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{{about|the object|the minigame in [[Mario & Luigi: Superstar Saga]]|[[Barrel (minigame)]]}} | {{about|the object|the minigame in [[Mario & Luigi: Superstar Saga]]|[[Barrel (minigame)]]}} | ||
{{item infobox | {{quote2|These common barrels make a great projectile weapons against enemies.|''[[Donkey Kong Country]]'' manual, page 16}} | ||
|image=[[File: | {{item-infobox | ||
|name=Barrel | |||
|image=[[File:BarrelDKCR.png|175px]] | |||
|description=A barrel used mainly throughout the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. | |||
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]]) | |first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]]) | ||
|latest_appearance=''[[ | |latest_appearance=''[[Mario Tennis Aces]]'' (version 2.3.0) ([[List of games by date#2019|2019]]) | ||
}} | }} | ||
'''Barrels''' (also called ''' | '''Barrels''' (also called '''Regular Barrels''',<ref>''Donkey Kong Country'' instruction booklet, page 16.</ref><ref>''Donkey Kong Country Returns'' instruction booklet, page 18.</ref>, '''Normal Barrels'''<ref>''DK: King of Swing'' instruction booklet, page 16.</ref><ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/donkey_kong_country__tropical_freeze/ElectronicManual_WiiU_DonkeyKongCountryTropicalFreeze_EN.pdf ''Donkey Kong Country: Tropical Freeze'' instruction manual (PDF).] Section 16</ref>, or '''Wooden Barrels'''<ref name="dkcgba">''Donkey Kong Country'' (GBA) instruction booklet, page 16</ref>) are objects that can be used in a variety of ways throughout the ''[[Mario (franchise)|Mario]]'' franchise and related franchises, most commonly as projectiles that can be thrown to attack other characters. In their original appearance, ''[[Donkey Kong (game)|Donkey Kong]]'', they were used as such by the titular [[Donkey Kong]] against [[Mario]], with the mechanic returning in ''[[Donkey Kong Country]]'' and subsequent games to aid Donkey Kong in defeating enemies. However, there are many exceptions from this mechanic, as in some games barrels function as platforms or as simple item containers. Their physical appearance might change slightly from game to game (e.g. the number of hoops rimming the barrels, their tints and coloration, their size), but these are mostly aesthetic and do not modify the gameplay. | ||
Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found [[Barrel#Types of barrels|below]]. Largely due to its iconic role in the original arcade game and its use in the | Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found [[Barrel#Types of barrels|below]]. Largely due to its iconic role in the original arcade game and its use in the ''Donkey Kong Country'' series, the barrel has become an object commonly associated with Donkey Kong in ''Mario''-related media. | ||
==History== | ==History== | ||
===''Donkey Kong'' franchise=== | ===''Donkey Kong'' franchise=== | ||
====''Donkey Kong''==== | ====''Donkey Kong''==== | ||
[[File:Donkey Kong Barrel Artwork.png|thumb|180px|Artwork of a | [[File:Donkey Kong-Barrel Artwork.png|thumb|180px|Artwork of a Barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]] | ||
[[File: | [[File:Barrel.png|frame|left]] | ||
In ''[[Donkey Kong (game)|Donkey Kong]]'', the first obstacle [[Mario]] faces is from a blue barrel that [[Donkey Kong]] tosses in the [[25m]] level. When this blue barrel rolls into the [[Oil Drum]] at the start, it spawns a [[Fire|Fireball]]. Donkey Kong mostly throws brown barrels at Mario which he can then [[jump]] over. By jumping over a brown barrel, Mario is granted 100 points. However, barrels can sometimes roll down ladders. By using a [[hammer]], he can smash the barrels, awarding him 500 points. If Mario comes in contact with a barrel, he loses a life. | |||
Barrels appear as obstacles yet again in the [[Donkey Kong (Game & Watch)|Game & Watch port of the original ''Donkey Kong'']] and the remakes in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection]]''. In these games, although barrels are thrown by Donkey Kong like before, this time around, there are no means to destroy them. | |||
====''Donkey Kong Circus''==== | |||
In ''[[Donkey Kong Circus]]'', Donkey Kong is forced by Mario to balance on a barrel that acts as a circus ball. He has to dodge [[Fire|Fireballs]] that fall from the Oil Drums above, and juggle [[pineapple]]s, all while riding the barrel. | |||
====''Donkey Kong'' (Game Boy)==== | |||
[[File:Barrel DKGB.png|frame|left]] | [[File:Barrel DKGB.png|frame|left]] | ||
The first four levels of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' are an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him. | |||
====''Donkey Kong Country'' and ''Donkey Kong Land'' series==== | ====''Donkey Kong Country'' and ''Donkey Kong Land'' series==== | ||
[[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]] | [[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]] | ||
''[[Donkey Kong Country]]'' introduces several | ''[[Donkey Kong Country]]'' introduces several barrels as weapons used by [[Donkey Kong]] in combat with enemies. They appear frequently in many levels throughout the game. The [[Kong]]s can pick up the barrel if the player presses {{button|snes|Y}} on the [[Super Nintendo Entertainment System|SNES]] controller while the characters are in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button. Regular barrels are necessary to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes. | ||
The mechanics of a barrel are simple: after it is picked up and thrown, it starts to roll on the ground and breaks when it hits a wall. Any enemy standing in front of a rolling barrel is defeated upon contact. [[Manky Kong]]s toss dangerous barrels at the Kongs, similar to Donkey Kong in the original arcade game. These barrels break when they hit a wall; in ''Donkey Kong Country 3'', the barrel also breaks when it hits an enemy. Oddly enough, when [[Rambi the Rhino|Rambi]] bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen. | |||
[[File:Tricky Temple DKL Krusha.png|thumb|left|[[Diddy Kong]] and a [[Krusha]] standing next to a lone barrel in ''[[Donkey Kong Land]]''.]] | [[File:Tricky Temple DKL Krusha.png|thumb|left|[[Diddy Kong]] and a [[Krusha]] standing next to a lone barrel in ''[[Donkey Kong Land]]''.]] | ||
After ''Donkey Kong Country'', barrels retain the same functions they had in the aforementioned game. Despite being common in ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', the first ''[[Donkey Kong Land]]'' features only three barrels, each in [[Jungle Jaunt]], [[Freezing Fun]], and [[Tricky Temple]]. In this game, barrels are smaller and take the form of wooden kegs. | After ''Donkey Kong Country'', barrels retain the same functions they had in the aforementioned game. Despite being common in ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', the first ''[[Donkey Kong Land]]'' features only three barrels, each in [[Jungle Jaunt]], [[Freezing Fun]], and [[Tricky Temple]]. In this game, barrels are smaller and take the form of wooden kegs. | ||
In '' | In ''Donkey Kong Country 2'' and ''Donkey Kong Country 3'', [[Dixie Kong]] can lift barrels over her head with her ponytail. In ''Donkey Kong Country 3'', [[Kiddy Kong]]'s method of holding barrels is the same as Diddy Kong's. | ||
In the first ''Donkey Kong Country'', there is another type of barrel named '''Vine Barrels'''.<ref name="dkcgba"/> These barrels do not display steel hoops, but rather have small green vines wrapped around them. Their only difference from regular barrels is that they break upon hitting the ground or an enemy. Vine Barrels are prominently used in [[Bumble B. Rumble]], during the boss fight against [[Queen B.]], and also appear throughout the final level, [[Platform Perils]], as objects the Kongs must use to hit the gray [[Krusha]]s off their platforms. Barrels in ''Donkey Kong Country 3'' function the same, although these do not sport any change in appearance from generic barrels. | |||
[[File:Barrel Drop Bounce.png|thumb|[[Kiddy Kong|Kiddy]] bouncing on some barrels that drop down a waterfall]] | [[File:Barrel Drop Bounce.png|thumb|[[Kiddy Kong|Kiddy]] bouncing on some barrels that drop down a waterfall]] | ||
Other enemies are shown to use barrels as well. As stated above, Manky Kongs use barrels from an unlimited supply as weapons and always toss them towards the Kongs. [[Kannon]]s from ''Donkey Kong Country 2'' shoot barrels that can be destroyed with a jump attack or by hitting a wall. [[Klobber]]s, also from ''Donkey Kong Country 2'', hide inside barrels that look identical to normal barrels. When the Kongs approach the barrel, the Klobber inside will start ramming into them. If they are stomped on the head, the barrel can be carried around and thrown like a normal barrel. In ''Donkey Kong Country 3'', very similar foes called [[Knocka]]s use barrels in the same manner, only that now these are painted green with a grin. [[Belcha]], the first boss of ''Donkey Kong Country 3'', is a large, animated barrel. It emits barrels from a hole that serves as a mouth. When these barrels are jumped on, they will break and yellow [[Knik-Knak]]s will come out. | Other enemies are shown to use barrels as well. As stated above, Manky Kongs use barrels from an unlimited supply as weapons and always toss them towards the Kongs. [[Kannon]]s from ''Donkey Kong Country 2'' shoot barrels that can be destroyed with a jump attack or by hitting a wall. [[Klobber]]s, also from ''Donkey Kong Country 2'', hide inside barrels that look identical to normal barrels. When the Kongs approach the barrel, the Klobber inside will start ramming into them. If they are stomped on the head, the barrel can be carried around and thrown like a normal barrel. In ''Donkey Kong Country 3'', very similar foes called [[Knocka]]s use barrels in the same manner, only that now these are painted green with a grin. [[Belcha]], the first boss of ''Donkey Kong Country 3'', is a large, animated barrel. It emits barrels from a hole that serves as a mouth. When these barrels are jumped on, they will break and yellow [[Knik-Knak]]s will come out. | ||
[[File:7-Barrel.png|thumb|left|A Barrel next to a "7" number in the [[Game Boy Color]] version of ''[[Donkey Kong Country]]'']] | |||
In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where they stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage [[Barrel Drop Bounce]], many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms. | In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where they stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage [[Barrel Drop Bounce]], many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms. | ||
{{br}} | |||
====''Donkey Kong 64''==== | |||
In ''[[Donkey Kong 64]]'', regular-looking barrels are commonly featured as design patterns for many constructions in the game (e.g. [[Cranky's Lab]] has the shape of a large barrel, and so does the slot machine in the [[Batty Barrel Bandit]] minigame). [[Klobber]]s return from a [[Donkey Kong Country 2: Diddy's Kong Quest|past game]], along with their clothing composed of barrels. This time, the enemies can straightforwardly harm the [[Kong]]s by bumping into them with the barrels they wear. Otherwise, they behave the same as before. | |||
Inside the main sunken ship of [[Gloomy Galleon]], and also inside the barn with the club-wielding [[Kosha]] in [[Fungi Forest]], one can find barrels. These are relatively big, and only fulfill decorative purposes without offering the possibility of being picked up by the player. On the other hand, barrels that ''can'' be grabbed and thrown just like in the past ''Donkey Kong'' games are rather uncommon here. These are small, and the player's character can take one in his arms if button {{button|n64|b}} on the controller is pressed. Pressing this button again makes the character throw the barrel, which rolls continuously on the ground until hitting a wall. Two areas of the game feature barrels that function as handy objects: one of [[Cranky Kong]]'s training minigames takes place inside the first of these areas; the other one is Diddy Kong's igloo from [[Crystal Caves]], which can be accessed much later in the game. | |||
During [[Lanky Kong]]'s round in the final boss fight against [[King K. Rool]], he must reach for one of the barrels, each depicting a small banana peel on its side, and throw it on the ground. Doing so reveals a large banana peel, which Lanky can trick K. Rool into running on by playing [[Trombone Tremor]] at the opposite side of K. Rool. | |||
In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the ape throws the barrel and destroys it. | |||
====''Donkey Kong Jungle Beat''==== | ====''Donkey Kong Jungle Beat''==== | ||
[[File:Massive Canyon.png|thumb | [[File:Massive Canyon.png|thumb|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 66 bananas.]] | ||
In ''[[Donkey Kong Jungle Beat]]'', small barrels are used to transport [[Donkey Kong]] to different kingdoms. Every barrel has a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel. | |||
The heads-up display of the game permanently features a large barrel, lying horizontally in the upper left corner of the screen. On this barrel stays written the number of [[banana]]s Donkey Kong has collected in the level he is currently in. As a matter of fact, he uses this barrel to transport the bananas. | |||
====''DK'' series==== | |||
In ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'', barrels are mere harmless obstacles the [[Kong]]s can find in their way. They can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as [[banana]]s and [[DK Coin|medals]]. Before getting destroyed, barrels can be stood on, just like on ground. | |||
Likewise, only in ''King of Swing'', the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty bananas left afterwards, the barrel disappears and make room for four or less bunches of ten bananas. | |||
====''Donkey Kong Barrel Blast''==== | ====''Donkey Kong Barrel Blast''==== | ||
Normal barrels appear as obstacles in ''[[Donkey Kong Barrel Blast]]''. If a character simply flies into a barrel, they will break it and severely decelerate. They can be avoided by jumping over them. Characters can also charge into them with a [[Wild Move]] and destroy them successfully without slowing down; breaking a barrel this way awards the player five [[banana]]s. A while after a barrel gets destroyed, another one spawns in its place. Along with normal barrels, [[Steel Keg]]s can be found throughout the courses. | |||
===''Donkey Kong'' | ===''Mario vs. Donkey Kong'' series=== | ||
[[File:Barrel_MvsDK.png|frame|left]] | |||
====''Mario vs. Donkey Kong''==== | |||
[[File:DK_MvsDK.jpg|thumb|right|Donkey Kong carries a barrel, in an artwork for ''Mario vs. Donkey Kong''.]] | |||
Just like in the Game Boy remake of ''Donkey Kong'', barrels can be used by Mario to attack [[Donkey Kong]] in ''[[Mario vs. Donkey Kong]]''. They are relatively common, and most of them can be found lying on the ground in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]. Once picked up, they can be carried by the player to any accessible place and either tossed at enemies, or put convenably to serve as platforms for Mario to reach higher places. Likewise, they can be placed on [[Spike Trap|spikes]] and used to safely cross them. The only boss battles where Donkey Kong uses barrels against Mario are [[Level 3-DK]], [[Level 3-DK+]], and [[Donkey Kong Plus]], the final battle. Barrels thrown by Donkey Kong can be deflected with a [[handstand]] and then used as normal. | |||
In | ====''Mario vs. Donkey Kong 2: March of the Minis''==== | ||
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', barrels, along with other debris, fall from above when Donkey Kong shakes the screen in the boss level of [[Mushroom Mayhem]]. If unavoided, they will destroy a Mini and cause the player to lose it. | |||
====''Mario vs. Donkey Kong: Minis March Again!''==== | |||
===='' | Barrels return in ''[[Mario vs. Donkey Kong: Minis March Again!]]'', where they function the same as in the previous game in the series. They are found in [[Floor G Donkey Kong]], which plays out almost identically to the Mushroom Mayhem boss battle from ''Mario vs. Donkey Kong 2: March of the Minis''. | ||
Barrels in ''[[ | |||
===='' | ====''Mario vs. Donkey Kong: Mini-Land Mayhem!''==== | ||
Donkey Kong is frequently accompanied by barrels in his battles from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', where he uses them to attack the [[Mini]]s. Often, Donkey Kong slams his fists on the ground and causes a barrel to drop from the pile. If the barrel hits one of the Minis, it destroys the toy and causes a [[Game Over]]. However, barrels break when they reach the ground or any other platform. Shortly after a barrel is used, another one spawns in its place. | |||
===''Donkey Kong Country: Rumble in the Jungle''=== | |||
[[File:Rumble Jungle Illustration - Klap Trap.png|thumb|160px|left|Illustration showing [[Diddy Kong]] lodging a barrel inside the mouth of a [[Klaptrap|Klap Trap]].]] | |||
In ''[[Donkey Kong Country: Rumble in the Jungle]]'', barrels are used by the novel's characters on several occasions. Before the [[Kong]]s leave their [[DK's Tree House|treehouse]] to travel to [[Big Ape City]], [[Donkey Kong]] fills his backpack with "miniature barrels", including some that "could even explode" (referring to [[TNT Barrel|TNT barrels]]). In [[Tree Top Town]], the [[Kremling]]s use barrel cannons from high up in the trees, which fire "dangerous barrels". The Kongs overcome them by slinging TNT Barrels at them using a tree branch. After rescuing [[Funky Kong]] from his prison cell in Big Ape City's factory, Donkey Kong hands Funky and Diddy Kong some barrels to use against a group of Kremlings. Diddy manages to hang from the ceiling, and drop barrels from above. | |||
Later, Donkey Kong tricks Krusha into thinking that he has a list of the locations of all the Kongs on [[Donkey Kong Island]] within his backpack. Krusha allows Donkey Kong to reach into his backpack for the list, but he pulls out a barrel instead and uses it to knock Krusha out. Within the Kremling's supply room, Diddy Kong lodges a barrel in the jaws of [[Klaptrap|Klap Trap]], which allows time for Diddy to retrieve a spare [[Jumbo Barrel|plane]] part for Funky Kong. Within [[King K. Rool]]'s zeppelin, Donkey Kong and Diddy confront several Kemling guards with "double jumps, cartwheel attacks, and barrels left and right". They later plant time-delayed TNT barrels throughout the zeppelin, causing it to fall on to the Kremling's factory and explode. | |||
[[ | |||
Despite the novel describing the use of "miniature barrels", their illustrated size in proportion to Diddy Kong and Klap Trap appears to be closer to a regular-sized barrel. | |||
{{br|left}} | |||
====''Super Mario | ===''Mario'' franchise=== | ||
[[File: | ====''Super Mario Bros. Special''==== | ||
Barrels in ''[[Super Mario | [[File:Barrel SMBS.png|frame|left]] | ||
Barrels appear as uncommon obstacles in ''[[Super Mario Bros. Special]]'', where they are credited as '''''Tarusar'''''. They are introduced in [[World 3-4 (Super Mario Bros. Special)|World 3-4]] and continue to appear occasionally throughout the game. Barrels retain their physics from ''Donkey Kong'', in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. [[Mario]] cannot destroy barrels with a jump attack, but he can use [[Hammer]]s to destroy them, which are sometimes found in areas with barrels. | |||
===='' | ====''Mario & Wario''==== | ||
[[File:Barrel M&W.png|frame|right]] | |||
In ''[[Mario & Wario]]'', [[Wario]] uses a barrel to cover Mario's sight in [[Kumotori Yama]], the third world. | |||
====''Super Mario | ====''Super Mario RPG: Legend of the Seven Stars''==== | ||
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', barrels appear inside the [[Sunken Ship]], where they are grouped into piles, usually serving as stairs for Mario to reach a higher floor. Later in the game, one of the puzzles hosted by [[Dr. Topper]] inside [[Bowser's Castle|Bowser's Keep]] has the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a [[Chained Kong]] that stands atop a high place in a lofty room and hurls barrels down several stairs. The barrels push Mario down the stairs if they hit him, making him lose some [[coin]]s in the process. | |||
===''Mario | ====''Super Mario'' series==== | ||
[[ | =====''New Super Mario Bros.''===== | ||
In ''[[New Super Mario Bros.]]'', large horizontal barrels can be found buoying on water in [[World 3-A (New Super Mario Bros.)|World 3-A]] and [[World 8-2 (New Super Mario Bros.)|World 8-2]]. They can be used as platforms, but will sink under Mario or Luigi's weight. However, if they become [[Mini Mario (form)|tiny]] with a [[Mini Mushroom]], they can stand on the barrels without sinking them. | |||
==='' | =====''Super Mario Galaxy''===== | ||
[[Octopus (Super Mario Galaxy)|Octopuses]] from ''[[Super Mario Galaxy]]'' reside in large barrels from where they shoot projectiles at Mario or Luigi. The barrels can be destroyed and the enemies subsequently defeated by [[spin]]ning onto one of their projectiles to send it back. | |||
[[File: | =====''New Super Mario Bros. Wii''===== | ||
Barrels in ''[[ | [[File:BarrelNSMBW.png|frame]] | ||
Barrels reappear in ''[[New Super Mario Bros. Wii]]'' as objects that can be picked up and thrown just like in ''Donkey Kong Country''. Upon touching the ground, they will start rolling continuously in a direction until they crash into a wall or a [[Spiked Ball|spiked ball]]. They can be used to attack enemies or even other players. In {{world-link|7|ghosthouse|World 7-Ghost House (New Super Mario Bros. Wii)}}, [[Broozer]]s can punch barrels to make them roll and use them as obstacles against the player. | |||
The larger barrels that float on water, first seen in ''New Super Mario Bros.'', reappear in [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]] with the same physics as previously. | |||
=====''Super Mario Galaxy 2''===== | |||
Barrels reappear in the ''[[Super Mario Galaxy 2]]'' with the same role as in ''Super Mario Galaxy'', acting as cover for Octopuses. They are encountered in [[Shiverburn Galaxy]] and [[Grandmaster Galaxy]]. A boss character named [[Prince Pikante]] also drives a small tank which is composed of an armored barrel. | |||
===''Super Mario | =====''Super Mario 3D Land''===== | ||
Barrels in ''[[Super Mario | [[File:Bowser Kong World 8.jpg|thumb|200px|left|Bowser throws barrels in a similar manner to Donkey Kong]] | ||
Barrels appear in ''[[Super Mario 3D Land]]''. In the final boss battle with [[Bowser]], there is a point in the battle where Bowser throws large barrels at Mario or Luigi, a reference to the original ''Donkey Kong'' arcade game. The only way to destroy these barrels is by having the characters touch them in [[White Tanooki Mario|White Tanooki]] form. | |||
===''Super | =====''New Super Mario Bros. 2''===== | ||
In ''[[New Super Mario Bros. 2]]'', barrels are only present in [[World 3-1 (New Super Mario Bros. 2)|World 3-1]] where they act as sinkable platforms that float on the surface of the water as in ''New Super Mario Bros.'' | |||
=====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''===== | |||
Barrels reappear in ''[[New Super Mario Bros. U]]'' and ''[[New Super Mario Bros. U Deluxe]]'' as items. Here, they are less common, only appearing in some [[Ghost House]]s with [[Broozer]]s. Barrels return in ''[[New Super Luigi U]]'' as rare items, only found in the level [[Broozers and Barrels]]. | |||
=====''Super Mario Odyssey''===== | |||
[[File:Barrel SMO.jpg|thumb|Mario encountering Barrels in ''Super Mario Odyssey'']] | |||
In ''[[Super Mario Odyssey]]'', barrels that use their appearance from ''Donkey Kong'' are encountered as obstacles in 8-bit segments of [[Metro Kingdom]] and the [[Darker Side]]. Most of the time, they come out of [[Warp Pipe]]s and roll on the ground until they fall into an [[Oil Drum]]. Donkey Kong also throws barrels just like in the original arcade game. Mario must jump over barrels to dodge them, otherwise he loses one wedge of his health meter. | |||
Outside 8-bit sections, Mario can encounter stationary, harmless barrels in some areas of the Metro Kingdom and the [[Seaside Kingdom]]. Although they cannot be destroyed, hitting one with [[Cappy]] or with a [[Ground Pound]] grants one [[coin]]. They can also be stood on and used as platforms. | |||
====''Mario Golf'' series==== | |||
=====''Mario Golf: Toadstool Tour''===== | |||
Barrels act as the tee markers of [[Congo Canopy]] in ''[[Mario Golf: Toadstool Tour]]''. Also, when Donkey Kong gets a [[Double Bogey]] or below, he tosses a barrel in anger. | |||
==='' | =====''Mario Golf: World Tour''===== | ||
Much like in the previous game, barrels act as tee markers on the [[DK Jungle (golf course)|DK Jungle]] course in ''[[Mario Golf: World Tour]]''. | |||
==='' | ====''Mario Kart'' series==== | ||
[[File:Club Nintendo Banana Trophy.png|thumb|300px|The [[Banana Cup]] from the ''Mario Kart'' games is sometimes depicted as a smiling [[Banana|banana peel]] standing atop a miniature barrel. In this promotional picture from [[Club Nintendo (rewards program)|Club Nintendo]] is a stance of a real life banana trophy made after the one from ''[[Mario Kart 7]]''.]] | |||
Throughout the ''[[Mario Kart (series)|Mario Kart]]'' series, barrels have appeared as both items and obstacles. The [[Barrel Train]] from ''[[Mario Kart: Double Dash!!]]'' is designed after a barrel. | |||
===''Mario | =====''Mario Kart Arcade GP''===== | ||
The Barrel is one of Donkey Kong's special items in ''[[Mario Kart Arcade GP]]''. It can be sent rolling forward or backward to attack opponents. | |||
= | =====''Mario Kart Arcade GP 2''===== | ||
The Barrel reappears as an item in ''[[Mario Kart Arcade GP 2]]'' with the same use as before. | |||
====''Mario Kart | |||
====''Mario Kart | =====''Mario Kart 7''===== | ||
[[File:Protected Barrel.jpg|thumb|left|[[Wario]] next to a barrel in Time Trial]] | |||
In ''[[Mario Kart 7]]'', barrels can be found scattered around various courses, acting as obstacles. They severely slow down any character that crashes into them, but will also break and potentially drop an object such as a [[Mushroom]] or a [[Banana|Banana Peel]] in regular races. Normal-looking barrels only appear in [[Wario Shipyard]], but [[DK Barrels]] in [[DK Jungle (3DS)|DK Jungle]] act the same. | |||
In [[Mario Kart (series)#Time Trial|Time Trial]], barrels are shielded by metallic bars and cannot be destroyed. | |||
====''Mario Kart | =====''Mario Kart Arcade GP DX''===== | ||
The Barrel is once again one of Donkey Kong's special items in ''[[Mario Kart Arcade GP DX]]'', acting the same as in ''Mario Kart Arcade GP'' and ''Mario Kart Arcade GP 2''. | |||
====''Mario Kart | =====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===== | ||
Barrels return as obstacles in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' on various courses. Regular barrels are found on the [[airship]] section of [[Cloudtop Cruise]] and also on the boardwalk part of [[Wild Woods]]. In [[Toad Harbor]], barrels are decorated with flowers and are found on both the actual racetrack and the sidelines. Additionally, in [[Bone-Dry Dunes]], some barrels are stacked up together and placed under the tents surrounding the finish line, though they are not part of the racetrack. | |||
=== | {{multiple image | ||
|align=left | |||
|width=200 | |||
|footer=<center>'''Screenshots of several racetracks from ''Mario Kart'' games, taken in places with barrels.'''</center> | |||
|image1=Blue Shell and Crabs.jpg|200px | |||
|caption1=<center>[[Wario Shipyard]]</center> | |||
|image2=Baby Rosalina on Airship.jpg|200px | |||
|caption2=<center>[[Cloudtop Cruise]]</center> | |||
|image3=Decorated barrels.jpg|200px | |||
|caption3=<center>[[Toad Harbor]]</center> | |||
|image4=Tree Top Town.jpg|200px | |||
|caption4=<center>[[Wild Woods]]</center> | |||
}} | |||
{{br}} | |||
====''Mario | ====''Mario Party'' series==== | ||
[[File: | =====''Mario Party 2''===== | ||
[[File:MP2 Roll Out the Barrels.png|thumb|200px|[[Roll Out the Barrels]] from ''[[Mario Party 2]]'']] | |||
In ''[[Mario Party 2]]'', barrels appear in a [[Pirate Land]] minigame called [[Roll Out the Barrels]]. As in a {{wp|shell game}}, they are used to hide items and are swapped quickly. | |||
= | =====''Mario Party 5''===== | ||
====''Mario | Barrels appear in the ''[[Mario Party 5]]'' minigame [[Banana Punch]] where players collect bananas by punching barrels within the ten second time limit. | ||
Barrels in ''[[Mario | |||
====''Mario | =====''Mario Party 6''===== | ||
Barrels in ''[[Mario | Barrels appear in the minigame [[Blooper Scooper]] from ''[[Mario Party 6]]'', where they are carried among other objects towards a giant [[Blooper]] by a whirlpool. They will break when they crash into the Blooper or the players. If a player is hit by a barrel, they will be knocked towards the Blooper. | ||
==== ''Mario | =====''Mario Party Advance''===== | ||
In the minigame [[Barrel Peril]] of ''[[Mario Party Advance]]'', the playable character has to walk on a long alley while wearing a barrel. The character can hide inside the barrel to protect themself from [[Chain Chomp]]s that guard the area. | |||
=====''Mario Party 8''===== | |||
[[File:BlazinLassos.png|thumb|[[Blazing Lassos]] from ''[[Mario Party 8]]''.]] | |||
The ''[[Mario Party 8]]'' minigame [[Blazing Lassos]] has the player lasso barrels with point values marked on each one while spinning on a wheel. | |||
===''Mario | ====''Mario Baseball'' series==== | ||
[[File:BarrelBatters.png|thumb|[[Barrel Batter]]]] | |||
[[File: | Each of the games from this series, ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]'', contains a stadium that represents a homage to the ''Donkey Kong'' games. The stadiums are [[Donkey Kong Jungle (baseball stadium)|Donkey Kong Jungle]] and [[DK Jungle (baseball stadium)|DK Jungle]], respectively. Both feature [[Barrel Cannon]]s out of their bounds, which shoot large barrels. These roll on the stadiums' fields and hinder the baseball players from getting the ball if they stand before them. Barrels roll continuously until they slam into a wall, in which case they crumble and despawn. | ||
In the ''Mario Superstar Baseball'' version of the stadium, a minigame called [[Barrel Batter]] takes place. In this minigame, the batter has to launch the ball with his bat into rows of colored barrels that stay right in the front of the player. The more barrels of the same color hit consequently, the more points the player gains. | |||
The ''Mario Super Sluggers'' version of the stadium hosts another minigame, titled [[Barrel Basher]]. The batter is given a small wall in front of him/her which serves as a shield against the many rapid barrels (and also powerful [[Bob-omb]]s) that come from several Barrel Cannons. Despite the protection granted by the shield, the safety of the player is still precarious, as the barrels can damage the shield upon bumping into it. The target in the minigame is to destroy as many barrels as the player can and prevent the wall from falling apart. If not broken in time, the barrels may successfully uncover the player by destroying the wall, leaving him or her exposed to other dangerous barrels. Upon breaking a barrel, the score of the player increases; some of the barrels are shiny and are more worthy than regular barrels. | |||
====''Mario | ====''Mario & Luigi'' series==== | ||
=====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===== | |||
[[Bink]] challenges Mario and [[Luigi]] to a [[Barrel (minigame)|minigame]] in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]]. In this minigame, the objective is to arrange rows of barrels of the same color. | |||
In several locations, such as [[Chucklehuck Woods]] and [[Woohoo Hooniversity]], there are barrels that [[Luigi]] can enter from underneath to solve puzzles. In the latter location, there is a segment where [[Mario]] has to jump over rolling barrels in a similar manner to ''Donkey Kong''. In [[Bowser's Castle#Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions|Bowser's Castle]], Luigi is trapped inside a barrel by [[Larry Koopa|Larry]], and must bounce a fireball back at Larry a number of times before he can continue. | |||
[[ | |||
In | =====''Mario & Luigi: Paper Jam''===== | ||
In ''[[Mario & Luigi: Paper Jam]]'' barrels appear in the fight with [[Bowser Jr.]] and [[Paper Bowser Jr.]]. The duo drops barrels on the trio and make them run while shooting fireballs at them. | |||
Barrels also appear in fights with [[Broozer]]s and [[Paper Broozer]]s, who utilize barrels in their attacks. They drop a barrel in front of themselves and ram it into the trio. The effect changes depending on what kind of Broozer hit which type of barrel. | |||
====''Paper Mario: Sticker Star''==== | ====''Paper Mario: Sticker Star''==== | ||
[[File:BarrelPMSS.png|frame|left|A barrel sticker from ''Paper Mario: Sticker Star''.]] | [[File:BarrelPMSS.png|frame|left|A barrel sticker from ''Paper Mario: Sticker Star''.]] | ||
Rare barrel [[Sticker (Paper Mario: Sticker Star)|stickers]] can be found in ''[[Paper Mario: Sticker Star]]''. Two of them may appear if the player defeats the [[Broozer]]s on [[Bowser Jr.]]'s [[Airship]]. During any battle, the barrel sticker provides an actual wooden barrel, which Mario can use to defeat a single enemy, with an attack power of three to five points. | |||
===''Mario Tennis Aces''=== | ====''Mario Tennis Aces''==== | ||
[[File:MTA Barrels.jpg|thumb|Stacks of barrels in ''Mario Tennis Aces'']] | [[File:MTA Barrels.jpg|thumb|Stacks of barrels in ''Mario Tennis Aces'']] | ||
Barrels in ''[[Mario Tennis Aces]]'' | Barrels appear in the [[Mario Tennis Aces#Shy Guy Train Tussle|Shy Guy Train Tussle]] challenge in ''[[Mario Tennis Aces]]''. They can be destroyed for three [[coin]]s, taking two hits with a regular ball or one hit with a ball under the effect of a [[Super Mushroom]] or a [[Bob-omb]]. When a barrel is hit with a regular ball the first time, it will appear chipped. | ||
==='' | ===''Super Smash Bros.'' series=== | ||
[[File: | [[File:Barrel Brawl artwork.jpg|thumb|150x150px|One of the Barrel types from ''[[Super Smash Bros. Brawl]]''.]] | ||
Barrels in ''[[ | Barrels also appear as items in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', where they contain one to four items and can roll along inclines. They also sometimes explode when broken. They return in subsequent ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' games, alongside [[Crate]]s. Starting with ''[[Super Smash Bros. Brawl]]'', barrels change appearance depending on the stage in which they appear. For example, they turn into Present Barrels on the [[Yoshi's Island (place)|Yoshi's Island]] stage; though the effect of the barrels remains unchanged. | ||
==='' | ===''Wario'' series=== | ||
====''Wario Land'' series==== | |||
In both ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'', large barrels are present as platforms. They are mostly found in maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]]. | |||
=====''Wario Land 3''===== | |||
==='' | {{quote2|Tote those barrels and heave 'em through the hard pink blocks.|''Wario Land 3'' official guide<ref>[http://web.archive.org/web/20000903005631/http://www.warioland3.com/strategy/index.asp An official site with guides to finding treasures in ''Wario Land 3''. The guide to the first treasure in The East Crater stage involves the use of barrels.]</ref>}} | ||
Small, keg-like barrels appear as carriable objects in ''[[Wario Land 3]]'', appearing in stages such as [[The Big Bridge]] and [[The East Crater]]. They are functionally similar to [[Glass Block]]s from ''[[Wario Land II]]'', in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a [[Ground Pound|ground pound]] or a shoulder charge. However, they respawn in their default location after Wario departs from them and returns afterwards. In addition, barrels can be stood on, serving as platforms. | |||
==='' | ====''WarioWare'' series==== | ||
[[ | Barrels appear in the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] microgame in ''[[WarioWare, Inc.: Mega Microgame$!]]'', which is based upon the [[25m]] level from the original ''Donkey Kong''. Here, they are thrown by Donkey Kong towards [[Mario]], and need to be jumped over while standing in place. Barrels are seen again in a [[Donkey Kong (WarioWare: D.I.Y. Showcase)|similar microgame]] in ''[[WarioWare: D.I.Y. Showcase]]'' and ''[[WarioWare Gold]]'', in which the player must destroy barrels that come towards Mario as he moves automatically on the beams. | ||
====''Wario World''==== | |||
Barrels appear during the battle with [[Captain Skull]] in ''[[Wario World]]''. They can be destroyed by being thrown or by any of [[Wario]] and Captain Skull's various attacks, and may contain coins, [[garlic]], or nothing at all. They can also be used as weapons against Captain Skull, as they knock the captain out if hurled at him. Throwing either a barrel or Captain Skull's bombs at him is required during the second half of the battle, when he becomes immune to Wario's [[punch]]es. | |||
=== | ===''NES Remix'' series=== | ||
In ''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'', barrels reappear as obstacles in many challenges that are based on the level [[25m]] of the arcade ''Donkey Kong''. As in the arcade game, 100 points are earned once Mario jumps over a barrel and are added to a score. Challenges often require the hero to jump over one or even more rolling barrels at once, or to jump over a set number of barrels. | |||
==Types of barrels== | ==Types of barrels== | ||
In many of the games of the ''[[Mario (franchise)|Mario]]'' universe, mostly in the ones from the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], a handful of barrel variations, derived from the classic barrel, appear. Each fulfills a unique function that may or may not help the heroes. Oddly enough, in the ''Donkey Kong Country'' series, [[DK Barrel]]s, [[Blast Barrel]]s, and [[Barrel Cannon]]s are encountered more often than regular barrels. The table below lists all types of barrels in the ''Mario'' franchise and related franchises. | |||
{|class=" | {| class="dktable-brown" width=75% | ||
!width=20%|Barrel | !width=20% |Barrel | ||
!width=20%|First appearance | !width=20% |First appearance | ||
!width=60%|Description | !width=60% |Description | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:SquawksBarrel_DKC2.png|x100px]]<br>[[Animal Barrel]] | ||
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|A barrel containing an [[Animal Friend]]. Jumping into one will transform the [[Kong]] into the animal shown on the barrel. | |A barrel containing an [[Animal Friend]]. Jumping into one will transform the [[Kong]] into the animal shown on the barrel. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:DKBB_BackwardBarrel.png|x100px]]<br>[[Backward Barrel]] | ||
|''[[Donkey Kong Barrel Blast]]'' | |''[[Donkey Kong Barrel Blast]]'' | ||
|A barrel that can be placed as an obstacle for the other racers. | |A barrel that can be placed as an obstacle for the other racers. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Barrel_Cannon_-_Donkey_Kong_Country_Tropical_Freeze.png|x100px]]<br>[[Barrel Cannon]] | ||
|''[[Donkey Kong Country]]'' | |''[[Donkey Kong Country]]'' | ||
|A barrel that will send the Kongs flying in the direction of the arrow with the press of a button. | |A barrel that will send the Kongs flying in the direction of the arrow with the press of a button. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Barrel_Shield_art.png|x100px]]<br>[[Barrel Shield]] | ||
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | |''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | ||
|A rare type of barrel that moves up and down on one side of [[rope]]s. They are used to protect the Kongs from enemy attacks. | |A rare type of barrel that moves up and down on one side of [[rope]]s. They are used to protect the Kongs from enemy attacks. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Barreltrain.jpg|x100px]]<br>[[Barrel Train]] | ||
|''[[Mario Kart: Double Dash!!]]'' | |''[[Mario Kart: Double Dash!!]]'' | ||
|[[Diddy Kong]]'s [[kart]] | |[[Diddy Kong]]'s [[kart]] and a kart piece in ''[[Mario Kart 7]]''. | ||
|- | |- | ||
|align=center|[[File:Belcha.png|x100px]]<br>[[Belcha]] | |align=center|[[File:Belcha.png|x100px]]<br>[[Belcha]] | ||
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|A living barrel that acts as the boss of [[Lake Orangatanga]]. | |A living barrel that acts as the boss of [[Lake Orangatanga]]. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:FunkyBarrel_DKC2.png|x100px]]<br>[[Biplane Barrel]] | ||
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|[[Funky Kong]]'s vehicle the Kongs use to fly around [[Crocodile Isle]]. | |[[Funky Kong]]'s vehicle the Kongs use to fly around [[Crocodile Isle]]. | ||
|- | |- | ||
|align=center|[[File:Auto- | |align=center|[[File:Auto-FireBarrel_DKC.png|x100px]]<br>[[Blast Barrel]] | ||
|''[[Donkey Kong Country]]'' | |''[[Donkey Kong Country]]'' | ||
|A barrel that will launch the Kongs in a set direction automatically. | |A barrel that will launch the Kongs in a set direction automatically. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:BonusBarrel_DKC.png|x100px]]<br>[[Bonus Barrel]] | ||
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|A special barrel that will send the Kongs into a [[Bonus Area]] to play a minigame. | |A special barrel that will send the Kongs into a [[Bonus Area]] to play a minigame. | ||
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|Rare barrels that act like Barrel Cannons, but repeatedly appear and disappear. | |Rare barrels that act like Barrel Cannons, but repeatedly appear and disappear. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:BoosterBarrel_DKC3.png|x100px]]<br>[[Booster Barrel]] | ||
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | |''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | ||
|A barrel that will launch into the air before firing out the Kongs when they enter it. | |A barrel that will launch into the air before firing out the Kongs when they enter it. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Button_Barrel_Blast.png]]<br>[[Button Barrel]] | ||
|''[[Donkey Kong Land]]'' | |''[[Donkey Kong Land]]'' | ||
|Blast Barrels that can have their direction changed by pressing a nearby button. | |Blast Barrels that can have their direction changed by pressing a nearby button. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:XV_Barrels.png|x100px]]<br>[[Check and X Barrels]] | ||
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|Barrels that act as switches in certain levels. The Check | |Barrels that act as switches in certain levels. The Check Barrels helps the Kongs whereas the X Barrel will hinder them. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Barrel_donkey.jpg|x100px]]<br>[[Cranky's Kong Barrel]] | ||
|''[[Donkey Kong 64]]'' | |''[[Donkey Kong 64]]'' | ||
|Special barrels that give a power-up unique to the pictured Kong when entered. | |Special barrels that give a a power-up unique to the pictured Kong when entered. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Dance_Barrel.png|x100px]]<br>[[Dance Barrel]] | ||
|''[[Donkey Kong Country]]'' ([[Game Boy Advance|GBA]] port) | |''[[Donkey Kong Country]]'' ([[Game Boy Advance|GBA]] port) | ||
|A special barrel that shows up in [[Candy's Dance Studio]]. When entered, it will take the Kongs to Candy's dancing minigame. | |A special barrel that shows up in [[Candy's Dance Studio]]. When entered, it will take the Kongs to Candy's dancing minigame. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Diddy_and_Dixie_Barrels.png|x100px]]<br>[[Diddy & Dixie Barrels]] | ||
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|Barrels that only allow the specified Kong to use it. If the other Kong tries to use it, they will pass right through it. | |Barrels that only allow the specified Kong to use it. If the other Kong tries to use it, they will pass right through it. | ||
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|align=center|[[File:DKBarrelDKCR.png|x100px]]<br>[[DK Barrel]] | |align=center|[[File:DKBarrelDKCR.png|x100px]]<br>[[DK Barrel]] | ||
|''[[Donkey Kong Country]]'' | |''[[Donkey Kong Country]]'' | ||
|Common barrels that | |Common barrels that give out the Kong with their initials printed on the barrel. As of ''[[Donkey Kong Country: Tropical Freeze]]'', there are four different types of DK Barrels, one for each Kong. | ||
|- | |- | ||
|align=center|[[File:DumbDrum.png|x100px]]<br>[[Dumb Drum]] | |align=center|[[File:DumbDrum.png|x100px]]<br>[[Dumb Drum]] | ||
|''[[Donkey Kong Country]]'' | |''[[Donkey Kong Country]]'' | ||
|An animated [[ | |An animated [[Oil Drum]] that acts as the boss of [[Kremkroc Industries, Inc.]] | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Fishing_Barrel.png|x100px]]<br>[[Fishing Barrel]] | ||
|''[[Donkey Kong Country]]'' (GBA port) | |''[[Donkey Kong Country]]'' (GBA port) | ||
|A special barrel that will let the Kongs play [[Funky's Fishing]] if the barrel is entered in [[Funky's Flights]]. | |A special barrel that will let the Kongs play [[Funky's Fishing]] if the barrel is entered in [[Funky's Flights]]. | ||
|- | |- | ||
|align=center|[[File:Fuel Barrel 3 dots DKC.png|x100px]]<br>[[Fuel | |align=center|[[File:Fuel Barrel 3 dots DKC.png|x100px]]<br>[[Fuel Barrel]] | ||
|''[[Donkey Kong Country]]'' | |''[[Donkey Kong Country]]'' | ||
|Rare barrels that are meant to power certain level-specific events. | |Rare barrels that are meant to power certain level-specific events. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Golden_Barrel.png|x100px]]<br>[[Golden Barrel]] | ||
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|Special barrels that will allow the Kongs to reach the [[Lost World]] if they are entered in [[Klubba's Kiosk]]. | |Special barrels that will allow the Kongs to reach the [[Lost World]] if they are entered in [[Klubba's Kiosk]]. | ||
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|align=center|[[File:IgnitionBarrel.png|x100px]]<br>[[Ignition Barrel]] | |align=center|[[File:IgnitionBarrel.png|x100px]]<br>[[Ignition Barrel]] | ||
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | |''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | ||
|A single barrel that helps the Kongs finish the [[ | |A single barrel that helps the Kongs finish the [[Rocket Rush]] level. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:InvincibilityBarrel_DKC2.png|x100px]]<br>[[Invincibility Barrel]] | ||
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|Rare barrels that make the Kongs invincible and able to defeat enemies by touching them. | |Rare barrels that make the Kongs invincible and able to defeat enemies by touching them. | ||
|- | |- | ||
|align=center|[[File:Jumbo Barrel DKC.png|x100px]]<br>[[Jumbo Barrel]] | |align=center|[[File:Jumbo Barrel DKC.png|x100px]]<br>[[Jumbo Barrel]] | ||
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|A large [[TNT Barrel]] that can cause racers to have their controls reversed and be unable to use items and [[Wild Move]]s. | |A large [[TNT Barrel]] that can cause racers to have their controls reversed and be unable to use items and [[Wild Move]]s. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Merfle_Barrel.png|x100px]]<br>[[Merfle Barrel]] | ||
|''[[Wario Land: Shake It!]]'' | |''[[Wario Land: Shake It!]]'' | ||
|A cage the [[Shake King]] uses to trap the [[Merfle]]s. | |A cage the [[Shake King]] uses to trap the [[Merfle]]s. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Mini-Barrel.jpg|x100px]]<br>[[Mini-Barrel]] | ||
|''[[Wario Land: Shake It!]]'' | |||
|A barrel that can adjust [[Wario]]{{'}}s size. | |||
|- | |||
|align=center|[[File:DKJC_Oil_Barrel.png|x100px]]<br>[[Oil Barrel]] | |||
|''[[DK: Jungle Climber]]'' | |''[[DK: Jungle Climber]]'' | ||
|Barrels that act as fuel for Funky Kong's | |Barrels that act as fuel for Funky Kong's plane. | ||
|- | |- | ||
|align=center|[[File:DKCOilDrum.png|x100px]]<br>[[Oil | |align=center|[[File:DKCOilDrum.png|x100px]]<br>[[Oil Drum]] | ||
|''[[Donkey Kong (game)|Donkey Kong]]'' | |''[[Donkey Kong (game)|Donkey Kong]]'' | ||
|A flaming oil barrel that acts as an obstacle. | |A flaming oil barrel that acts as an obstacle. | ||
|- | |- | ||
|align=center|[[File:Off Barrel.png]][[File:On Barrel.png]]<br>[[On | |align=center|[[File:Off Barrel.png]][[File:On Barrel.png]]<br>[[On and Off Barrel]] | ||
|''[[Donkey Kong Country]]'' | |''[[Donkey Kong Country]]'' | ||
|Barrels that determine whether a level's lights are on or off. | |Barrels that determine whether a level's lights are on or off. | ||
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|align=center|[[File:DKKOSQuestionBarrel.png|x100px]]<br>[[Question Barrel]] | |align=center|[[File:DKKOSQuestionBarrel.png|x100px]]<br>[[Question Barrel]] | ||
|''[[DK: King of Swing]]'' | |''[[DK: King of Swing]]'' | ||
|Special barrels that will reveal new | |Special barrels that will reveal new pegs to use when touched. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:RocketBarrel.png|x100px]]<br>[[Rocket Barrel]] | ||
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | |''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | ||
|Uncommon fragile barrels that the Kongs can ride in/on to progress through levels. | |Uncommon fragile barrels that the Kongs can ride in/on to progress through levels. | ||
|- | |||
|align=center|[[File:RotatableBarrel_DKC2.png|x100px]]<br>[[Rotatable Barrel]] | |||
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |||
|Barrel Cannons that can be manually rotated before firing. | |||
|- | |- | ||
|align=center|[[File:Shortfuse.png|x100px]]<br>[[Shortfuse]] | |align=center|[[File:Shortfuse.png|x100px]]<br>[[Shortfuse]] | ||
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|A barrel-shaped enemy that shoots spiked balls at Wario. | |A barrel-shaped enemy that shoots spiked balls at Wario. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Slot_Machine_Barrel.png|x100px]]<br>[[Slot Machine Barrel]] | ||
|''[[Donkey Kong Country Returns]]'' | |''[[Donkey Kong Country Returns]]'' | ||
|Barrels that act as the level goals, with rewards in them that are determined by when the Kongs jump at it. | |Barrels that act as the level goals, with rewards in them that are determined by when the Kongs jump at it. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:StarBarrel_DKC.png|x100px]]<br>[[Star Barrel]] | ||
|''[[ | |''[[Donkey Kong Country]]'' | ||
|Barrels | |Barrels that act as level checkpoints, which will be activated when the Kongs jump at one. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:SteelBarrel_DKC.png|x100px]]<br>[[Steel Keg]] | ||
|''[[Donkey Kong Country]]'' | |''[[Donkey Kong Country]]'' | ||
| | |Heavy steel barrels that can be used as a thrown unbreakable projectile. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:SteerableBarrel_DKC2.png|x100px]]<br>[[Steerable Barrel]] | ||
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|Barrel Cannons only found in [[Fiery Furnace]] that can be moved manually for a set period of time. | |Barrel Cannons only found in [[Fiery Furnace]] that can be moved manually for a set period of time. | ||
|- | |- | ||
|align=center|[[File:Stop Barrel.png]][[File:Go Barrel.png]]<br>[[Stop | |align=center|[[File:Stop Barrel.png]][[File:Go Barrel.png]]<br>[[Stop and Go Barrel]] | ||
|''[[Donkey Kong Country]]'' | |''[[Donkey Kong Country]]'' | ||
|Barrels in the [[Stop & Go Station]] level that determines when the [[Rock Kroc]] enemies can move. | |Barrels in the [[Stop & Go Station]] level that determines when the [[Rock Kroc]] enemies can move. | ||
Line 447: | Line 425: | ||
|Special barrels that allow the racers to play a short game in order to win [[Banana]]s. | |Special barrels that allow the racers to play a short game in order to win [[Banana]]s. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Switch_Barrel.png|x100px]]<br>[[Switch Barrel]] | ||
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | |''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | ||
|Rare barrels that will change other barrels into a different type of barrel when touched. | |Rare barrels that will change other barrels into a different type of barrel when touched. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Tag_Barrel.png|x100px]]<br>[[Tag Barrel]] | ||
|''[[Donkey Kong 64]]'' | |''[[Donkey Kong 64]]'' | ||
|Common barrels that can be used to switch between the Kongs. | |Common barrels that can be used to switch between the Kongs. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:TNTBarrel_DKC.png|x100px]]<br>[[TNT Barrel]] | ||
|''[[Donkey Kong Country]]'' | |''[[Donkey Kong Country]]'' | ||
|Explosive barrels that can be used to find secret passages or defeat enemies. | |Explosive barrels that can be used to find secret passages or defeat enemies. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:TrackerBarrel_DKC3.png|x100px]]<br>[[Tracker Barrel]] | ||
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | |''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | ||
|Special barrels that launch the Kongs into the air and then follow them laterally as they move back down. | |Special barrels that launch the Kongs into the air and then follow them laterally as they move back down. | ||
|- | |- | ||
| | |[[Training Barrel]] | ||
|''[[Donkey Kong 64]]'' | |''[[Donkey Kong 64]]'' | ||
|A type of barrel with [[Cranky Kong]]'s face on it that will send Donkey Kong to a Training Area. | |A type of barrel with [[Cranky Kong]]'s face on it that will send Donkey Kong to a Training Area. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Warp_Barrel.png|x100px]]<br>[[Warp Barrel]] | ||
|''[[Donkey Kong Country]]'' | |''[[Donkey Kong Country]]'' | ||
| | |Rare and hidden barrels that will send the Kongs to the level's end goal. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:SMS_Water_Barrel.png|x100px]]<br>[[Water Barrel]] | ||
|''[[ | |''[[Super Mario Sunshine]]'' | ||
| | |Barrels filled with water that can be thrown to defeat enemies or refill [[F.L.U.D.D.]] | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Yoo_Who_Cannon_Sprite.png|x100px]]<br>[[Yoo Who Cannon]] | ||
|''[[Mario & Luigi: Bowser's Inside Story]]'' | |''[[Mario & Luigi: Bowser's Inside Story]]'' | ||
|A [[Bros. Attack]] that fires several [[Mario]]s and [[Luigi]]s at their enemies. | |A [[Bros. Attack]] that fires several [[Mario]]s and [[Luigi]]s at their enemies. | ||
|} | |} | ||
== | ==Official profiles and statistics== | ||
=== | ===Trophy information=== | ||
====''Super Smash Bros. Melee''==== | ====''Super Smash Bros. Melee''==== | ||
{ | {|border=1 cellpadding=1 cellspacing=0 width=100% | ||
| | |- | ||
| | !width=100px|Name!!width=100px|Image!!width=150px|Game!!|Description | ||
| | |- | ||
| | !Barrel | ||
|[[File:Trophy116.png|100px]] | |||
|align=center|''Super Smash Bros.''<br>04/99 | |||
|''Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters. | |||
|- | |||
|} | |||
====''Super Smash Bros. Brawl''==== | ====''Super Smash Bros. Brawl''==== | ||
{ | {|border=1 cellpadding=1 cellspacing=0 width=100% | ||
| | |- | ||
| | !width=100px|Name!!width=100px|Image!!width=200px|Game!!|Description | ||
| | |- | ||
| | !rowspan=2|Barrels | ||
| | |rowspan=2|[[File:BrawlTrophy532.png|100px]] | ||
|align=center|'''N64''' ''Super Smash Bros.'' | |||
|rowspan=2|''Item holders similar to crates--their appearance will also change to fit the area. When you throw a barrel, it won't shatter, but rather roll across the stage. When a rolling barrel hits a character, that character gets sent sailing. Barrels are heavy, so you'll need two hands to pick them up, and your foot speed will decrease too.'' | |||
|- | |||
|align=center|'''Wii''' ''Super Smash Bros. Brawl'' | |||
|- | |||
|} | |||
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''==== | ====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''==== | ||
{ | {|border=1 cellpadding=1 cellspacing=0 width=100% | ||
| | |- | ||
!width="10%"|Name | |||
| | !Image | ||
| | !width="20%"|Appears in<br>(Wii U version only) | ||
!Description | |||
| | |- | ||
!Barrels | |||
|[[File:BarrelTrophy3DS.png|100px]] | |||
|align=center|'''N64''' Super Smash Bros. (04/1999)<br>'''Wii U''' Super Smash Bros. for Wii U | |||
|''These barrels are crammed full of items, but they're also incredibly tough to break. No baby hits here–attacking too lightly will just send the barrel rolling away, making it a dangerous obstacle for both you and your foes. And if others break the barrel, they'll get the items you wanted.'' | |||
|} | |||
| | |||
==Gallery== | ==Gallery== | ||
{{main-gallery}} | {{main-gallery}} | ||
<gallery> | <gallery> | ||
DKGameBoy.png|The | DKGameBoy.png|The mean ape Donkey Kong prepares to throw a barrel. Artwork for ''Donkey Kong'' on the [[Game Boy]] | ||
Dixie&Barrel DKC2.jpg|[[Dixie Kong]] heaves a barrel with her ponytail. Artwork for ''Donkey Kong Country 2'' | Dixie&Barrel DKC2.jpg|[[Dixie Kong]] heaves a barrel with her ponytail. Artwork for ''Donkey Kong Country 2'' | ||
Kiddy&Barrel DKC3.png|[[Kiddy Kong]] tosses a barrel. Artwork for ''Donkey Kong Country 3'' | |||
Normal diddy.jpg|[[Diddy Kong]] wearing barrel bongo jets. Artwork for ''Donkey Kong Barrel Blast'' | |||
MKAGPDX Barrel.png|Artwork of a barrel from ''[[Mario Kart Arcade GP DX]]'' | MKAGPDX Barrel.png|Artwork of a barrel from ''[[Mario Kart Arcade GP DX]]'' | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=樽 / タル | ||
|JapR=Taru | |||
|JapM=Barrel | |||
|Spa=Barril | |||
| | |SpaM=Barrel | ||
|Fra=Tonneau | |||
| | |FraM=Barrel | ||
| | |||
| | |||
| | |||
| | |||
|Ger=Fass | |Ger=Fass | ||
|GerM=Barrel | |GerM=Barrel | ||
|Ita=Barile | |Ita=Barile | ||
|ItaM=Barrel | |ItaM=Barrel | ||
| | |Por=Barril | ||
| | |PorM=Barrel | ||
|Kor=원통 | |Kor=원통 | ||
|KorR=Wontong | |KorR=Wontong | ||
|KorM=Barrel | |||
|Chi=桶<br>''Tǒng''<br>木桶 (''Super Smash Bros. Ultimate'')<br>''Mù tǒng'' | |||
|ChiM=Barrel<br><br>Wooden Barrel | |||
|KorM | |||
| | |||
| | |||
}} | }} | ||
==References== | ==References== | ||
{{NIWA|SmashWiki | {{NIWA|SmashWiki=1}} | ||
<references/> | <references/> | ||
{{nav templates| | |||
{{ | |||
{{Barrels}} | {{Barrels}} | ||
{{DK}} | {{DK}} | ||
{{SS | {{SS}} | ||
{{SMBS}} | {{SMBS}} | ||
{{DKC}} | {{DKC}} | ||
{{DKL}} | {{DKL}} | ||
Line 648: | Line 548: | ||
{{SSB}} | {{SSB}} | ||
{{DK64}} | {{DK64}} | ||
{{DKKOS}} | |||
{{SSBM}} | {{SSBM}} | ||
{{Wario World}} | {{Wario World}} | ||
{{ | {{MVDKMLM}} | ||
{{MKAGP}} | {{MKAGP}} | ||
{{MKAGP2}} | {{MKAGP2}} | ||
{{MK7}} | {{MK7}} | ||
{{MKAGPDX}} | {{MKAGPDX}} | ||
{{MK8}} | {{MK8}} | ||
{{SSBB}} | |||
{{DKCR}} | |||
{{NSMBW}} | |||
{{SSB4}} | {{SSB4}} | ||
{{SMO}} | {{SMO}} | ||
{{SSBU | {{SSBU}}}} | ||
[[Category:Barrels|*]] | [[Category:Barrels|*]] | ||
[[Category:Explosives]] | [[Category:Explosives]] | ||
[[Category:DK: King of Swing]] | [[Category:DK: King of Swing]] | ||
[[Category:DK: Jungle Climber]] | [[Category:DK: Jungle Climber]] | ||
[[Category:Donkey Kong (game) | [[Category:Donkey Kong (game) Objects]] | ||
[[Category:Donkey Kong (Game Boy)]] | [[Category:Donkey Kong (Game Boy)]] | ||
[[Category:Donkey Kong 64 | [[Category:Donkey Kong 64 Objects]] | ||
[[Category:Donkey Kong Barrel Blast]] | [[Category:Donkey Kong Barrel Blast]] | ||
[[Category:Donkey Kong Country | [[Category:Donkey Kong Country Objects]] | ||
[[Category:Donkey Kong Country 2: Diddy's Kong Quest | [[Category:Donkey Kong Country 2: Diddy's Kong Quest Objects]] | ||
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! | [[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Objects]] | ||
[[Category:Donkey Kong Country Barrel Maze]] | [[Category:Donkey Kong Country Barrel Maze]] | ||
[[Category:Donkey Kong Country Returns | [[Category:Donkey Kong Country Returns Objects]] | ||
[[Category:Donkey Kong Country: Tropical Freeze | [[Category:Donkey Kong Country: Tropical Freeze Objects]] | ||
[[Category:Donkey Kong Land | [[Category:Donkey Kong Land Objects]] | ||
[[Category:Donkey Kong Land 2 | [[Category:Donkey Kong Land 2 Objects]] | ||
[[Category:Donkey Kong Land III | [[Category:Donkey Kong Land III Objects]] | ||
[[Category:Donkey Kong | [[Category:Donkey Kong Objects]] | ||
[[Category:Mario & Wario]] | [[Category:Mario & Wario]] | ||
[[Category:Mario Kart 7 | [[Category:Mario Kart 7 Objects]] | ||
[[Category:Mario Kart 8 | [[Category:Mario Kart 8 Objects]] | ||
[[Category:Mario Kart Arcade GP | [[Category:Mario Kart Arcade GP Items]] | ||
[[Category:Mario Kart Arcade GP 2 | [[Category:Mario Kart Arcade GP 2 Items]] | ||
[[Category:Mario Kart Arcade GP DX | [[Category:Mario Kart Arcade GP DX Items]] | ||
[[Category:Mario vs. Donkey Kong]] | |||
[[Category:Mario vs. Donkey Kong | |||
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]] | [[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]] | ||
[[Category:New Super Mario Bros. | [[Category:New Super Mario Bros. Objects]] | ||
[[Category:New Super Mario Bros. 2 | [[Category:New Super Mario Bros. 2 Objects]] | ||
[[Category:New Super Mario Bros. U | [[Category:New Super Mario Bros. U Objects]] | ||
[[Category:New Super Mario Bros. Wii | [[Category:New Super Mario Bros. Wii Objects]] | ||
[[Category:Paper Mario: Sticker Star Objects]] | |||
[[Category:Paper Mario: Sticker Star | |||
[[Category:Super Mario Bros. Special]] | [[Category:Super Mario Bros. Special]] | ||
[[Category:Super Mario RPG: Legend of the Seven Stars | [[Category:Super Mario RPG: Legend of the Seven Stars Objects]] | ||
[[Category:Super Mario 3D Land | [[Category:Super Mario 3D Land Objects]] | ||
[[Category:Super Mario Odyssey | [[Category:Super Mario Odyssey Objects]] | ||
[[Category:Super Smash Bros. | [[Category:Super Smash Bros. Items]] | ||
[[Category:Super Smash Bros. Brawl | [[Category:Super Smash Bros. Brawl Items]] | ||
[[Category:Super Smash Bros. Brawl | [[Category:Super Smash Bros. Brawl Trophies]] | ||
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U | [[Category:Super Smash Bros. for Nintendo 3DS / Wii U Items]] | ||
[[Category:Super Smash Bros. for Nintendo 3DS | [[Category:Super Smash Bros. for Nintendo 3DS Trophies]] | ||
[[Category:Super Smash Bros. for Wii U | [[Category:Super Smash Bros. for Wii U Trophies]] | ||
[[Category:Super Smash Bros. Melee | [[Category:Super Smash Bros. Melee Items]] | ||
[[Category:Super Smash Bros. Melee | [[Category:Super Smash Bros. Melee Trophies]] | ||
[[Category:Super Smash Bros. Ultimate | [[Category:Super Smash Bros. Ultimate Items]] | ||
[[Category:Wario Land 3 Objects]] | |||
[[Category:Wario Land 3 | [[Category:Wario World Objects]] | ||
[[Category:Wario World | |||
[[de:Fass]] | [[de:Fass]] | ||
[[it:Barile]] | [[it:Barile]] |