the Shine Sprite is in possession or not.
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|Dut=Gevechtsstand
|Dut=Gevechtsstand
|DutM=Battle Mode
|DutM=Battle Mode
|Fre=Mode bataille
|Fra=Mode bataille
|FreM=Battle Mode
|FraM=Battle Mode
|Ger=Kampfmodus
|Ger=Kampfmodus
|GerM=Battle Mode
|GerM=Battle Mode
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|Dut=Ballongevecht
|Dut=Ballongevecht
|DutM=Balloon Battle
|DutM=Balloon Battle
|Fre=Bataille de ballons
|Fra=Bataille de ballons
|FreM=Balloon Battle
|FraM=Balloon Battle
|Ger=Ballonschlacht
|Ger=Ballonschlacht
|GerM=Balloon Battle
|GerM=Balloon Battle
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|JapM=Take the Shine
|JapM=Take the Shine
|ChiS=给我! 太阳之力
|ChiS=给我! 太阳之力
|ChiSR=Gěiwǒ! Tàiyáng Zhī
|ChiSR=Gěiwǒ! Tàiyáng zhī
|ChiSM=Give me! Shine
|ChiSM=Give me! Shine
|ChiT=給我! 太陽之力
|ChiT=給我! 太陽之力
|ChiTR=Gěiwǒ! Tàiyáng Zhī
|ChiTR=Gěiwǒ! Tàiyáng zhī
|ChiTM=Give me! Shine
|ChiTM=Give me! Shine
|Dut=Zonnestrijd
|Dut=Zonnestrijd
|DutM=Shine Fight
|DutM=Shine Fight
|Fre=Capture de soleil
|Fra=Capture de soleil
|FreM=Shine Capture
|FraM=Shine Capture
|Ger=Insignien-Diebstahl
|Ger=Insignien-Diebstahl
|GerM=Shine Theft
|GerM=Shine Theft
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|Dut=Bob-omb-bende
|Dut=Bob-omb-bende
|DutM=Bob-omb Mess
|DutM=Bob-omb Mess
|Fre=Bob-ombs à gogo
|Fra=Bob-ombs à gogo
|FreM=Bob-ombs Galore
|FraM=Bob-ombs Galore
|Ger=Bob-omb-Wurf
|Ger=Bob-omb-Wurf
|GerM=Bob-omb Toss
|GerM=Bob-omb Toss
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|Dut=Muntengevecht
|Dut=Muntengevecht
|DutM=Coin Battle
|DutM=Coin Battle
|Fre=Bataille de pièces
|Fra=Bataille de pièces
|FreM=Coin Battle
|FraM=Coin Battle
|Ger=Münzenjäger
|Ger=Münzenjäger
|GerM=Coin Hunter
|GerM=Coin Hunter
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|JapR=Pakkun VS Supai
|JapR=Pakkun VS Supai
|JapM=Piranhas vs. Spies
|JapM=Piranhas vs. Spies
|ChiS=吞食花 VS 间谍
|ChiS=吞食花VS间谍
|ChiSR=Tūnshí Huā VS Jiàndié
|ChiSR=Tūnshí Huā VS Jiàndié
|ChiSM=Piranhas vs. Spies
|ChiSM=Piranhas vs. Spies
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|Dut=Boevenjacht
|Dut=Boevenjacht
|DutM=Crook Hunt
|DutM=Crook Hunt
|Fre=Traque sur la piste
|Fra=Traque sur la piste
|FreM=Road Pursuit (''Chase on the road'')
|FraM=Tracking the Trail
|Ger=Räuber und Gendarm
|Ger=Räuber und Gendarm
|GerM=Cops and Robbers
|GerM=Cops and Robbers
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[[Category:Mario Kart 8 Deluxe]]
[[Category:Mario Kart 8 Deluxe]]
[[it:Modalità battaglia]]
[[it:Modalità battaglia]]
[[de:Schlacht-Modus]]

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