Editing Barrel Bayou (Donkey Kong Country 2)
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{{ | {{levelbox | ||
|image=[[File:Barrel Bayou.png]] | |title=Barrel Bayou | ||
|image=[[File:Barrel Bayou.png|256px]] | |||
|code=3 - 1 | |code=3 - 1 | ||
|world=[[Krem Quay]] | |world=[[Krem Quay]] | ||
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
| | |song=Bayou Boogie | ||
|before=[[Kleever's Kiln|<<]] | |before=[[Kleever's Kiln|<<]] | ||
|after=[[Glimmer's Galleon (Donkey Kong Country 2)|>>]] | |after=[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|>>]] | ||
}} | }} | ||
'''Barrel Bayou''' is the eleventh level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the first level of [[Krem Quay]]. It is the first bayou-themed level of the game. It involves [[Diddy Kong|Diddy]] and [[Dixie Kong]] using [[ | '''Barrel Bayou''' is the eleventh level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the first level of [[Krem Quay]]. It is the first bayou-themed level of the game. It involves [[Diddy Kong|Diddy]] and [[Dixie Kong]] using [[Rolling Barrel|Rotatable Barrel]]s and [[Arrow Barrel]]s to blast across gaps. Aside from barrel blasting, the [[Kong]]s also travel across a series of moss-covered boardwalks throughout. Barrel Bayou is the first level to feature [[Kloak]]s, which are hovering enemies that throw projectiles, items, or enemies at the Kongs. An [[animal crate]] of [[Rambi the Rhino]] appears early in the level. The Kongs can find his crate shortly after the letter K, by jumping over the first [[Zinger]] and onto a [[Krockhead]], and then jumping from the Krockhead onto a small boardwalk with his animal crate. By freeing Rambi, they can ride up until halfway through the level, where his [[No Animal Sign]] appears shortly after the [[Star Barrel]]. | ||
The music for this and all the other swamp levels in the game is titled "Bayou Boogie". It bears a similarity to {{wp|Phil Collins}}'s "{{wp|In the Air Tonight}}". The composer for the game, [[David Wise]], confirmed that the similarity was intentional.<ref>[https://twitter.com/David_Wise/status/573863740099158016 Tweet from David Wise]</ref> | |||
==Layout== | ==Layout== | ||
[[File:Barrel Bayou | [[File:Barrel Bayou DKC2 shot 2.png|thumb|upright=1.1|Diddy and Dixie approach the first Rotatable Barrel in the level]] | ||
The level begins on a grassy platform with a [[barrel]] on it. Ahead, the Kongs can find a trio of Neeks and then a lone Rotatable Barrel with the [[KONG Letters|letter K]] above it. Some [[banana]]s are also to the left and right of the Rotatable Barrel, which only has five seconds set on it. After the primates stay in the barrel past this time limit, it automatically shoots them out of it. A Klomp is nearby, followed by a small area of water with a lily pad holding a [[DK Barrel]] floating on it. A Flitter also flies at the end of the water area, and once they cross this water, they make their way down a long platform with a [[crate]]-throwing Kloak above it. The Kloak also throws a | The level begins on a grassy platform with a [[barrel]] on it. Ahead, the Kongs can find a trio of Neeks and then a lone Rotatable Barrel with the [[KONG Letters|letter K]] above it. Some [[banana]]s are also to the left and right of the Rotatable Barrel, which only has five seconds set on it. After the primates stay in the barrel past this time limit, it automatically shoots them out of it. A Klomp is nearby, followed by a small area of water with a lily pad holding a [[DK Barrel]] floating on it. A Flitter also flies at the end of the water area, and once they cross this water, they make their way down a long platform with a [[crate]]-throwing Kloak above it. The Kloak also throws a Banana Bunch if the Kongs wait near it for a while. There is another area of water ahead of here, and it can be crossed with either a group of Rotatable Barrels, each with three to five seconds set on them, or with a [[Krockhead]] sticking its head out of the liquid. If they use the Krockhead to cross, they come up to a small platform in the water, which holds an [[animal crate]] with Rambi in it. Additionally, in the [[Game Boy Advance]] version of the game, the heroes collect a [[photograph]] if they grab the banana above this Krockhead. | ||
A Rotatable Barrel with three seconds on it is to the right of Rambi's animal crate, and it can shoot the heroes into a trail of bananas and onto a platform on the other side of the water. The Kongs can find a Zinger on the edge of this platform. A Kloak is near here, and it throws a Zinger onto the platform and then hovers off-screen. If the primates continue, they come up to an additional Zinger that guards a quadruplet of bananas, and then reach a Klobber. A DK Barrel is ahead of here, but before the heroes reach it, they must pass a pair of Kloaks that throw crates at them. After they pass the DK Barrel, they encounter a Zinger that flies over the letter O, which is located above a large pool of water. The group can find a long set of Rotatable Barrels ahead of here, each with only two seconds set on them. As they shoot across the area with these barrels, they come up to a [[ | A Rotatable Barrel with three seconds on it is to the right of Rambi's animal crate, and it can shoot the heroes into a trail of bananas and onto a platform on the other side of the water. The Kongs can find a Zinger on the edge of this platform. A Kloak is near here, and it throws a Zinger onto the platform and then hovers off-screen. If the primates continue, they come up to an additional Zinger that guards a quadruplet of bananas, and then reach a Klobber. A DK Barrel is ahead of here, but before the heroes reach it, they must pass a pair of Kloaks that throw crates at them. After they pass the DK Barrel, they encounter a Zinger that flies over the letter O, which is located above a large pool of water. The group can find a long set of Rotatable Barrels ahead of here, each with only two seconds set on them. As they shoot across the area with these barrels, they come up to a [[Golden Feather]], found only in the Game Boy Advance version of the game. The final barrel can either shoot them onto a long, nearby platform, or into a Zinger guarding a [[Banana Coin]]. If they shoot to this Zinger with Rambi, the [[Animal Friend]] can slam through the Zinger and safely grab the coin. The heroes land on the platform after shooting to this Zinger, and if they travel forward, they make their way to a second Klobber and a Kloak. The Kloak throws a Banana Bunch and then a Zinger, which lands in front of the Banana Bunch. An area of water is ahead of here, but the group can cross it with the use of three Rotatable Barrels. The first two barrels, both with three to five seconds on them, constantly move up and down, while the last one, with only two seconds set on it, is stationary and placed above a small platform with the level's [[Star Barrel]] on it. | ||
At this point, the heroes can find a Zinger floating above the water to the right of them. A half-sunken barrel and a lily pad holding a [[ | [[File:Barrel Bayou DKC2 shot 3.png|thumb|left|upright=1.1|Diddy rides on Rambi over the water]] | ||
At this point, the heroes can find a Zinger floating above the water to the right of them. A half-sunken barrel and a lily pad holding a [[Kannon (cannon)|Kannon]] float on top of the water, and they can be used as platforms in order to reach a platform suspended over the liquid. Two groups of three Neeks walk down the platform, which also holds two Zingers that the heroes must jump over. After they pass the second Zinger, they reach a No Animal Sign. If they reach this sign with Rambi, the Animal Friend disappears and the Kongs are given a [[DK Coin]]. An arrow pointing to the west formed by bananas is nearby, being followed by a Kloak that throws some barrels at the primates. If they wait long enough near this floating enemy, the foe heads to the left to the edge of the platform and throws a [[treasure chest]] that contains a [[kannonball]]. A DK Barrel shakes in the air to the right of the Kloak, and if they travel past it, they find another water area with a pair of [[Blast Barrel]]s above it. The barrels are placed nearly back-to-back, but are not facing each other. However, they can still be used to cross: If the primates shift to the right after shooting out of the first barrel, they head along a trail of bananas and then into the neighboring barrel, which then fires them to the other side of the water. | |||
[[File:Barrel Bayou DKC2 shot 4.png|thumb|upright=1.1|The Kongs fire over the water with some Blast Barrels]] | [[File:Barrel Bayou DKC2 shot 4.png|thumb|upright=1.1|The Kongs fire over the water with some Blast Barrels]] | ||
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==Enemies== | ==Enemies== | ||
{|class="dktable-brown" width=20% | |||
|- | |||
!Sprite | |||
!Name | |||
!Count | |||
|- | |||
|align="center"|[[File:Flitter DKC2.png]] | |||
|align="center"|[[Flitter]] | |||
|align="center"|1 (main level)<br>2 (Bonus Area)<br>'''Total:''' 3 | |||
|- | |||
|align="center"|[[File:Klomp DKC2.png]] | |||
|align="center"|[[Klomp]] | |||
|align="center"|1 | |||
|- | |||
|align="center"|[[File:Kloak DKC2.png]] | |||
|align="center"|[[Kloak]] | |||
|align="center"|10 | |||
|- | |||
|align="center"|[[File:Klobber DKC2 green.png]][[File:Klobber DKC2 yellow.png]] | |||
|align="center"|[[Klobber]] | |||
|align="center"|1 (green)<br>3 (yellow)<br>'''Total''': 4 | |||
|- | |||
|align="center"|[[File:Neek DKC2.png]] | |||
|align="center"|[[Neek]] | |||
|align="center"|9 | |||
|- | |||
|align="center"|[[File:Zinger DKC2 yellow.png]] | |||
|align="center"|[[Zinger]] (yellow) | |||
|align="center"|11 (main level)<br>1 (Bonus Area)<br>'''Total:''' 12 | |||
|- | |||
|align="center"|[[File:krochead DKC2 green.png]] | |||
|align="center"|1 | |||
==Items and objects== | |||
{|class="dktable-brown" width=15% | |||
|- | |||
!Name | |||
!Count | |||
|- | |||
| align="center" |[[File:Banana Bunch DKC SNES.png]]<br>[[Banana|Banana Bunch]] | |||
|1 | |||
|- | |||
| align="center" |[[File:Banana Coin.png]]<br>[[Banana Coin|Banana Bunch Coin]] | |||
|2 | |||
|- | |||
| align="center" |[[File:DKC2 Barrel.png]]<br>[[Barrel]] | |||
|1 <!--(not including Kloak barrels)--> | |||
|- | |||
| align="center" |[[File:DK Barrel.png]]<br>[[DK Barrel]] | |||
|4 | |||
|- | |||
| align="center" |[[File:CannonSprite-DKC2.png]]<br>[[Kannon (cannon)|Kannon]] | |||
|1 | |||
|- | |||
| align="center" |[[File:Kannonball.png]]<br>[[Kannonball]] | |||
|2 | |||
|- | |||
| align="center" |[[File:Treasure Chest DKC2.png]]<br>[[Treasure chest]] | |||
|1 | |||
|- | |||
| align="center" |[[File:Rotatable Barrel.png]]<br>[[Rolling Barrel|Rotatable Barrel]] | |||
|24 | |||
|} | |||
== | ==[[End of Level Target]] prizes== | ||
{|class="dktable-brown" width=20% | |||
|- | |||
!Name | |||
!Count | |||
|- | |||
| align="center" |[[File:Banana Bunch DKC SNES.png]]<br>[[Banana|Banana Bunch]] | |||
| align="center" |2 | |||
|- | |||
| align="center" |[[File:Banana Coin.png]]<br>[[Banana Coin|Banana Bunch Coin]] | |||
| align="center" |1 | |||
|- | |||
| align="center" |[[File:Red Extra Life Balloon DKC2.png]]<br>[[Extra Life Balloon|Red Life Balloon]] | |||
| align="center" |1 | |||
|} | |||
==Secrets== | |||
===Bonus Levels=== | |||
{|class="dktable-brown" width=70% | |||
|- | |||
!Image | |||
!Type and description | |||
|- | |||
| align="center" |[[File:Barrel Bayou Bonus Area 1.png]] | |||
|'''''Destroy them All!'''''<br>Immediately after passing Rambi's No Animal Sign, the Kongs discover an arrow formed by bananas pointing to the left and a Kloak. If the Kongs wait for a few seconds, the Kloak begins to float to the left. They must chase the villain all the way to the end of the big platform, where it stops and throws a treasure chest containing a [[kannonball]]. After they release the kannonball from the chest, they must pick it up and carry it to the left, where a kannon sits on a lily pad. If they insert the kannonball into the kannon, and then enter the object, they are fired up into a Bonus Area. Here, the Kongs have 15 seconds to defeat two Flitters and a Zinger, which are flying high into the air. After defeating every enemy, a [[Kremkoin]] spawns on the right side for the Kongs to obtain. | |||
|- | |||
| align="center" |[[File:Barrel Bayou Bonus Area 2.png]] | |||
|'''''Find the Token!'''''<br>Just before reaching the end of the level, the Kongs make their way onto a platform with a Bonus Barrel and the level's final Kloak floating above it. By using their Team-up move, or by bouncing on the barrels thrown by the nearby Kloak, the Kongs can make their way into the Bonus Barrel. The Bonus Barrel then sends them to a Bonus Level, where they must use many Rotatable Barrels, each with only two seconds set on them, to cross a large swamp pit. The Kongs have 20 seconds to successfully cross the pit and obtain the Kremkoin from a boardwalk on the right side. | |||
|} | |||
=== | ===Collectibles=== | ||
[[File:Barrel Bayou DK Coin.png|thumb|The Kongs can obtain a DK Coin by crossing the No Animal Sign with Rambi]] | |||
{|class="dktable-brown" width=70% | |||
|- | |||
!Item | |||
!Location | |||
|- | |||
| align="center" |[[File:DK Coin sprite.png]]<br>[[DK Coin]] | |||
|The Kongs must ride Rambi past the [[No Animal Sign]]. | |||
|- | |||
| align="center" | [[File:Golden Feather DKC2 GBA.png]]<br>[[Golden Feather]] (GBA version) | |||
|Almost immediately after passing the letter O, the Kongs must blast through six Rotatable Barrels. The Golden Feather is located between the fourth and fifth Rotatable Barrels. | |||
|- | |||
| align="center" | [[File:Photograph DKC2GBA sprite.png]]<br>[[Photograph]] (GBA version) | |||
|When the Kongs encounter the first Zinger (just before the Rambi Crate), they must jump over it and onto the Krockhead. If the Kongs obtain the Banana above it, they are provided with a photograph. The picture shows a Krockhead on the seventh page of the [[scrapbook]]. | |||
|} | |||
=== | ===K-O-N-G Letters=== | ||
{|class="dktable-brown" width=70% | |||
|- | |||
!Letter | |||
!Location | |||
|- | |||
= | | align="center" |[[File:Letter K.png]] | ||
|Above a Rotatable Barrel at the beginning of the level. | |||
|- | |||
| align="center" |[[File:Letter O.png]] | |||
|Near a Zinger after the second DK Barrel. | |||
|- | |||
| align="center" |[[File:Letter N.png]] | |||
|By a Kloak, who will move away if the Kongs wait for a bit, after the No Animal Sign. | |||
|- | |||
| align="center" |[[File:Letter G.png]] | |||
|Reached with a Blast Barrel after the second Bonus Barrel. | |||
|} | |||
==Gallery== | ==Gallery== | ||
===Super Nintendo Entertainment System=== | ===Super Nintendo Entertainment System=== | ||
<gallery> | <gallery> | ||
Barrel Bayou DKC2 shot.png|The Kongs approach a DK Barrel | Barrel Bayou DKC2 shot.png|The Kongs approach a DK Barrel | ||
Barrel Bayou DKC2 letter O.png|Diddy and Rambi approaching the letter O | Barrel Bayou DKC2 letter O.png|Diddy and Rambi approaching the letter O | ||
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Barrel Bayou GBA world map.png|Location from the world map | Barrel Bayou GBA world map.png|Location from the world map | ||
BarrelBayou-GBA-K.png|The location of the letter K | BarrelBayou-GBA-K.png|The location of the letter K | ||
Barrel Bayou GBA first Zinger.png|The Kongs encounter the first Zinger | |||
Barrel Bayou DKC2 GBA crate.png|The Kongs find the Rambi Crate | Barrel Bayou DKC2 GBA crate.png|The Kongs find the Rambi Crate | ||
Barrel Bayou DKC2 GBA.png|The Kongs riding Rambi, who defeats some Neeks | Barrel Bayou DKC2 GBA.png|The Kongs riding Rambi, who defeats some Neeks | ||
Barrel Bayou GBA Golden Feather.png|Location of the | Barrel Bayou GBA Golden Feather.png|Location of the Golden Feather | ||
BarrelBayou-GBA-N.png|The location of the letter N | BarrelBayou-GBA-N.png|The location of the letter N | ||
Barrel Bayou DKC2 GBA Bonus Barrel.png|Location of the Bonus Barrel, which leads to the second Bonus Area | Barrel Bayou DKC2 GBA Bonus Barrel.png|Location of the Bonus Barrel, which leads to the second Bonus Area | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Spa=Pantanos Barril | |Spa=Pantanos Barril | ||
|SpaM=Barrel Swamps | |SpaM=Barrel Swamps | ||
| | |Fra=Bayou du Baril | ||
| | |FraM=Barrel Bayou | ||
|Ger=Sumpf der Fässer | |Ger=Sumpf der Fässer | ||
|GerM=Swamp of Barrels | |GerM=Swamp of Barrels | ||
| | |Jap=かいてんタルさんばし | ||
| | |JapR=Kaiten taru sambashi | ||
}} | |JapM=Rotatable Barrel Pier}} | ||
==References== | ==References== | ||
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{{DKC2}} | {{DKC2}} | ||
[[Category:Crocodile Isle]] | |||
[[Category:Swamps]] | [[Category:Swamps]] | ||
[[Category: | [[Category:Forests and Jungles]] | ||
[[Category:Donkey Kong Country 2: Diddy's Kong Quest | [[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]] |