Editing Battle
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In ''Mario Kart: Double Dash!!'', the timer will reset to a lower number when the player with the Shine Sprite is hit by an item and drops it. When nobody has the Shine Sprite, a different music plays. If anybody gets the Shine Sprite, the battle music plays. This is also applied to [[Tilt-a-Kart]] and [[Luigi's Mansion (GCN)|Luigi's Mansion]]. | In ''Mario Kart: Double Dash!!'', the timer will reset to a lower number when the player with the Shine Sprite is hit by an item and drops it. When nobody has the Shine Sprite, a different music plays. If anybody gets the Shine Sprite, the battle music plays. This is also applied to [[Tilt-a-Kart]] and [[Luigi's Mansion (GCN)|Luigi's Mansion]]. | ||
In ''Mario Kart 8 Deluxe'', the player has to hold on to the Shine Sprite for a total of 20 (30 in team battle) counts (one count is equal to about two seconds) to win. When the player has the Shine Sprite in possession, the timer counts down from 20 counts. If that player drops it when five or more counts remain, then they have that time left to hold the Shine Sprite once they pick it up again. However, if that player drops the Shine Sprite when the number of remaining counts is below five and then picks it up again, the timer restarts from five counts. Also, if another player who has never touched it picks it up, the timer starts from 20 counts for that player. A game ends when one player successfully finishes all 20 counts or five minutes pass without anybody completing 20 counts. When the game ends, the total time the player held the Shine Sprite is counted toward the player's total points, even if they did not hold on to the Shine Sprite until the timer reached zero. Unlike in ''Mario Kart: Double Dash!!'', no specific music is used when the Shine Sprite is in possession or not | In ''Mario Kart 8 Deluxe'', the player has to hold on to the Shine Sprite for a total of 20 (30 in team battle) counts (one count is equal to about two seconds) to win. When the player has the Shine Sprite in possession, the timer counts down from 20 counts. If that player drops it when five or more counts remain, then they have that time left to hold the Shine Sprite once they pick it up again. However, if that player drops the Shine Sprite when the number of remaining counts is below five and then picks it up again, the timer restarts from five counts. Also, if another player who has never touched it picks it up, the timer starts from 20 counts for that player. A game ends when one player successfully finishes all 20 counts or five minutes pass without anybody completing 20 counts. When the game ends, the total time the player held the Shine Sprite is counted toward the player's total points, even if they did not hold on to the Shine Sprite until the timer reached zero. Unlike in ''Mario Kart: Double Dash!!'', no specific music is used when the Shine Sprite is in possession or not. | ||
===Bob-omb Blast=== | ===Bob-omb Blast=== |